下午 2:51
NET.CRAWL - obsolete
All the changes below have been previously mentioned in the PLAYTEST patches.
There are no DEMO-specific changes, so if you are a playtest frog there is nothing new for you here.

[0.8.0] - 20.10.2025 DEMO
Added
- Sisyph(core): consumes Data to move up, moves down at the EOT;
- Deep starts with 1 Crystal (that means you can buy 2nd Aspect right at the away);
- new "Heartworks" location;
- <9>(core) replaces Split-5 as the final boss in the Demo;
- level setup animation speed-up (on any click);

Changed
- map vision range +1 (test);
- Add Link location: Crystal options changed to 3 Link for 2 Crystals;
- Add Memory location: Crystal options changed to 3 Memory for 1 Crystal;
- Amber(core): Loses 3 Strength on reveal, accepts Data for Upload;
- Persefone(core): Changed to upload/refresh X nodes per Data uploaded;
- Plotter(core): Activation changed to Upload and move X times same direction per Data uploaded;
- Linda(core): added Convert all Data into callbacks at the end of turn;
- Cassandra(core): Spend 3 Data changed to Upload X Data;
- Equilibrum(core): Activation changed to "Spend 4 Data to set Trace, Firewall and Actions to 4";
- Fast-forward(node): changed to Express, move in the same direction once;
- Evesdrop(node): Express added;
- Data Leak(node): changed back to [End of Turn]: Collect 1/2 Data. Express added to both versions.
- MeercatDB(node): disabled for a rework;
- System Update(node): End the turn and Set Firewall to 0 removed, Limit added;
- Eraser+(node): Multiuse(2) added;
- chkdsk(aspect): "this turn" removed;
- PLC(aspect): Changed to [Link Overflow X]: Gain X Actions and add X Trace;
- Edgerunner(aspect): Move only to active.
- restart button moved from the pause menu to the main screen (top right);

Removed
- MeercatDB(node): disabled for a rework;
- Sunk Cost(aspect): temporarily disabled;
- Camera flash(node): disabled for another rework;
- Police report(node): Limit, Singleton base, Singleton only plus version;

Fixed
- Tesseract+(node): Multiuse didn't work;
- some issues with tooltips not hiding;
- dimmed express icon on some nodes after refresh;
- selection markers chained targets;
下午 2:50
爆彈戰車:放置點擊 - rimmindgame

Added

  • Personal Best (PB) records have been added for every map, tracking the highest danger level you've achieved in each respective map.

Adjusted

  • Reworked the mechanics of Turbo Boost equipment: instead of directly increasing the attack magnification, it now provides a percentage-based boost. As a result, Pioneer no longer competes with Bomber for ecosystem positioning.

  • Slightly optimized animation performance for Scorpion and Terrorbeast enemies.

下午 2:49
Guardian's Guide - Deep Swimmer
-Quick Budget Window is now available from the Shop Menu.
-Fixed the display names for Heavy Armor: Champions Heavy Armor, Diamond Shell, Peerless Fortress, and Cerberus.
-Royal, Routine and Quick Therapy Sessions now remove the Drunk status effect starting year 791.
-Fixed Ember Abyss 3 Boss Battle. (it was super broken)
-Fixed Berry Mixes not functioning if you waited on a ground effect.
-Fix navigation, price and stats issues relating to the Read Book Menu in the Library in the post game.
-Fixed the stats on Champion Throw, Stalward Force and Convergent. (wtf how???)
-Skill: Judgement - The skill now functions correctly.
-Aid All is now supported by Flow Ring
-Enemies in zone Ice Lake 2 will now clear if you choose to finish the quest early.
-Fixed Potion Gamble so it's properly removed on use.
-Fixed the Hp of Robust Dress.
-Fixed bug in Fresh Passage 2 that didn't properly end the quest if you finished early.
-Fixed Lowlands risky treasure battle.
-Fixed dialogue event for Boss Marlena in the Bandit Hideout.
-Recommendation Menu: All Material items are now listed under the correct section.
-Fixed Battle Objective: Win With Hp Above #, Don't Use Item, Support, Move, Attack, Defend, Check Status.
-Corrected various dialogue issues and miscellaneous issues.
Caveman Caravan - Teddy
Bugfixes
  • Finally directly reproduced, tested, and resolved the cause of the issue that would make the game hang when tile-replacing effects replaced tiles that were just placed that had tile replacing effects. Thanks to everyone who reported this bug and gave information, it made it easier for me to reproduce it in testing to find it and squash it.
Tactical Battles - shovel might qc

🔥 New Content & Features

  • 🗡️ Mini Samurai Game: Test your reflexes in a brand-new samurai-themed challenge!

  • 🔔 Reinforcement Bell: Hear the call! A new bell sound rings when reinforcements arrive on the battlefield.

  • ⚔️ New Attacks & Abilities: Expand your tactical options with fresh ways to crush your enemies.

  • 🚪 Seamless Transitions: Enjoy new scene transitions — smoother, faster, and no loading screens!

    A new biome with aqua water blessing

🔧 Improvements & Tweaks

  • Visual polish and animation timing updates

  • Better feedback during battle events

This update makes every fight more dynamic and immersive than ever.
Prepare your squad — the war isn’t over yet! ⚔️

Arcadian Days - CalinHD

Hello everyone, apologies for not having done an update sooner, my health issues are flaring up again besides some personal problems that are making it very hard to work on Arcadian Days.

However I am working on finishing hopefully the new update sometimes this week that will add some new content and community requests.

If Arcadian Days is still in your wishlists please support me by purchasing the game and leaving a review, it will help so massively!

I have been keeping track of the bugs that have been reported and fixed them as well as continuously improving performance in the meanwhile.

Many thanks,

Cal, Arcadian Days dev

A.S.İ : BAŞLANGIÇ - Nihat Toygar SAN


🔹 Update Notes:

  • HUD Revamp: Visual and technical improvements have been made to the interface.

  • Death Screen: Fixed existing bugs and improved scene transitions for a cleaner experience.

  • Boss Fights: Several boss-related issues have been resolved.

  • Difficulty Balance: Enemy behaviors and damage ratios have been rebalanced.

With this update, gameplay feels smoother and combat is now fairer than ever.
Don’t forget to share your feedback in the comments — every opinion helps shape the future of the game!

Mystery of Gevaudan - Ashland_Brom_GMC

Hello, everyone! I am happy to announce that the game has an official release date: 31 October 2025. Get ready to immerse yourself in the terrifying atmosphere of French legends on Halloween Eve.

Theft Runner - Cahit Kemal
  • Added Loading Screen UI.

  • Added Loading Screen UI to Game Over UI and MainMenu.

SuperImage Pro - admin
  • Fixed an issue where the output filename suffix was appended incorrectly

...

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