Before Your Eyes - oliverdavidlewin

Hey everyone,

We have some incredible news to share. Our next game, Goodnight Universe, now has an official release date: November 11, 2025! 🎉

In case you don't know about Goodnight Universe, here's a little bit about it... 🐣

Step into the story of Isaac, a 6-month-old baby developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own.

We cannot wait for you to experience it...

Wishlist Goodnight Universe on Steam (it really helps us a lot with the a l g o r i t h m )

Join our Discord

😴 For more updates, follow our sibling studio, Nice Dream:

Bluesky

Instagram

TikTok

We also want to thank you all again for the incredible journey we’ve had with Before Your Eyes.

Seeing your streams, reactions, fan art, and even your tattoos, has been one of the most amazing experiences of our lives, and it has made the years of hard work that went into making BYE all worth it. It means the world to us, and it’s because of that support that we’ve been able to dream even bigger with our new game.

See you on 11/11/25.

💜 — The BYE Team

Wrack Remake - Carnevil

First, a huge thank you to everyone who's participated in the playtest! Your feedback has helped shape the Wrack Remake into a much better game! Throughout the playtest, we've implemented a number of your suggestions, fixed plenty of bugs, and still have some changes on deck that we'll be implementing in the coming days. So, again, thank you!

This playtest wasn't meant to last forever, however. (Also, bad job by me not mentioning that initially - oops!) So, we'll wrap up this beta sometime tomorrow (Friday August 22nd), and will get to work on the rest of the changes from your feedback.

What's Next?

So what's next - and more importantly, when can you play again? When we release the demo! This will happen within the next month, and will largely resemble the playtest - only with more completeness and polish. So keep your eyes peeled, and you'll see it soon!

Until then, make sure to keep in touch, on... how about X/Twitter this time?

5:31pm
TIME COWBOY - Blesus
Hotfix for v1.1a

- Fixed Game Audio being Muted

Sorry about that, thank you for reading, again.
Prospector - Loonworks Games
🌟 Improvements
  • Jelly fish attack hitboxes have been adjusted so they are easier to dodge.
  • Jelly fish attacks now deal more damage to make the fight more of a challenge.
  • The save action for the new filters menu has been changed to say close. This better reflects the experience of changes being applied automatically were closing is simply a way to dismiss the window and get back to the game.
FireAlpaca SE - kf_dolphin@PGN

🔥🦙Added a new brush🦙🔥

Added 'Rough Wall Texture' brush!

A texture brush that creates a rough wall texture easily🖌️✨

Ribbit Ranch - bangusgames
  • Added Cosmic frogs which are even rarer than Golden frogs

  • Added milestone system with 13 milestones to unlock, when completed they unlock either a background or a decoration in the shop

  • Added world leaderboard for discovered combinations (for those who are competitive)

  • Added new collection button which shows total attribute and special collection progress

  • Added ability to purchase growth potions from the shop in groups of 3

  • Added feedback button to settings menu (feedback always welcome and encouraged!)

  • Fixed achievement 10 not being possible

  • Fixed frogs growing far too quickly when leaving the game running for a while and switching tanks rapidly

  • Updated unknown icon to stand out more

  • Added Korean and Portuguese (Brazil) support

  • Fixed colour changing UI not working after being disabled and then enabled

  • Replaced some ugly patterns (Tell me which other ugly ones you want me to replace!)

  • Fixed localisation for some patterns

  • More behind the scenes work on the demo (coming VERY soon!)

We now have a dedicated subreddit to discuss all things froggy:

https://www.reddit.com/r/RibbitRanch/

Pillar of Salt - deadhand

Hello Testers!

This update includes several changes to address the feedback I've received from you all. There is more to come as we approach Next Fest this Fall, and you can expect additional content shortly. Some of the changes in here will reflect a movement towards standardizing terminology in the game as well as expected interactions. The next patch will address this even more as I work to bring everything in line.

I want to say thank you again to every tester, your feedback is helping Pillar of Salt be the best I can make it. Please keep it coming!

Build 0.1.1 Patch Notes
New Additions
  • Added a relic indicator to win screen to more easily reference what benefits that character is receiving

  • Added Mac version of game

  • Added WASD movement option for map. these keys are remappable in options

  • Added enemy stat tooltips when moused over in battle

  • Added 12 new relics

  • Added demo run attempt and win counts to progress screen

  • Added a run history screen. This will only record your completed runs (lost or won) from this patch on. restarting a run partway through won't record its stats

  • Added damage shield, lifesteal, and manasteal stats to the AC and attack tooltips in the inventory

Changes
  • Map point labels no longer show as you are dragging the camera around

  • Potion is now mana-only and stacks

  • Battle intros can now be sped up as well

  • Updated icon for Djinn's Gift

  • Updated icon for Potion

  • Mob early melee damage buffed

  • Nuke spell scaling buffed

  • Reduced the sound levels of Acid Spit ability

  • Slightly increased chance of shops, mystics, and blacksmiths spawning on map

  • Base mana cost of all abilities reduced by 20%

  • Base ability power of all instant spells increased by 20%

  • Changed low health target system to look for target with most missing health first and then lowest overall if no target is hurt

  • Lowered guaranteed bottom of mob ability resist calculation. This means ability damage will reliably get through for a bit more on everything

  • Slightly increased weapon, offhand, and ring drop rates

Fixes
  • Several typo corrections

  • Saturnalia relic no longer reports "No Mana" when you try to cast something beneficial

  • Fixed bug causing logo in main menu to stop moving

  • Fixed speed control hotkeys not working until battle started

  • Fixed some issues causing health bars to report out-of-sync with character's actual stats

  • Fixed Jeweled Dirk incorrectly being blunt damage

  • Fixed overlapping issue with losing screen

  • Fixed issue of reforged relic not updating icon correctly

  • Fixed several map pathing option errors

  • Fixed recruitment box overlap issues in tavern

  • Fixed a bug causing the mouse not to re-center correctly on certain resolutions

  • Fixed bug where Paragon buff didn't always apply correctly for mobs

  • Fixed multiple melee swings not applying effects each time (area attacks still only count as 1 swing for effect application).

Deer Hunting - The Season - BMad29
Revert
Lost Seed - 半灵
*修复已知文本错误
*新增:鼠标滚动 - 打开LOG界面/下一行
*调整:回车 - 下一行
*新增:A键/S键 - 存档界面/读档界面
Ringer - ideaspersecond
Bugs

Fixed issue with saves prior to 1.2.18 not longer loading correctly

Fixed issue with controller glyphs

...

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