4時10分
Full Effect - Stolaire

The forest and the water turned crimson, the sky - orange and the soil gone pale. Is this Halloween spirit or just a color saturation tweak?
It's both.

Even though the visual appearance is changed this update serves a little purpose, so it is mostly reskins, which is quite sad, since the game is still bareilly moddable and Halloween theme was supposed to be a demonstrator of custom campaign or texture swap support. I didn't even added an appearance switch inside game menu, only in config file. But more on that later.

Changelog:
- Added Halloween theme
- Removed "invalid sprite cluster state" warning
- Lanius now dodge projectiles on Easy difficulty
- Decreased number of defense drones in Core on Easy difficulty
- Updated localization files

And I hope I didn't broke something, again

Sledders - RedDuelist

The update you’ve been waiting for is here. A brand new map, Drainage, is now playable in Sledders.

Along with the new map, we’re also adding Photo mode. With it you can pause the game, move the camera freely, and take stunning shots of your sled. Use them as your desktop background, share them on Steam or social media, or join our upcoming screenshot contests on Discord. We can’t wait to see what kind of shots you come up with.

Here’s the full changelog:

CHANGED

  • The "Infinite" Snow Tracks feature now allows snowmobile tracks to remain without resetting at a specific distance.

  • Wrap color customization: new ways to personalize your sled.

  • Various optimizations and improvements have been made to reduce RAM usage, particularly on consoles.

  • Delete All Markers: hold to delete all spawn points and markers at once (permanent action).

  • New map: Drainage.

  • Photo mode: capture and share your best moments.

  • Multiplayer Race: visual overhaul and improvements.

CONSOLE

  • Xbox Series S has higher quality textures now

  • PS5/Xbox has outside-of-map terrains enabled

Fixes:

Random snow holes fixed on Xbox Series S

FIXED

  • Headlight emission now works consistently.

  • Some HUD elements were positioned incorrectly and are now fixed.

DISCLAIMER ABOUT PC MODS

  • All mod wraps may currently be broken, as we changed all wrap objects to Unity’s Addressables. Sorry in advance!

  • Mod maps may also be broken for now. But don’t worry, our own Custom Map Editor tool is coming soon™.

This is just the start. A second, bigger update will land before Christmas with even more new content and improvements!

https://store.steampowered.com/app/2486740/Sledders/


やりたい放題マン in オフィス - s0300455


https://store.steampowered.com/publisher/playmeow

It’s happening TOMORROW! Demos of our most anticipated new titles for the second half of 2025 are dropping soon🔥 !
on’t miss this chance to play them early during the Next Fest — jump in and have a blast! 🏃💨

⚜️Fallen Elf Freya⚜️
In the game, we will play as Otto, the Orc Warden. After the orc horde captured the city of Falandir, Chief Drax sent us an important mission: to ‘train the elf queen Freya’. Due to the fierce battle on the front line, Drax had to lead his troops to continue to penetrate into the elf defence line, and the captured elf queen Freya was handed over to us.

🔱Gameplay Sneak Peek🔱
☆Time Management + Numerical Training
☆Interactive mode (tuning mode)
☆Hidden Plot + Multiple Endings
(Unlock hidden plots, unlock hidden new heroines, hidden NTR plots in endings!)
☆Pregnancy System



https://store.steampowered.com/app/2651440/_/
-----------------------------------------------------------------------------------------------
☄️Destroy! Mosaic!☄️
In a world where many races live together peacefully. One day, a crack appeared in the sky, and with a loud bang, the crack turned into a large black hole, from which many magical particles shot out and hit people. The clothes of those who got hit changed and became like a mosaic. To save them, a young witch and her familiar appeared.

🪄Unique Gameplay🪄
Hit the energy balls to destroy the mosaic! Use your mouse to play, move your wand left and right to control it, right click to charge magic power and left click to fire thunder magic when you've charged up your magic power!
Clear all the mosaics! Be careful not to miss the energy ball and hurt yourself!
• Items
• Skill Enhancement System
• Lots of Characters
• Black Shadow mode
• Boss levels
• Gallery



https://store.steampowered.com/app/3436370/_/
-----------------------------------------------------------------------------------------------
🏠Fox Sex Farm🏠
You've come to a remote area far from the city with the intention of living in seclusion.
You stumble upon an abandoned house and decide to move in.
Suddenly, cries for help are heard from outside the house, and in that moment, your happy future begins to change.

🪓Deep Dive into Gameplay🪓
You must acquire resources through farming, logging, mining and other activities to develop your residence,
and build relationships with the 5 main characters to add fun to your life and help you in your work.
And develop technology to get more types of resources.
You'll build a variety of automated facilities to speed up your resource gathering.
Plan your circuits to connect the high-tech equipment so everything works smoothly.
And catch some rabbits.
Put them to work on your facilities.



https://store.steampowered.com/app/3122920/_/
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🧹Service of Love🧹
During a business trip, I lived with two newly recruited maid sisters--the considerate Qingmei and the passionate Shiyue--together for a month. Although I had lost my memory, my little thingy was still very energetic!

📈Key Features📈
◇You can arrange work for the maids every morning; when you are at work, you can choose to interact with the maids, the secretary or trade stocks; in the evening, you can choose whether to go out, or to stay with the maids in the villa, and spend a ♀sweet♂ night.
◇ 100 full-motional CG segments, multi-angle shots, a total length of more than 90 minutes
◇ Rich static CG, including more than 50 differentials
◇ Three eligible female characters
◇ Game ending: 7 types, including a threesome ending



https://store.steampowered.com/app/2564050/_/
-----------------------------------------------------------------------------------------------
🔞✦Want More? Discover Even More New Games Here!✦🔞
https://store.steampowered.com/app/3436140/_/
https://store.steampowered.com/app/3436190/_/
https://store.steampowered.com/app/3436170/_/
https://store.steampowered.com/app/3520180/Tasty_Bite_Food_dating_hentai_simulator/

More Gentlemen News from Playmeow Playmeow Games💌
🐾Playmeow Games Official Platform
🐾Playmeow Games Steam Publisher Page
🐾DC
🐾Twitter
🐾FB
吞食天地2:誕生Reborn - gametopiahk

親愛的玩家:

你好!

《吞食天地2:誕生Reborn》將於 2025/10/15(三)10:30(UTC+8,台灣時間)將進行遊戲更新維護。

維護期間暫時無法進行遊戲,

為避免造成遊戲資料遺失,建議玩家於維護前提早下線,

開機時間將再另行公告,

若造成您的不便還請見諒。

UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

We would like to inform you that UNDECEMBER will undergo scheduled maintenance on Oct. 16 (Thu) to provide even more reliable game services.

Please see below for more details on the maintenance schedule.



Oct. 16 Scheduled Maintenance

1. Maintenance Schedule
: Oct. 16 (Thu) 08:30 ~ 12:00 (UTC+9)

2. Maintenance Details

3. To Note
■ The maintenance schedule may change depending on circumstances.
■ Gameplay will be unavailable during maintenance, so please exit the game in a safe zone before maintenance begins.
■ Please note that you will not be able to enter the Auction HouseConstellation of TimeArena, Chaos Dungeons, and Eunos Dungeons for 10 minutes before and after the patch.



We hope the information above will help you avoid any inconvenience as you play the game.

Thank you.
Starsand Island - Starsand Island

Dear islanders,

First of all, we would like to express our sincerest gratitude to everyone who participated in the StarsandIsland Demo experience! Your enthusiasm and feedback are invaluable in helping us optimize the game and enhance the overall experience.

We have noticed that some islanders have encountered performance issues such as lag and crashes during gameplay. Our development team has conducted thorough checks and has already fixed some of the issues. You can update the game on Steam and restart it. We deeply understand how these issues have affected your gameplay experience, and we sincerely apologize for any inconvenience caused. We also want to express our gratitude for your understanding and support.

If you experience any crashes, please provide feedback through the following method, and we will reserve testing slots for players who encounter crashes in the December test.

📍 How to claim this:

  1. Join our official Discord:https://discord.gg/7VUzSvWC

  2. Fill out the "Starsand Island Demo Crash Feedback Form" in the Discord announcement channel

  3. After verification, we will register your information and send you the testing qualification for the December test via email.

Thank you again for your understanding and support! We will continue working to optimize the game and aim to deliver a smoother and more complete Starsand Island experience as soon as possible.

The Starsand Island Team

G-Rebels - Senatis

Right on time for the Steam Next Fest (October 13–30), we’re releasing an improved demo version of G-Rebels that incorporates the community’s first feedback.

What’s New

The updated demo brings you even closer to the action – featuring true 3D spatial sound for a fully immersive experience. Passing Skyblades, powerful engine roars, and detailed ambient effects create an authentic “right in the cockpit” feeling.

Visually, G-Rebels also received a major upgrade: enhanced lighting effects make night flights over the dystopian cityscape more atmospheric than ever. Players seeking maximum performance can disable these effects in the options menu at any time.

We’ve also implemented feedback from the previous demo – including improved controls, new customization options for boost and damage displays, and reworked scan zones that now behave more realistically: enemies must first be detected before they appear on radar.

On top of that, we’ve refined the game balance, optimized the music system, and added initial support for flight simulation hardware.

Highlights of the New Demo
  • True 3D Spatial Sound

  • Enhanced lighting effects for night flights

  • New scan zone mechanics for locating enemy Skyblades

  • First-person narrator for more immersive storytelling

  • More options for boost mode & damage indicators

  • Initial support for flight sim accessories

  • Improved balancing & optimized music system

Forgotten Fragments - Dark

We just released an update to Forgotten Fragments!

Version 1.0.11 Changelog

Features

  • Decreased difficulty on co-op levels 1-12, 1-14, 2-4, 2-5, 2-7, 2-13 and 2-14

Fixes

  • Fixed Biogand Boss battle soft lock if a player died after the boss started the die animation

Thank you for your support and we hope you continue enjoying Forgotten Fragments!

Start your adventure here:

https://store.steampowered.com/app/1492090/Forgotten_Fragments/

Blitz Smash Ultimate - thewanderinghobo
  • Greatly optimised the randomised sections. Not so much noticeable on high end machines, but very on older ones
  • Auto pick up Crystals and Red Eye Orbs. Save's the player many button presses!

-Enjoy!
War Thunder - Blitzkrieg Wulf

Hey everyone, we’re back with another Community Update. Today we wanted to respond to the recent announcement we made here, go over some of the additions to the upcoming major update and the next vehicle event.

Disclaimer: While we’re excited to be able to share work-in-progress information before dev blogs, the dev server and the full release, please bear in mind that new features, vehicles and maps mentioned in this news are subject to change, be delayed or even cancelled. War Thunder is constantly being developed, and as with all game development, unexpected delays or other unforeseen circumstances may occur. Thank you for your interest!

 

Following up on our recent nations announcement

We recently spoke about how we implement subtrees into War Thunder. After carefully reading your responses we decided to go back to the drawing board and discussed it thoroughly within the team. Firstly, we wanted to thank everyone for their feedback and detailed discussion with regards to the topic at hand. We appreciate the passion and involvement of our entire community and will always be following along with all major subjects discussed here. 

We had considered adding Singaporean vehicles to the Chinese tree to provide it with greater variety and gameplay diversity with some vehicles that were not previously possible there. As mentioned in the previous post, this was a consideration and that all our current ideas will not necessarily be implemented. Ultimately these plans were and are not set in stone. We’ve now gone over your feedback and considered it within our plans. We’ll be looking to place Singaporean vehicles in a number of trees, most likely with their vehicles going to whatever tree is most applicable and relevant on a case by case basis and best suits each specific vehicle.

We also saw your comments about suggestions for the Israeli tree. We currently plan to expand the Israeli tree to include Greece and Cyprus to increase its gameplay diversity. We’re also considering including some of these Singaporean vehicles to Israel as well. This will include many interesting vehicles to play and strengthen line-ups within the Israeli tree, as well as include a potential number of future aircraft that wouldn’t otherwise be possible. The Japanese tree will welcome more Indonesian vehicles, and shortly after, we also plan to introduce some aircraft from Malaysia to strengthen the aviation tree more too.

For China, our current priority will be to add domestic vehicles to help bolster the existing, available roster. We can share that we’re working on a new SAM system for China as well as new top jet aircraft, among various other vehicle developments that you’ll see in the short term. We’ll also be expanding upon options provided by Pakistani vehicles to help expand the tree alongside the planned domestic vehicles. Plus, a popular US made main battle tank to also bolster the ranks.

We also have plans to implement a standalone Korean research tree nation with vehicles from South Korea and North Korea.

We would like to once again thank you for your comments. Your feedback is valuable, and we discuss it and incorporate much of it into our plans very regularly. We’ll keep you updated with any developments as and when they happen in future news articles!

A Preview of the Major Update

We’re now in the final three months of the year, with two major updates planned before 2026 on the horizon. Today we wanted to go over what’s planned for the upcoming major update.

Vehicles

We’ve got some unique vehicles planned for the upcoming major update. Here, we picked out a few that have either been known or spoken about for a while. There’s more, so be sure to keep an eye on our upcoming dev blogs.

There will be a vehicle coming with a name relating to Native American tribes, it is also the capital of a large American state. Can you guess what it is?

Next up, with the addition of several Mosquito variants in the previous major update, today we’re happy to announce that a highly anticipated variant, the modified Mosquito B Mk XVI that can carry a 4,000 lb bomb is coming for Great Britain as a squadron vehicle! We’re excited to see players use this in battle, especially as it has been requested for many years now. 

Back in April of this year, we briefly mentioned a T-34-85 with a stabilizer in the Legend of Victory news post, and ever since we know many of you have been wondering where on earth it is. So today we’re finally able to confirm that it’ll finally be coming to the game in the upcoming  major update!

In the previous major update, we updated the Tiger II (Nr.1-50)’s visual model and mentioned that the Tiger II would also receive one in the future. We’re happy to announce that the regular Tiger II will also get a newly updated model, making it look more beautiful than ever. We saw the reaction to the updated Tiger II names and refined model, and we know many of you will appreciate this newly updated model, now coming for the legendary Tiger II.

And lastly, we’re happy to be finally bringing in Italy’s first squadron vehicle, something that has been requested for quite a while now. Meet the С13 TUA!

The Damage Control Window for Naval

Without a doubt if you play naval battles, trying to survive after being hit by salvos can be a struggle. You’re constantly trying to activate fire extinguishing systems, pump out water and perform repairs as efficiently as possible. Adding to the fact that the damage model (especially fires and critical magazine fires) has also changed in recent months, reacting quickly is essential to save your ship from being quickly destroyed.

All of the above in mind makes the current damage system quite difficult to manage, as you’re generally distracted from the core gameplay, which is to shoot at targets and take them out. Next to this, it’s not always as balanced as it could be, and as we would like it to be. This is because a player who does everything correctly still might not, for example prioritize the repair system in time because of the need to hold down the hotkey for a few seconds, leading to their ship still being destroyed, which can be frustrating.

So today, we’re announcing the new Damage Control System for Naval, giving players the opportunity to introduce automation elements. Players can plan their priorities in advance, choosing what’s most important at a given moment: be it firefighting, repairs or water pumping and can then quickly switch between them.

Let’s take a quick look at how it will work. While in the hangar, you can access the damage control menu through the modifications window by clicking on the “Damage control” button at the bottom right:

In this window, you’ll be able to put together a “Damage Control” build from available options and assign each one to one of the three buttons on the action bar, which were previously responsible for firefighting, repairs and water pumping.

Note: this window and text is heavily work-in-progress and the names, explanations and numbers will likely change.

Each damage control build has a primary process, a secondary process and an additional process.

Any of the three types of damage control options operate at full speed if only one is running. In addition, you no longer need to press buttons to begin the process, as it starts automatically as soon as the ship takes damage. You can switch between three presets, changing the priority process based on the tactical situation you find yourself in.

We’re currently working on the values for each and fine tuning it, and you’ll be able to test it for yourself on the dev server in the near future and leave your feedback there.

 

Extended information about the parameters of weapons and vehicles inside the game

The game features highly complex vehicles, sensors and weapons, and we know that most of their parameters are currently hidden from players. This isn’t because we don’t want to disclose this data however, but because it’s a major challenge to figure out how to display it conveniently and clearly, especially for new players. We’re currently working on a mechanism that allows us to display complex features in the game interface, as well as developing a design for displaying certain parameters.

We’ll start with the easiest to implement, and then gradually add similar features for other areas. First up will be more detailed data on armor penetration and shell ballistics. Next, we’ll likely try to implement useful information on the properties of guided missiles and aircraft flight models. However, this will take quite some time as we work on designing and implementing a mechanism (as mentioned above), so please don’t expect it in the near future.

Here are some mock-up windows of a design for what we have planned, which are heavily work in progress:

Free Daily Backups

In Ground, Naval and Air Arcade Battles, War Thunder is a game that requires a lineup for you to reach your full potential in the battle. However, some players may not have a full line-up — one way to help with this is by using backups, however they themselves can only be received as a random reward or have to be purchased. Because of this we want to make them more widespread and easier to use in order to introduce and teach more players about this useful (for both the player and their team) mechanic. So, soon we’ll be adding a few backups that players can use for free in battle. This will just be one shared number of backups that can be used across all nations, all ranks and all modes. These free backups are not added to your inventory, instead they will simply be something you can use while in a battle. Once you’ve used them up, you’ll need to wait until the next day, where they will then reset and be replenished.

We plan to add this in the near future, perhaps not in the upcoming major. But it is in development and when it’s ready for release, we will announce it, so keep an eye out!

Upcoming Events

We’ve now reached the final three months of the year, which is typically War Thunder’s busiest time with major updates, events and the game’s anniversary. After the EFV event, we’ll be having our typical Dreams Come True event, this time for an aircraft.

That’s it for now! 

We have more information coming out regarding the next major soon via dev blogs and announcements.

Haven’t purchased the Community Update pack yet? Check it out!

War Thunder - Community Update Pack

This pack includes:

  • “TOP SECRET” avatar frame

  • “TOP SECRET” decal

  • “TOP SECRET” title

  • 300 Golden Eagles

3.99

 

The War Thunder Team

...

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