Ad Fundum - Denis
Hey dieselminers!

Seems like no game launch is complete without the classic delay tradition :)

Ad Fundum is now coming to consoles on November 7, 2025 instead of October 31. We ran into a few last-minute hiccups with the PlayStation Store — nothing major, but it means we had to shift the date for all consoles to keep everything in sync.

Thanks for rolling with me through every bump on the road — we’re almost there!
Vanguard Galaxy - Arnie

Hello everyone,

As Vanguard Galaxy releases in Early Access this Thursday, we wanted to give you an update on the plans for Vanguard Galaxy going forward. We're aiming for an Early Access period of 6 months to a year max. The period is split up into a few phases to bring some structure to the many ideas we have.

Phase one
Industrial Gameplay

More ways to salvage ships, think of salvaging the entire hull of a ship or the remains of space stations. Both will require a unique way to break them down in usable components which can then be used in crafting.

Asteroids can contain precious gems which will allow you to craft more powerful equipment.

Currently you can discover blueprints in the game for Standard, Enhanced and High Grade equipment, these can be used to craft better equipment in the Forge. We'll add ways to discover new blueprints that allow the crafting of exotic level equipment.

One of those is an endless portal mode for mining and salvage, where you'll have to maximize your industrial power to keep going and get more tasty loot.

Loot is great, but sometimes you want it to be a little better or different. For that purpose we'll add a system that will allow you to try to get better versions of equipment you found.

Mercenaries

As a first step towards allowing others to accompany you during your adventures, we'll add Mercenaries that can be hired to assist you in whatever job you need from them. Recruit them for your purpose in the bar and all they'll want is a little compensation.

Drones

The current implementation of drones is suitable for doing one specific thing, be it combat, mining or salvage. We will rework them to allow for more flexibility by picking a loadout you think is best for the job. And more refined control over the drones will be made possible.

Make the Universe feel alive

During your exploits in Canis Majoris you'll want to see the current inhabitants of this Galaxy busy with whatever it is they do. :) We'll add more NPCs doing their thing while you do yours.

More, More, More

More of everything basically. Like adding different weapon types, equipment bonuses and boosters to allow for more variety in the builds you can create.

Add to the variety of mission types currently available for each career.

More achievements for those that enjoy chasing them.

What comes after Phase one
The war heats up

As we go deeper into Canis Majoris there will be factions to support, battles to influence and wars to fight. The story will be expanded in the middle of all this chaos. And of course, in order to face these new threats, bigger ships are required. Ehm, Cruise into battle? :D

Or for those that love being the underdog, we'll add ways for smaller ships to stay relevant and create their own little niche. There's an infinite combat mode in the game currently, but somehow there will be a new variant that only allows a certain amount of mass to enter...

Crew Improvements

To expand on the Mercenaries of phase one, we'll add ways to use your own crew in a similar but more permanent manner. Crewmembers can go on a journey of their own to generate passive income for their boss (that's you). Or you can leave them in a space station where they'll utilize whatever skill they have to improve the crafting there.

Captain skills currently in the game will be improved to give more interesting choices.

There will also be new ways to upgrade your own skills. We're being vague on purpose here, no spoilers you know :)

Also, there's this thing called mastery in the game now, which improves your level for whichever career you're focusing on at the moment. These will become more relevant as you unlock milestones that grant you more specific bonuses.

The Galaxy Expands

As Canis Majoris gets revealed further, distances between places to travel to will increase. So there will be a way to travel faster between specific locations. But it will not be free.

Space stations will also become more interesting as their exterior will better reflect who they represent and what features they have. And the exterior will become more modular to allow for a bigger variety in space stations.

What comes after that which comes before

The plans for this phase are still being worked on. But a few certainties are a new area and expansion on the storyline. And more improvements for crewmembers and ways to put them to work for your benefit.

And we have a few dreams that feature refinery ships, capital ships and a need to build your own space stations, as we push deeper into Canis Majoris. And when you get there, you will want to stay there. :)

We hope you like our ideas for Vanguard Galaxy and are looking forward to input from the community. The closed beta already worked really well to help shape the game. Drop by our Discord and join the fun. Join the Vanguard Galaxy Discord

We are looking forward to the release and hope to see you there.

Cheers,

Bat Roost Games

萬手一体 - MaxMagnusMaximum

*.Dear players,

Greetings! I'm Zeyu Yang (杨泽宇), the designer of Out of Hands.

Today, I'm excited to share the amazing news about the upcoming updates.

Due to certain external factors, the release of our new game mode has been significantly delayed compared to the pre-launch schedule. We sincerely apologize for this long delay and for keeping all of you waiting.

Currently, this new mode has entered the final polishing phase and is expected to be updated around January 17, 2026 (CST, GMT+8) . Along with this update, we will also roll out the long-promised language support for German, French, and Korean, as well as a basic version of the Steam Workshop feature—all available simultaneously.

In the past half-year or so since Out of Hands launched, we have continuously received encouragement and support from players and fellow developers alike. I am truly grateful for this. We hope this upcoming update will bring you even more enjoyment in your gameplay.

I. Updates

1. Brand-New Mode

We’ve worked to bring players who love Out of Hands a highly replayable Roguelike mode.

Players can use a variety of characters and decks to challenge enemies of different difficulty levels in the dream world.

Unlike the linear, one-time experience of story mode levels, the map, cards, and enemies will have a certain degree of randomness every time you start a game. Even if you challenge yourself repeatedly, you can still maintain a sense of freshness. Whether you want to pass the boring fragmented time by grinding, or try to build different decks and test different combat strategies, you can all find a rhythm that suits yourself.

2. Multilingual Support

And as you have noticed, this Update News is written in English... That's because we’ve partnered with professional teams to launch localization for our new Roguelike mode in 6 languages simultaneously: Traditional Chinese, English, Japanese, German, French, and Korean.

Additionally, we’ll conduct a second round of proofreading for the German, French, and Korean localization texts that were already in progress — our goal is to bring the unique charm of Out of Hands to players around the world!

II. Steam Scream Fest 2025 Discount

Out of Hands is now part of the Steam Scream Fest 2025 promotion — enjoy an instant 20% discount when you purchase the game! If you love our work, feel free to share it with friends and explore the game world together.

Finally, thank you again for your patience and support! Please keep giving a big hand to Out of Hands!

Sincerely,

Game River Team & Out of Hands Designer

Zeyu Yang (杨泽宇)

October 28, 2025

Community Announcements - Game Duchy

全新篝火城站点:栖羽站、岚心城,将在本周常规更新后开放!站点位于云岫桥基地东北端,列车长们不要错过啦!

栖羽站 (位于云岫桥基地东北端)
SUMIHANE STATION

岚心城附近的次要站点之一,曾经是候鸟的重要迁徙栖息地,如今发展出了发达的禽类养殖产业。

岚心城(位于栖羽站东端)
RANSHIN CITY

实力强盛的大型篝火城,有着自己独特的文化与风俗。街道上随时可见传统与潮流的碰撞,形形色色的人都能在此找到容身之处——尽管或许不是那么光鲜。

专属兑换码1(11月3日前有效):KNOCKONDOORST

专属兑换码2(11月6日前有效):CRAZYTHURV50ST

House of Horrors - victoria

Hey everyone! ːsteamhappyː

Big things are happening behind the doors of House of Horrors! 🏚️😱
We’re rolling out major updates ✨ that will bring new energy, surprises, and even more intense experiences.

And soon… a fresh identity will emerge: House of Horrors is evolving into Wall of Insanity 🕯️👁️.

Stay tuned — things are about to get even crazier!😈

— The HappyTube Team

ブレイクスルー - Saikey

We’re excited to share that Breakthru has been fully retranslated into English, Simplified Chinese, and Traditional Chinese. (The original Korean translation remains unchanged).

We also want to sincerely apologize for previously releasing the game without a proper translation. This update reflects our ongoing commitment to publishing games with high-quality localizations.

https://store.steampowered.com/app/2836340/Breakthru/If you spot any remaining issues, please let us know on the Steam discussions. Your feedback helps us keep improving. Thank you for your patience and support!

Should you enjoy our games, consider joining us on Discord and following our Steam Publisher Page for all the latest news from Saikey Studios!

More from us:

https://store.steampowered.com/app/3238940/A_Simple_Life_with_My_Unobtrusive_Sister/https://store.steampowered.com/app/3845600/Living_with_a_Little_Fox_Girl/https://store.steampowered.com/app/2908950/Tunnel_Escape/https://store.steampowered.com/app/3644610/My_Summer_Vacation/

You can also find us on:

This announcement was brought to you with much love from Saikey Studios. Have a great day!

Demon Bluff Playtest - UmiArt
Update 0.390a


Bugfix / Balance:
  • Knight - will no longer die from Lilis (keep in mind that there is no visual indicator of Knight being protected yet. If she targets him at night, no one will die.)
  • Fixed a bug where character art sometimes displayed the incorrect character during the round summary.

Visual:
  • Renamed Counsellor to Chancellor. I feel this new name fits the character better.
  • Slight background changes to fit Halloween vibes a little more.

Skins and Achievements:
All skins are Halloween themed and can be unlocked only during Halloween.
Most of them are rather easy to unlock, but are rare since they are only available for a short time
(It will end on November 6).

New skins for:
  • Baker
  • Bard
  • Medium
  • Architect
  • Lover
  • Empress
  • Knight
弹炸人2222 - 57064064
Added ranking related functions
PIXEL DASH: Toast of Destiny - AniBit

We have added English and Simplified Chinese versions to the official gameplay manual.

Please refer to the manual for game controls.

https://steamcommunity.com/app/3756520/guides/

Only 3 days left until launch!

PIXEL DASH: Toast of Destiny is scheduled for worldwide release on October 31, 2025 at 12:00 JST.
Be sure to try the demo and add the game to your Wishlist before the release!

3時29分
サルファー - Pluto

Bug fixes:

  • Longboy now correctly renders in the Weapon Rack.

  • Longboy should now reload correctly after emptying in ADS.

  • Fixed a framerate issue related to the Hellshrew Snipa.

  • Buying items will correctly align them to the top left, instead of the right.

...

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