Yet Another Zombie Survivors - Kalafiorek
Welcome, Survivor!

We're releasing a hotfix update for version 0.9.1.


Sorry it take a few days for us to implement the Steam Cloud issue fix. The overall size of our Awesome Games Studio family grew by one member. As such, one of the core devs got stuck in the fatherhood. Please, accept our apologies for every single save game issue that some of you have encountered!


Here's the list of changes:

  • Added "Privacy Mode" which hides your real Steam account name in the in-game menus.

  • New indicator icon added for the "Pills" item active effect (when Healhpak is collected).

  • Ghost's Survivor color code changed slightly for better readability (is now more pastel-like).

  • \[Steam] Fixed save game cloud-related issues. In the case of these kind of errors in the future (which may appear for multiple reasons, e.g. server issues), please disable the save cloud in the game's properties in Steam Library and/or backup your save files manually.

  • Fixed runs from run history and leaderboards (Steam) not being displayed / returning an error.

  • Added additional safety checks against the in-game auto-save going wrong.

  • Fix for Healthpak power-up being collectible when at max HP.

  • Fix for "Resuscitation: Valhalla" ability evolution not reducing max HP.

  • Fix for damage type badges not adding tag points.

  • Potential fix against "Death is Approaching" achievement not triggering correctly.

  • Added a 0.35s delay for controls between different endscreens / game over screens.

  • Fixes for sound volume settings not saving correctly.

  • Other minor fixes (e.g. interface errors).

Additionally, there was also one unnamed hotfix last week, which consisted of:

  • Medic: Syringe Gun: Fixed the lack of projectile collider.

  • Medic: Medical Drone: Now shoots more often, projectiles are faster, damage scaling was improved.

  • Fixed "Gem" items not being calculated correctly.

  • One Hit: Death Terminal: Lowered the difficulty a bit.

  • Save file & config file saving/loading fixes & tweaks.

  • Fixes for V-Sync setting not saving correctly.

More improvements and additions are coming, so keep up your feedback and suggestions!


ㅤStay awesome,
ㅤㅤAwesome Games Studio



  Discord X / Twitter Facebook Instagram TikTok


https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/

11:28
Mall Simulator - f13gamesdev
📢Attention all Mall Managers! Only 3 DAYS LEFT until the release of Mall Simulator! 🎉

And here it is, a full roadmap update built around all your amazing ideas and feedback! 💫

I’m proud to announce that Mall Simulator is going to be massive and will stay active for a long time thanks to you! 🤩


Everyone joining from day one will get a special launch discount and exclusive surprise content! Your incredible support for the Mall Simulator community means the world to me, and I’m sure that together, with your feedback, we’ll make this game bigger than ever! ❤️

15+ stores, dozens of machines and services, and hundreds of famous brands are waiting for you in Early Access! ⬇️

👕 Clothing ⚽ Sports 💻 Tech 🧸 Toys 🛒 Supermarket 💄 Cosmetics
🎬 Cinema 🍔 Burger Shop 🕹️ Arcade 🏠 Home Goods 🎮 Game Store
🥐 Bakery 💍 Jewelry 🌸 Florist 🍣 Sushi Bar 🥤 Vending Machines 💵 ATMs

and so much more ready to build from day one! 🔥🔥🔥

ONLY 3 DAYS LEFT! 😍

And if you haven’t already, make sure to add the game to your wishlist so you don’t miss the launch! 🔥⬇️⬇️⬇️

https://store.steampowered.com/app/3180150/Mall_Simulator


Let’s shape the game together, you and me! Join our Discord server and share all your excitement and feedback about Mall Simulator! ❤️


JOIN OUR DISCORD SERVER
Possessor(s) - rsp

When Rhem and Luca face a demon-possessed scavenger named Beverly, they uncover the tragic story of a grandmother consumed by loss and darkness. Defeating her demon not only frees her as a skilled crafter but also teaches Luca a haunting truth about the balance between host and demon.

We hope you enjoy the trailer and we're so excited to finally show off The Salvager!

Possessor(s) is coming to PC on November 11, which is in just 2 weeks! Wishlist below and stay excited as we bring you more soon~

https://www.possessorsgame.com/

11:25
Gustav Vasa: Adventures in the Dales - crystalyrian
Back to final
Theft Runner - Cahit Kemal

Thank you all so much for your patience and support during the development of Theft Runner.

It’s been a long journey — but the wait is finally over! 🎉

You can now play Theft Runner on Steam and experience the thrill of high-speed chases, stealth, and daring escapes.

This is just the beginning — the game will continue to evolve and improve based on your feedback.

So jump in, play, and let us know what you’d like to see next! 💬

Gustav Vasa: Adventures in the Dales - crystalyrian
update security Uinty
Keeper - DF Vic

Hello Keepers! Here is the list of changes in this month's update:

  • Polish: General player control improvements (Keyboard & controller)

  • Polish: Aiming control improvements

  • Fix: Minor art bugs addressed (popping, flickering, NPC animations, clipping)

  • Fix: Collision updates

  • Polish: Text updates

  • Fix: Checkpoints/save/load updates

  • Polish: Camera Adjustments

  • Polish: Performance improvements

PHANTOM - HOLLOW

The first Medium Map. 6 Ghost Rooms.
While there's still quite a bit of work left, I figured the map is in a good enough place to show off!

All that's left for it is the 6th and final ghost room, plus some extra detailing, props, and interactables

And... That's all I got for now! As release gets closer, I might end up making these 'map reveals' for all the current maps.

Thanks for reading!

- Hollow

Stellar Reach - Stelleas

Hi everyone

It’s been a busy first week and I want to thank everyone who has taken the time to check out Stellar Reach! I’ve read every message, review, and comment and not only am I incredibly grateful for your feedback, I wanted you to know that I’m taking it all on board, so here’s an update to the Roadmap for the next few weeks:

Roadmap items covered so far:

  • Improvements to UI and QOL, including Auto-Explore, more info in tooltips, and a new Scout window that allows renaming of Scouts, and improvements to window interactions.

  • Window graphics, skybox, and anti-aliasing settings have been added.

  • Added key bindings for toggling full-screen and toggling pause menu.

Other changes:

  • Destroying Civil Projects.

  • Various fixes and typo corrections.

  • Updated artwork.

Still to come:

  • Balance pass (current priority).

  • Intermediate game speed (will be included in the next patch).

  • A new faction, which will bring the total to nine.

  • Battle prediction UI (showing balance of power before a battle starts).

  • Improvements to the Match End screen.

  • Continue to improve UI and QOL.

  • Ongoing overall gameplay optimizations.

  • ‘Outliner’-style window for covering all Fleets and Planets.

  • Changes to Rogue AI spawning

I’m aiming to release updates with more in them and less frequently in future with stability and sustainability in mind, but rest assured I will be taking all of your feedback on board. As a solo developer of an indie game, this community means a lot to me, and your positive reviews make a world of difference. If you’re enjoying the game and have the time to spare, please do consider leaving a review! And if you have any issues I haven’t addressed yet, let me know via Stellar Reach’s Steam Discussions page. 

To stay updated and share feedback, follow us right here on Steam or on our social channels below.

BlueSky:

https://bsky.app/profile/stellarreach.bsky.social

 

YouTube:

https://www.youtube.com/@StellarReachGame

 

Steam Discussions:

https://steamcommunity.com/app/2578670/discussions/

 

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故事介紹
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劇情高潮反轉不斷,特別推薦給享受懸疑的你!

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