Rock, Paper, Shotgun

No time to talk. Raiders are nearby, and there's a Rocketeer soaring overhead. We have to stay quiet. No sudden moves, no loud noises. Just come over here and whisper in my ear: what are you getting up to this weekend?

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Rock, Paper, Shotgun

It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.

Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness.

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Rock, Paper, Shotgun

Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.

Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.

"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."

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Rock, Paper, Shotgun

Brethren! Cease your prattling and pick up your GameCube controllers. It is time to start playing Eternal Darkness: Sanity's Requiem at an unhealthy velocity, while funding lawyers to uphold the legal rights of LGBTQ+ people in the USA.

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Rock, Paper, Shotgun

You head down to the pet shelter in Fortnite. It's full. Woof, says one invincible banana dog, I barely see my owner because they wanted me to be a banana dog who regularly changes colour. Alas, this cannot be, so they've had to spend their V-Bucks on a small army of invincible banana dogs in a variety of hues. You try to cheer up this Sidekick by telling them that their owner can at least change their name and hat at any time. It provides little comfort.

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