BrVR Backrooms Virtual Reality - WooStudios

Replaced many almond water labels

Most almond water labels have been replaced, and bootleg almond water bottles have been re-introduced with a new label. These are now labeled "Backrooms Basics" almond waters and deliver +4 sanity and +4 hydration. These new labels provide much more information about the liquids as well, so you know what you've crafted in the liquid brewer.

Made some assorted graphical changes to level RUN

Some pipes that previously didn't have collars now have them. In addition, a couple of weirdly-clipped doors have been removed. There are also a few new dirt and rock effects near the cave breakdown area.

Made windows stabbable

Windows now can take 3 stabs from a melee weapon to be deactivated. This also applies to the screwdriver that is with you always.

Other rapid-fire changes:

Added invisible walls to level 94

Removed enemies from level 40 in no entity mode

Fixed an odd issue with backpack items spawning in the tutorial and going everywhere

Replaced the vault label

Join our discord! We always love having new members over there as it's a tight-knit community. Please consider joining if you're liking the game or have any questions or feedback.

https://discord.gg/rAhVHZnUuJ

Letters to Arralla - RhiaRhiRhi
Heya folks!

Not a lot here, today! Just a teensy hotfix to patch a couple of issues noticed from yesterday's update.

  • Fixed some achievements not unlocking correctly after continuing from a save where they should have unlocked. The interim fail-safe.... failed 😔😔😔

  • Fixed a newly added cutscene being able to play again after continuing from a saved game.

Dice of Arcana - seya

Greetings to all you Ghouls and Goblins out there!

We’re very excited to let you all know that we will be taking part in this year's Scream Fest 4 event, so be sure to check out the demo and join us on Discord.

That being said, we’ve been a little too quiet and want to change that. The entire team has been hard at work making the game everything it can be and addressing feedback from the various events and showcases.

Also…We can’t just say that and not have something to share at least! So here are a few screenshots of what we’ve been working on, just remember this is still early in progress!

Thanks again for all you’re support and stay tuned as we have a lot in store over the coming months!

~Team Studio Evil

Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression in itemtest
  • Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
  • Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)
  • Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle)
  • Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)
  • Fixed memory leak in sprite model (GitHub fix from CosminPerRam)
  • Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)
  • Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)
  • Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo)
  • Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)
  • Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)
  • Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl)
  • Updated/Added some tournament medals
Packmates - Aureliq

Hey Packmates!

First of all, a huge thank you to those of you who played the Packmates Demo through Steam NextFest and an extra thank you to those of you who posted feedback in Steam Discussions, Reviews, and our Discord server. This is a quick update to keep you guys in the loop as to what the goals are for the next patch as well as a brief overview as to what will be included.

Patch Goals

There are two main goals for this patch, the first goal is improving progression by building out the passive trees and adding more than just stat increases to make them feel more meaningful.

The second goal is to adjust balance to make the game feel faster, more difficult, and engaging. As part of this, balancing the game such that progression actually matters. Later acts will feel a lot harder but that is where the new Hero Trees will come in.

Upcoming Changes

This is a list of some of the changes coming to the patch, this is not a complete list as the patch is still being worked on.

  • Based on feedback, movement speeds have been greatly increased

  • The first Forest Map that included only Slimes has been removed so you can jump right in to the action sooner

  • The Overgrown Treant boss has been removed

  • Enemy spawn rates have been increased as well as a complete re-balance of their stats

  • Map objective areas are much larger and take longer to capture. While capturing these objectives, waves of enemies will spawn to make them much more engaging

  • Enemies, objectives, and breakables no longer despawn at the end of the map. Instead, when the portal spawns, a circle of corruption will also spawn that starts closing in on the portal as enemies will continue to spawn. You will have a bit of extra time to grab things and get more gold but don't get too greedy or you will be overwhelmed as you try to portal out!

  • Charms are now part of the progression system, they are unlocked in Hero Trees and are equipped in Hero Select. Now when you select your class you can equip some charms with item synergies and different builds in mind!
    (As it doesn't make sense for the Tailor to sell Charms anymore, they have been removed from her shop)

Looking forward to hearing your feedback on the new changes once they are implemented!

If you have not done so yet, you can join our Discord server Here, hope to see you there!

~ Aureliq

Infested - UHGDev

Hey everyone, for the Steam Scream Festival i have updated the demo to showcase the first section of the hospital. The demo contains only this level. I hope you like it and please provide feedback.

UnderAttack - age_of_junqian
Unknown reason cause no updae cannon, barracks.
未知原因加农炮, 兵营发布成功但实际没变化。
Vellum - Blueteak

Epic Poems and the Torn Hordes await - welcome to Chapter XIII: Poetry In Motion!

The Odyssey, Gilgamesh, Beowulf, the Divine Comedy - as Scribes, the time has come to craft your own Epics!

Major Chapter XIII: Poetry In Motion brings a new game mode: Epic Poetry! In a single arena, battle to the bitter end against stanza after stanza of the Torn Hordes - all while enduring the interference of the Torn Lords!

Chapter XIII also brings Resound: an extendable 1-cost Spender Spell, Fortify: a new Orange Keyword, and many Pages of Power for your other favorite Inks and Spells!

As always, you can review the abridged Vellum timeline below - or see the full journey in game, Interlude Patches and all!

Epic Poetry - Vellum's New Horde Mode

Under dire scrutiny of Torn Lords, the Scribes repel the ill-borne hordes...

Face stanza after stanza of fearsome foes in Epic Poems! Pick your loadout, grab your fellow Scribes, and holdout on a single map for as long as you can. You'll earn Font Points to Purchase Pages of Power fluidly between different categories - but the tension ramps up as deadly and dastardly Binding Combinations activate, shifting the challenging tides of battle from wave to wave!

That's not the only challenge awaiting you; the Torn Lords won't be watching from the sidelines, they'll be interfering from afar, hoping to trip you up and throw off your poetical rhythm with dangerous (but rewarding) distractions!

Epic Poetry is perfect for players with an appetite for action-focused arcade-y play sessions. Dive right into the Vellum combat and build-making; fight and write your way to glory!

Seek to right these poetical wrongs, revel and dance to victorious songs!

Unlocked next to the game-start pedestal after mending Rivals, you'll be able to select your desired Arena and Difficulty for Epic Poetry - then set off and battle to your heart's content... or until your Ink runs dry! You'll be offered an optional exit portal after vanquishing the 20th Stanza, but are free to continue further at no risk to your rewards.

We're launching with 4 maps available at the start: Ritual, Threshold, The Forum, Crossroads, and will be adding more in the future.

Face the Epic Poems on Folklore, Chronicle, and Mythos difficulties to gain additional Quillmarks. Additionally, you'll be able to unlock new cosmetics for fighting through a cumulative total of Stanzas!

Resound - Bells, Bells, Bells

If music be the bane of Torn, play on!

Tune up and tune in for the newest spender spell to echo through the Tomes - RESOUND!

Throw down a bell, then make it ring across the fields of battle to overwhelm your foes with the power of music! Resound is a 1-cost spell with a unique behavior - your first cast will summon the Bell for a time, while subsequent casts will throw Piercing Notes to extend and re-ring the Bell!

You'll also damage any foe caught in the projectile's path - so watch your positioning AND your tempo!

New Pages and Keyword - Fortify

Admire the vast strength of a turret, and hope your foes dare not endure it!

We're introducing a new Keyword for Orange: Fortify! Fortify helps define and extend the "be close to your Atlas" state further than before! While you're close enough to your Atlas, you'll become Fortified and see a new hovering shield above your Book!

There are over 20 new Pages of Power, touching on Quip, Jot, Concoct, Wordsmith, Callback, Swoop, Ghostwrite, Orange, and General Movement Spells - let's look at some highlights:

  • Signal Interval will periodically grant you Parry while Fortified, adding extra offense and defense to sticking close to Atlas.

  • Driving Force grants a chance to reset your Movement Spell cooldown when it deals damage, opening up more offensive mobility builds.

  • Catalyst gives Concoct +33% size and additional bounce - additionally, Concoct now interacts with bonus bounces and projectiles better!

  • Hammer It Out now slams nearby foes with a hammer when casting Wordsmith!

There are plenty more to collect and use in your fight for the Illuminated Library! We can't wait to see what busted new combinations you uncover, Scribes!

Epilogue

What's next? We'll be keeping an eye and ear out for Epic Poetry feedback while working on the next Interlude Patch. You can expect more maps to enter the poetry pool, and we're planning to look at some more balancing across the board. Keep the feedback coming!

We're happy with the response to the previous interlude patch - thanks for perusing the Illuminated Library!

Special thanks to the Discord for really hammering on the testing branch and finding bugs for us to squash. As always, your insights continue to be invaluable.

Go, masters of Ink, and mark your prowess amid beautiful Poetry In Motion!

- The Vellum Team

Chapter XIII: Poetry In Motion - Full Patch Notes
New Game Mode: Epic Poetry

- Epic Poetry: Battle through Stanza after Stanza of Torn Hordes

- 4 Arenas: Threshold, The Forum, Crossroads, Ritual

- 3 Difficulties: Folklore, Chronicle, Mythos

- Exit Portal opens after 20 Stanzas, with an option to continue (at no risk to your currency rewards)

- Unlocked after mending Rivals, begin by approaching the open book near the Font's pedestal

- New Cosmetic rewards

New Spender Spell: Resound

- 1-Cost Spender Spell, Bell Ring: 55 Damage, Piercing Notes: 45 Damage

- Orchestrate a Blaring Bell to ring nearby foes and persist for 5s. (Interact to Recall the spell early.)

- Bell Active: Launch Piercing Notes to ring and prolong the Bell, damaging all foes struck.

- New Pages of Power for Resound

New Keyword and Pages

- Orange Signature Ink Keyword: Fortify - (Note: This functionality already existed, we're just further defining and expanding on it)

- Over 20 New Pages of Power for Quip, Jot, Concoct, Wordsmith, Callback, Swoop, Ghostwrite, Orange Ink, and General Movement Spells

General and Fixes

- Spell: Concoct now behaves correctly with increases to number of projectiles

- Spell: Concoct Pages and effects related to bounces interact properly now

- Bonus Objective: Golden Ink no longer prevents Chapters from ending

- Page of Power: Set Up Shop interaction fix

- Page of Power: One Ton size change temp deactivated

- Page of Power: Flourishing Splash should now correctly position itself

- Page of Power: Biding Time now has the correct numbers in tooltip

- Arena: The Forum adjusted navigation and geometry

- Raving: Crab has seen some movement adjustments

- Internal: Added better logging for networking disconnects

- Vignette: Thesis, A Ship Rewritten has had some planks replaced

- Adjusted scrolling sensitivity of Friends List in Pause Menu

- NPC Entity navigation fixes

- Typo fixes

- Unity Update addressing vulnerabilities

16:29
Red Crucible Assault Playtest - MHG_Dev
  • Additional visual improvements,

  • Additional game performance improvements,

  • New Arena “Operation High Jump” conquest blockout for testing,

  • Kukri Knife Melee weapon,

  • Final STG-44 textures

Streaming Platform Manager - Empera Games

Hello everyone! 👋

We’re happy to share that development on Streaming Platform Manager is moving forward smoothly. The core systems — content management, financial balance, and competitor AI — are now stable and being refined for deeper gameplay.

Our next focus is adding more personality and real-world dynamics to your platform. One of the most exciting upcoming features is the Late Night Host system 🎤

You’ll be able to choose from a roster of talk show hosts, each with unique personalities and political leanings. Some hosts might attract large audiences but also stir controversy — and who knows, even a president might demand a show’s removal if things get too heated!

This feature will bring new layers of risk, reputation, and decision-making to your streaming empire.

Stay tuned for more development news soon — and don’t forget to wishlist the game if you haven’t already!

🎬 Build your own streaming empire — coming soon on Steam!

...

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