さーきゅらーディフェンス!!~とある辺境惑星開拓事務所、30日の記録~ - y_oka
Version 0.1.4 Update Released
【更新内容】
- Security update
The Lonely Helmet - Captain Autismo

Patched CVE-2025-59489.

More information available below;

https://nvd.nist.gov/vuln/detail/CVE-2025-59489

https://unity.com/security/sept-2025-01

7:33pm
Labyrinth Sword Princess - 934894869
1 修改了游戏内部所有字体效果
2 修改了部分UI效果
Copacetic Playtest - BuhDan
435 Days.

Wow.

This release of version 8 signifies a pretty major milestone in development.

The game has now been remade for its third and final time.

All major technologies are in place and now it's just time for the hell of actually building.

Version 9 should include a bunch more basic settings adjustments, but the next goal is a demo release.

Here's a couple highlights.

  • Tutorial!

    • There's actually someone to teach you to play the game now.

    • It's a fully voiced friend to make you feel bad.

    • This should be a good intro into the basic mechanics.

  • Vector Graphics

    • All menus, text, and animations are now fully rendered in-engine with vectors which should allow for perfect scaling on any display.

  • FMOD is properly integrated now, and all audio is now handled dynamically.

    • This allows for dynamic music in game, as well as more reactive controls.

    • I've started adding more tracks, but I still need one for the main game. Sorry if the tutorial music gets a little grating.

    • It also lets me do fun things like keep the pause music linked with the in-game track for seamless beat-match switching.

  • Main Menu

    • Settings have been added, but they do nothing right now.

  • Level End Screen

    • This now shows you how many resources you're able to take to the next level.

    • It also tracks how long you spent on the level.

  • Achievements!

    • Just a test right now. But the integration work is completed.

  • Steam Input

    • Controller support is still in development, but it should sorta work.

    • Ideally I'd like them officially supported. Especially for SteamDeck.

  • Map Screen

    • This lets you choose where you're going to land next. Basically no where during the playtest and demo release though...

    • It's only accessible after the tutorial.

  • Saving & Loading

    • Saved games, finally.

    • You can do that from the menu.

    • You only get 1 slot right now and can't change that, but the goal is to give multiple slots.

    • That's what the DATA tab in the main menu will do.

    • The RESTORE button will load the latest save.

  • 100% re-work on how blocks are constructed.

    • They now handle resources themselves, and pass information between wires.

    • They also have a little display on them showing the available resources inside.

  • Wires. Drawing should be more natural now.

    • You can right click to go back a point, and the camera will zoom to the location of the last point.

    • They have a handy material that shows the direction of the inputs to outputs.

  • Research

    • There's a tree now. It's pretty basic at the moment, but it will let you unlock a couple things to progress through the first map.

I also may have accidentally made it a music game, as every internal clock cycle is now synced to the beat. So the music should always match any blinking displays or counting numbers.

Enjoy.

Yours truly,
1W2P320D0A

It's come a long way.

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Grit the Dark World - Alchemist

Hello everyone, It’s been While for Grit: The Dark World — here’s what’s new:

  • Meta Progression System Added!
    Unlock permanent upgrades, new abilities, and relics between runs. Each death now fuels long-term growth.

  • Expanded Power-Up System
    Reworked all abilities and added dozens of new powers and synergies for deeper combat customization.

  • Meet Monte — The Living Chest!
    Monte can appear mid-run, offering devastating new abilities... but he always demands something in return.

  • New Items & Relics
    Discover cursed weapons, crystal cores, and other unlockables that alter how you play.

  • Visual & Gameplay Polish
    Improved combat flow, animation feel, and UI feedback.

This update marks a big leap toward the game’s full release — the world of Grit is growing darker, stranger, and far more rewarding to master.

Trailer And Updated Pictures Coming Soon

But Heres a Little Teaser

ILLUMINATI - derekpearcy
Fixing the tutorial on Windows introduced a packaging error, so we're reverting to the last known-good package for now while the tutorial fix is reworked.
Art of Destruction - cat
Fixed security vulnerability in the Unity3D engine
Crabs And Rats - Press For Coffee
  • New cannon probability stackable object.
  • New dead animation.
  • Now you stack 3 crab killers at max.
  • Crabs in general are buff they now scale harder on high scores but weaker on low scores.
  • New achievements have been introduced.
  • Reroll shop mechanic is now limited to three per store open.
  • You can now see which items you have and how many of them in the pause menu.
Fill Fill - vivitaforever
Added achievements.
Horny Haunts - sales.gatordragongames
  • Updated Unity to fix the exploit.
  • Quitting to menu while defeated no longer gets the defeated screen stuck in sex scenes.
...

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