Flaming Trails - Lost Ember - Pieps Soft



Dear Community,

We’ve been working hard on your feedback and are excited to bring you another update!

We’re eagerly pushing the game to the next level – and yes, that means the Full Release is moving to the new year.

We want to make absolutely sure everything runs smoothly and you get a top-tier gaming experience. Quality over quantity!

Today you get:

🎨 Visual Improvements

🖥 UI Updates

🎮 Players can fully customize key bindings

New Option: V-Sync 🗺 Level Improvements (Flight Level)

and a little surprise!


Thank you for your patience and trust! 💙

Your feedback is pure gold – let us know:

📢 Discord: Discord

📧 E-Mail: http://mailto:info@piepssoft.de

See you in-game – happy gaming! Your PiepsSoft Team Nadine & Sven

Pinball FX - balti

Hi Pinball Fans,

The new Weekly Sale offer is live, giving you a perfect opportunity to expand your digital table collection with amazing tables! This time, we brought you Williams™ Pinball Volume 8 for 40% OFF and Williams™ Pinball Volume 9 for 25% OFF.

Let's see them!

https://store.steampowered.com/app/3225380?utm_source=steamnews

Dive into 3 tables of Williams retro goodness of some of the most action-packed tables ever created! Black Knight™ 2000, Banzai Run™ and Earthshaker!™ take you back to the arcades of the 80s for hours of silver ball fun.

Black Knight™ 2000: He rides again! Prepare yourself for a colorful and musical extravaganza as you use your flippers to defeat the iconic Black Knight. You've got the power, you've got the might!

Banzai Run™: Be the King of the Hill! Embark on a unique two-playfield pinball experience with this one-of-a-kind Williams classic! Get first place and beat all other racers to climb Banzai Hill and the leaderboards!

Earthshaker!™: In the seismic world of Earthshaker, the earth quakes hard and your machine with it! Shake up your play on this 1989 Williams masterpiece.

https://store.steampowered.com/app/3913690?utm_source=steamnews

This classic Williams™ Pinball collection brings three iconic tables together - PIN·BOT™, TAXI™, and WHO dunnit™ - each delivering a unique design, theme, and gameplay. Celebrate the golden age of pinball with vibrant style, addictive multiballs, and countless surprises for players of every skill level.

TAXI™: Jump into the driver’s seat of this high‑score cabbie extravaganza! Pick up famous passengers like Santa Claus, Dracula, Gorbie, or PIN·BOT himself.

WHO dunnit™: Investigate crime scenes, gather clues, interrogate suspects, and solve the case - all within an amazing noir environment from the 1930s.

PIN·BOT™: Embark on a journey through the Solar System! Fill the lamp matrix to unlock PIN·BOT’s visor and shoot jackpots on this iconic 1980s sci-fi classic.

See you on the top of the leaderboards!

Balti

QUIT TODAY - YOHCAN Co., Ltd.


We want players to experience the vivid colors and endless possibilities of dreams,
and to rediscover their true selves alongside the characters.

We’re also preparing to reopen the demo soon —
inviting everyone to play, share, and help us make this dream even better.

After all, making a game isn’t mostly about luck —
it’s about the power of players.

Thank you to everyone following and supporting this journey!


🎮 Steam Page 🎮
https://store.steampowered.com/app/3253950/Awaking_Beauty/

Add it to your wishlist to stay updated!
Awaking Beauty - YOHCAN Co., Ltd.


We want players to experience the vivid colors and endless possibilities of dreams,
and to rediscover their true selves alongside the characters.

We’re also preparing to reopen the demo soon —
inviting everyone to play, share, and help us make this dream even better.

After all, making a game isn’t mostly about luck —
it’s about the power of players.

Thank you to everyone following and supporting this journey!


🎮 Steam Page 🎮
https://store.steampowered.com/app/3253950/Awaking_Beauty/

Add it to your wishlist to stay updated!
My Café Manager Simulator - OUT OF THE ORDINARY
Hello café owners!

Many of you have been asking about the next update - and it’s finally here!

The first major update for My Café Manager Simulator has just landed on Steam.

What’s new:
  • Achievements

  • Bigger delivery boxes - more items, less mess

  • Highlighting dirt and trash - cleaning just got easier

  • “End the Day” button - appears just after 5:45 PM

  • Fully customizable key bindings - total control over your setup

  • Active employees throughout the day - they return to keep things clean

Fixes and improvements:
  • Fixed apple pie - it can now be placed on the shelf

  • Fixed crashes occurring after reaching level 8

  • Updated decorations

  • Many minor fixes and adjustments based on your feedback

Additionally:

This update also introduces many new products - check out what new items you can add to your café now! We’ve also increased the maximum restaurant level ⬆️

 

Thank you for all your feedbacks and bug reports.

Your continuous support helps us truly improve the game and work on exciting features. 💛

Let us know in the comments what you think about this update - and what you’d like to see in the next one!

Skyborne Terrors - Foxert Studios

Hello! 🎈

We are working on a QnA video (Questions and Answers), and we need YOUR questions!

Drop any question, any question at all, and we'll answer it!

We will answer literally any question, as long as you include "QnA question" in it!

The balloons are ready for your questions... so don't be shy! You don't want to disappoint them... 🎈

Milling machine simulator - VIDIAn

Hello machinists 👋
This update brings smoother toolpath handling, smarter CNC behavior, and important fixes across all machines.


⚙️ CNC Machine

🌀 Fixed: [c]G02[/c] and [c]G03[/c] arc moves now fully support [c]G41 / G42[/c] tool radius compensation.
Your circular cuts will now follow the correct compensated geometry — just like a real CNC machine.


🔩 All Machines

🎯 Fixed: Axis control keys are now correctly mapped: [c]2↕️8[/c], [c]1↕️7[/c], [c]3↕️9[/c].
🎓 Fixed: Tutorial flow restored — you can now complete all training steps without issues.


🧱 Lathe Machine

📏 Changed: You can now set shorter workpiece lengths and larger diameters for more flexibility in setup and realism.


❤️ Thank You!

Huge thanks to everyone who reports issues and shares feedback on Discord and Steam — you help make each update better!
Stay tuned for more exciting additions coming soon 👀

7:33am
Cook for Me Grandpa! - kamekichi128

The game is now available starting today, November 5, 2025!

Please check it out!

ENDLESS™ Legend 2 - Daarkarr0w

\[Version Number: 0.72.159772]

Hey everyone!

We dropped a small hotfix to correct some of the unit stats and abilities that were not properly assigned. Now it should match all the changes from Into Battle Update 👇

https://store.steampowered.com/news/app/3407390/view/496081831875052155?l=english

Huge Thanks to Kobor that shared an amazing thread detailing all the issues 💖

DinoSystem - DanielDev
This update IS compatible with savegames from previous v0.98.0!

---> FULL CHANGELOG <---

OVERVIEW:

Hi survivors! I’m not done yet with 0.98. This update brings new mechanics and balance changes, especially for the AI. Animals now make smarter choices in fights, react more consistently in groups, and are harder to cheese. As always, there are more changes than the ones listed here, so make sure to read the full changelog for every detail. Have fun playing!

Here a summary for v0.98.20:

AUDIO:

- (Survival) Added a new music track for night time - "Still Nature" by Samuel Oddamo.

GRAPHICS:

- Textures upscaled/improved:
...... Tree, Thatch and Fern.
...... Path, shelter and cave terrain.
...... Nest and Didelphodon lair.
...... Triceratops carcass.

INTERFACE:

- Reworked camera manual zooming system, making it as smooth as Didelphodon's fur, and made several improvements.

- Made several small formatting improvements to the mouseover info and hints, for clarity and QoL.

OPTIONS:

- Added a new option in the control settings to directly toggle the crafting/building menus with a key (default G and B).

SURVIVAL:

- Skill-progress decay tweaked and several skills rebalanced:
...... Skill-progress no longer decays while sleeping, and decay rate globally reduced by 25%.
...... Skill-progress decay rate is no longer amplified by Stamina <50% (up to 2x), but by Sleep Debt (up to 3x if severe!).
...... During fishing, Melee skill is now also abundantly gained with a successful attempt.
...... Fishing skill is now also passively gained during the fishing action, not just with a successful attempt, and increased the gain from catching a fish by 25%.

- Reworked how weapon/tool condition affects damage and action speed. The scaling now uses the item’s quality (max condition) instead of its current condition. For example, a Spear at 55/80 uses 80 for the multiplier. This holds until the item drops below 50% of its max (40/80 here); below that threshold the multiplier tapers gradually, reaching half of its original value as condition approaches 0 (where the item breaks). This (1) aligns with the repair rule (repairs only allowed at <50%), so items keep full efficiency until you actually need to fix them, and (2) slightly buffs damage and action speeds overall, since gear is rarely at full condition for long. The same logic applies to the heat bonus from clothes and Bedroll.

ANIMALS:

- Improvements to the Taming system:
...... A tamed animal, if small enough and close to the character, will fall asleep in the player's shelter, instead of freaking out because trapped inside it (fire will still scare it).
...... While sleeping, the tamed animal will not instantly seek the player after reaching 50+ Stamina, but will keep sleeping for as long as it needs.
...... Tamed Troodon will no longer flee when stealing a fruit/mushroom from the player, but will simply eat it.
...... Tamed T-Rex/Troodon, if strong enough, will defend the player when the latter is attacked (this is primarily a fix, since it was supposed to be like that).
...... Added popup text next to a tamed animal when it helps the player in combat.

- Alpha male Triceratops can now "banish" younger males before they become a threat to their reproductive success:
...... Juvenile males old enough may be chased or killed by adult males.
...... If they successfully escape, they end up "banished" and will not stay with the herd; the herd will not protect them (adult males will attack on sight).
...... When they grow up, they can return to a herd and compete with other males to regain breeding rights and potentially become Alpha.
...... Predators have an easier time hunting banished young Triceratops, as they are weak and unattended.

- (Survival) Added a new AI mechanic that allows animals to "remember" how strong the player is in a fight, and flee if the damage they receive is too high compared to the one they dealt (and their remaining health). This should prevent exploits where the player would simply hide (using an obstacle or the sea) -> attack -> repeat until the animal dies while trying to reach them. They now know when to flee and keep fleeing if necessary. Animals that live in herd/pack also consider their companions to assess their chance of winning a fight, so don't expect to easily scare them one by one.

- Animals have a chance to be "crippled" after receiving substantial damage (either from the player or another animal), and keep limping for few seconds (reducing their fleeing speed drastically).

- Alpha male Triceratops will now also chase (and sometimes kill) young Ankylosaurs, if they are competing for food.

- Carnivores eating a carcass in water, if it's small enough, will carry it on dry land and then feast on it.

OBJECTS:

- Improvement to Drying mechanics:
...... Drying rate increased by 60% – drying Meat/Fish can now take as little as 1 day in the summer, and in ideal sun exposure.
...... Improved Meat/Fish placement on the Drying Rack, allowing more of them to be placed close together.
...... When dried, Meat/Fish become even thinner.

OPTIMIZATION:

- Drastically reduced lag spikes happening every 90 sec (at timescale 1) or few seconds (at timescale 20).

FIXES:

- Fixed a collision issue causing animals to go over walls and obstacles at higher timescales (can still happen at 20x timescale, rarely at 10x).


- (Survival) Fixed a bug that caused arrows on the ground to move to the player's layer when using a Bow (on top of their quiver, and jumping with the character) (also fixes current saves).

...

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