11:53am
Disc Golf Playtest - CWD_gamedev
- Keyboard number keys 1, 2, 3, and 4 can now be used to jump to a disc type (W and S can also still be used to iterate through types)
- There is now ambient wind SFX. The volume increases/decreases with wind speed
- Adjustments to Volcano. Tweaks to terrain, basket, and tee positioning. Also hole 18 is now a par 3 (was 4)
Mutant Football League 2 - CrazyMax
Change list
  • Roster Updates to reflect the latest trades, roster cuts and players balancing;
  • Overall gameplay balancing (lob passing, breaking tackles, speed and etc.);
  • Dyansty Supreme balancing, team's start attributes depends on difficulty;
  • Improved style for the Smack Talks;
  • Improved sound design;
  • Fixed the issue that caused to game freeze during the Draft in the Dynasty Supreme;
  • Fixed the bug that didn't allow to change Audibles in the Custom Playbooks;
  • Various additional bug fixes.
Undead Kingdom Survivors - Jinvira

Hey everyone!

I hope you had fun so far with the game! I am very happy to see you play, climb the leaderboards and give feedback. I saw that I am not 1st place anymore in the solo leaderboard, so good job!

I have worked on a few fixes and improvements for the game. I believe one quick and necessary change is to make the 'Archerama' mode more accessible and not hide behind a hard achievement.

Below you'll find the notes, so enjoy!

Improvements:

  • Added a new achievement which is achieved by surviving in the map 'Tower Top'

  • The new ‘Survive in Tower Top’ achievement unlocks the mode ‘Archerama’

  • The Achievement ‘Survive on Hard without being hit’ now grants 2000 Gold when achieved instead of the archerama mode unlock

Fixes:

  • Fixed an Achievement typo

  • Fixed an issue with Plasmashot where it showed the corresponding passive when evolving Mana Explosion

  • Fixed all ‘without being Hit’ achievements not being granted

  • Fixed a few display issues in the specializations tab

I will continue to monitor the game and work on some next improvements.

I hope that you will continue to have fun! Feel free to join my Discord, so we can have a chat!

https://discord.gg/9uBzWgqdER

Kind regards,

Jinvira

3025 - Mirage

Yo, long time no see! Hope everything is going well! It’s been a minute, but I’ve got something big to share.

Big Announcement?

Yes! This coming Thursday at 7PM EDT, the night before Halloween, Version 1.00 of the Demo will be releasing!

Mark your calendars, turn down the lights, and get ready to step into the thrilling world of Alterra.

In this first chapter, you’ll get a real taste of what’s been brewing behind the scenes. Work, earn, and survive as you explore a world built on choices, systems, and consequence. Every action moves you closer to something… or someone.

Add it to your Wishlist and be ready when it drops.

See ya then,
Mirage ːwinter2019coolyulː

https://store.steampowered.com/app/4106700/3025_Demo/

POLY IMPULSE - Dani
Patch Notes Demo 1.70

🆕 NEW STUFF 🆕

-New Dash Mechanic!

-New Level 4-1 for a period of time (2 weeks).

-New banger music on stage 4.

-Addded stage 4 polyhedron to level select.

-Added rebindings to the game.

-Added crosshair color change, size and disable option.

-Added rest of the polys to the main menu (Different odds, gotta catch them all).

-Added Dutch to the game (Thanks Kijmuit).

-Added Skill Issue Warning Screen.


⛏️ CHANGES ⛏️

-Changed Hexahedron explosion from polys that get copied by the sniper.

-Changed double jump UI indicator color to match crosshair color

⚒️ BUG FIXES ⚒️

-Fixed French mistakes (Thanks Sayou).

-Fixed Russian mistake (Thanks Heiton)

-Fixed CameraShake options display.

-Fixed lots of random ass bugs.

Haunt Hunter - Arckon Arts

You are Investigator Arjun Miller, tasked with delving into the abandoned Anya Manon Hospital.

  • Explore a location with a dark and twisted past, uncovering its sinister secrets.

  • Fight for survival against terrifying, horrifying creatures lurking in the shadows.

  • Solve puzzles to progress and reveal the hospital's chilling history.

  • Experience horror, gripping suspense, and a chilling, immersive atmosphere.


https://store.steampowered.com/app/4110160/?utm_source=homepage&utm_campaign=mycampaign

Dragon Riddler - SandorHQ

Rejoice! Good news!

Even though I've been focusing on a completely new game project, I've decided not to let a good year's effort go to waste. Despite the odds, I will complete and release Dragon Riddler too.

Based on feedback I received, it seems to me that the Journey act, in which the adventurer searches for the dragon's lair, was either way too easy or frustratingly hard.

Over the couple of months I had the development of Dragon Riddler on hold, I kept thinking about it a lot. I believe I have figured out how to make the game better in every regard.

The concept changes a bit. Don't worry: it's still very much about seeking treasure and fighting dragons of various breeds and age categories, so let me explain what's coming.

The word-duel system will dominate the game, and your adventurer will fight the kinds of enemies you'd expect in heroic fantasy. You've already faced some during Journeys, but now you'll be able to fight them individually.

But that's not all! I'm not the kind of designer-developer who just hacks something together and moves on. Let me introduce you to the Regions (or Realms) system. (I haven't decided the final term yet.)

In a typical adventure there are 5 Regions. You start at Region 1, facing the easiest challenges, and your goal is to reach the final Region where the dragon's lair is.

Each Region is protected by a few monsters and a boss, a stronger opponent. For example, the boss of the first Region is a Hatchling dragon who doesn't yet have any breath weapon but is already a formidable foe. Not all bosses are dragons.

The Region boss guards a Gate or Portal (again, terminology not yet decided). To open it, you'll need to break a magical seal by playing a quick, refreshingly challenging new type of word puzzle aimed at building a stronger word than the one sealing your progress (no, this is not a puzzle you might have seen in my previous game, Words of Yendor, it's completely new idea). If you fail here, the magical ward throws you back at the start of the Region, and you must fight your way back past respawned guardians to try again.

Once you break the seal, your adventurer gets their reward and a clue about the nature of the final dragon breed. As you collect these clues moving forward through Regions, you'll have more information to prepare for the final confrontation, since each dragon breed is very different. Oh, and lest I forget to mention, each time you fail a Gate challenge, the dragon becomes older and tougher. Use this advice both as a warning and to your advantage!

I don't yet have a date to announce for the demo update, but I'm making good progress, and can't wait to share my work with you -- you happy few, you band of fearless adventurers.

Thank you for remaining on guard and not giving up hope when I, the creator of Dragon Riddler, had to make that dark decision a few months back. But now I am back, and so is Dragon Riddler!

See you soon!

Sandor

11:44am
Of Grit & Graves - khursh

Fixed resurrect spell soft lock locking the game.

Rocket Engineer - XavBell

Hey everyone! I hope you are all doing well! 

Rocket Engineer development had a bit of a hiatus these recent months, but we are back, closer than ever.

Over the last few weeks, we have been focusing on quality of life improvements and fixing bugs. The goal was to make the learning curve much lower than how it was currently. To achieve that, we added a lot of automations and removed build timers to help players iterate much quicker on their rockets. This proved very efficient as many players and veterans enjoyed the game much more than its previous versions. Some players were able to create their first Moon colony too!

We’ve also added the option to request access to a Steam playtest. We will start accepting players in the coming weeks. If that interests you, make sure to click that button!

Thanks a lot for your continuous support, and make sure to join our Discord if you want to follow the game more closely!

Discord: https://discord.gg/BkNjccBwDX

Puppet Master: The Game - October Games LLC
  • Fixed an issue where the Agent bot could get stuck on the Workshop map.
  • Fixed a bug causing certain projectiles to pass through walls on the Fifth Floor map.
  • Improved performance and optimization on the Workshop map.


...

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