PolyCrime - Westrider

FIXES & IMPROVEMENTS

  • Reworked the map system — the map is now a dedicated application inside the in-game tablet.

  • Added location names to map markers — hovering the cursor over a marker now displays the location’s name.

  • Updated the tablet keybind — the tablet is now opened with the T key.

  • Fixed a critical issue where returning to the main menu sometimes failed to correctly restore or detect the player’s SteamID. Returning to the main menu now reliably preserves player identity and network bindings.

Reentry - A Space Flight Simulator - LyraCreative

Hot Fix: The reference for the Mercury F2 dev-tool cameras used to create some scenes for the launch trailers has been removed. Calling it would cause a recursive stack overflow exception as some of these dev-tool cameras was missing. This would lead to a CTD. I plan to re-introduce these cameras with some additional orbiting cameras in a later patch.

Thanks for reporting, as this is a crash that can ruin a long mission flow by accident I wanted to roll out a hot fix for this to correct the behavior as fast as possible.

Note: If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.7.

Thank you for reporting!

Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

It's that same Experimental Build time again! This week we've got a brand new gun (The Martini Henry Khyber Pass Obrez), and a full rework of the falling block rifle code. The og Martini Henry and Sharps Cartridge Conversion have been rebuilt to run on it.

Take & Hold scoring has gotten another pass (though we still have a few bugs in it). The final scoring ranges SHOULD be closer to what they should be now. Let us know what you think!

As always let us know if you run into any bugs!

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental1!

Full Changelog - Update 120 - Experimental 5
Additions:
  • Added New Weapon: Khyber Pass Martini-Henry
  • Added New WIP Utility Prop: Sosigquin (poseable sosig)
Changes:
  • Take & Hold Scoring Further Adjusted.
  • Rebuilt Falling Block Firearm class to have a more natural interaction schema
  • Rebuilt Martini Henry to use new Falling Block Class
  • Rebuilt Sharps Cartridge Conversion to use new Falling Block Class
Fixed:
  • Fixed Left Handed Quickbelt Orientation FINALLY
  • TNH Ammo Reloader no longer detects flintlock weapons and tries to spawn cartridges for them (they have no cartridges that are compatible with the game’s core cartridge systems)
  • Fixed M76 bolt drop when removing an empty magazine
  • Fixed barrel smoke not following muzzle on Schofield Model 3, Webley Revolver, and MP412REX
  • Fixed incorrect ammo mappings on some sosigguns
  • Ammo Reloading Panel now correctly detected attachable weapons when held
  • Fixed TNH Ammo reloader playing wrong sound when successfully reloading a clip
  • Fixed TNH Object constructors not updating their visual lock state when one constructor unlocks a category
  • Fixed (possibly very long running) bug in how Take&Hold selects a ‘safe’ supply point relative to a hold point. This may have been the cause of having hold phases start and sosigs ina nearby supply point shooting at one immediately, for ages. I don’t know how this didn’t break more things for a long time (maybe it was).
  • Fixed some exotic errors in the Sentry Patrol system used by Northest Dakota (thanks O-Deka_K, i would have never found that)
  • Fixed foresight direction for H416A5
  • Fixed SW500 speedloader using incorrect model and cartridge poses
  • Fixed sosiggun ammo array length that was causing like 6 bugs in seemingly unrelated places
  • Fixed broken metadata on M76
  • Fixed broken rail lengths on H416C
  • Fixed issue where ammo reloader in tnh would sound spam from ammo box
  • Fixed P38 Ejection Direction
WIP Notes:
  • The Toolbox has a non-functional panel atm for setting clothing on the Sosigquin. It will be added in full in the next update.
Figmin XR - Tilt Five - services
experimental windowed mode, a pre-release of update 24
Candle Prick - Moraguma

Hope you've all been enjoying your eternal punishment! If you have, please consider leaving us a Steam review! 🗨️ Getting to 10 as soon as possible gives us a boost in Steam's algorithm, which is super important to a small team like us 🥺

Oh, and if you're grinding for best times in the leaderboards, consider joining our Discord, as players have been using it as a hub to discuss strategies!

https://discord.gg/xp6dhY65As

We have also just pushed a quick patch to round off a few corners. It's nothing major, but here's what changed!

▶️ Corrected spelling mistake in credits

▶️ Fixed out of bounds issue in Olympus

▶️ Updated a couple sound effects in Hades

Finally, if you enjoyed Sisyphus Is a Bug, also consider taking a look at our prior game, Candle Prick, which is 75% off right now to celebrate this launch!

https://store.steampowered.com/app/1920700/Candle_Prick/

Happy dung rolling! 🟤

Moraguma

Open or Die - Чибиси

Changes:

  • The item "Hammer" has been modified. It now breaks empty boxes and boxes with bombs (not more than half the number of boxes).

Added:

  • 5 achievements.

Fixes:

  • Fixed a bug with the endless mode button appearing after death.

  • Fixed a bug where multiple clicks on a disappearing item activated it.

Robot Mil - Mil
12 new achievements!
  • Fixed some incorrect character status definitions

  • More correctly defined input device

Sisyphus Is a Bug - Moraguma

Hope you've all been enjoying your eternal punishment! If you have, please consider leaving us a Steam review! 🗨️ Getting to 10 as soon as possible gives us a boost in Steam's algorithm, which is super important to a small team like us 🥺

Oh, and if you're grinding for best times in the leaderboards, consider joining our Discord, as players have been using it as a hub to discuss strategies!

https://discord.gg/xp6dhY65As

We have also just pushed a quick patch to round off a few corners. It's nothing major, but here's what changed!

▶️ Corrected spelling mistake in credits

▶️ Fixed out of bounds issue in Olympus

▶️ Updated a couple sound effects in Hades

Finally, if you enjoyed Sisyphus Is a Bug, also consider taking a look at our prior game, Candle Prick, which is 75% off right now to celebrate this launch!

https://store.steampowered.com/app/1920700/Candle_Prick/

Happy dung rolling! 🟤

Moraguma

Sudden Soul - Niko

The game's development is actually going swimmingly. We're hoping to get something out in the next few months publicly for you to enjoy. We even have time for some fun mini games like obligatory RPG fishing and slug F-Zero racing. 

The fishing mini game is based off a few other games' ideas, but with our own twist. Some of those inspirations are Breath of Fire 3, Stardew Valley and Animal Crossing. Maybe we'll implement an illegal fish trading market in the full release for fun. We'll make sure to make it as extra as possible of a fishing mini game as we can.

Keep an eye out these next few months for a public demo and thank you for your patience!

-Niko

Cabin Crew Life Simulator - ZackiChanke

Hi Cabin Crew!

Today, we’re incredibly proud to introduce a massive wave of improvements and brand-new features for Cabin Crew Life Simulator. Below is a full breakdown of what’s new, along with a little insight into what’s coming next for the game and our development team.

👩‍✈️ 1. New Safety Demonstration System

Featuring new animations and interactive controls, you can now perform your pre-flight duties with professional precision. Perfect your routine, deliver clear instructions, and make every takeoff feel authent. Make every takeoff feel authentic and perfect your routine one Minigame at a time.

🚨 2. Safe Emergency Landing Procedures

Aircraft may now face situations such as engine fires, smoke, or severe turbulence, requiring you to coordinate with the cockpit crew and carry out official safety procedures.

You’ll guide passengers step-by-step through emergency landing preparations, including:

  • Securing the cabin

  • Instructing brace positions

  • Preparing for land or water landings

  • Reminding passengers to put on life vests

  • Staying calm while managing panic and chaos

[carousel][/carousel]
👥 3. New Passenger Animations & Behaviors
  • Passengers now feel more alive than ever.

  • More natural body movements

  • Realistic eating and drinking behaviors

  • Emotional reactions during incidents

  • Funny, dynamic conversations with the cabin crew

Every moment in the cabin becomes richer, more immersive, and more human.

👩‍✈️ 4. New AI Crew Task

Your fellow crew members just got smarter.AI flight attendants will now assist, coordinate, and interact with you like a real in-flight team.

From service routines to emergency procedures, they’ll support you during every stage of the flight  making teamwork more dynamic and realistic than ever.

🌃 5. New Nightclub Missions & Decorations

Life as crew isn’t just about the skies  it’s about the layovers too! Enjoy new off-duty adventures with:

  • Fun and chaotic nightclub missions

  • Expanded nightlife areas to explore

  • Stylish new décor to customize your cabin and personal spaces

Work hard, play harder! 

⚠️ 6. New In-Flight Events

Expect the unexpected. This update introduces a variety of brand-new flight scenarios, from sudden emergencies to surprising passenger interactions.

Each flight feels unique, and each choice you make shapes the outcome.

🧳 7. New Profile System

Build your legacy and show the world what kind of crew you’ve become! The new Profile System lets you track your: Progress, Achievements, Career growth, Reputation as a cabin crew professional

⚠️ Below is a list of some issues we are currently addressing :
  • Fixed the issue of items appearing in the wrong position after jumping out of the aircraft.

  • Fixed incorrect money display.

  • Fixed the white screen issue at the end of the flight.

  • Fixed and updated in-flight announcements.

  • Fixed display issues when pressing ESC during service.

  • Added new passenger outfits.

  • Added end-of-day animation for cabin crew.

  • Added airport ambience, removed child-crying sounds.

  • Added camera movement during emergency landings.

  • Added passenger animations.

  • Improved game performance.

✨ A final note from the team

Today’s update is free for everyone who already owns the game. If you’ve been enjoying Cabin Crew Life Simulator, we kindly ask you to consider leaving a review on the store page.

We know every developer says this but your feedback truly motivates us and directly helps us continue improving, expanding, and bringing this world to life. If you run into problems,feel free to write in #bug-reports in our Discord. We’re discussing cases and fixing bugs almost around the clock.

Thank you for flying with us. More updates are on the horizon! ✈️💙

https://store.steampowered.com/app/2959610/Cabin_Crew_Life_Simulator/

...

Search news
Archive
2025
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002