Lunar Eclipse - Sydney

Hey everyone!

This one took a while — and honestly, it’s the biggest update since the Early Access release. I’ve been working on it quietly for the past few months, taking time to fix, polish, and add things that really make the game feel better overall.

Thanks a lot for your patience and for sticking with me through all this. I really appreciate it.


Important notice about save files

After updating to version 0.40.0, save files from previous versions will no longer be compatible with the updated game.

I’m really sorry for the inconvenience and hope for your understanding. Since the game is still in Early Access, some rough transitions like this can occasionally happen during development.


New Area: Residential Floor

This update finally opens the Residential Floor — a new part of the underground complex with abandoned living quarters, a kitchen, and maintenance corridors.
Depending on how much you like to explore, it should give you around two hours of new gameplay, new puzzles, and a bit more story to uncover.

It’s one of the more atmospheric areas I’ve done so far — quiet, lonely, but strangely cozy in some corners. Hope you’ll like it.


Knives & Combat Improvements
  • There are now three unique knives in the game - each feels and behaves slightly differently.

  • Their stats are now visible in the inventory, so you can compare them directly.

  • Now zombies can be staggered by chance - not every time, but enough to make a difference.


Outfits & Crafting

The crafting system has been simplified a lot. Before, there were around 14 different crafting materials — now it’s just the essentials: Thread, Fabric, Leather, and Sewing Kit.

This change makes things easier to manage without losing the customization aspect.

On top of that:

  • Added 3 new outfits (Evening Dress, Bikini, Swimsuit) — together that’s 11 new pieces with some color variations.

  • Added Pantyhose items.

  • Added a Neck Accessory slot for chokers and small details.

  • Skin weights on some clothing elements have been improved to minimize intersections with the character or other pieces of clothing.


Puzzles & Interactions
  • There are 8 new puzzles in the Residential area.

  • You’ll also notice that puzzle screens now have on-screen hints for key actions.

  • Another cool thing — now you can jump straight from dialogue into a puzzle.

It makes the storytelling flow a lot smoother and helps keep the tension when something’s happening in the scene.


Gameplay & Balance Tweaks

A few small (but important) adjustments to how the game feels:

  • Added player level indicator to the UI. It doesn’t affect anything yet, but I’m thinking of connecting it to stamina or health later — kind of a light RPG touch.

  • Dodge distance has been increased from 0.6 m to 1 m, which lets you fully break away from an enemy’s reach — but you still have to time it right, since Ealish isn’t invincible during dodges.

  • Dodge speed was increased by about 20 % to make it more responsive.

  • Breathing and stamina now behave more predictably (though I still see occasional weird behavior, and I’ll be fixing that).

  • Zombies had their code improvements and are less likely to miss at close range.

  • Save points now restore the character’s health.


Audio & Lighting
  • Added new footstep sounds for high heels and various floor surfaces.

  • Improved lamp flickering and ambient sound handling — overall, things should feel more alive (or… less alive, depending on how you see it).

  • The lighting across the environment has been reworked. Dark areas should now appear slightly brighter, and the overall image should feel more balanced between light and dark spots compared to previous versions of the game.


Interface & Quality of Life
  • Journal and Collectibles menus were rearranged for better accessibility.

  • Added slot numbering to the save/load screen.

  • HUD now hides automatically during interactions and puzzles (still being fine-tuned, so some cases may show it).

  • Fixed journal synchronization after loading a save.

  • Improved how collectibles and demo-only content initialize — mostly backend, but it’ll make future updates smoother.

  • Added a new “Owned” field displayed under each clothing item.

    It shows how many copies of that particular outfit the player currently has.
    The value updates dynamically — it increases when you craft an item and decreases when you drop it from the inventory. This field represents the actual number of owned items, not the number of times they were crafted.

  • A short delay was added before exiting to the main menu. From now on, you’ll need to hold the confirm button for 2 seconds to confirm your intention to exit.


Languages
  • A new language has been added - Japanese.

If you notice any misspellings or other errors, please don’t hesitate to let me know through the Discord Community or the related topic on the Steam Community.


Visual & Technical Stuff
  • Adjusted hair and ponytail physics — looks smoother now, though I’ll keep refining it over time.

  • And yes, there’s now a bit of light jiggle physics on Ealish’s body. Nothing crazy, just subtle and natural.

  • Added new small environment decorations to make spaces feel more lived-in.

  • General lighting and mesh optimization across the Basement and Residential areas.

  • Character skinning has been improved, which means Ealish’s body now bends more naturally — elbows, knees, and other curved areas look smoother and less distorted than before.

  • Tons of small fixes and internal cleanup — especially around blueprints and inventory handling — setting the foundation for future updates.


Fixes & Improvements (0.40.0+)

Here’s a list of various fixes and improvements made in version 0.40.0+ during the testing period.

General

  • Adjusted lighting setup across multiple areas.

  • Added option to enable or disable the main HUD.

  • Improved item pickup consistency — interactions now feel smoother with both mouse and controller.

  • Added new note and two additional lockers in the changing room (3 in total).

  • Restored proper visibility of plush toys in the world.

  • Fixed an issue where the music box with two batteries displayed its screen at incorrect brightness, causing it to appear completely black.

  • Improved resolution and visuals of clothing icons in inventory and collectibles tabs.

  • Updated texture of the clothing magazine to a higher quality version.

  • Added glow effect to the electrical panel.

  • Added collision to several meshes where it was accidentally missing during recent improvements.

  • Removed one unused poster from the build.

Puzzles & Gameplay

  • Fixed issue where the safe keypad displayed more than four input slots.

  • Fixed incorrect piano password.

  • Fixed bug where the keyholder could be activated twice in one playthrough.

  • Fixed an issue where it was possible to remove the inserted item from the box right after placing it, causing the box to enter the second puzzle phase without the item inside.

  • Added missing sound effects for puzzle boxes.

  • Fixed issue where item application logic sometimes failed when interacting with specific actors.

Controls

  • Fixed an issue where rotation didn’t work when using a gamepad during puzzle interactions.

  • Fixed a problem that prevented remapping gamepad buttons for rotating puzzle elements inside puzzles.

Visuals & Technical

  • Fixed issue causing wall flickering when running the game on DX11 instead of DX12.

That’s pretty much it for this one.

As always, thank you so much for supporting Lunar Eclipse. If you want to follow development more closely or share your feedback, hop on the Discord — that’s where I usually post smaller work-in-progress stuff and talk with players directly.

See you soon in the next patch — and as always, take care down there. ❤️


https://store.steampowered.com/app/2953480/Lunar_Eclipse/

Bru & Boegie: Episode 1 - Get da MILK! - Mike3000

YHOOOOOOOOOOOOOOOO!

I cannot contain my EXCITEMENT for this day of launch, where the first Bru & Boegie game gets released to the public!

This year has been one of learning, and somehow... here we are! From a little brain-spark last year based on characters I've been drawing and animating for over 20 years, to a game for sale on Steam. Ma bru - what a ✨thing!✨. Here's some of the earliest sketches I have from way back when:

Was running through the final release PC, Mac and Linux builds on Monday night to do final checks that release build v1.25 all works fine (it does, at least I couldn't find any issues and the builds have been through many iterations by this point. I ran through the game in Chinese too.) Using the Steam Deck, the game looks so vibrant. My olde iPhone 11 doesn't really do it justice, but it looked rad.

If you're reading this, thank you kindly - I hope you enjoy it, it was created with a lot of love from me and everyone who contributed to it, it's a distillation of what I enjoy about point & click adventure games; particularly the humour that the genre is often known for. I hope it's what kickstarts my indie game dev career, and I'm looking forward to continuing work on the next episode. If you do play the game, please let me know how it went for you.

All the best,

m

❤️

Stellar Destiny: The Last Survivor - DoNyS
UI & Visuals
  • Main Menu: Character screen focus blur now functions correctly and applies as intended.

Gameplay & Systems
  • Sector Modes: Difficulty modes have been tweaked and fixed, ensuring proper functionality and smoother progression across all sectors.

ATRI -My Dear Moments- - ANIPLEX_EXE
New merchandise for ATRI is coming soon!

▽Click here to purchase

https://aniplex.tmall.com/category-1829944861.htm?search=y&catId=1829944861&catName=%D0%C2%C6%B7%D6%DC%B1%DF&scene=taobao_shop

▽Here’s a sneak peek at some of the product photos!

*Please note that actual products may differ slightly in design or specifications.

■Plush Toy

■Hoodie

[carousel][/carousel]

■Life-size Tapestry

[carousel][/carousel]

■Trading Button Badge

■Trading Mini Art Boards

[carousel][/carousel]

■Acrylic Block

■Lenticular Acrylic Board

[carousel][/carousel]

■Acrylic Stand

[carousel][/carousel]

■Large Mouse Pad

■Acrylic Clear Card Keychain Set

Don’t miss out!

Merge Nymphs - *****_1



Play with Scarecrow nymph in her naugty game. Help her harvest and receive her eternal gratitude...
Don't keep her waiting!


https://store.steampowered.com/app/1460200/Merge_Nymphs/
Sphere 3 - Evanesca


The following changes were made to the game during maintenance today:

🔹A new battle pass has begun: "Day of the Dead."
🔹A new season of the Furious Arena has begun.
🔹A new season of the Bottomless Dungeons has begun.
🔹A new season of the Altar Defense Arena has begun.
🔹A new season of the PvP Arena has begun.

Have a nice game!
Smells Like Burnt Rubber - Der_Knob
Hey,

just released v.1.5.1.9 of Smells Like Burnt Rubber. Again with some small bugfixs.

Changes

  • Tutorial: Keyboard mapping for zooming in / out was displayed with the wrong buttons
  • Fixed some localization bugs
  • Fixed "Panorama Camera" on 3 player splitscreen
  • Added support for generic controllers (test phase)
  • Added "Nintendo" as selectable controller layout in the settings
  • Some UI fixes

Have a nice day! 😉
Black Gold: Oil Drilling Simulator - Creativeforge.pl

Hey Oil Barons!

We’ve just released a major Free Demo Extension packed with new features, mechanics, and improvements based on your feedback. Get your hands dirty and dive deeper into the world of BlackGold!

🔧 What’s New in the Demo Extension:
  • 🏗️ New Building Menu: construct Large Oil Pumps and Storage Silos

  • 🚚 Oil Selling System: sell your oil directly from silos using tanker trucks

  • 🗺️ In-Game Map: navigate the world more easily

  • 🧗 Ladder Climbing: scale up your rigs like a real driller

  • 💪 Expanded Skill System: develop your character further

  • 🛠️ Upgraded Derrick Mechanics: experience tiered derrick levels

  • ⛏️ New Resource – Iron: discover iron deposits and use a brand-new pickaxe tool

  • 🎥 Streamer Mode: automatically mutes copyrighted music

  • 🌍 Improved World Design: refined environments and visual storytelling

  • ⚙️ Enhanced Core Mechanics: smoother gameplay and refined systems throughout

🗓️ Release Date Update

We’re taking a bit more time to make the full experience truly shine.
BlackGold Oil Drilling Simulator will now launch in Q1 2026.

We appreciate your patience and continued support — every bit of feedback helps us strike that perfect balance between realism and fun.

https://store.steampowered.com/app/3770800/Black_Gold_Oil_Drilling_Simulator_Demo/

The Oil Man

Retro Relics - historyxplorer
Retro Relic's Demo just received a new major update!

Thank you everybody who downloaded and played Retro Relics during Steam Next Festival October Edition! I got so much new feedback - good and bad, listened carefully and can proudly announce that many of your requested features and changes are already implemented. I can say, Retro Relics has never been in a better state and is on the final sprint before releasing end of the year.

What can you expect from the new demo version?
  • Running / Sprinting has been overhauled. As wished, the running speed is much faster now. I also (finally) added a custom sprinting animation :) no more power walking!

  • People had trouble to locate the exact spot to dig, so I added a little sparkle effect that fades away after a few seconds at the spot where the relic is hidden

  • I added a visual glow to the pinpointer during the digging mini game, so now you can play without sounds if you want to listen to your own music or a podcast.

  • New feature added to the demo: You can now purchase upgrades for the metal detector:

    1. Relic Radar: After purchase available on tool slot 4. Use it to long range scan for relics within a bigger radius (also triggers the sparkle effect)

    2. Trash Filter: Unlocks a new second detector sound if the relic is from the trash category. You can decide to skip this signal or dig it (if you like trash :D)

  • Handling containers with controllers is now easier: You can toggle through the containers by pressing LB or RB

  • Graphical overhaul of the tool icons

  • Fixed several bugs, crashes, glitches and bad design choices.

Koi-Koi Japan [Hanafuda playing cards] - Zoo

Thank you for playing Koi-Koi Japan.

Today, we have released the Ver.2.2.10 update, which adds the following new features:

  • Screen resolution adjustment

  • Option to change the number of multiplayer matches

On the lobby search screen, it is displayed like this.

On the lobby creation screen, it is displayed like this.

On the lobby waiting screen, it is displayed like this.

We appreciate your continued support of Koi-Koi Japan.

Zoo Games Links

Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official BlueSky
Zoo Games Official YouTube Channel

...

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