Echoes of the End: Enhanced Edition - Myrkur Games

Here are the patch notes for Echoes of the End: Enhanced Edition:

Echoes of the End: Enhanced Edition - Myrkur Games

For the last few months, we’ve been going through the mountains of feedback you guys have given us since release. We’ve been seeing what we can do to improve on frequently highlighted points of frustration; what we can do to add in features you felt were missing for the game to feel complete. And today, we’re happy to release the culmination of that work, with this Enhanced Edition update for Echoes of the End.

The full patch notes will be linked below, but some highlights include:

  • A brand new equipment system that lets you mix and match cosmetic outfits with relics that modify your stats and abilities.

  • A combat overhaul that takes the changes already made in our first combat update and pushes them even further.

  • A complete rework of Ryn’s core animation set, designed to tackle the feeling of “floatiness” and detachment from the world.

  • A redesign of the game’s first chapter and tutorial experience, designed to get you into the flow of the story quicker.

  • A reduction in menial interactions.

  • New Game+

  • And so much more.

Alternatively, you can check out the video here for a deeper dive into everything the Enhanced Edition has to offer.

We want to extend our deepest thanks to everyone who played the game and took a moment to leave us your thoughts and feedback. Your support has been invaluable in helping us make Echoes of the End the best it can be, and we want you to know that we will continue listening as we move forward.

Whether you’re returning to Aema or stepping into it for the first time, we hope you enjoy the Enhanced Edition as much as we’ve enjoyed creating it.

Crypt of the NecroDancer - Vortex Buffer
Shovel Knight makes a double appearance!
See him in both Rift AND Crypt of the NecroDancer

Folks, when I tell you the team has been cooking, I mean we’ve been cooking up a full course menu.


For course one and two, we’re serving up the perfect dish for those with a taste for gallant, blue armoured, shovel wielding knights.

Crypt of the NecroDancer: Shovel Knight Character DLC

Shovel Knight digs into the Crypt! Use any shovel at hand to spring from enemy to enemy, unearth treasure, and carve shortcuts deeper into the dungeon! The more you pogo, the stronger your attacks are.

Descend the dungeon to the beat of 15 tracks from Shovel Knight’s original soundtrack by Jake “Virt” Kaufman and Manami Matsumae.

https://store.steampowered.com/app/3884150/Crypt_of_the_NecroDancer_Shovel_Knight_Character_DLC

Rift of the NecroDancer: Shovel Knight Music Pack

Dig into the OFFICIAL Shovel Knight Music Pack featuring SIX new Rhythm Rifts by Jake Kaufman:

Pick up the full music pack for 25% off!

https://store.steampowered.com/bundle/60264/Rift_of_the_NecroDancer_Shovel_Knight_Music_Pack


And finally, for dessert, we’ll be adding a FREE UNBEATABLE track to Rift to celebrate UNBEATABLE’s launch on November 6. UNBEATABLE is also adding a couple of free Rift tracks into their game too. We’re SO psyched to be a part of their launch!


That’s what we’ve got for you today! To celebrate this special launch, we have a Weekend Deal and Franchise Sale set up with Steam. You can access all the things we have available at

Check out the full franchise sale!

Hidden treasures await – in more places than you might think. 🪙👀 

Until next time!


Crypt of the NecroDancer v4.2.0 is now available!

New DLC: Shovel Knight
🆕 New character
  • Shovel Knight:

    • Use key combos to move in all 8 directions!

    • New ability: SHOVEL DROP! Leap onto enemies to hit them from above with your shovel!

    • Bounce between multiple monsters without landing to hit them even harder!

    • Traverse the Crypt from above by jumping onto walls, crates, chests and shrines!

    • Shatter the ground as you land, uncovering shortcuts to deeper floors!

    • Find stronger shovels to deal even more damage with your ability!

🆕 New soundtrack
  • Shovel Knight soundtrack:

    • Descend the dungeon to the beat of 15 tracks from Shovel Knight's original soundtrack by Jake "Virt" Kaufman and Manami Matsumae!

      • This soundtrack is included in the Shovel Knight DLC.

    • Track list:

      • [c]1-1[/c] ([c]112[/c] BPM): La Danse Macabre (Lich Yard) by Jake Kaufman

      • [c]1-2[/c] ([c]128[/c] BPM): An Underlying Problem (The Lost City) by Jake Kaufman

      • [c]1-3[/c] ([c]150[/c] BPM): In the Halls of the Usurper (Pridemoor Keep) by Jake Kaufman

      • [c]2-1[/c] ([c]128[/c] BPM): The Buzz in the Grotto (Troupple Pond) by Jake Kaufman

      • [c]2-2[/c] ([c]150[/c] BPM): The Betrayer (Enchantress Final Form) by Jake Kaufman

      • [c]2-3[/c] ([c]150[/c] BPM): The Defender (Black Knight Battle) by Jake Kaufman

      • [c]3-1[/c] ([c]150[/c] BPM): Main Theme by Jake Kaufman

      • [c]3-2[/c] ([c]150[/c] BPM): High Above the Land (The Flying Machine) by Jake Kaufman

      • [c]3-3[/c] ([c]180[/c] BPM): The Rival (Black Knight - First Battle) by Jake Kaufman

      • [c]4-1[/c] ([c]150[/c] BPM): Flowers of Antimony (The Explodatorium) by Manami Matsumae

      • [c]4-2[/c] ([c]180[/c] BPM): Strike the Earth! (Plains of Passage) by Jake Kaufman

      • [c]4-3[/c] ([c]200[/c] BPM): A Thousand Leagues Below (Iron Whale) by Manami Matsumae

      • [c]5-1[/c] ([c]150[/c] BPM): Of Devious Machinations (Clockwork Tower) by Jake Kaufman

      • [c]5-2[/c] ([c]180[/c] BPM): The Vital Vitriol (Plague Knight Battle) by Jake Kaufman

      • [c]5-3[/c] ([c]200[/c] BPM): Fighting with All of Our Might by Jake Kaufman

    • This soundtrack is enabled by default when playing Shovel Knight.

      • It can be selected for other characters in single-player via the 'Change Soundtrack' menu.

      • Because these songs loop infinitely and have a higher BPM than other soundtracks, using this soundtrack on other characters submits to the "Custom Music" leaderboards.

      • Achievements can still be unlocked while playing with the Shovel Knight soundtrack.

🆕 New features
  • Added a 'Character Restrictions' menu, allowing the host to lock certain characters for everyone in online lobbies

    • This menu can be found in Customize > Custom Rules > Gameplay Options > Character Restrictions

    • Cross-play lobbies will support this feature at a future date

  • Added a gameplay option 'Show dropped items immediately'

    • This makes newly dropped items visible without needing to step off to another tile first

    • Requires 'Show advanced settings' to be enabled in 'Misc options'

🔁 Changes
  • Changed Automatic Spike Traps to behave more consistently in multiplayer

    • Each player now sees a consistent view of Automatic Spike Traps based on their own rhythm

    • Automatic Spike Traps no longer go out of sync when approached by players with different rhythms

  • Changed Cracked Floors to be more visible and use a unique sprite for each zone

⚙️Modding features
  • Added support for specifying the start of looping sections in beatmap files

    • Appending [c]L[/c] at the end of a line within the beatmap file loops the track from that beat instead of the start

  • Added module [c]necro.render.filter.TransformFilter[/c]

    • This allows any sprite to be resampled using a 2D affine transformation while preserving outlines

    • This is mainly intended for downscaling sprites to generate miniature in-world attachments, and may not preserve stray pixels (e.g. weapon sparkles)

    • To prevent pixels from being detected as "outlines" by this filter, adjust the R/G/B components of at least 25% of transparency-adjacent pixels by 1

  • Added event [c]objectUpdateRowOrder[/c], allowing object Z-order to be changed dynamically

  • Added event [c]objectDescentCheck[/c], allowing exit stairs and trapdoors to be suppressed without side effects

  • Added event [c]assetCollect[/c] for registering assets in the "Add files..." menu for resource packs

  • Added parameters [c]showFlash[/c] and [c]showQuantity[/c] to [c]event.inventoryHUDRenderSlot[/c]

  • Added component [c]spriteDynamicRowOrder[/c], enabling the use of [c]event.objectUpdateRowOrder[/c]

  • Added component [c]spriteTilesetTexture[/c] for changing a sprite's texture based on the tileset

  • Added component [c]itemCastOnKill[/c], which automatically casts a spell when its holder is credited for a kill

  • Added component [c]voiceRunStart[/c] for playing a voice line when starting a run for the first time

  • Added component [c]CharacterSkins_skinTemplate[/c] for specifying custom skin templates on modded characters

  • Added component [c]characterWithExtraAttachment[/c] to add a secondary attachment to character entities

  • Added component [c]characterEquipmentSpriteRowExtendedHead[/c] to give each armor its own unique head sprite

  • Added field [c]musicAllowAlternateRhythm.artist[/c] to restrict alternate rhythm to specific soundtracks

  • Added kill credit flag [c]Kill.Credit.CAST[/c], which can be used in conjunction with [c]itemCastOnKill[/c]

  • Added function [c]ParticleRenderer.getParticleStateTable()[/c] to enable low-level manipulation of particles

  • Added support for replacing cutscene audio/video files via Resource Packs

  • Added support for replacing shopkeeper lipmaps via Resource Packs

  • Added debug command [c]compileMod[/c] to create legacy [c].necromod[/c] packages

  • Added description text to the power settings menu (Shift+F8, Shift+F9)

  • Changed [c]tween[/c] component's [c]sourceX[/c], [c]sourceY[/c], [c]midpointX[/c] and [c]midpointY[/c] fields from [c]int[/c] to [c]float[/c]

  • Changed function [c]VertexBuffer.write()[/c] to append new vertices when writing past the end of the vertex buffer

  • Changed power settings menu (Shift+F8, Shift+F9) to remember its filter query when closing/reopening the menu

⚒️ Bugfixes
Gameplay bugfixes
  • Fixed Red and Blue Dragons breathing fire or ice twice in a row in rare cases

  • Fixed Shrine of Duplication creating a Mannequin with an incorrect health bar when activated by Chaunter during possession

  • Fixed Shopkeepers possessed by Chaunter dying when entering a new floor

  • Fixed Tar Monsters spawned by Dice Traps being able to destroy Exit Stairs

  • Fixed the weapon wielded by Cadence's penultimate boss not dealing damage on diagonal charge attacks

  • Fixed Melody's final boss skipping the last phase when hit twice in the same beat

  • Fixed Vaults sometimes containing unsuitable items for characters with a limited item pool

  • Fixed Ping tool revealing the location of unopened secret shop entrances

Multiplayer bugfixes
  • Fixed 'Connecting to server' menu sometimes getting stuck on 'Connected' after joining a modded session

  • Fixed local co-op players getting entangled with unrelated players when Shrine of Binding is activated

Engine bugfixes
  • Fixed new DLCs not activating after returning to the lobby from a run that was started in a previous patch

  • Fixed some DLC items appearing grayed-out in the DLC menu, even after being installed

  • Fixed memory issues on some platforms, leading to crashes after extended play sessions

  • Fixed Custom Rules presets not saving on some platforms

  • Fixed renderer logging more verbosely than necessary, leading to performance issues on some systems

  • Fixed player badge sometimes appearing when using the search function in menus or the level editor

Visual bugfixes
  • Fixed Clones not having a unique sprite for Hatsune Miku

  • Fixed stray pixels in some equipment sprites

  • Fixed Crown of Teleportation's equipment sprite being offset incorrectly on some characters

  • Fixed Gluttony Charm, Nazar Charm, Rifle and Blunderbuss being obscured by gold coins on the same tile

  • Fixed long character names overlapping in the lobby character selection room

Modding bugfixes
  • Fixed arena secret room placed in a custom dungeon allowing items to be collected without a fight

  • Fixed unpackaged mods repeatedly downloading packaged dependencies

  • Fixed [c]Sink.updateSunken()[/c] using incorrect tile data

  • Fixed an error when an entity without the [c]tween[/c] component tries to activate a shrine

  • Fixed an error when [c]subtitles.xml[/c] is unavailable

  • Fixed mods failing to download after being logged into mod.io for longer than 1 year

Backrooms: Reminiscence - Hoogan

Beastieball - banov
We've got a spooky season update for Beastieball! This wasn't one of our 10 planned Milestone updates; we just really really like Halloween and we decided to squeeze an extra update in a little bit quicker than usual to release some spooky-themed stuff in celebration. This update ended up a lot bigger than we planned, though...

This update does not introduce any new significant balance changes. The only relevant balance changes are to correct some unintended interactions. We will release one more Milestone update at the end of the year with corresponding balance changes, but we want more time until then to observe player data and test things out.

⚔️ PVP UPDATE!

    This update introduces PUBLIC LOBBIES! This is a very major new feature we have been building and testing behind the scenes for a while now. With this, you're now able to find and match up against other players anytime, anywhere and not just during timed events. This significantly reduces the barrier to entry to PvP and means many more people can play at their leisure without having to be active in external communities or have any friends.You can visit SportNet and view a list of other players that are currently online and made themself available for matches. You can then issue a challenge to any of them, and if they accept, you will be paired and sent to a lobby together. By default, players only appear in this list if they are currently browsing for opponents. But if you enable "Continuous Matchmaking," you will appear as online and available to accept challenges even while doing other activities in the game. You can do hangouts, hunt for raremorphs, play post-game challenges, or do whatever you want while awaiting challenges from other players.This implementation is inspired by what we've seen in projects like Fightcade and Board Game Simulator. It would have been very "easy" for us to simply enable the anonymous matchmaking queue we use for Bigmoon Bashes 24/7. However, in practice that wouldn't work well for this game. Beastieball simply has too many different things for players to do, and most of them are single-player, so we needed to engineer a system that allowed players to find others while still enjoying single-player content. This system also scales well when the game has very few active players or very many. Having clear information about how many potential opponents are active and available makes it easier to know how long it may take to find a match, reducing frustration. It also lets you find opponents in whatever your custom rules are, accounting for the fact that different players have broadly different taste when it comes to time limits, game length, undos, etc. which all have to be static in anonymous queues like we have for Bashes.This is the most exciting change we've ever implemented for player VS player interactions. We hope coaches around the world enjoy jumping in and challenging some new opponents!
🖼️ Beastie Art Updates
    For this update, we focused on Halloween-y Beasties! It's a smaller update than usual, but the nice thing for us is that it lightens the workload we had planned for upcoming updates.
  • Yueffowl: Animation COMPLETE!
  • Albrax: Animation COMPLETE!
  • Skulkapi: Animation COMPLETE!
  • Jellibat: Animation COMPLETE!
  • Wisper: Animation COMPLETE!
  • Mistic: Animation COMPLETE!



    The number of Beasties marked as complete has gone from 38 to 44.
✨Game Updates
  • New Story Content!
    • You can now get contact information for Callisto and it is possible to max out your hearts with her
    • These hangouts are a bit different than most! Come prepared for a bit of a challenge.
  • Environmental Improvements!
    • Check out Beastieball Academy for a suite of detailed new areas! Harlow lovingly put these together for players who spend their days grinding matches in the Tower Tourney or Draft Challenge.
    • There are some subtle new background details for Tower Tourney too. A wider variety of Beasties can appear when using Rally, and you may occasionally spot other characters in the background.
    • We also made some changes to models in Begonia and Attalea Path
  • Team generation for Draft Challenge, Tower Tourney, and the "Random Team" setting in Sportnet has been overhauled greatly. Team diversity is much higher now, with many more Beasties and sets getting used than before.
  • SP Rewards from Rank Defense have been overhauled, specifically SP earned passively.
    • Previously, you'd earn 5 SP anytime your Rank Defenders defeated another player. Now, you'll earn 2 SP anytime they challenge another player, and 8 SP if they win.
    • This means you'll see updates from your team much more frequently! Since wins are very hard to control, players will still earn passive rewards even if their team doesn't win very often. (And to be honest, most teams don't! Player VS AI is always statistically going to be very in favor of players.)
    • Awards will apply retroactively, so if you've been playing Rank Defense in past updates you can visit Marlin for a nice little bonus.
  • Sweeping fixes and changes to improve stability and memory management, particularly texture management which was a growing issue as we added more animation. Fixed many underlying engine issues as well. The game now uses much less memory in general which should vastly reduce the number of "random" crashes and errors players can encounter.
  • Many stability fixes that were previously only applied to PC builds are now applied to Mac as well. There is a downside to this... Mac builds are even harder to make now and we will not be able to update them as frequently.

🎧 Audio Updates
  • NEW TRACK: VS. The Magic Moons
    • This track has been added for a certain story encounter
    • Players who have already passed that point the story will have the new music available in Music Setup.
    • Get the updated OST on STEAM or Bandcamp!
  • New Beastie voices added! We hadn't done a pass on these in a while. Listen out for new voices from these familiar friends:
    • Shooga, Supassum and Supilero
    • Opposur
    • Noizard
    • Musselbound
    • Druppa and Scauldra
    • Petula
    • Bindiva
    • Platypulse

📰 Upcoming Spooky Bash!
BIGMOON BASH: SPOOKY BEASTIES!
    A Bigmoon Bash is coming this weekend! This one is a contest between spooky themed Beasties. Jump into the game next weekend and challenge coaches around the world to help your favorite Beastie win the Bash!

🚧Other Fixes and Changes
  • Various AI improvements and fixes; among other things, the notorious "AI uses stinky instead of tagging out" issue is fixed
  • Adjusted sizing and positioning on Gastic, Wisper and Mistic to reduce bad overlaps in sport matches
  • Changed Foggy trait to better interact with Contest/Snipe
  • Direct damage (ie. via Nettle) now can wipe a shielding Beastie if they have only 1 stamina remaining as intended
  • Fix for move selection not updating if a status effect is applied by an opponent Stirring Plumask on your offense turn
  • Air bobbing tweens are now applied to flying Beasties when in static poses
  • Fix for menu bugs when initiating a rematch with Callisto on Tuesdays
  • If Ironman Mode is enabled, Ironman rules will be ignored during games that can reward EXP. This prevents desyncs in networked games for Ironman players and allows them to participate in post-game challenges normally.
  • Changed Broslidon's level-up learnset to better match Leobro's
  • Fixed missing collision in the Crown Stadium atrium
  • Added more pop-ups for trait being ignored by Maverick
  • Fixed some minor visual hiccups that can occur while AI is processing action during matches
  • Beasties that are off the field no longer can appear to be Tractor Beamed
  • Fixed display issues on the metamorph screen when Beasties have unusual color inheritance (most commonly players noticed this when checking the eye color of their Sprecko after it metamorphed).
  • Adjusted the display size of bars in Beastie stat boxes particularly in Team Detail view
  • The game no longer checks for a new Rank Defens eopponent when returning from a Rank Defense challenger match, preventing odd behaviour when a match is started before midnight and ends on the following calendar date.
  • Adjusted a couple visual issues with floors in some areas
  • Fixes for Mimic combined with Quick Tag in networked matches
  • Adjusted some text spacing for big character reveal splash text in Chinese
  • Fixed some camera pops and stutters when changing camera angles with low camera motion settings enabled
  • Tweaked Beastie scale on a special endgame screen
  • Improved menu flow for Tower Tourney difficulty selection etc.
  • Various small stability improvements to lobbies corresponding to the new PvP features
  • Fix for the wrong Beastie appearing on the "new recruit!" screen if the same specie is recruited multiple times consecutively
  • Adjusted a story flag for Jack relating to commenting on your team title if the player encounters Jack before unlocking team titles
  • Fix for duplicate plays in team edit menu
  • Fix for Riven rematch hangout event not working if player hasn't finished the main story
  • Fix for misaligned inventory text in Chinese
  • Removed a buggy level load triggered by cancelling a certain in-story matchmaking menu
  • Added extra collision to prevent players falling into a pit inside Rutile ballcenter at specific story points
  • Fixed Dispel-like effects on certain Beastie combo plays
Backrooms: Exploration - Hoogan

Ironsand - goodeugenedm

We've done a lot of work in two main areas: improving the impact of shooting and more narrative elements

Changelog:

  • Redesigned enemy shooting - now projectiles are slow and bright

  • Redesigned player shooting - sounds, hit and kill effects

  • New spawn effect for opponents in open areas

  • Improved the sounds of weapons, explosions, etc.

  • Improved decorations in the first map

Backrooms: Found Footage - Hoogan

GIANT ROBOT GAME Playtest - Democracy Enjoyer
Just adding a bunch of logging and feedback functionality so I can reproduce bugs better.
Pinball M - balti

Hi Horror Pinball Fans,

Halloween is here with spine-chilling discounts, making this the perfect opportunity to add some spooky tables to your collection. 

Prove your skills on the most sinister, gory, and badass tables ever brought to life. These tables are to die for!

Sink your teeth into these deals:

https://store.steampowered.com/app/3229800?utm_source=steamnews

Welcome to Camp Bloodbrook where campfire stories become a reality. Use every ounce of your pinball skills to escape the grip of Jacob Wells, The ‘Wellbound’. A slasher classic swooping you back to the 80s.

https://store.steampowered.com/app/2987650?utm_source=steamnews

Put on the mask and rev the chainsaw - Leatherface returns to slaughter in pinball form! Aim your shots and use all your skills to take out your victims in one of the most brutal pinball tables ever created.

https://store.steampowered.com/app/2815240?utm_source=steamnews

Flip to the death in the depths of space. Guide the Hacker through Citadel Station infested with cyborgs, mutants, and reprogrammed robots to defeat SHODAN.

https://store.steampowered.com/app/2660540?utm_source=steamnews

Immerse yourself in the thrilling and suspenseful world of Universal Pictures' 1982 classic film - The Thing. Use your pinball skills and battle against the shape-shifting alien through the arctic chill of U.S. Outpost #31. Can you trust anyone, even yourself?

https://store.steampowered.com/app/2660550?utm_source=steamnews

After you play, you’ll wish Chucky’s Killer Pinball was only make-believe! Step into a twisted realm where the innocent becomes sinister, and the playful turns menacing. Navigate through an eerie playfield where Chucky lurks in the shadows, ready to pounce.

https://store.steampowered.com/app/2660530?utm_source=steamnews

Step into the realm of horror with Dead by Daylight™ Pinball. Become the hunter or even the hunted in a thrilling fusion of classic pinball and the excitement of one of the most popular horror games ever created.

https://store.steampowered.com/app/2660520?utm_source=steamnews

Hail to the king, baby! Duke Nukem is here to shoot jackpots and chew bubblegum, and he’s all out of gum. Enjoy the biggest, grooviest, most BADASS pinball table ever made packed with guns and babes. Push start and play with balls of steel!

https://store.steampowered.com/bundle/36953?utm_source=steamnews

Grab the best deal and get all launch tables for Pinball M with a discount and draw first blood on the leaderboards.

See you on the top of the leaderboards!

...

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