6:51pm
Console Shop Simulator - Mertboi

\[Added]
  • Steam Workshop Integration

  • Not released yet info to license panel

  • 3 New Games

  • New License

  • New Case Drop Case

  • New Trading Desk

  • New Customers

  • Now additional trading desks has open/close sign

  • Now you can purchase products directly from stocks

  • Missing texts on special edition orders

  • New tips

  • Item count info added to Boxes when you are near them

  • Invert Rotation option to Trading Desk, can be done with Edit Tool \[TAB]

  • Finnish language

  • Now while adding online sale product, click with left control add or remove 25x

  • Disable Mouth Visuals When Nearby setting

  • Shelf Customization copy and paste option

\[Changed]
  • Reduced new release days customer want chance rates

  • The exclusivity text on the CDs has been removed, it was misleading to say that when it was cross-platform

  • Stock ui updated

  • Now when removing items from the collection book, it will leave 1 of them there, If there is more than 1

  • The amount of CDs in discounted products has been reduced

\[Fixed]
  • If you save and exit the game at midnight, you may not be able to start the day when you come back

  • Employees does not place sometimes

  • While repairing a product at the workbench, employees can pick up that product

  • On placement job, employees first go to the stock even though there are products on the floor

  • Employees first take products from the warehouse when selling online

  • When repairing some consoles, the screws may not clickable

  • Some translations on ui

  • Released products are displayed after unreleased products in the license panel

  • License panel does not updated when you purchase the license

  • When placing new CDs, the plastic becomes invisible for a moment

  • If we leave the cart while using, the boxes on it will fall into each other

  • Mismatched console names across languages

  • Platform textures on CDs appear to be incorrect

  • Employees may not pick up scratched CDs from the table

  • Employees sometimes only put one item in the box when ordering online

  • Employees stock shelves that have been closed for sale

  • Game store sometimes does not show correct amount of stocks

  • Now customers will be waiting in line at the cash register will be directed to the nearest one first

  • It is not visible how many gifts will be given in the license rewards

  • Icon problems on some games

  • First day of the game considered as game release day

  • Light Intensity does not saving

  • Reduced fps drop in menu save list

  • Employees does not sit on tables

  • When a customer comes to the trade, the first thing text is erased and rewritten

  • TV is not saving

  • After showing the value of the CD in the collection book, the text does not close when click another area

  • CD Repair Machine does not clean fingerprints

  • Collection book can have empty slots

  • The same customers keep coming into the store

  • Extra trading and cash register desks does not saving in some cases

  • If customers get too close to us, their mouths are visible

  • We hid the employees mouths from being visible when they are too close to us but their eyebrows were visible, now nothing will be visible

  • License exp bar can sometimes appear incorrectly

  • Employee stars look wrong on online sale job

  • There is a delay in some sounds

  • Sometimes we exit the trade while reviewing the products

  • Missing characters in some languages

  • When you sort the shelves, their directions change

  • Performance issues on late game when you have a lot of discs

If you encounter any problems, please let us know.

*Thank you for your support

6:48pm
Banquet for Fools - hannahandjosephgames
🌙 Additions


Added additional skill trainers in Forten Lazure, Rozafir, and Lazure Falls covering:


🌱Pole
🌱Small and Large shields
🌱Shepard Pipes
🌱Robes
🌱Pearl
🌱Stonewood
🌱Bartering, Sneaking
🌱Crimscale and Multihand


🎨 Visuals

🌱 Fixed an issue with song merchants appearing larger than they should in their vignettes when shopping


🌸 UI
🌱 Fixed bug where the action time buff visual could appear behind action bar when it should not


🌸 Adventuring
🌱 starting spell for Pagan Fauna changed from corpse nest to a lesser giant bee follower


💀 Pagan Spells
Updated text to Corpse Nest to clarify dying target instead of corpse


🌸 Maps
Fixed bug where there were areas of sailing exits that couldn’t be passed through with message that party was separated


🌸 Gameplay
🌱 Fixed an issue with songs sometimes not stacking correctly, now get their own card indicator when active
🌱 Song potency formula corrected
Hotdog: The Videogame - LeoTheFerengi

Dear food truck fans and culinary adventurers,

We’re thrilled to share exciting news about the upcoming full release of Hotdog: The Videogame!

Thanks to the incredible feedback from our community of players, we’ve added a highly requested feature to make your food truck journey even more enjoyable: the Relax Mode!

In response to your input, Relax Mode is designed for those who want to savor the culinary experience without the hustle. In this mode, there’s no time pressure to complete orders, allowing you to cook and prepare dishes at your own pace. Whether you’re perfecting your hotdog preparing skills or choosing wich ingredients to buy, you can take as long as you like without rush. Plus, you can wrap up your workday whenever you feel ready, giving you full control over your food truck adventure.

Get ready to craft delicious meals, and enjoy the fun vibe of Hotdog: The Videogame in a way that suits your style. Stay tuned for the full release date, and thank you for helping us shape this game with your valuable feedback!

See you at the food truck,

Tenth Horizon Games

无人聆听 - Nobody Hears - 梦境位面主0v0
《无人聆听》是一款短篇多周目叙事游戏,融合探索、解谜与环境叙事。
故事讲述你与妹妹在看似平凡的日常循环中,逐渐触碰隐藏在平静背后的真相。

游戏现已公开Steam商店页面,欢迎大家加入愿望单!

仿佛只是普通的一天:熟悉的房间、惯常的对白,以及妹妹在一旁陪伴的温和气氛。

然而你却无法再继续下去——那层不可言说的阴影始终笼罩在理所当然的日常之上。

若假装没有听见,它就真的不存在吗?可一切明明都在你眼前真实发生。

那些本该传达的话语,最终还是无人聆听……

本游戏的流程紧凑而充满情绪递进,包含多个结局。

在一次次循环中,你需要通过观察与互动捕捉细微的变化,

逐渐解锁新的路径与分支,拼凑埋藏在日常之下的真相。

游戏由木桂Cinnamon开发,梦结界工作室发行。 欢迎加入玩家群:1041723020

现在就将游戏添加至愿望单吧!♪(´▽`)

木桂Cinnamon&梦结界工作室

2025.9.28

Pizza Mayhem - DUIGRIND

This update focuses on improving stability, gameplay flow, and overall player experience by fixing a series of bugs reported by the community. We carefully reviewed how certain mechanics behaved at the end of a game day, during tutorials, and in specific card interactions, and made adjustments to ensure everything feels consistent and fair.

Here’s what has changed:

  • Tab Key: A bug where the Tab key would stop responding after being eliminated and re-entering the game has been fixed. This should restore smooth menu and UI navigation in all cases.

  • Next Day Button: Previously, the Next Day button remained visible even after losing the game. This has been corrected to avoid confusion and ensure a clear game-over state.

  • Fryer Spawn Logic: Fryers were incorrectly spawning even when cards that required no frying were active. Now, fryers will only appear when specific frying-related cards (e.g., French Fries, Chicken Balls, etc.) are used.

  • Side Dish Visuals: We resolved a misleading visual bug where side dishes appeared as if they were being requested, even when they were not. The UI should now clearly reflect the correct state.

  • Tutorial Improvements: Some players were unable to progress through the tutorial when interacting with certain bench objects. This issue has been fixed so the tutorial can be completed regardless of bench placement.

  • Basil & Coriander Respawn: These herbs were not respawning correctly at the start of a new day. They now return as intended, ensuring consistency in ingredient availability.

🔧 With these fixes, the game should now run more reliably and provide a smoother experience from the first day to the last. We will continue listening to your feedback and addressing issues to make sure the gameplay keeps improving.

起夜 Get Up In The Night - ZhaoYin2024

END2.

A Wasteland Robot: Atavism - 老菜鸟

This is an amazing portfolio from musician Scott Buckley, featuring many elegant and unique styles. I'm using them in the roguelike card survival game A Wasteland Robot: Atavism, and I hope they bring you a wonderful experience. 

A Wasteland Robot: Vinyl Collection on Steam

If you enjoy this music, please consider supporting the original creators in any way you can.

6:35pm
Swarmdustry - mitchystudios

Hey everyone, last time we talked a bit about the energy system and fireflies in Swarmdustry. We briefly touched upon the job system, so I want to go deeper into detail about this because the job system is what brings life to the factory. It's what drives the workers.

Let's start with the most simple job: Mining. This is going to be the first job that most players are going to be dealing with. Basically, it involves placing down a Depot and some Miners. Miners are these ground bugs that can burrow, resurface, walk, mine ore, and deposit ore at depots. Each depot has a maximum buffer of miners allowed to work at it. For example, the lowest level depot allows only 2 miners to work. In the simplest scenario, a player places down a depot next to some iron deposit and 2 miners. No matter where on the map you place the miners, they will then burrow and after a bit, resurface at the input location of the depot. They will then start walking back and forth between the depot and the iron deposit, mining iron ore and, well, depositing it inside the depot.

In that scenario, we had Auto Worker Distribution enabled. That toggle makes it so that workers get assigned to the closest eligible buffer on the map. This works nicely for beginner and small factories, but not so well for bigger ones.

Imagine another scenario where you have a bigger factory with, let's say, 100 movers (ground bugs that carry items on their back) and 10 trail buffers resulting in 10 contiguous trail segments (the trail is the path that movers follow, like the belts from Factorio), each segment being say 100 tiles long. So you'd need 1000 movers to fully fill your paths. But you don't have enough! How do you prioritize which segment should get filled first with any available idle movers? Maybe you wanna prioritize delivering coal to your power producers to keep your factory power up instead of some finished product deeper in the production line. Or maybe you don't want to disturb your current setup and have workers start working on a section of the factory that you're not yet ready to 'enable'.

Before I answer that question, I should explain trail buffers. Just like depots, a trail buffer can hold up to 8 movers in its buffer. So a newly placed mover will burrow and resurface at the input of the buffer, which in this case is the center of the trail, if there's no mover on top of it already. Once resurfaced, the mover is then removed from the buffer, and it will follow the trail path until it can no longer move. If it carries at least one item on its back, it will just wait there. But if not, it will burrow and resurface again at a trail buffer. Basically this allows trail buffers to hold some movers in reserve, while being able to supply as many movers as needed to fill up the path.

By now you should notice a pattern forming: You have some Worker Bug Entity that can be assigned to some Worker Buffer Entity.

Depot -> Miner

Trail buffer -> Mover

Energy producers or accumulators -> Firefly

Accumulators -> Acfly

Construction bay -> Drone

Bloodrose -> Bloodfly

I'll cover the remaining in another dev blog.

So with a complex factory and so many job specialties, simply placing down bugs on the world map and just hope they get assigned to your intended worker buffer won't work. Enter the Worker Bay.

Worker bays come in 2 flavors: small and big. Each has a different coverage area depending on your needs. Any worker buffer covered by a bay will only receive workers based on the bay's configuration. In the worker bay's UI, you can specify up to 3 types of workers, including their level. On default, lowest settings, you can put anywhere between 1-50 workers per slot, totaling 150 slots. Now next time you place a worker, if you disabled auto distribution, it will get assigned to the closest worker bay that accepts that kind of worker and work (or idle) at buffers under that bay there forever. This is very helpful to control flow of workers in your hive.

Fireflies, movers and miners idling because auto worker distribution is off and the bays are not configured yet. Inputs are the yellow arrows.

After making the top left small worker bay accept movers and the big worker bay accept miners and fireflies. All the movers went to work on the swarm top left swarm trail, leaving the one on the right empty.

And this is how the worker bay UI looks like, at least for now. You can specify the capacity for fine grain control (you can increase max capacity through genetic codes)

Hope you guys enjoyed this dev blog. Happy gaming everyone!

YUME 5 : Spring Festival of Lust - 猫猫
【Lovely Games Studios】 Passionate new release Hot and Lovely: Purple Lust set to launch on October 17!

💜 Entrusted by a friend to help at a mansion, you gradually uncover the secrets of a wealthy lady, sparking unique life events and igniting a forbidden yet thrilling adventure! 💜
Only YOU can fulfill their most dazzling intimate ♂ fantasies!!! 💜
  • A rebellious 👠 wealthy lady vs. the 👒 perfect housewife next door
  • A 💗 twin-tailed cute maid 💗 who calls you master
Are you ready to step into this realm of forbidden pleasure? (ノ>ω<)ノ 💜💓
👇️ [Click to join this sensory feast]
https://store.steampowered.com/app/3783090/Hot_and_Lovely__Purple_Lust/


🎉 Game Features :
  • 🔥 Forbidden match-3 gameplay: Every match is a prelude to igniting desire, unlocking thrilling interactive CGs!
  • 🎧 Immersive Japanese voice acting: Powerful performances for ultimate immersion! Every line hits deep in your soul.
  • 🖼️ 12 exquisite dynamic CGs: Each beauty has multiple CGs, showcasing every sensual detail.
  • ⏩ One-tap skip function: Stuck? Click “Skip” to enjoy stunning artwork effortlessly.



Coming Soon, You Might Be Interested ✨

💜 Purple Temptation | Hot and Lovely: Purple Lust | Hot and Lovely: Purple

Rebellious wealthy lady vs. perfect housewife next door, plus a twin-tailed maid awaiting your commands~!

https://store.steampowered.com/app/3783090/Hot_and_Lovely__Purple_Lust/
https://store.steampowered.com/app/3783040/Hot_and_Lovely__Purple/

❤️ Hot Sequel | A Fascinating Story 2

Continuing the story of the previous game, five unique beauties and upgraded experiences await your exploration!

https://store.steampowered.com/app/3427110/_2/

🍬 Sweet Romance | Sexuality with Girlfriends III | Days with Girlfriends III

A yandere older sister, a passionate swimming coach, and a gentle yet surprising florist await your encounter~

https://store.steampowered.com/app/3783060/Sexuality_with_girlfriends_III/
https://store.steampowered.com/app/3783080/Days_with_girlfriends_III/


【📞 Join us for more exclusive updates and perks】
🗯️ Discord Community | 🗯️ STEAM Group
Lust lady friends - 猫猫
【Lovely Games Studios】 Passionate new release Hot and Lovely: Purple Lust set to launch on October 17!

💜 Entrusted by a friend to help at a mansion, you gradually uncover the secrets of a wealthy lady, sparking unique life events and igniting a forbidden yet thrilling adventure! 💜
Only YOU can fulfill their most dazzling intimate ♂ fantasies!!! 💜
  • A rebellious 👠 wealthy lady vs. the 👒 perfect housewife next door
  • A 💗 twin-tailed cute maid 💗 who calls you master
Are you ready to step into this realm of forbidden pleasure? (ノ>ω<)ノ 💜💓
👇️ [Click to join this sensory feast]
https://store.steampowered.com/app/3783090/Hot_and_Lovely__Purple_Lust/


🎉 Game Features :
  • 🔥 Forbidden match-3 gameplay: Every match is a prelude to igniting desire, unlocking thrilling interactive CGs!
  • 🎧 Immersive Japanese voice acting: Powerful performances for ultimate immersion! Every line hits deep in your soul.
  • 🖼️ 12 exquisite dynamic CGs: Each beauty has multiple CGs, showcasing every sensual detail.
  • ⏩ One-tap skip function: Stuck? Click “Skip” to enjoy stunning artwork effortlessly.



Coming Soon, You Might Be Interested ✨

💜 Purple Temptation | Hot and Lovely: Purple Lust | Hot and Lovely: Purple

Rebellious wealthy lady vs. perfect housewife next door, plus a twin-tailed maid awaiting your commands~!

https://store.steampowered.com/app/3783090/Hot_and_Lovely__Purple_Lust/
https://store.steampowered.com/app/3783040/Hot_and_Lovely__Purple/

❤️ Hot Sequel | A Fascinating Story 2

Continuing the story of the previous game, five unique beauties and upgraded experiences await your exploration!

https://store.steampowered.com/app/3427110/_2/

🍬 Sweet Romance | Sexuality with Girlfriends III | Days with Girlfriends III

A yandere older sister, a passionate swimming coach, and a gentle yet surprising florist await your encounter~

https://store.steampowered.com/app/3783060/Sexuality_with_girlfriends_III/
https://store.steampowered.com/app/3783080/Days_with_girlfriends_III/


【📞 Join us for more exclusive updates and perks】
🗯️ Discord Community | 🗯️ STEAM Group
...

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