Fatal Claw - C2H_HA

To celebrate Next Fest, we're streaming Fatal Claw on demo! 🎉

If you have any questions or feedback about the game, feel free to share them anytime on Discussions. 💬

Your thoughts and support mean a lot to us!

Counter-Strike Nexon - The CSN:S Team


Hello, Survivors. This is Counter-Strike Nexon.
We would like to provide you with detailed information on the updates for the [ZHC] M4A1 Dark Knight and [ZHC] AK47 Paladin, which will be added in the next patch. We'd also like to discuss the update direction for the Zombie Hero Classic (ZHC) mode, including these weapons.

Development Direction of Zombie Hero Classic

As we've mentioned before, Zombie Hero Classic is not being developed to copy over the mode from the past,
but rather as a new mode recreated to fit the current gaming environment.
Currently, we're seeing familiar content being updated for it, but moving forward, we plan to provide new content and experiences beyond what was there in the past,
ultimately providing a broader sense of enjoyment.


Purpose of New Weapon Balance Adjustment

The [ZHC] M4A1 Dark Knight and [ZHC] AK-47 Paladin were also balanced with the same direction mentioned above.
We initially considered releasing the two weapons with intentionally lowered performance,
but we figured it wouldn't be appropriate, given what those weapons represent.
Thus, the two weapons will not outperform everything like before, but rather be a meaningful choice even in the current gaming environment.
We will continue to implement meticulous balance updates, to preserve the core fun of the mode while enhancing each weapon's unique character and utility.


Upcoming Updates

The upcoming update will feature new content focused on scalability and potential.
While it's still in development and we can't share specifics yet, a new type of zombie is scheduled to appear in Hero Classic Mode.
This will introduce a entirely new direction for content expansion.
We will provide more details in a future developer letter soon.


To thank you for your continued interest and support, we will continue to do our utmost to prepare even more polished content.
Thank you!

From the Counter-Strike Nexon Development Team
9 Days - xohninja

The Future Announcement


Hey everyone!

(I posted this on discord but also good for the Steam Community to hear too!).

During my break, I’ve been thinking a lot about how to move forward with 9 Days. The plan is to release one final major content update, which will serve as the big send-off for this version of the game.

After that, my focus will shift toward getting 9 Days ready for a console release. I’ll still be updating the game with bug fixes and smaller tweaks when needed, but I think it’s time to prepare for the next big step — and eventually start work on the next version of 9 Days, built on a newer engine version.

It’s been an incredible journey since 2021, and I can’t thank you all enough for sticking with me through every update, idea, and experiment. This next chapter is going to be exciting — I can’t wait to share more soon.

— Dev

P.S

If you have any ideas or anything you want in the game, post them in this thread!

Computer Shrilow Playtest - MeltyKelpy
- New Intro for files
- Rehexing is no longer avaliable before post game (dont know how i missed that)
6:05pm
Once Upon A KATAMARI - BANDAI NAMCO Entertainment
♪ skyscraper(s)
 Amane Uyama

♪ Suisei Biyori
Yorushika

♪ Kokon touzai Katamari Doucyu
Saya Asakura

CHAIN CORP Playtest - Funwild

SMALL UPDATE CHANGES


  • New short boss bio screens that play before each of the three available bosses

  • Parking Enforcer enemy model updated with animations and new texture

  • Breakroom Angel enemy model height adjusted to no longer clip the ground

  • Custom Options enemy-specific options disabled in preparation for demo release

Bookshop Simulator - Nahash
Update V0.3 is live!

Hello everyone!

The spooky season is upon us and we figured it'd be a good idea to get into the festivities a little bit! With this update, we're bringing you some festive options to decorate your shops to get into the season a little, some new thematic products, balancing changes, and fixes.

New Decorations:

We've got a couple of things to change up how your store looks if you want to get into the season. In the Customizations tab in the Depot Max app, you can find a pumpkin and a cauldron to dot around your store. These act as handheld items so they can be thrown or placed down.

Also in the Customization tab, we've got several new wallpapers for the holiday season. We've also added more color variations of the Fleur De Lis wallpaper by popular demand.

In the Furniture tab, there's also a bat shaped rug available.

We've also added a specialized Horror themed bookshelf with a couple of color variations that can be purchased at shop level 33.

New Products:

There's nothing to get you in the mood better than curling up and diving in to some good horror books to fit the season. We've got 7 new books available for you, mostly horror themed. We've also added a generic horror themed legendary book to match the other genre based legendaries.

Balancing Changes:

Customers have had an overhaul on how they decide on what products they're interested in. The non-technical result of this is that you should see less available item types have a better chance at being picked up in a normal store setup.

Passive income has also been rebalanced and, in general, you should see increased amounts for your stores.

Moving Legendaries:

It is now possible to take a single legendary book with you when you travel between stores. Simply pick up the legendary you want to bring, open your tablet, travel to your chosen destination, and when you load in, you should be holding the legendary book. Multiple legendaries can be transferred in this way but will require traveling back and forth.

Fixes and Improvements:

As usual, a number of fixes and Quality of Life improvements have also made their way into the build. See below for a full change log!

Decoration contest:

We're going to be running a shop decorating contest over on our Discord for the holiday. If that interests you, feel free to come join in! The winner will get to be the author of a book in the game!

As always, thank you to everyone for playing, chatting, suggesting, and giving feedback! We hope everyone is staying safe and enjoying the spooky season! Happy Halloween!

Change Log V0.3.856

Added:

- New Halloween wallpapers - Pumpkins, spider webs, and cemetery fencing

- New Halloween themed bat shaped rug

- New Halloween themed decorations - Pumpkin and cauldron

- New Horror genre legendary

- New Horror specialized bookshelf

- New wall lighting

- Additional Fleur-de-lis wallpaper colors

- Field of View settings added to settings

- Controller analog stick support added to Locations app

Changed:

- Updating Unity to new version

- Japan stairs are now able to be painted

- Specialized bookshelves (Horror, Sci-fi, Romance, and Fantasy) now provide a sale price modifier to their genre items

- Legendary books can now be moved between locations by carrying them while traveling

- Customer purchasing decision making has been revamped to be more fair to other item types

- Price tolerances for used books and bookmarks increased

- Passive income rebalanced to increase it

- Used book boxes now have a small chance to have multiple rare books

- Sound effects for used book box opening

- The hand scanner will now only beep if it successfully scans an item and adds it

- Legendary sale prices have been rebalanced

Fixed:

- Cats should no longer get stuck in their cages after loading

- End of Day screen no longer says Wages for the Electricity bill

- Removing "Change Layout" tooltip on slots that don't have multiple layouts

- Add missing translation for Japanese table

- Loading into the Paris level should no longer have you looking upward at first

- Remove item tooltip for the hand scanner now shows

- Virtual keyboard double space

- Personal shelf items will no longer be rotated at odd angles

- Boxes in racks will no longer be rotated at odd angles

- Hand scanner UI shown when loading with scanner in hand

- Shopping cart price updates proper when removing items

- Used book legendary powerup

5:49pm
Chron's Labyrinth Playtest - Solisis Dicax
Kind of a big core system added, Companion AI.

- The "Skyhopper Egg" item now spawns a companion frog to fight for you. When a Skyhopper dies, it will respawn after 30 seconds.
- Interactable companion has been added as well into the director spawn pool. Every map has a chance to spawn a purchasable Meir Drone that fires homing missiles at enemies in range.
- When a Meir Drone dies, it is deactivated and can be repurchased for double it's levels base price.
- Companion AIs are persistent through level transitions, but do not appear in the Labyrinth.
- Companion AIs will be teleported to their owner when a certain distance is exceeded.
- All Companion damage scales with the owning players level.
Path of Exile 2 - kiki
Our Path of Exile 2 Fan Art Competition is closing soon, so those who are still working on their submission will only have one day left to submit. In this news post, we are showcasing more submissions made by our players so far.
Submission by Dilisity#8031

Submission by ares1986#1209

Submission by UrMammy#3308

Witchhunter by ƙloƙɱacɧine#1234

The Great White One by Doncak#3104


We will announce the winners in the coming weeks so stay tuned for announcements.
Thanks to everyone who submitted the fan art!
Periphery Synthetic - niq

Greetings surveyors!

Recently I’ve hinted that I’m focusing on the final expansion for Periphery Synthetic. I’m excited to immediately release a handful of improvements that were developed alongside it. Continue reading for more details about Side E and the full patch notes.

The final expansion

Beware! The price of Periphery Synthetic will increase by $1 USD when Side E is released. It will be a free update for all existing players.

Side E introduces a challenging new world: Alpha Periphery D3. Its objective is to provide contrast to the existing worlds of Periphery Synthetic. The result is an airless moon with a defining environmental feature.

The lava labyrinth

Its dynamic lava—which oscillates in altitude like clockwork—is the focal point of its challenges. At its lowest, surveyors may descend into vertical calderas to retrieve and escape with their artifacts. Yet at its highest, only the tallest mountains peak out like islands in the lava. Between those extremes exists a timed puzzle of submerging and reemerging terrain.

Its effects are not limited to the terrain, but instead try to find situational mechanical cohesion. When the lava is nearby, the haze of volcanic ash provides a thin atmosphere to recharge thrusters and distill materials. Yet resources are more scarce above this haze, with only a smattering of trinkets to collect and recycle. This provides an added tension of resource management not found in the other worlds.

The creation myth

My earliest concepts of Alpha Periphery D3 date back to my first handwritten notes about the EP. Two years later, I had finally built its first prototype in July 2024, but abandoned it to focus on the Side D expansion. Revisiting this unfinished world and applying the final touches over a year later reminds me of how good it feels to finish things!

It’s also a great opportunity to explore themes of creativity, authorship, and closure. In the Side D expansion, I introduced a new character who is the author of that experience. However, they lacked a certain complexity that is now relevant to explore across fifteen new perceptions.

The simpler approach

My approach toward developing this expansion has been quite streamlined due to its more limited scope. Unlike the Side D expansion, it doesn’t aim to add new movement abilities or completely overhaul movement or the economy. Instead, it intends to provide closure to the EP’s existing systems.

This approach has allowed me to develop it in parallel to more regular updates. For instance, I’ve made a habit of cherry-picking everything-except-the-new-world from the expansion into the public branch as well. These include the recent additions of embryons, recycling trinkets, choosing from multiple endings—as well as everything in today’s patch.

Next steps

I’m excited to announce the title and release date for Side E soon.

In the meantime, I’ll be wrapping up its music to share in an exclusive new build for MDEV 2025. After that, my focus will shift to writing the new perceptions coming in the full release. I hope to have it ready for you by the end of the year.

Thanks for playing!

v4.1.4 changes
  • Added a button to recycle all trinkets to the Trinkets screen.

  • Prevented repeat keyboard events on the Trinkets screen.

  • Improved navigation between levels on the Trinkets screen.

  • Balanced criteria and bonuses for certain trinkets.

  • Used musical frequencies for trinket sounds.

  • Reduced the number of caches needed for the Cache Buster milestone.

  • Fixed a broken cache reward on Alpha Periphery D2.

  • Improved gain calculation and positioning of environmental sounds.

  • Improved consistency of sound channel routing.

...

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