Collectamon - Reinier303
Hello all lovely Collectamon players,

Another update to share some Progress. Keeping it a bit short this time!

Dev Log

I uploaded the first Dev Log to Youtube!
I mentioned wanting to do one quite a while ago and it's finally finished :D


Current Progress

Quick note, I striked out what has been completed and was already in the previous update.

Art
- 15/15 Monsters Drawn
- 15/15 Monsters normal variant colored
- 1/15 Shiny variants colored
- 0/15 Shimmering variants colored
- Safari Zone Environment
- Safari Zone Portal


Development & Misc
- 1/10 Safari Zone Levels
- 2/15 Monsters implemented
- Safari Zone User Interface
- Safari Zone Level Selection
- Safari Zone Music

- Safari Zone Mechanic
- Safari Zone Currency


Monster Sneak Peak

Lastly another sneak peak for one of the monsters in the Safari Zone!

That's all folks!

Have a wonderful day!
Crossite II Definitive Edition - CreeperSkyDiver

As we move closer to the games eventual release date in Late November 2025, we will start to announce and show more content on the game. While we do that we are working hard on making the game accessible to everyone.

Play the game on Steam Deck with controller support.

For the Linux build the only tested OS so far is Steam OS. If you play on a different OS and encounter issues join our discord and report feedback.

Have a good rest of your day!

From, AL Studios

In The Black - [Impeller] Noah
Gameplay & Balance

Railgun Damage Adjustment

  • Armor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential.

  • Adjustments affect the Hyperion, Pegasus, and Reus ship families.

  • This is part of ongoing tuning to encourage more dynamic mid-range engagements.

Tutorial Combat Improvements

  • Fixed an issue in the Basic Combat Tutorial where simulated targets were overly durable.

    • Simulator Target ships can now be destroyed as intended.

  • Target health and armor values have been lowered to allow quicker destruction and smoother progression.


Stability & Technical Fixes

Timer System Cleanup

  • Fixed multiple cases across gameplay and UI systems where timers were being improperly cleared, leading to potential memory leaks or delayed callbacks.

Widget & UI Cleanup

  • Resolved edge cases in menu popups and fading widgets that could retain active timers after destruction.

  • Improved world validity checks in destructors to prevent crashes during rapid level changes.

Music Manager & Post-Match Logic

  • Simplified Dynamic Music Manager lifecycle cleanup to prevent redundant timer invalidation.

  • Fixed an edge case where post-match data sync would occasionally retry incorrectly when no scene reference was available.


Quality-of-Life Fixes
  • Added validation to ensure reactor modules, vehicle spawn logic, and docking systems no longer trigger callbacks after world unload.

  • Reduced potential crash frequency when quitting during post-match or loading screens.


What’s Next: Input System Overhaul

We’ve heard your feedback loud and clear regarding input reliability and device support.

Our team is currently reworking major parts of the input and control mapping system, with improvements arriving in the next update.

This overhaul will include:

  • A redesigned input interface with clearer device and binding management

  • Proper multi-device support (HOTAS, HOSAS, gamepad, keyboard, etc.)

  • Fixes for bindings that occasionally reset or fail to save

  • Expanded import/export options for control profiles

Please note: as part of this rework, existing control bindings will be reset.

You’ll need to rebind your controls after the future update, but this reset is necessary to ensure a cleaner, more reliable foundation going forward.


Escape to Moscow - mephi1984

Hello everyone, the game is updated! I fixed some text errors, I added reference to Escape To Moscow 2 and I added two achievements. Enjoy!

Endless Corridors - Lorcan

Endless Corridors - V1.0.1.0 Beta

New Features

- Added items:

- Glock 17

- Glock 17 Magazine

- 9x19 Bullet

- 9x19 Ammo Box

- Stackable items

- Beta Tester screen on main menu on launch of game

- Glock 17

Added weapon "Glock 17". In current version does not have any use and the item cannot be equipped in inventory. For testing press "1" on keyboard to equip.

- Recharging / Reloading of items

Some items can now be used multiple times and some can be recharged with specific items.

- New Settings

- Look Sensitivity

- New Achievements

- Swift Exit - Exit the corridors in under 5 minutes

- Speedrunner - Exit the corridors in under 1 minute.

Changes

- Speed of item moving in inventory has been increased significantly.

- New item thumbnails

Fixed Bugs

- Bug where Main Menu Corridor Generation would fail causing camera on main menu to sometimes go through walls.

- Map type selector not generating correct map that was selected

- Fixed generation getting stuck on specific seeds.

- UI on 16:10 resolution would get cut off.

- Fixed errors in console during game.

Please report any bugs you find in the Discord or use the Report Bug button in the bottom left of the pause menu. That or just privately message me.

Thanks for playing and have fun!

TrackDayR - AO17

We are pleased to announce the beginning of a new collaboration with Feula Tracks, one of the most recognized creators in the MX track-modding scene.

The first result of this collaboration will be Oak Ridge, which will be integrated directly inside TrackDayR in the next major update.

This initiative is not a single episode. Oak Ridge marks the start of a broader path that will bring curated, creator-made MX content natively into the game over time.

We also have additional work in progress — not yet shown — and we are confident that the MX community will appreciate both the feeling of the upcoming update and the direction this collaboration opens.

Stay tuned — this is only the beginning.

Old World - Auverin (Hooded Horse)
Over the last few months, Old World has received two main branch updates and kicked off another global community tournament series. Here's a roundup of all the recent Old World news that you might have missed.

Old World is also part of the Hooded Horse October Publisher Sale, at 75% off on Steam. Check it out, and the other games that are included in the October Publisher Sale.

Hooded Horse October Publisher Sale



Old World News Recap

Old World's August update brought some map size changes, multiple victory adjustments, and several AI improvements. Here are some highlights:
  • Decreased the size of the duel map
  • Added a new Tiny map size
  • Victory conditions are disabled for other players after the first being achieved
  • Adjustments to prevent AI from founding a religion for a certain number of turns
For more details on everything else that came with this update, check out the full changelog:
https://store.steampowered.com/news/app/597180/view/502834059926307058
The September update introduced additional AI improvements, changes to scout visibility, and theology balancing. Here are the highlights:
  • New visibility rules added for scouts
  • Theology bonuses adjusted to rebalance spread changes and monk happiness
  • Tribal behavior is made less predictable
  • AI logic improvements for water control, exploration, retreat, and performance
  • UI changes and updated tooltips
Check out the full changelog for a complete rundown of everything that changed in the September update:
https://store.steampowered.com/news/app/597180/view/503962497384974566?
Between releasing updates, the Old World team also kicked off their 2025 community tournament! Starting in early September, 30 players from around the world participated in a series of 1v1 network duels. The content creator community came together and provided live commentary and stream coverage of these matches.

You can check out the official YouTube playlist to see how this year's community tournament has shaken out so far. But keep an eye out for more updates, because the tournament isn't quite over yet!

Thanks for reading, and happy gaming!
- The Hooded Horse Team

https://store.steampowered.com/app/597180/Old_World/
Clones Conquer Worlds - protoukr

🌱 Enhanced Progression Patch – the progression system has been improved. Players now unlock more complex and strategically demanding cards gradually, starting with simpler but still interesting ones.

🌍 The game now rewards experimentation — exploring different worlds and conquest paths pays off, as each world features its own unique set of cards to discover

AI Learns To Drive - ActivationFunction
🚀 NEW FEATURES
  • New Content: 3 tracks, 4 challenges 54 stars total - leaderboards disabled for testing
  • New Sensors: Front/Side Acceleration, Wall Distance
  • New Achievements: Drift Master, Terminal Velocity
  • Lap Notifications: Shown when completing new best lap
🧠 NETWORKS
  • DriftMaster: New network specialized for drifting
  • Updated Networks: Eagle, Rhino, Sleipnir with brake control
  • Removed: Cheetah network
🛠️ IMPROVEMENTS
  • Distance Display: All units now metric (m, km/h)
  • UI Scaling: Better scaling across resolutions
  • Sensor Editor: Better descriptions and naming
  • Population Settings: Higher default population size
  • Decimal Precision: Unified across all displays
🐛 FIXES
  • Fixed: Reward Sliders: Values no longer reset when saving
  • Fixed: Leaderboards: Upload rate limiting issues
PANDA - jamesbennett1987

For everyone to see, This is the current official roadmap for PANDA. Green is what is currently released. Orange is upcoming, and everything in the blue box will be available in the free to play demo! This game will have a main story and 2 continuations, like an act 1 2 and 3, but acts 2 and 3 are through a new game plus instead of 100% new content. The secret levels will effect the story as you play giving multiple endings for the main story, and a branching effect for the endings of acts 2 and 3. The reason there is so much available in the demo is simply that I want people to have fun. I want to share this game and the main story free for everyone. If I ever want to make games like this again though, I need support. I like to think of this concept as a free to play game with a massive paid DLC. To get updates and news in real time and to support the game, make sure to follow on instagram https://www.instagram.com/jimbobulousprime/ and Twitter https://x.com/JimbobulousPrim

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