Warnament - gatodebarcocorsario


Interface & Usability
  1. The command menu is now divided into three sections: Province Management, Diplomacy, and Army Control.
  2. Diplomacy actions now have clearer names — for example, Declare War instead of War, Sign Pact instead of Pact, and so on.
  3. The Resource Lens now shows resource icons next to their names.
  4. Improved readability of capital and building icons on the map.
  5. War declarations, pacts, and other diplomatic actions are now displayed in chat with flags and icons instead of long messages (hover to see details).

  6. The map can now be moved using the middle mouse button.

Gameplay & Balance
  1. The transfer_provinces bonus no longer changes province culture.
  2. Future army movements (planned for later turns) are now shown as transparent arrows.
  3. Chemical weapons now display their source and target provinces directly on the map.
  4. Increased starting money in Sandbox Mode.
  5. The Create multiplayer server button has been removed from the tutorial.

Editor & Modding
  1. Added a new event editor bonus: Disable external diplomacy — prevents a country from initiating diplomatic actions (useful for controlling bots' behavior).

Fixes
  1. Fixed an issue that prevented building defense lines.
  2. Fixed a bug where custom servers could still appear even when disabled.

How to join the development?
Want some more Warnament? We got you! Here's what you can do:
Life Below - Thomas Button KG

Welcome Reef Guardians.

Something shifts in the cracks and crevices of the reef. Waiting to emerge...

[carousel autoadvance="true"][/carousel]

We at Megapop and Kasedo Games wish everyone a truly spooky Halloween!

Whether you are exploring the dark depths of the ocean, or staying on land with a scary film indoors, join us over on our social media platforms for exciting news, updates, and more coming soon!

Discord: https://discord.gg/HjWS2xVWqE

Bluesky: https://bsky.app/profile/lifebelow.net

X: https://x.com/LifeBelow_Game

We look forward to seeing you in the reef! But remember. You arent alone down there...

Drop Dead: The Cabin - Joesoul
Hey all, thanks for your support. We have many more updates coming down the pipe but today is quite a small one.

- We've fixed the game not booting on Steam Decks
- We have improved the audio output on flat screen devices
FreshWomen - Season 2 - andre.vidal

Hey, FreshMen,

We've reached an incredible milestone! 100.000 copies sold in just one week! This is all thanks to you, so want to show you our gratitude. FreshWomen exists because of you, and we couldn't ask for a better community!

So, we want to give you a gift! We created packs with exclusive sensual images and animations featuring many girls from FreshWomen - Season 2.

It’s a special gift from our team to you, to thank you for all the love you’ve shown for our game!






How to find it
The packs are hidden inside the game, and it’s up to you to discover them.

When you're playing, keep an eye out for the floating heart. When you see it, click it as fast as you can! You’ll unlock a new set of renders and animations in the Naughty Secrets section of your gallery.









There are 13 packs in this update, but we can add more in the future!

Let us know what you think and who should be featured next on the reviews!





We plan to create more content like this in the future, and your reviews will guide us along the way.
Access: https://store.steampowered.com/app/3478650/FreshWomen__Season_2/



As always, and now more than ever, THANK YOU!

Honestly, Season 2 has been a rollercoaster of emotions, and we finally made it. The reception has been incredible, and seeing you enjoying Season 2 makes the last 3 years of hard work worth it!

So thank you again for making this dream possible! We're creating something incredible together!

See you soon,
f1r3
Scrongly - Silver Dubloons
  • New unlockable Special Card, Observatory. Unlock by playing a hand that contains both a Full House and a Straight Flush. Costs 3, Uncommon. Before scoring, gain a zodiac for each hand contained in your played hand

  • Fixed being able to unlock certain Baubles outside of standard games

  • Removed button and controller selectable object components from variant explainer in end game screen

  • Treasure Map Bauble base cost down to 8 from 10, cost step down to 0 from 2

  • Resourceful Rabbit Bauble cost step down to 5 from 7

  • Four Piece Puzzle cost step down to 1 from 2

  • Fixed spelling on Majestic Mole from Magestic Mole

  • Baubles that grant multiple Zodiacs now only call the function to update the hand information panel once instead of for each Zodiac, preventing a possible lag spike

  • Fixed bug that prevented theme from being applied when scene changed

  • Fixed new Baubles and Special Cards not costing 0 in Fire Sale daily game

  • Fixed cards not going off screen when game ends

  • Fixed interest not updating while shop opening, which led to lost interest in certain situations

陰の実力者になりたくて!マスターオブガーデン - mrin
【カゲマス】CMアルファ「傍らに」編

カゲマス新CM「傍らに」編を公開!
\いつまでも、どこまでも…、あなたについていくわ。/
Ways of Alchemy - FeedMachine

Hey alchemists, thanks for staying with us and playing! We’ve been a bit quiet for about a month, and that was on purpose. After launch, we shipped a bunch of patches and finally brought the game to a stable state. Over the past month we’ve been working behind the scenes, holding back changes that could risk that stability. Now that we’re getting close to the next update, we’re happy to share what to expect in the coming months!

What’s next:
  • November: we’ll ship a stability-focused update with a mix of bug fixes — UI, gameplay and technical tweaks — and a handful of QoL upgrades. This update also sets the stage for upcoming content.

  • December: then we’ll follow up with our first content update centered on Cooking, introducing new gameplay elements and ways to expand your alchemist’s daily routine.

  • And beyond: we plan to keep expanding the game throughout 2026, and that’s possible thanks to your support and feedback. Stay tuned for December details!

Thanks again for your patience and support — it helps us ship updates that make the game better. Full patch notes will go live with the November update.

Mecha BREAK - MechaBREAK_Official

Attention Pilots:

A no-downtime client update arrives on October 31 at 10:30 PM (UTC+8). Keep playing as usual—simply update your client to access the latest version. Logged-in players won't be affected.

This update fixes an issue with SERENITH's Aux 1 (Disruption Grappler) not interacting with certain Corite Extractors in Cape Blanc Observatory and Stella Observatory Isle. It also resolves a bug preventing male pilots with specific hairstyles from patrolling the base or deploying. Thanks for your support!

—S.H.A.D.O.W. Command HQ

Arrow Survival: 15 Seconds - lowpixelbyte

Hey everyone! Thanks to all who’ve played and had fun with Arrow Survival: 15 Seconds. We’re still reading your feedback and watching gameplay videos on YouTube.

Below are some ideas we have for the game’s future, either as a major update or, if the scope grows too large, as a full sequel.

New Mode: Perk Survival

Objective

Survive as many waves of enemies and obstacles as possible, with each wave lasting 15 seconds.

Progression

After every wave, choose 1 of 3 perks that permanently alter gameplay with buffs, nerfs, or chaotic effects.

Philosophy

Strategic balance between power and risk. Stronger perks come with major drawbacks; smaller ones ramp up enemy difficulty.

Mode Structure

Waves
  • Duration: 15 seconds.

  • Enemies and obstacles generated procedurally or based on existing levels.

  • Every 3–5 waves, a boss appears (e.g., giant bee or mutant mushroom).

Perk System

After each wave, pick 1 of 3 cards. Categories:

  • Player Buff (e.g., +1 arrow per reload).

  • Player Nerf (e.g., reduced speed).

  • Enemy Change (e.g., faster enemies).

  • Chaotic Effects (e.g., altered gravity).

Next Steps

These are just a few of the ideas in the works. We’ll keep you posted in future news.

In the meantime, we’re also working on other projects. Thanks for your attention, keep having fun and sending feedback!

Z.O.N.A: Origin - AGamingTeam

Changes and Improvements:

  • Fixed an issue in the dialogue with the guide to the Dawn base. If the player refused to go with him right away and chose to depart later, the follow-up dialogue would not appear due to a bug, preventing further story progression. Special thanks to user simatrus for reporting this issue!

...

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