Murder Mystery Mayhem AI - AI Media Design
  • made currently unlocked dossiers accessible from the in-game journal
  • added two new jazzy music tracks
8:30am
Periodicity - Hats and scars - Baumfleisch

This is a minor update to update GameMaker and the GameMaker Steam plugin to the latest version. This should not change anything else.

If you notice any issues, bugs or bad performance after the update, please report them in the steam community tab.

Thank you.

Enjoy.

8:30am
Retail Therapy - crabbygamesindie

We're currently in the middle of remodelling the Supermarket map.

We remodelled it so much, we kinda broke the old map! Keep an eye out for the new update dropping

Check out how we broke the map here!

Lusty Rhythm: JOI Combat - bleachedbyte

Hey everyone!

I’m excited to announce that Lusty Rhythm: JOI Combat is officially live!
This is my very first public release as a solo developer.

The game is fully playable, and today marks the start of what I hope will be a long, fun journey of improvements, updates, and new content. I can't wait to hear your feedback — it will likely have a real influence on the game's direction.

To say thank you to everyone who has wishlisted the game or followed development, I’ve added a 10% launch discount. If you’re curious about the game or want to jump in early, this is a great moment to join the community and help guide its growth.

Thank you so much for the support so far.
I can’t wait to hear your thoughts!

Bleached Byte

Open Wheel Manager - VVolf

Hi everyone,

My name is Ivan — I’m the developer of Open Wheel Manager and Open Wheel Manager 2. A few months ago, after parting ways with the publisher of Open Wheel Manager 2, I began working on a new racing management game called Racing Series Manager. This time, I’m developing it solo.

This isn’t a sequel. It’s a fresh start with a different focus and philosophy. I’d like to give you a quick introduction to this game.

https://store.steampowered.com/app/4083830/Racing_Series_Manager/

Why a new game?

  • The rights to OWM1 and OWM2 remain with the publisher.

  • I’ve dropped the resource-based system, where accumulating a certain resource (design points, production points, etc) let you “buy” an upgrade. While it functionally mirrored the classic week-by-week progression model, it felt significantly worse in practice.

  • The game will now move to day-by-day event generation instead of weekly cycles. Because of that, reusing code from OWM2 no longer made sense.

Key differences between Racing Series Manager and OWM2?

  • OWM2 was more focused on race-day action, while the off-track gameplay lacked depth. In Racing Series Manager, off-track team development is the core of the experience, while the race generator is a hybrid — combining a live timing mode similar to OWM2 with light 3D elements.

  • In Racing Series Manager, every in-house car component becomes a distinct gameplay entity - blueprint. This opens the door to a wide range of new mechanics — most notably, espionage and knowledge leakage.

  • Espionage adds variety to car development, allowing you to progress through multiple paths: by copying blueprints from successful rivals or by developing your own from scratch.

  • While the blueprints for each component belong to the team, they’re created by individual staff members — and it’s those designers and engineers who accumulate knowledge about the components. When they move between teams, they take that knowledge with them.

  • As you might have guessed from the title, the game will feature multiple playable championships. These will be independent series — just like in real-world motorsport — without any promotion or relegation system like the one used in football leagues.

  • RSM will feature fully-fledged negotiations with sponsors and tire suppliers — not the simplified versions seen in OWM2.

When will the game be released?

I don’t have a specific release date yet. If the game sounds interesting to you, the best thing you can do right now is add it to your wishlist.

How much will the game cost?

RSM will be cheaper than OWM2 — I want as many players as possible to experience it. I noticed that many players who bought OWM1 didn’t go on to purchase OWM2 — and I believe the noticeably high price was a major reason for that.

Game support

The game will receive long-term support. I’m not planning another title until everything planned for RSM is delivered.

Where can I follow the game’s news?

Discord - https://discord.gg/XDxt5Xm (the most up-to-date source of information)

Tiktok - https://www.tiktok.com/@racingseriesmanager

X - https://x.com/mrvozhik

Instagram - https://www.instagram.com/paprikash.works/

Facebook - https://www.facebook.com/racingseriesmanager/

Thanks for sticking with me through the OWM journey. I’m excited to build something new — and I hope you’ll join me.

— Ivan

Ancient Chinese Cities (Playtest) - 虾不咕

增加:

* 增加放置建筑错误时详细描述;

* 开放“居住”区域;

修复:

* 修复桥面显示不正确问题;

GensouKorokoro Playtest - mitirusann
〇システム
残り枚数のところを右クリックできないように修正
同じBGMの場合は再生しなおさない
ローカライズ対応中
お祈り時の+コインを表示


〇調整
妹紅 リザレクション -> 霊力3未満で発動可能 3コイン火傷付与
ダイス時 コイン+4
穣子 削除: 実のなる木、実のある木がダイス6になる
追加: 取得時 最大霊力+4
実のなる木、実のある木 削除: ランダムでダイスが二つ選ばれる
追加: ターン終了時ランダムにダイスが一つ増える
ピラミッドサプライ タイプをアイテムではなく異変石に変更
キャラクター購入後に異変石を購入できるようにした
大都市 市場が3枚未満の時のみ購入できるように修正
8:23am
Rot Forever - #12

Due to a security vulnerability discovered in older versions of unity I had to migrate the game to a different version of the engine. While this fixed the vulnerability, it caused a lot of things to break in the game. I think I caught all the new bugs in the demo, but I cant be sure. So its possible this patch will be breaking more things than it fixes. If so I am sorry, I will to fix bugs as soon as I find them.

I wont be including fixes for bugs caused by the engine migration in the patch notes, since those bugs weren’t present in the last released version of the demo.

Changes

1. Reworked some of the HUD elements.

2. Reload times and reload animations are now better aligned, it should no longer be possible to break your arm’s animations by firing in the middle of a reload.

3. All NPCs now talk faster.

4. Blocked off a spot where you could soft lock yourself by falling under the map.

5. Added a respawn button to the menu, so if you do get stuck somewhere you can get out.

6. Slightly tweaked the art for the face puzzle, some players found the old art confusing hopefully this is clearer.

I See Me - 타입
1. Explicitly indicate that players should review the guide upon completing the tutorial.

2. Added the following to prevent motion sickness
- Enable camera lag
- Disable rotation in character movement direction
- Enable custom character pose ticking

3. Added a 'Smooth Character Movement' option to the ESC menu.
When enabled, it increases the character position smoothing time.
Weird Store : Kill & Bill - muuuuu
Earthquake added
...

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