Apartment No 129 - batugndziletisim

Our new game, Eilean Mor: The Lost Keepers, which we've been working on for a long time, is now live on Steam.

You can check out the trailer and other details on the store page, and if you'd like to be notified when the game launches, feel free to add it to your wishlist!

https://store.steampowered.com/app/3871570/Eilean_Mor_The_Lost_Keepers/

Dreamspring - billysoft
New dungeon added to the Northern Shore, new enemies, weapons, and fixes specific for Steamdeck.

Key rebinds are now open for keyboard and gamepad, instead of whichever you are using at the time. On Steamdeck only gamepad functions will show up.
Coins - CoinsDev

1 year ago, on this very day of August 2, Coins released to success on Steam and to celebrate the anniversary, we are releasing the 1 Year of Coins Coin ːsteamhappyː

To get this Promo Coin you only need to log in the game and click on the Coin!

Have a good one everybody!

无尽的冒险 - 水月
1.修复了部分BUG
Little Fighter 2 Remastered - wong.marti

To switch your game to the Beta branch in the Steam client:

1. Open the Properties window:
 a. Right-click the game and select Properties, OR
 b. Click the gear icon and then select Properties.
2. Go to the Betas tab.
3. If this is your first time:
 a. Enter the code LF2betatester, click Check Code, then select Opt In to enable the beta branch.
 b. The beta branch will now be selected for you.
(To switch back to the default branch, choose None from the dropdown.
You can return to the beta later by selecting beta again — no need to re-enter the code.)
Launch the game. Steam may take a few minutes to download the required files before starting.

Updates:

• Steam Overlay is now supported (Windows only; unfortunately not supported on Mac, possibly due to a Steamworks.js issue). You can now take screenshots or record video more conveniently.

• Steam Remote Play is now supported (Windows only, as it requires Steam Overlay. Audio may not work for connected players—this might be fixable through Steam settings on the player’s side without any game code changes. Please let me know if you find a solution.)

• Allow the player to zoom out the gameplay screen slightly to better match the original LF2 screen view. Press F10 or click the zoom button at the upper right corner (after expanding the setting buttons). Previously, the background displayed at 712x400 units. Now, after zooming out, it is 794x400, leaving black bars at the top and bottom. This was done in response to many complaints that the narrower field of view affected the gameplay feel and control.

• The Coliseum stage has been reverted back to 794x400 (previously 712x400 in v2.11), and when the game starts on the Coliseum stage, zoom-out will now be triggered automatically (and restored after the game ends) to ensure no horizontal scrolling occurs on that background.

• Increased the default z-width of the hit box from 15 units to 17 units. Since characters are now slightly taller than in the original LF2, players started to feel that the hit box z-width was reduced. With this change, it should now be a bit easier to fight against AI, as the AI isn’t aware of this adjustment.

• Input registration and control feel improvements:
 – Pressing D → → J will no longer trigger D → J.
 – Pressing → and then pressing D → J simultaneously will no longer trigger the unintended dash + defend bug. (This issue, before being fixed, might not have been reproducible on some keyboards that jam when multiple keys are pressed simultaneously. However, I'm confident this fix will improve the experience when control pad support is added in the future.)
 – Pressing → → to run, and then pressing J + A simultaneously will now correctly trigger a dash-jump attack (previously it triggered a run attack and ignored jump because the attack key registered first).
 – If J or A triggers an action, the key will now be consumed and won’t trigger further moves (this is different from the original LF2).
 – However, the A key used for rolling + item pickup will not be consumed, to prevent situations where rolling + pickup unintentionally blocks special moves from being triggered.

• Fixed a rare startup crash on Windows with the error "A JavaScript error occurred in the main process..." by including the Visual C++ Redistributable package in the game via SteamWorks settings.

• Fixed a bug that caused the game to crash on Survival Stage 25.

• Added a blinking HP bar effect when a character is being healed.

• Fixed an item-stuck issue (when a player was picking up an item and got hit, the item would become stuck mid-air and unresponsive).

• Potential fix for the crash when picking up an item and getting hit (I couldn’t reproduce this after hours of testing, but identified a potential root cause and added safeguards. Please report if the issue still occurs).

• Fixed a bug where Julian jumps extremely high when using upper attack.

• Fixed a bug where Henry’s weapon gets stuck mid-air when shooting backward during a dash while holding a weapon.

• Fixed a bug where holding a stone and colliding with John’s shield causes the stone to disappear and then reappear in the player’s hand instead of dropping to the ground.

• Fixed an issue where Alt+Tabbing out of the game and back in would cause the game to mistakenly think the Alt key was still being held.

• Stage achievements will now unlock at lower difficulties automatically. For example, if you earn Stage 3 - Difficult, you will also receive Stage 3 - Normal and Easy. When you launch v2.12 for the first time, it will auto-check and unlock any missing easier achievements accordingly.

• Potential fix for the issue where the right Shift key doesn’t work on some keyboards (I couldn’t verify this myself, but now when a Shift key is detected and the system can’t distinguish left or right, it defaults to right Shift. This should not cause regressions as such keys weren’t recognized before anyway).

• Function key changes:
 – ESC now also serves as a pause key.
 – Pause + Q now restarts the game.
 – Pause + N now performs a step-pause.
 – Pause + H now hides the pause and info text.
 – Pause + Z now toggles zoom.

These changes were made due to reports that function keys can be inconvenient to use, especially on keyboards that require pressing the ‘Fn’ key to trigger function keys.

• Setting buttons are now collapsible/expandable to save space, as they are used in less than 1% of playtime.

• Game icons on Windows now look slightly better. However, it still shows the default Electron icon in the task manager. I tried fixing this for 2 hours but couldn’t resolve it.

• Fixed achievement-related issues when switching user accounts and restarting the game:
 – Achievements could leak between accounts.
 – The achievement count was incorrect until restarting the game or earning new achievements.

• Localized Chinese achievement names and descriptions

• Fixed a bug where the unlock code wasn’t recognized correctly on certain foreign keyboard layouts where '.' is not registered as 'Period'.

• Added a debug log (saved locally and kept under 1MB) to help investigate white screen issue and other subtle

• Minor fixes/changes:
 – The refresh button in the network play room list has been moved to the upper-left corner to avoid overlapping with setting buttons.
 – Background now won’t scroll while paused.
 – Removed the horizontal gray line at the bottom of the screen in fullscreen mode.
 – Fixed edge case where pause/speedup states could leak when gameplay ends.
 – Fixed an English typo in Jan’s move list.
 – Added "MP: 5" for "Mirror Image" in Julian’s move list.
 – In the Basic Moves list, changed "Somersault" to "Breakfall," which is a more commonly used term in games.

Because so much core code was changed, V2.12 is be released on beta first, and promoted to the default branch once confirmed stable.

I originally planned to fix bugs in 2–3 days and then move on to improving network play. However, some personal distractions have made it hard to stay focused for long stretches. So I used fragmented time to fix the most severe or commonly reported issues. I'm also waiting to receive my Steam Deck before working on control pad support. If I find a quick fix for control pad, I might prioritize that before the network work. Thanks so much for your support!

The Eminence in Shadow: Master of Garden - mrin
【カゲマス】CMクレア「よそ見しちゃだめ」編

カゲマス新CM「よそ見しちゃだめ」編を公開!
\あんた、今日はお姉ちゃんだけ見てなさい!/
Escape From Mandrillia: Local Asymmetric VR vs PC - Germanban
New cosmetic: HARD HAT
This cosmetic is unlocked by getting the achievement CONTAINER INITIATIVE
(I actually had this all set up for the Warehouse update, I just forgor about it until now)
Galactic Plague 2000 - y3tuustudio


New update 1.0.4

---Highlights of the update---
- Another new world with 14 levels and a final enemy has been added. The new world is called Dark Darkness. It will only be available once you unlock Drakonia World. This new world features several enemies with different movement mechanics and is really difficult.

- A new ability has been added to the ship, which can only be unlocked by completing the Fiery Lava world. The ability must be purchased in the store in exchange for experience and will be automatically equipped without consuming energy. This ability is called Supreme Circle.

- The experience cost of purchasing energy bombs has been increased to 10,500 for better game balance and to prevent extreme abuse.

- The three new worlds in the game expansion now grant 100,000 experience points when completed.

- Cronotron will now have 2 more levels of use that you will have to purchase with experience in the store. The mechanics of use have changed completely. You can increase its level of use up to 3 times, while the skill charges slowly.
Its charging speed has been reduced by 3%. It will only be available when you unlock Solara World.
Vaginator 3000 - Marlon

Need a break from mutant bacteria and explosive nanosluts?
Maybe… just maybe… your heart needs some damage control too.

Meet SimuLOVE, a chaotic, romantic visual novel about a programmer developing a dating simulator, with unexpected emotions and dangerously cute choices.

It’s sweet, spicy, full of drama, and totally unlike anything microscopic.

💋 Multiple languages
💋 Choices that actually hurt
💋 No bacteria (we promise)

If VAGINATOR3000 is your wild side... SimuLOVE is your soft side getting played.

👉 Available now on Steam. Wishlist it.

https://store.steampowered.com/app/3087490/SimuLOVE_Vol_1/

Striving for Light - Deventide
With Update 1.0.1.3 we are anouncing the upcoming hardcore race event, redesigning the forrest traps as well as some UI elements, rebalancing blink to make helejas specialisation more useful from the start, but also giving goladirs leap and hammerstorm some love.

Thanks for your amazing support and for playing our game <3

Hardcore Race Event

August 14th - 17th starting 5pm CEST

Everyone can participate. You can even play the full event with the free steam demo, so invite everyone!

To participate simply join our official discord. and drop us a message in the #hardcore-race-chat.

New Features
  • Redesigned Forrest Traps: The forrest traps have been completely redesigned for improved visibility.

  • Added Hardcore Race Event Countdown in main menu that allows to join the race event when countdown runs out

Balancing
  • Shatterspire - Melee Weapon: Melee Weakening Effect 10% -> 12%
  • Leap - Goladir Specialisation: Leap does now as well trigger all your melee On Attack and On Hit Effects. Therefore leap adds additional 2 dodge cost but also increases your max dodge +1. No dodge reneneration malus.
  • Blink - Heleja Specialisation: Blink now does not reduce your dodge regeneration malus to make this skill fun to play directly from the start. Dodge Regeneration -25% -> 0%, Max Dodge +2 -> +1
  • Hammerstrom - Goladir Specialisation: Cyclic Hammer Uptime increased 6s -> 7s
  • Trembling Ground - Legendary Weapon Effects: Trembling Ground effect for legendary weapons uses a different trembling ground effect that has bigger AoE size but only triggers 1 melee on hit effect to keep the melee attack replacer uniuqe
  • Shardpiercer - Melee Weapon: Projectile Weakening Effect 20%-> 10%
  • Sunderbow - Range Weapon: Projectile Weakening Effect 5% -> 3%

Bugfixes
  • Fixed Maptier 19 having wrong greek numbers assigned
  • Fixed skill tree origin skillnode having duplicated tooltip containers
  • Fixed trembling ground and shockwave vfx not being displayed properly


You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002