Caveman Caravan - Teddy
Bugfixes
  • Finally directly reproduced, tested, and resolved the cause of the issue that would make the game hang when tile-replacing effects replaced tiles that were just placed that had tile replacing effects. Thanks to everyone who reported this bug and gave information, it made it easier for me to reproduce it in testing to find it and squash it.
Tactical Battles - shovel might qc

🔥 New Content & Features

  • 🗡️ Mini Samurai Game: Test your reflexes in a brand-new samurai-themed challenge!

  • 🔔 Reinforcement Bell: Hear the call! A new bell sound rings when reinforcements arrive on the battlefield.

  • ⚔️ New Attacks & Abilities: Expand your tactical options with fresh ways to crush your enemies.

  • 🚪 Seamless Transitions: Enjoy new scene transitions — smoother, faster, and no loading screens!

    A new biome with aqua water blessing

🔧 Improvements & Tweaks

  • Visual polish and animation timing updates

  • Better feedback during battle events

This update makes every fight more dynamic and immersive than ever.
Prepare your squad — the war isn’t over yet! ⚔️

Arcadian Days - CalinHD

Hello everyone, apologies for not having done an update sooner, my health issues are flaring up again besides some personal problems that are making it very hard to work on Arcadian Days.

However I am working on finishing hopefully the new update sometimes this week that will add some new content and community requests.

If Arcadian Days is still in your wishlists please support me by purchasing the game and leaving a review, it will help so massively!

I have been keeping track of the bugs that have been reported and fixed them as well as continuously improving performance in the meanwhile.

Many thanks,

Cal, Arcadian Days dev

A.S.İ : BAŞLANGIÇ - Nihat Toygar SAN


🔹 Update Notes:

  • HUD Revamp: Visual and technical improvements have been made to the interface.

  • Death Screen: Fixed existing bugs and improved scene transitions for a cleaner experience.

  • Boss Fights: Several boss-related issues have been resolved.

  • Difficulty Balance: Enemy behaviors and damage ratios have been rebalanced.

With this update, gameplay feels smoother and combat is now fairer than ever.
Don’t forget to share your feedback in the comments — every opinion helps shape the future of the game!

Mystery of Gevaudan - Ashland_Brom_GMC

Hello, everyone! I am happy to announce that the game has an official release date: 31 October 2025. Get ready to immerse yourself in the terrifying atmosphere of French legends on Halloween Eve.

Theft Runner - Cahit Kemal
  • Added Loading Screen UI.

  • Added Loading Screen UI to Game Over UI and MainMenu.

SuperImage Pro - admin
  • Fixed an issue where the output filename suffix was appended incorrectly

Resort Island Simulator - Tenjin Games
Major Update | 0.10.0 – Patch Notes

This update includes new interface languages, fixes for critical bugs and broken quests, and improvements based on player feedback. Our focus has been on tutorial stability, gameplay clarity, and optimization.

New Language Support

New language options and alphabets have been added to the game:

  • Simplified Chinese

  • Spanish

  • French

  • Italian

  • German

  • Japanese

  • Korean

  • Turkish

  • Russian

  • Polish

Gameplay Updates
  • Simplified the fishing system.

  • Updated the economy balance.

  • Rebalanced combat damage.

  • Fixed bugs related to ship upgrades.

  • Discounted items can now be taken for free when traders are killed.

  • Plants in the farming system now grow in a single day.

  • Improved fruit gathering & farming interactions.

  • Balanced survival difficulty and survival items balance.

  • Visitors with different events will now arrive on the island each day.

  • 3 different random event options are working properly at the change of day.

  • Added an information screen for events that can occur at night.

  • Fixed a bug that caused the merchant's name to display incorrectly.

  • Fixed the fugitive guard event on the outer island.

  • Fixed bugs that sometimes prevented item placement from working.

  • Fixed a bug where entering the island was not detected.

Customer System Updates
  • Fixed a bug where customers would not leave the island on time.

  • Fixed an issue where customers would not pay when leaving.

  • Fixed a bug that caused room prices to appear as 0 on the second day.

  • Fixed a bug causing customers to teleport to the wrong spot on Resort Island.

  • Customers now properly interact with sunbeds and other items placed on Resort Island.

  • Balanced customer combat mechanics.

  • Fixed a bug that caused customers to float in the air while sleeping.

  • Fixed a bug where the bargaining window would remain open and break the game.

  • Fixed a bug that allowed customers to walk through the sea to get to the island.

  • Fixed a bug in the tutorial's night "meal service" quest where the customer would not arrive.

Interface (UI/UX) and Sounds
  • Some Interfaces can now be exited using the ESC key.

  • Balanced voice-over volume levels.

  • Added a warning message when trying to fire with no ammunition.

  • Fixed some UI bugs.

  • Made some UX improvements.

  • Fixed a bug that caused the game to freeze when exiting the map screen.

  • The map can now be closed with any key.

  • Added a feedback button to the main menu.

  • Fixed bugs related to sound settings.

  • Added a warning message for using the wrong tool in farming.

  • Fixed a bug that caused some sounds to be too loud.

  • Fixed a bug causing a character in the inn to speak with a very high-pitched voice.

  • Fixed a bug where the Holy Sun Monk's voice could not be heard.

Quests and Tutorial
  • Fixed tutorial bugs.

  • Made tutorial guidance clearer.

  • Improved Old Pirate NPC behavior.

  • Fixed a bug that caused the Old Pirate to get stuck in a doorway.

Visual
  • Fixed a bug causing weapon smoke effects to move incorrectly.

  • Fixed some character animation and model bugs.

  • Improved environmental visuals.

  • Fixed torch VFX bugs.

  • Fixed collision issues with tree branches.

  • Increased the visibility of the Water Well.

  • Improved the visuals of the underwater environment.

Crafting, Items, and Systems
  • Fixed bugs that prevented cooking.

  • Fixed incorrect icon issues.

  • Made food, material, and seed icons more distinguishable from each other.

Performance
  • Made general performance improvements.

  • Increased game smoothness.

14:23
Buggos 2 - IntrepidMarmot
Smoothed out the spawning for survival.

fixed the database being broken.

hopefully un-f'd the memory leak.

Please post all issues about this patch here :D
The Midnighters - yamans0n
🏰 The Midnighters — Devblog #1
“An Abandoned Village, A New Beginning”

Welcome to the first developer blog for The Midnighters.
This entry marks the beginning of our journey to share the progress, systems, and world-building elements shaping the game.

In recent weeks, we have focused on constructing one of the core environments —
a deserted medieval village.
Once forgotten and silent, it now stands as a key location within The Midnighters, filled with atmosphere, history, and hidden dangers.

🪓 Co-op Experience

The Midnighters now supports 1–4 player co-op gameplay.
Players can explore the world either solo or with a group, working together to survive, gather resources, and uncover the secrets of the environment.
This addition transforms the experience into one that rewards coordination and shared discovery.


⛏️ Digging Mechanic

A new terrain digging system has been implemented, allowing players to interact with the world on a deeper level.
Soil and ground surfaces can now be excavated to uncover buried items, hidden areas, or new pathways.
This mechanic introduces both exploration opportunities and new forms of risk.

👹 AI-Driven Creatures

The world is no longer empty.
A new AI creature system brings dynamic behavior and unpredictability to encounters.
Enemies will observe, respond, and adapt, ensuring that each confrontation feels distinct and challenging

This is only the first step in establishing the foundation of The Midnighters.
In future updates, we will delve further into environmental design, system integration, and the atmosphere that defines the game’s identity.

Thank you for following our development — your support helps shape what The Midnighters will become. 🌙

...

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