Death Machine Playtest - Philtacular
  • Decals are now capped at 30
  • Fixed an issue with a random event trying to load a non-existent scene
  • Added local respawn points in Redruin Resevoir
  • Added a little hint in Redruin Resevoir
Dead Man's Deliverance - DJ L3G3ND

October update is here, its nothing huge but I had to do something, the college isnt very big right now but it was a visuals test after a regularly scheduled breakdown about how bad the game looks, so I think its ok. The multiplayer ragdolls are... still fixed? Maybe? No one has tested since the previous update, so I have yet to actually find out.

  • started redesigning the college entirely, into something that makes more sense

  • added SPIDERS

  • huge improvements to the melee attacks, proper animation now and high damage along with some nice sounds and stuff (garry strap is still messed up, not sure how to animate it properly yet)

  • added screenshake for explosions and melee (idk if this even replicates properly but Ill have to test)

  • fixed being able to grab pickups through walls

20.03
RPG Architect - Locke
  • Minor UX improvements on a few screens in the Editor.
  • Fixing a resize behavior that helped other users with unusual off-screen placement, but caused maximized windows to shrink for others.
FireAlpaca SE - tk
Time-lapse Improvement
  • You can now always save time-lapse footage.

  • Added a menu to open the folder where time-lapse videos are saved.

  • You can now change recording settings when starting a time-lapse.

  • During time-lapse recording, an icon is now displayed in the upper left corner of the canvas.

Function Improvement
  • Changed to allow selection of color space for color adjustment in the new brush engine.

Failure Correction
  • Fixed an issue where blending could be selected when the drawing destination was a layer when using the new brush engine.

  • Fixed a bug that prevented large PNG images from opening in previous versions.

  • Fixed an issue where the canvas display would not update when using shortcuts to change the brush size.

  • Fixed an issue where the Hardmix label was not displayed in the Brush List and Layer List.

How to Access the Beta Version

Please click here for information on how to access in the beta version.

Second Works - sharp_SW
Fixed some of the bugs found in the game and adjusted the balance of some playable characters.

・Axis: The mitigation effect of the passive skill "Venom Resistance" has been changed from 40% to 80%.
・Yury: The passive skill "Slow Resistance" has been changed to "Slow Immunity".
・Selene: The passive skill "Shield Breaker" has been removed, and "Acid Immunity" has been added.

・Fixed an English localization issue in some scenes.
Toram Online - Toram Team
10/7(Tue) 12:00 PM GMT+9 is the Toram Online Official Live Stream of Bemmo(Asobimo)

Live Program Web Pages


Live Contents
[In this program, foreign MC Sarah learns to Toram.]
[The data used in production is borrowed from the development team.]

  • Crysta Present!? BeMMO Channel Gem Journey
  • Let's Visit Your Land
  • BeMMO Show Introduction
MC
Sarah(Asobimo EN Toram English MC)
*Please note that schedule of live streams, content,and presenters may be subject to change without notice.
Puppet Master: The Game - October Games LLC

Updated Unity to resolve a security vulnerability in the game engine.

Into the Dead: Our Darkest Days - Harriet_PikPok

IMPORTANT: Unity recently discovered that games built using affected versions of the Unity engine are potentially susceptible to a security vulnerability. There is no evidence of any exploitation of the vulnerability nor has there been any impact on our players, as far as we know, but we're pushing out a hotfix as a precautionary measure and strongly recommend updating your game to the latest version to keep you safe. We've also taken the chance to include a couple of small fixes.

_____

Patch Notes: Hotfix v0.7.2

Unity Patch
  • Updated Unity to the latest patch to address a recently discovered security vulnerability. 


Fixes
  • Fixed an issue where players could have both a dead June and an alive June existing at the same time.

  • Fixed missing daytime fog in Jay's Motel.

  • Fixed an issue where whole Assault Rifles were appearing in loot. Players should now only find broken Assault Rifles in loot.

  • Fixed an issue where if players used the Vantage Point at the Chiefways Transport Depot to unlock the Chiefways Distillation Towers before getting to the relevant step in the Spill Zone Plan it could cause the flow of objectives to break, causing the player to be unable to progress.


Adjustments
  • "Continue" is now selected by default on the Main Menu (if applicable).

  • Added the ability to transfer item stacks.

  • Updated the Missions menu to make it more clear when a Plan has all Leads discovered and is now unlocked.

Don't forget to join us in the Discord!

https://discord.gg/Xd8RPnRZjx

Harriet &

the Into the Dead team

420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition - The Moot
Code Dave here still hiding from marketing Dave, they will never find me.

Patched out the Unity Vulnerability that was discovered recently.
You may continue to 420 blaze it knowing you are safe.
How warm and fuzzy.
Path of Exile 2 - CommunityTeam_GGG
We recently started a Fan Art competition themed around the content in Path of Exile 2’s Early Access. In this post, we’re highlighting some of the submissions we’ve received so far. Check them out below!

Benedictus Fight by Tao_PaiPai#0724


Xesht by Ipnysh#7645


Tavakai, the Consumed by BolwarFordragon#3889


Geonor, the Putrid Wolf by Falrenn#2046


The Prisoner by sdpfarmer#7054


We would like to remind you that we only accept submissions created after the start of the competition. There is still plenty of time to participate if you are planning to do so. Good luck!
...

Prohledat novinky
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