10:33pm
迷宫剑姬 Playtest - 934894869
1 重新调整了任务流程,现在改为按照顺序推进关卡即可
2 增加火箭喷射小游戏
3 修改商店时按设置界面按键产生的重叠BUG
Monster Girl Jungle - xoullion
Changelog

  • Finally managed to fully kill the bug wich caused the Bath event to play before it should happen.
  • Audio balancing - increased.
10:22pm
Flower Fight - viator
- Character Rework [Setsuna]
- Overall difficulty reduced by 2/3
Astra Village - Crowsunset

Hello everyone! This is the Astra Village development team. 👩‍🌾✨

This time, we’re continuing from the collection-based content introduced last time.

Since the content is still under development, please note that it may differ from the final version upon release.


✔ Camera Function

Photos of monsters taken with the camera are now displayed in the encyclopedia.
You can zoom in and out using the mouse wheel.
The monsters in your photos will be automatically identified and recorded in the encyclopedia.


✔ Fishing Function

You can now catch various kinds of fish while fishing.
The available fish will vary depending on the region.
If you find a body of water, try casting a fishing line—it might be fun!


✔ Insect Catching Function

Just like last time, you can approach bugs and catch them using the insect catcher!
It’s really simple!


We’re still in the rough development phase, and the direction isn’t completely finalized yet,
but we’re aiming to make completing the encyclopedia as fun as possible.
We look forward to sharing more with you next time!


Currently, "Astra Village" is available on STEAM and Discord.
We’d be delighted if you could add it to your wishlist and follow us!
The demo version is also available, so please give it a try! ❣

➡️ \[[url="https://store.steampowered.com/app/3294800"]Astra Village Steam Store Link[/url]]
➡️ \[[url="https://discord.gg/XQuZUTCssa"]Astra Village Discord Link[/url]]

The Last Waltz - mattsainsbury2001

Authenticity matters in The Last Waltz. Dancesport is a unique sport in many ways, and the music used in Dancesport competitions is different to what you'd expect in a normal soundtrack. Dancesport music requires specific rhythms, structures, and tones, and for that reason, we knew early on that using existing music wouldn't really work for this project. We needed an OST.

To achieve that, we worked with three different music artists, each contributing around 10 pieces of authentic Dancesport music.

Today, we sat down with one of the artists, Jof, to discuss what was challenging and interesting in this project. Jof's background comes heavily from Hip-Hop tradition, so it was always going to be an interesting process for him to try his hand at a Waltz or Cha Cha. The results, however, are some of the most vibrantly different music that you'll hear in the soundtrack.

1) What interested you in the project in the first place?

I love making music, I love games, and I specifically am fond of visual novels, so being able to do music for one was an amazing opportunity! I also have always liked to do the unexpected, the unorthodox, and I love how this VN plays with the tropes while also subverting some of them. Being able to put that into my music was a great process.

2) What was the experience of writing authentic Dancesport music like? Were there any particular highlights of note?

It was challenging, it really was. I'm not a professionally trained composer, I usually make sample-based Hip-Hop music as a hobby. "Sample-based" means I take pieces of existing works and recontextualise them, combine them with other pieces, and create something new. It's like a musical collage. And just like making collages doesn't teach you how to paint, sampling doesn't teach you how to compose.

But I do think, similar to making collages, that you develop a certain aesthetic sense. And with modern music production software, taking that aesthetic sense and turning it into music has become easier than ever. But then the next challenge is that this sense is 100% focused on Hip-Hop, and while some Dancesport music can have Hip-Hop influences, on the whole it's... well... not Hip-Hop.

Before I started on this project, I had never expected I would sing a Viennese waltz-style ballad, sing a sensual jazz song or, on the flipside, a Hip-Hop Waltz. It's been an incredible process of development of growth. And really, the final challenge is in that word "authentic" in the question. It's not just about making a song that sort of sounds like it could be danced to professionally, but it was really about making something that could be used in competitions. This meant emphasis on specific counts in a measure, and with some, like the Paso, a very specific narrative and rhythmic structure. And not just "this part needs to be more tense" but really "these three counts need to be emphasised".

What's been really amazing to me is also following up the other composers' work and finding out how much experimentation is possible within these tightly defined structures. Everyone encounters these limitations from their own background and in struggling with them ends up in radically different places.

3) What did you learn about Dancesport by working on this game?

That y'all count music weird. Somehow it's the same as how a musician does, and somehow it just isn't. I haven't quite learned how exactly it is different, let alone why, but that it's different I have! It's another thing draws back on this experimentation within limitations. I'd seen some Dancesport, but never knew about the specific rules, structures and requirements.

What's amazing to me is how dancers can really develop their own expression and gain a sense of freedom not within the confines of these rules and structures, but exactly through these structures. It's less about an opposition between freedom and constraint, and more about a development through constraint and release. Probably all art is like this, though.

4) What are you hoping that players will take away from your contribution to the game?

Music gains significance not because of itself, but because of how it impacts you. The song you listened to when you first fell in love, first had sex or first beat that difficult boss just hits different. And this is not just for the standout experiences: every time you "consume" a piece of music, you with your whole history, expectations, mood in interaction with the piece, also produce a novel experience, and there will be none just like it.

To be able to contribute to the production of such moments with my music is really profound, I think. Additionally, most of the most-loved video game tunes are so beloved not because of their intrinsic character, but because of the way they interact with the narrative that they create something that is deeply moving, be it emotionally or to set the tone for the fight.

What I really hope is that my music can help co-shape, with the rest of the game and the player, such moving moments, whether they draw you further into the game's narrative or get you to bust a move yourself on the spot.

5) Where can we go to hear more of your music?

You can find my music on Bandcamp,

https://jofmuziek.bandcamp.com/

Or on youtube

https://www.youtube.com/@jofmuziek8235

As this is mostly a hobby, I tend to be lax at promoting it, but give it a listen if you're curious! I'm now in the final stages of releasing a new, collaborative Hip-Hop project that will be in English, Dutch and even a little bit of Spanish, I'm working on putting out instrumental versions of my earlier music... lots to come!

Never Stop Rolling - ダン・ザ・ガチョウ
Added the level "Black-Banded Blue"

Fixed volume slider bug
GensouKorokoro Playtest - mitirusann

〇システム調整

CPUを少し調整

アクションフェーズのUI調整

〇キャラクター調整

射命丸文 取得時: 追加で鎌風ベーリングを得る

鎌風ベーリング ターン開始時:自身は罪を全て失う このカードを失う

Ells Tales: Chairbound - Ells'n'Pills
This small update includes the following changes:
  • Added German and French localization.
  • Adjusted the flashlight position to make it more noticeable for new players.
  • We noticed that some players don’t understand the point of helping the Girl. Now she gives additional information if you help her.
  • Added an extra random enemy to bring even more fun to the game. :D
  • Further improved chair stabilization.
If you find any bugs, please be sure to report them here, in the Community, or via email.

Best Regards,
Ells&Pills
Doomsday: Last Survivors - yanyu.yan

Updates:

1. The limited-time Godzilla x Kong: The New Empire collab event will start on 8/1 (UTC)! After the update, Elite Supplies can be claimed for 7 consecutive days to help you prepare for the collab!

2. Added Hero Chronicles, a new feature that unlocks bonus attributes and item rewards based on your progress in developing Legendary Heroes

3. New Ranged Heroes: "Phantom of the Capital" Cedric & "Style Maven" Spectra. Commanders will be able to meet the new Heroes on 8/11 (UTC)

4. Added Commander Namecard Skins. Use Namecard Skins to change the appearance of your profile

5. Added Gift Center to the Mall (unlocked at VIP 7). You can purchase and use Gift Coins to send packs to friends or allies

6. Optimized Garrisons: Can now set specific troop types when garrisoning

7. Added Alliance Notice board (General Notices and Voting Notices) to facilitate Alliance management. Also removed the Alliance mail feature

8. Added Squad Skin Vouchers as rewards to District Alleys in District Showdown

9. Added Auto-Assist to Privileges Subscription

10. Adjusted Hospital Healing Help rules: Commanders can initiate healing requests without a cooldown for the first 100 times each day. After 100 requests, a brief cooldown period will apply to subsequent healing requests

11. Optimized Off-Limits War (Beta):

1) Added alerts for attacks on buildings and Autonomous Mechs to the minimap

2) Added rally invite feature to the event battlefield

12. Adjusted Police Station Hero Release Schedule:

1) The guaranteed Legendary Hero awarded after 50 draws for new Commanders has been changed from Louis to Cynthia Calamity

2) Cynthia Calamity will be the initial Hero available at the Police Station

3) Cynthia Calamity, Lee Seung-Won, Nakano Maaya, Louis, Raigoro, and Tom will be added progressively to the Police Station search rewards as Commanders progress in the game. (The Heroes available in the Police Station may vary depending on each Commander's game progress. Please check in-game for the Heroes available to you.)

13. Optimized the Collect All feature to enhance convenience and experience in more scenarios

14. Fixed bugs and optimized game features.

9:43pm
Halloween Defense - answkddjs10
Renewal
...

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