1:53am
Black Annis - Man the Barricades
  • Fix for CCTV not working when on lower scalability settings
  • Adjustments to Steam achievements
Community Announcements - RobertMP
Hello everyone

⚫Black Friday Blast Starts TODAY⚡

Get ready for the ultimate Black Friday Spin & Play, where you could win up to *50 BILLION CHIPS*! Unlock exclusive new rewards and dominate the Leaderboard with every game you play! 🏆💰



We have a new Ring, Stickers, Tokens and weekly missions in this great event! Also a new ScratchCard!



Don’t miss out on the biggest party of the year so far! ⚫⚡



Want to win something? Check out social media for our giveaways:
Website: https://www.monopoly-poker.com/play/

Facebook: https://www.facebook.com/monopolypoker/

Community group: https://www.facebook.com/groups/monopolypoker/

Instagram: https://www.instagram.com/monopoly_poker/

Twitter: https://x.com/monopoly_poker


Thanks,
RobertMP & Monopoly Team.
Dream Garden - LD

Dream Garden gameplay brodcast!

What is "Dream Garden"?
An easygoing simulation game about creating tiny, Japanese inspired garden dioramas. Use a wide selection of plants, decorations and tools to build and nurture the zen garden retreat of your dreams.

Keep up with the latest news

We share all the updates on several platforms. Join our other communities to stay up-to-date!
Twitter TikTok Discord

Have a great time playing our game!

https://store.steampowered.com/app/3367600/Dream_Garden/

My fair damnation - Sir Veredrim

Thank you so much to everyone who played and wishlisted the first version of the demo!
After reviewing all the feedback I received, I spent the last couple of months iterating, reworking mechanics, and generally steering the game in a new direction.

I hope you’ll give this new demo a chance — and get ready for the upcoming full release, which is getting very close!

Note: As you may have noticed, we’ve changed the game’s name from “What Remains of My Sins” to “My Fair Damnation”, which feels much closer to the new narrative tone.
You might still see the old title here and there, but we’re working on updating everything.

Thank you all for your support!

Meta-Ghost: The Breaking Show - Porridge

Hello, guys! Thank you for your patience. Following our successful August playtest focused on new content, where we were fortunate to invite hundreds of players to participate, we received a massive amount of sincere and invaluable feedback. For this, we are deeply grateful.

Based on the key feedback many of you provided regarding the major adjustments in the last playtest, we've spent this period further refining and optimizing the game to meet your expectations. To ensure we meet you officially in a much-improved state, we've decided to launch another playtest – the new round is set to begin in late November (Join our Discord: https://discord.gg/CH9FpPnH6K).

 

Now, let's dive into the part you've all been waiting for: a sneak peek at some of the updates coming to the next playtest! First up, is the long-awaited new character – Eisa!

 

I. New Character – "The Comet" Eisa

 • Skill Introduction

Normal Attack:

Eisa's normal attack has a 4-hit combo. The final strike generates 1 \[Liladagger] nearby, which lasts for 30 seconds. Up to 5 \[Liladagger]s can exist simultaneously. Picking up a \[Liladagger] grants 1 stack of \[Momentum] and 4 \[Dart]s.

When Eisa has 5 stacks of \[Momentum], she unleashes an empowered normal attack, performing a swift slash that consumes all \[Momentum] stacks. She can move during this attack.

Heavy Attack:

Eisa consumes at least 4 (up to 12) \[Dart]s, firing them in a forward cone area. Each \[Dart] deals heavy attack damage and can pierce through up to 3 enemies.

Ultimate:

Eisa takes flight for 3 seconds, gaining +50% Movement Speed and Super Armor. The flight state can be ended early by using the Ultimate again during flight. If Eisa picks up a \[Liladagger] during flight, she instead gains a stack of \[Slaughter]: Final Damage increased, lasting 5 seconds, stackable up to 3 times.

Upon landing, Eisa deals ultimate damage to enemies in a large area. Each stack of \[Slaughter] increases the Crit Rate of this damage. Furthermore, the fewer enemies hit, the higher the damage dealt.

Defensive Skill:

Dash a medium distance. Cooldown: 2 seconds, with 2 charges. If Eisa picks up a \[Liladagger] during the dash for the first time, an additional \[Liladagger] is generated nearby.

• Weapon Customization Introduction

Like other characters, Eisa can utilize different Weapon Customization combinations to create distinct playstyles.

For example, one build focuses on empowering the normal attack and the \[Momentum] state. Besides having more ways to gain \[Momentum], this build continuously generates \[Liladagger] during the empowered normal attack sequence. By constantly picking them up to maintain \[Momentum] stacks, you can repeatedly unleash the empowered normal attack. (Note: The empowered normal attack can be considered the last hit of Normal Attack!)

Another build significantly enhances the heavy attack \[Dart], providing more ways to acquire \[Dart]. After firing \[Dart] with a heavy attack, they return, dealing a second instance of damage. Additionally, clones can also trigger extra \[Dart]!

We believe the cool and dazzling Eisa has already made your fingers itch to try her out firsthand, right? Then be sure not to miss our November playtest! See you at The Breaking Show – we look forward to seeing Eisa take the center stage in your hands!

(Does Eisa's skin look somewhat familiar?)

 

II. System Adjustments
• Driver Adjustments

In the last playtest, many players provided crucial feedback regarding the new acquisition method for "Fusion Drivers." As a core part of the match experience, being unable to reliably obtain key Drivers significantly impacted the gameplay feel. Responding to your feedback, we've added a "Manual Activation" function! Guys can now spend "Likes" in the Lounge to activate desired Fusion Drivers (Naturally, certain conditions regarding the number of basic Drivers possessed must be met, and there are usage limits).

Furthermore, the important in-match mechanism that can drastically alter character skills – the " Armament Driver" – will also debut with a brand-new interface. What variables will it introduce to combat? We'll leave that for you to discover in the game!

• Prosthesis Adjustments

For this playtest, we have implemented numerous optimizations to the Prosthesis system, addressing issues raised last time such as system complexity, insufficient guidance, and some lingering bugs. Examples include:

1.  Added a dedicated entry for "Prosthesis Modification" and revamped the filtering and interaction logic. It's now easier to perform modifications with fewer steps (and it's fully compatible with controller operation!).

2.  Added quick-view functionality for the effects of Drivers and Relics to the two components of "Computational Support"!

3.  Optimized the Prosthesis Remake process – you no longer need to manually re-lock affixes repeatedly, as the system will automatically retain the locked state from the previous operation.

4.  Adjusted the Prosthesis Merge mechanism – Affix interaction is now selection-based (similar to Prosthesis Remake), and it clearly indicates whether the current state is "Effective Merge."

• Other System Adjustments

1.  Louder: Redesigned the progression path for new guys to make it smoother and more gradual.

2.  Store: Added the ability to sell lower-quality Prosthesis, easing early-game progression burden.

 

III. Other Optimizations
  • Fixed dozens of performance-related issues, improving game stability.

  • Added support for various common screen aspect ratios.

  • Removed the "Render Resolution" option; it is now fixed at a value of "1" to resolve UI blurriness issues.

 

IV. Playtest-Related Information
• Existing Save Data Download Function Optimization

As mentioned before, "Early Access" veterans participating in the playtest will have their online save data automatically downloaded and stored locally on their device. This save data can also be carried over after future Steam version updates. For this November playtest, we have further improved the stability of the save download functionality. Players who haven't participated in the previous playtest need not worry – joining this playtest will not affect your "Early Access" save data in any way.

Players who already participated in the previous playtest can directly inherit their final save state from that playtest, so no concerns there.

 

• Friend Co-op Functionality is Live!

 

As the cliffhanger from the last playtest, we officially announce: Steam Friend Co-op functionality is confirmed for this playtest! (Reminder for new guys: Co-op for 1-3 players is supported only in \[Team Match] and \[Tour Match]. \[Breaking Show] remains a single-player mode.)

We have rebuilt the entire network architecture for this feature. Consequently, the co-op system is still in a testing phase. We eagerly await more players to try it out and provide active feedback (please include log files), helping us make the co-op system more robust and stable.

 

• Playtest Rewards

 

During this playtest period, besides still having a chance to win a game CDK for the full version of Meta-Ghost: The Breaking Show, every player who creates a \[New Save] and \[Completes All Playtest Tasks] will also receive one opportunity for an "In-Game Prosthesis Naming Right." We will permanently record your exclusive story with it! (Detailed event rules will be announced next time~)

This playtest will officially begin in late November. The playtest application will open beforehand. Everyone is also welcome to join our Discord: \[[url="https://discord.gg/CH9FpPnH6K"]https://discord.gg/CH9FpPnH6K[/url]] to get playtest updates and announcements promptly. In our next article, we will bring you the latest changes to Taisuke and introduce the new Tour Match gameplay! We look forward to meeting you again!

1:41am
The Story Page - SPro Games
  • Added panic effects for NPCs when they are threatened;

  • Fixed two-handed sword attack animations;

  • Added switching to first-person view by clicking the middle mouse button;

  • In co-op mode, a player hitting an NPC did not leave bloodstains;

  • If NPCs “saw” or “heard” an aggressive player who was not attacking them, they would not cancel their current task even if he was hostile towards them;

  • Added more hitbox animation variations for players;

  • After death, characters in some situations could continue moving;

  • When dying from interactive NPCs, cursor disappeared as they moved away;

  • Bug fixed where after player's character's death, NPCs continued chasing him but didn't attack;

  • Nearby NPCs were not getting aggroed when shot with bow and arrow;

  • Some cosmetic adjustments on NPCs;

  • Certain sounds propagated across entire level instead of specific location only;

  • Now upon appearing in world with 0% health, movement is impossible and resurrection option appears (as it does during death);

  • Health levels no longer persisted after respawn following resurrection;

  • Cosmetic improvements to landscape;

  • Tessellation optimization and ability to enable/disable via settings;

  • Resolved issue with DLSS—disabled on non-RTX GPUs to prevent FPS drops;

  • Significantly reworked and improved player impact registration system;

  • Added timeout to hitbox animations to prevent complete loss of control over character during multiple attacks;

  • Disabled fire damage against NPCs;

  • Hostile or frightened NPCs can now no longer be interacted with (talking, trading etc.).

3on3 FreeStyle: Rebound - 3on3 Freestyle


Greetings Ballers,

We would like to give you advance notice regarding the upcoming updates scheduled for November 5 and November 12.

[color=orange][Changes on November 5][/color]
-All Growth Boxes and Freestyle Packs will be discounted 60%.
(Coin Growth Box Tickets & Silver FS excluded)
-The First Purchase Discount Event will end as the general discount is applied.
-The Intensive Note → Intensive Manual exchange, which was previously available only through the Crew Shop, will be moved to the General Shop, allowing all players to exchange without joining a crew.
-The Coin-purchasable First Black Pack will be removed

[color=orange][Changes on November 12][/color]
-Pet Coins will be removed.
(You can still use the Pet Coins you currently own.)
-Pet Coin rewards from “Pet Friendship” and “Pet Dismiss” menus will be changed to regular Coins.
-Due to this change, the prices of items previously sold for Pet Coins will be adjusted as shown in the attached image.



Thank you for your continued support!

- 3on3 Freestyle Team
Holy Night - sergio.garcia

Traveling is a way to meet people and make new friends. Sometimes it takes a while, but never forget to enjoy the ride.

Holy Night is full of ruthless final bosses. Bigger, stronger, faster, and more brutal than you. And you're just human, but you have your weapons, combat skills, and your sense of humor.

The latter might not be very useful, but it makes the nightmare you're about to face a little more bearable.

Always be positive. After all, the purpose of a good final boss is to test your strengths and weaknesses to become a better person.

Cyber Mission - Gamenergysistem

Small improvements, smoother gameplay, and minor fixes.

Thank you for playing and supporting the game .

Seafarer: The Ship Sim - wladi | astragon

Ahoy, Seafarers!

The crew is back for the new week with Hotfix #3 which has now been moved from the Public Beta branch to the Default branch – thank you all so much for your support, feedback, and patience!

As mentioned in our previous post, this update brings a handful of community-requested improvements, fixes, and quality-of-life updates to make your time at sea smoother.


🧭 Changelog
Bug fixes - reported by community
  • Inspection

    • Fixed issues that made it impossible to complete the mission

  • Escort

    • Fixed issue that the escorted ship was very slow or even stopped moving

  • Hull damage

    • Fixed issue that ships took damage without reason

  • Borderless Window Mode becomes default

    • This should avoid several resolution issues that users have reported

    • Alt+Enter to activate/deactivate full-screen mode now also works in menus (try this if parts of the screen are black or cut off).

  • Chinese Localisation

    • Fixed some localisation bugs in the chinese version

  • Crashes

    • Several fixes on random crashes that have reached us thanks to the community

  • Controls

    • Fix for menu navigation using only the keyboard

Known Issues

  • In Inspection mission the “Dock next to ship and board it” task is not getting ticked off from the todo list, but this is just a visual issue and does not prevent the completion of the mission.


🌊 Thank You, Seafarers

As always, thank you for your reports, suggestions, and patience. We’re already hard at work on the next wave of improvements and are excited to share more information about that and more soon – the first large Early Access Update is already in development.

See you on the horizon,
Your Seafarer Team 🚣

P.S.: You can also join the conversation across our socials and on Discord.

🌐 https://www.seafarergame.com
📸 Instagram
📘 Facebook
🐦 X
🎥 TikTok
💬 Discord

https://store.steampowered.com/app/2582140/Seafarer_The_Ship_Sim/

...

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