Rock, Paper, Shotgun

Despite many others disagreeing with this stance, I am of the opinion that it's completely fine that we'll likely never get a "classic" 3D Zelda game again. By that I mean, the whole Breath of the Wild/ Tears of the Kingdom format is definitely the direction Nintendo will continue to go in, they've just been too popular. However, I understand the desire for such an experience all the same, and I think Demi and the Fractured Dream might be able to scratch that itch.

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Rock, Paper, Shotgun

Ananta is a bit of an alarming game to look at. The open world game is so clearly an anime-esque riff on GTA, with some Spider-Man style web swinging thrown in for reasons I'm not entirely sure of. All of that's been obviously more or less since its announcement. But the game just received its first gameplay trailer at Tokyo Game Show, and it looks scarily… expensive.

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Rock, Paper, Shotgun

Earlier this year, I had a good old time with Jump Space (née Ship)’s Steam Next Fest demo, in part because the demo's spaceship crewing and on-foot FPSing seemed to be in better technical shape than previous jaunts into the starry wastes. The bad news is that in the light of a full early access release, it’s become easier to spot the cracks in the hull and the improperly fastened screw heads in the life support system. The good news? It’s still good enough at inducing a high-fiving co-op buzz that I am, at the very least, willing to give it the time to tighten up.

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