My Liege - sugoipenguin

My Liege is now Steam Deck Verified for all of you meeple enthusiasts on the go!

With this update, I am officially finished with the review process to get the blessed "Verified" green check. Technically updates have been getting made over the last 3 months to get to this point however I was saving the patch notes for when the process was finished.

With only a couple of exceptions, all changes impact both playing on Windows and playing on Steam Deck.

Major Items
Character Editors
  • Character editor menu layout rearranged to better use space

  • Input fields and combo boxes all enlarged to more clearly show values you are editing

  • Font size on all field labels enlarged to legible size on smaller screens

[carousel][/carousel]
Dialogue Styling
  • Increased size of the dialogue menu overall to support larger font size

  • STEAM DECK ONLY - Switched a simpler sans serif font to make blocks of text more legible

  • STEAM DECK ONLY - Updated font colors for even higher contrast on a smaller screen

[carousel][/carousel]
Ancestry Menu
  • Adjusted layout to allow for larger buttons overall when selecting a House to view

  • Updated the House editor menu with changes similar to the character editor

  • Each family tree is 25% larger to better use the screen space

    [carousel][/carousel]
Minor Items
  • Default Steam Deck Settings updated to default to the correct quality settings

  • UI scaling updated on all menus to adjust to the screens width appropriately (will not affect windows, only steam deck due to the different aspect ratio)

Broad Sword - Refractal
This patch includes the fix for Unity's security vulnerability that they recently announced.
NutShot Playtest - Rock Hard Studios
fixed agent reload bug
fixed enemy teams persisting after changing character
fixed main menu music playing when loading into game
fixed marksman permanent scope glitch

Added random spawns for most maps instead of just one per team

Added new map "Untitled" smaller compared to other maps more suited for 1v1s
Psycho-Sleuth - luyiwun
We’re honored to share that Psycho-Sleuth has been officially nominated for Best Narrative at the 2025 indiePlay China Indie Game Awards!

See more indiePlay award nominations here 👉https://mp.weixin.qq.com/s/w2JPHWS-jOg2A1GELYjpDA

The final results will be announced in late November, but just being selected alongside so many amazing titles already means a lot to us.
Huge thanks to everyone who played, shared feedback, or streamed the demo. If you haven’t tried it yet, the free demo is still live—step into a mystery where lies twist perception itself.

Gales of Nayeli - BlindCoco Studios

Some more quick fixes!

Fixes
  • Fixed issue where an enemy thief from Chapter 4 could gain Exp for opening the door in the top-left area.

  • Fixed issue where Dragoncaster Ring's Reptile trait wasn't consistent.

  • Fixed sparkle issues with a secret item in Chapter 23.

If you have any issues or wish to discuss the game, feel free to join our Discord Server.

Thanks again for playing and sharing your experience!

9th Sentinel Sisters - kaito.komori

Thank you for playing "9th Sentinel Sisters."

This update primarily focuses on adding new features and improvements to enhance gameplay.

We will continue to develop various improvements and new features for future updates, aiming for releases throughout 2025.

Further details on updates will be announced in future patch notes.

Thank you for your continued support of "9th Sentinel Sisters."


Introducing New Features and Improvements:
Enhanced Conversation Features
  • Added a conversation log feature.

  • Added auto-advance functionality for conversation scenes.

  • Improved display of item effects during battle.

Improved Game Experience
  • Added a visual effect where the UI color changes when 10 seconds remain on the timer.

  • Added an instant retry function for game over.

  • Visualized weapon cooldowns.

  • Implemented unlock notifications.

Improved Operability
  • Options and other UI elements can now be operated with the mouse cursor.

  • Added a feature to check the map after selecting a square.

  • Enabled checking equipped parts when opening supply boxes.

Content Additions & Revisions
  • Introduced "How to Play" and "Customization" tutorials.

  • Added feedback effects to "Breakthrough" and other customization options.

  • Enabled detailed build configuration checks on the result screen.

Knights In A Different SpaceTime - Mgreat
Changes
  • Added spawner max spawn limit to spawning machine.

  • Lowered the drop rate on slug rounds.

  • May or may not have added more enemies to hard mode on Level 6

Fixes
  • Fixed some hanger clipping issues.

  • Fixed a popping issue on computer readouts.

  • Fixed a camera glitch issue.

  • Fixed mild stuttering when running down tunnel.

  • Fixed directional arrow pointing you the wrong way, probably.

  • Fixed some issues with the elevator?

  • Made money slightly easier to see in the dark. In the game that is, not irl.

  • Fixed bent lights knocking players out of the map. Bad light.

  • Turned off the sun when inside, you don't need that there.

  • Fixed player falling out of the map with death.

  • Made stairs transparent when under them, like all stairs irl.

Known Issues
  • Oil splats up high when inside. I can't reach them, I tried, they're too high.

  • Bodies sometimes hover on the elevator. I'm calling this a feature, clearly it's advanced technology.

  • The Launch of Battlefield 6 coinciding with my sudden loss of money and time this Friday.

20:13
cozycult - Encryption
- conversions reworked to make trades automatically
- mass appeal bonus clarity
- battery ui fixes
- choracle refresh
- pull down to toggle fixes
- divine duds stability
- save state stability
- removed stray capital letters
- faithbook game now ends on failures
- ux updates
KALEIDOS - The Judgement of the Fallen Star - s0300455
Dear followers,
Greetings to you all. Since the initial promotion of our game, we’ve been working hard to refine and improve it in hopes of presenting a more complete experience. However, after careful consideration and mutual agreement between the development and publishing teams, we regret to inform you that the game’s development will be discontinued. The store page will be taken down in the coming days.

To everyone who has supported and looked forward to this title, we offer our sincerest apologies. We will continue to push ourselves and strive to bring you more fun and engaging games in the future.
Thank you for your continued support and encouragement.
Valkyrie of Phantasm - Playism_ngkr
Hi everyone,

Thank you for enjoying Valkyrie of Phantasm!
Today, we have updated to Ver.1.10a.

■Other
  • Addressed an issue related to a Unity vulnerability.
    This update does not include any changes to gameplay.

We hope you continue to enjoy Valkyrie of Phantasm!

PLAYISM
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