Love at Work - Charmerscove
7:11
Starless Abyss - konafa
Hey folks,

We are patching the game to address the Unity issue that was recently discovered which involved re-compiling the game with the latest Unity Editor.

For more info you can check the unity report https://unity.com/security/sept-2025-01

--
Konafa
Phasmophobia - Tom Dent

Oh, Crimson Eye of the Eternal Night, under your blood-stained light, I beseech thee to hear our call once more.

By the power of your scarlet gleam, I ask you, oh Crimson Eye, summon forth your servants from realms beyond mortal comprehension. Aide us in our journey to finality, our journey to utopia.

Open the gates to the otherworldly and let your presence be known.

From the depths of the forgotten and the forsaken, bestow upon us your blood-red blessing.

Welcome back, Ghost Hunters.

The Blood Moon rises once again. For those that wish to commune, read on.

Today we’re excited to announce that this year’s Crimson Eye, Phasmophobia’s annual Halloween event, will start in-game from 9th October - 31st October. During the event, Ghost Hunters will be tasked with working together to complete goals in order to unlock in-game rewards. As with Cursed Hollow earlier this year, we have made several adjustments to the previous iteration of the event to make sure those taking part in the event have both an enjoyable and rewarding experience.

Find out the details below on what you can expect to find in-game.

Witness the Blood Moon

Throughout the event, select maps will play host to guaranteed Blood Moon weather. Be warned, Ghost Hunters, for when the Blood Moon has risen you’ll face a more difficult challenge when conducting your investigations. Ghosts will have increased speed during hunts and your Sanity will drain quicker, however in return you’ll be granted higher rewards upon completing an investigation.

The below maps will be this year’s event locations;

  • 6 Tanglewood Drive

  • Camp Woodwind

  • Grafton Farmhouse

  • Bleasdale Farmhouse

  • Point Hope

  • 42 Edgefield Road

  • 13 Willow Street

These maps will rotate in groups of 4 each day and will guarantee Blood Moon weather. Maps not included in the event, as well as those above that are not active on a given day, will have a random chance of Blood Moon weather as always.

Receive Rewards

For those who are successful in their investigations during the rise of the Blood Moon, various offerings shall be bestowed upon you. Firstly, all rewards received during Blood Moon weather will be boosted by 10%, meaning the higher the risk, the higher the reward.

On top of extra rewards from successful investigations, the Crimson Eye will bestow upon the community a range of rewards should they successfully complete the goals set out at the start of the event.

As with Cursed Hollow, we have introduced a split between Community Goals and Personal Goals based on feedback from previous events. A list of the Crimson Eye goals and their rewards can be found below:

  • Community Goal 1 - Receive the Child of the Cult ID Card & Badge set.

  • Community Goal 2 - Receive the Blood Moon trophy*.

  • Personal Goal 1 - Receive the animated Child of the Cult ID Card.

  • Personal Goal 2 - Upgrade the Crimson Eye trophy (can be completed 3 times).

Once these goals have been reached, the rewards will be auto-claimed for all players so there’s no need to worry about missing out!

*Please note: If you unlocked the Blood Moon trophy in 2024, you will not receive another.

October is an exciting time for Phasmophobia each year, and this one will be no different. Alongside Crimson Eye, we’ll be heading to TwitchCon San Diego with so much planned. Pop by our booth (#4818) in the Indie Zone to commune with the Blood Moon IRL or check-out our crew of streamers that’ll be streaming live from the show-floor and offering exclusive Twitch Drop rewards throughout!

Finally, if you’d like to get a sneak-peek at this year’s Crimson Eye event before it kicks off in-game, be sure to tune in to official Kinetic Games Partner streams which will be offering an early look at the event starting 8th October.

Happy Huntin’,

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

Thanks,

The Kinetic Games Team

Cult Of Blood - TheFaceLessGab

We’re thrilled to finally share the official announcement trailer for Cult of Blood, which premiered exclusively on IGN!

Alongside the trailer, we’ve updated our Steam demo with improved graphics, smoother combat and several refinements based on community feedback.

If you played the earlier version, this is your chance to experience how much darker (and deadlier) the village has become.

Best regards,

Dusty Box team

Crowns and Pawns: Kingdom of Deceit - fallsilentio

Hey friends,

We want to let you know about an important update.

A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.

To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.

You can read more about it here: https://unity.com/security/sept-2025-01

As always, our priority will be on keeping our games as safe and enjoyable for everyone.

Your Headup Team

Feywood Wanderers Playtest - Feywood Wanderers
This patch mostly just updates to the new unity version that patches Unity's security vulnerability. There might be small changes from last version but nothing noteworthy.
Moonlighter - 11bit miko

Hello Merchants,

Before the shop officially opens, we’re handing you the keys! 🗝️

Closed Playtests officially begin this Friday! Starting October 10th at 12:00 pm CEST, you’ll have a chance to join, share your feedback, and help us shape the future of Moonlighter 2.

Check out our latest video, where we showcase the newest updates to Moonlighter 2, many inspired directly by your feedback. (And yes, price-setting is back!) 💰:

The beta will run for one week, from October 10 (12:00 pm CEST) to October 17, and sign-ups start now! To participate, simply hit “Request Access” on the store page and wait to see if you’re selected:



We can’t wait to hear what you think about the game, and we’re so grateful to build this experience together with you.

See you in Tresna!
~ 11 bit studios & Digital Sun teams



NOMIA - Tangleworm

Welcome to the Early Access versions! This update focuses on further improving the clarity of the tutorial and fleshing out the whole run.

Additional conversations have been added that bridge story beats, and realm 3 enemies have been implemented (albeit mostly with placeholder art, due to me losing a significant chunk of dev time to a motherboard failure).

Thanks for following this journey! The rest of the story will unfold in future updates.

I plan to continue updating and expanding the game mechanics throughout Early Access.

CHANGELOG

v0.7.5 -> v0.8.0

BUG FIXES
  • The game speed setting arrow properly reflects the speed when it is reset between runs.

  • Cards on the enemy examine screen no longer have the AP cost icon.

  • Cards on the enemy examine screen can no longer be examined for upgrades.

  • Anti-aliasing setting no longer resets to default when returning to the main menu.

  • Enemies no longer announce attacks after the party is already defeated.

  • Camera reset no longer centers on a point far away from the board when the party is already defeated.

  • Apothecary no longer has a chance to do nothing when it has no allies left.

  • Poems now auto-skip again after being viewed for the first time.

  • Units are now deselected when a cutscene begins.

  • Fixed memories drafted stat behaving weirdly on save and load.

  • Prevented a few minor sequence breaks during the tutorial.

  • Fixed slight fade in and out when the conversation background hasn't actually changed.

STORY
  • Added small cutscenes that occur when you clear your main objective depth.

AUDIO
  • Losing a run now has a different stinger than clearing a realm.

  • Updated the Tower theme to a version with live cello.

GAMEPLAY
  • Added path choices for upgrading Memories (realm 2 and onwards).

  • Added path choices for transmuting cards (realm 2 and onwards).

  • Path choices that could be chosen 3 times in a run can now only be chosen 2 times.

  • Character-specific path choices that could be chosen 2 times in a run can now only be chosen 1 time.

  • Stray threats no longer happen when encounter chance is 0%.

  • Terrain effects now overwrite existing terrain effects.

QUALITY OF LIFE
  • Tactical view now persists between rooms.

  • Most menus can now also be closed by clicking anywhere outside the menu space.

  • Memories and items are now larger in list menus.

  • Reworded "Snap camera" as "Turn camera".

  • Split Instant Camera Turn setting between tactical view and rotation.

  • When a card is selected, choosing an out-of-range or out-of-sight target now explains why the target is invalid rather than deselecting the card.

  • Added a setting to use the previous behaviour for the above (automatically deselecting).

  • Made "Tactical View" indicator fade like character names.

  • ESC now deselects cards before opening the pause menu.

  • Re-added the tutorial for deselecting cards.

  • Added a tooltip for AP/GP indicators.

  • Early tutorial enemies no longer act (and thus show intent indicators), to reduce information overload.

  • Selecting enemies in the tutorial no longer brings up their portrait.

  • Simplified tutorial enemy types.

  • Required cards in the tutorial now indicate their required targets when not played on them.

  • Added a tutorial section to show that both characters have Actions as well as Gambits.

  • Clarified some tutorial tooltips.

  • Resources now refill when enemies spawn in partway through the tutorial.

  • Tutorial modal "ACKNOWLEDGE" button is more noticeable.

  • Tutorial checkboxes are slightly closer to the middle of the screen.

  • Most tutorial popups now automatically acknowledge when a card is played.

  • Hornet's Shield Bash now has a cooldown of 3, but pushes for 4.

  • Hornet's Swarm now deals 5 damage in addition to granting 1 Critical.

  • Replaced Hornet's Hive with Shield Punch, which gives 10 Block and deals 5 damage.

  • Replaced a few of Hawk's cards in the tutorial with more Talons, which also now cost 1 GP.

  • The tutorial path choices are no longer 3 duplicate encounter choices.

  • Hid Library button on character select just after the tutorial.

  • World tooltips no longer appear through screen-hiding tutorials.

  • Screen-hiding tutorial messages no longer let you play cards underneath them.

  • Dialogue text now dramatically speeds up rather than instantly appearing after clicking.

CARDS
  • Cricket:

    • Hammer now does 4 damage rather than 6.

    • Chisel now has a cooldown of 2 rather than 1.

    • Mallet now does 3x2 damage rather than 4x2.

    • Mortise now has a cooldown of 1 rather than 0.

ENEMIES
  • Added the final boss for each realm.

    • Fire: Added Scale of Lament.

    • Water: Added Arrow of Time.

    • Wood: Added Sum of Knowledge.

    • Metal: Added Notion of Eminence.

    • Earth: Added Design of Denial.

    • Universal: Added Void of Nostalgia.

  • Fire:

    • Added Hearth.

    • Added Heat Haze.

  • Water:

    • Added Cleanser.

    • Added Slipstream.

  • Wood:

    • Added Cambium.

    • Added Catalogue.

  • Metal:

    • Added Analyzer.

    • Added Mercurial.

  • Earth:

    • Added Quake.

    • Added Compactor.

  • Universal:

    • Added Crystalline.

    • Added Reclaimer.

Forever World Cup Simulator - laukaichung
- Add "offset left vertical" and "offset right vertical" directions for "single band" and "single band thin" styles.



- You can clone a text entry.



Web site:
https://simcups.com
7:07
Dungeon Mori - FilthyDrawings

Another big update, this time with the final dungeon of the game. There are also many balancing changes and some quality of life features that should make the game even better.

Although this is the last dungeon coming, there will also be at least one last big update after this, containing the Arena, which should offer an additional side challenge to players who want it.

With all that said, here's the list of changes in this update.

Changelog

New Features:
  • Added the "Odd" type of Soul Gem:

  • - Odd Soul Gems can be fitted into any type of slot;

  • - Odd Soul Gems have a small chance to be generated only by melding;

  • New Gem Crafting Tier (unlocked after completing a quest that requires defeating the final boss);

  • Added the following new spells:

  • - Lightning Bolt;

  • - Lightning Spear;

  • - Thunderstorm;

  • Added a new status effect: Electrified (reduces the target's Spell Damage);

  • Added the following Accessories:

  • - Tortoise Talisman;

  • - Cloak & Dagger Amulet +1;

  • - Cloak Amulet +1;

  • - Dagger Amulet +1;

  • - Double-Crested Ring +1;

  • - Staff-Crested Ring +1;

  • - Sword-Crested Ring +1;

  • Added a new Rune: "Rune of the Dragonlord";

  • Added the following consumables to the Item Shop:

  • - Monster Steak;

  • - Great Spirit Potion;

  • - Lightning in a Bottle;

  • Added 3 new pets:

  • - Flying Eyeball;

  • - Sentry Orb;

  • - Pet Dracolich;

Adjustments:
  • Added a new background art to the "Equipment" and "Consumables" interfaces;

  • Changed the Soul Gem slots on the "Pet Green Dragon";

  • Added a "Pet Damage" display to stats;

  • "Cleric" class now also starts with the "Lightning Bolt" spell;

  • Improved the description of some consumable items;

  • Improved readability of status effect stacks text;

  • Added a more easily readable item quantity counter to the Junk Buyer shop;

Balancing Adjustments:
  • Soul Gem loot pools from alchemy and melding adjusted to have lower rates of low rarity gems;

  • Fist Attack now only consumes three quarters of your action bar;

  • Adjusted the stats of the following items:

  • - Ancient Greatsword;

  • - Dragon Decapitator;

  • - Executioner's Sword;

  • - Forge Knight Sword;

  • - Forge Molten Sword;

  • - Giant Stone Sword;

  • - Ice King Sword;

  • - Ancient Battle Axe;

  • - Battle Axe;

  • - Bloodstone Scythe;

  • - Butcher's Cleaver;

  • - Emerald Pickaxe;

  • - Golden Axe;

  • - Golden Sand Waraxe;

  • - Helm Splitter;

  • - Naginata;

  • - Pickaxe;

  • - Sentry Spear;

  • - Bloodstone Mace;

  • - Crude Smithing Hammer;

  • - Crystal Mace;

  • - Dragonbone Club;

  • - Forgesoul Maul;

  • - Frozen Morning Star;

  • - Golden Sand Flail;

  • - Golden Spoon;

  • - Mace;

  • - Molten Slimy Mace;

  • - Morning Star;

  • - Old Femur;

  • - Sentry Mace;

  • - Slimy Mace;

  • - Smithing Hammer;

  • - Snail Flail;

  • - Spoon;

  • - Wooden Club;

  • - All-Seeing Staff;

  • - Golden Sand Sceptre;

  • - Ice Queen Sceptre;

  • - Necromantic Staff;

  • - Salamander Staff;

  • - Shamanic Staff;

  • - Golden Winged Circlet;

  • - Silver Winged Circlet;

  • - Armor of Thorns;

  • - Ancient Shield;

  • - Cultist Greatshield;

  • - Dragonbone Greatshield;

  • - Life Ring/+1/+2;

  • - Mana Ring/+1/+2;

  • - Ring of Divine Favor/+1/+2;

  • - Vampire Fang +1/+2;

  • - Goblin Amulet/+1/+2;

  • - Goblin Goblet/+1;

  • - Health Regen Ring/+1/+2;

  • - Magic Regen Ring/+1/+2;

Bugfixes:
  • Status effect damage text no longer overrides your damage value when the enemy is immune to status;

  • Fixed a bug that caused the dungeon completion quantity to reset on certain dungeons;

  • Fixed the "Power Up!" text overriding the damage numbers on enemies;

Also, I'd like to thank each and every player who supported the game, as well as our community members who provide constant feedback. The game reached over a thousand copies sold thanks to you, which I never even thought possible. Your continued support makes all these updates and additions a reality.

...

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