Epic of Brave - EpicOfBrave

From the first light of dawn… marches Tyriel — The Human Paladin.
A shield of iron will. A hammer guided by justice.

His Whirling Slash erupts in a radiant arc, striking all nearby foes and slowing their advance — the battlefield’s warning that his stand has begun.
With Defensive Block, he turns steel and sorcery alike aside, every strike meeting an unshakable guard.
His Protection Aura spreads outward, blessing his allies with fortified courage and hardened resolve.

And when the fight grows desperate… he calls upon Light Protection.
Holy brilliance engulfs him — attacks break, spells rebound, and Tyriel becomes a fortress of living light.
No breach. No weakness. Only unwavering defense.

Tyriel — The Human Paladin.
Where he stands… the line holds.

Stay Epic. Stay Brave.

Battlecruisers - MissileRevolverIsDead

Fixed

  • PvP Battles no longer start with all sorts of effects in the middle of the map

  • PvP now always awards coins, credits and destruction value as if difficulty was set to [c]Hard[/c]

    this only affects the rewards that do not come from the arena but from destruction

  • PvPCruisers now award destruction value correctly, based on their health:

    • Goaterd: 5700 -> 4200

    • Hammerhead: 3900 -> 4200

    • Megalith: 7000 -> 10000

    • Pistol: 2200 -> 3200

    • Shepherd: 4000 -> 4200

    the old system used incorrect values, not the actual health of the cruisers; this is fixed now

2:50pm
Terranny - padrote
  • Increased drone limit to 100

  • One can no longer clone a drone to go over the drone limit

  • The game should now launch even without an internet connection (with obvious limits such as no pvp capability. Also records won't be recorded in such cases, so you may have to redo levels to get on the global leaderboard - will fix this in a later patch)

  • New weapon: Flamethrower, a short range, piercing, damage over time weapon that builds up range until maximum and leaves corrosion on parts it hits (unobtainable but can be used in the sandbox)

  • New ammo: Fuel, powers the flamethrower, different capacity and corrosion %

  • New stat: Corrosion, builds up as percentage of pre-mitigated damage onto a part and does (total corrosion * 0.1) / second unmitigable (currently) damage. Corrosion damage is displayed in orange

  • New flamethrower upgrade: Oxidizer, converts all damage to corrosion (100% of dps and the % of corrosion gotten from fuel)

Game Store Chronicle - imponix

Eurekas - JohnsVolition

Ever wonder what's actually going on with that specific tile? Why your production seems off? What bonuses you're getting from that temple? Wonder no more.

Tile Inspector showing a paused Farm (See indicator on map as well)

The Tile Inspector

The big addition this update is the tile inspector—click any tile and you'll see everything about it. What improvements are built there, its terrain type, whether it's irrigated, what bonuses are active. All the hidden stats and modifiers that were previously just... happening in the background without you knowing.

But it's not just information—you can now pause individual buildings directly from the inspector. Not every building (pausing your settlement would be weird), but production buildings and other structures where it actually makes sense. This gives you much finer control over your economy without having to demolish and rebuild when you want to temporarily stop something.

This was a much-needed addition. Strategy games live and die on information clarity, and having all those systems running without clear visibility was creating confusion. Now you can actually understand what's contributing to your resource generation, what bonuses are stacking, and make informed decisions about what to build where.

Tile Inspor showing building progress

Building-Specific Controls (Coming Soon)

Behind the scenes, there's now a framework for building-specific controls. Settlements and the upcoming port building will have their own control panels with unique options relevant to those structures. This isn't visible in the current build yet, but it's the foundation for deeper management systems.

UI is hard, turns out. Who knew that making information displays that are both comprehensive and readable would be so much work? But it's worth it—these systems are what separate "buildings do things automatically" from "I'm making strategic choices about my empire."

Bug Fixes

Fixed the tile marker showing up during colonization mode (which was confusing), the tutorial forcing itself on sandbox mode (which was annoying), and various other small issues that were making the experience rougher than it should be.

What This Means

With better information comes better decisions. The tile inspector is the first step toward making every system in Eurekas transparent and understandable. You shouldn't have to guess why your economy is struggling or what that building is actually doing. Now you won't have to.

More clarity features coming as UI development continues (slowly, painfully, but surely).

2:45pm
Hunt and Snare - Ruffleneck

r35c Hotfix

- Idiot now sells gunsmithing tools as they should have.

- Fixed character viewer gui scaling incorrect in Character Creator scene.

Twiwood Tales - ENTITIES

Hi all!

A small update has just gone live for the demo. Nothing huge, just quality-of-life changes based on your feedback and the end of the Halloween event.

🎃 Seasonal Event Wrap-Up
  • All Halloween decorations have been removed.

  • The seasonal shards remain collectable, but with their drop rate reduced by 50%.
    This gives everyone who missed the event a fair chance to complete their memories before the next seasonal content arrives.

⚒️ Pebbles Adjustments

Pebbles caused more frustration than intended, so we tuned him down and reduced how often he appears:

  • Encounter rate lowered

  • Physical resistance −25% (25%)

  • Fire Vulnerability +5% (125%)

  • HP −10%

  • Damage −10%

  • Speed +10% (to reflect some of the armor shedding)

He should hopefully feel less like a grind now.

🗝️ Mimic Drop Fix
  • The first Mimic chest you open is now guaranteed to drop a memory shard. This came directly from player suggestions, thank you!

🚀 Full Game Progress

We’re still pushing hard on the full version, with Early Access coming up fast. More content, more techniques, more enemies, more story, all in active development.

Thanks again for playing, sharing feedback, and helping us shape the game!

2:42pm
GPU Terrain Painter - francois.sahy
• advanced sources settings
• save / load sources
• custom popup menu on objects list
• small fix for direct edition mode
Intruder - rob
Hello Agents! Just releasing a small update after our Halloween event to fix some things.

Fixes
  • Fix so you can't use certain hats you don't own yet
  • Fix for some custom maps doors being zeroed out in a bad way
  • Fix for initial laser sensor laser not showing on some custom maps
  • Fix for disabled activators not activating when attached to a pickup
Game Store Chronicle - imponix

A small update just went live! We’ve fixed two issues reported by the community:

  1. Keypad on CC machine not working: We made adjustments to restore keypad functionality and added a message reminding players to press Enter to confirm.

  2. Radio System Not Interactable: The radio system is now fully interactive. You can cycle through all available stations again.

  3. Added Skip/End Day Option: There’s a known issue where a customer may disappear, preventing the day from ending. Until the full fix is ready, you can now skip the day once the clock passes 8 PM / 20:00 as well.

  4. Persistent Outline: We fixed a bug where the highlight outline stayed on certain objects. If you still see this happening, please let us know.

  5. Checkout Line Visual Queue: Some players placed the counter in ways that blocked the checkout line. When placing the counter, a visual guide now shows how the line will form. Make sure to leave enough space!

  6. Rodamap Update: We updated our roadmap! The biggest change: we removed Early Access. We’ve decided to release the game only when it’s fully complete. Check out the new roadmap version!

Thanks for all the reports — keep them coming and enjoy the smoother experience!

...

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