Palia - Javs0n
At a Glance:
  • Say hello to your goo-d friend! Goobi is bouncy, bloomy, and oozing their way into your hearts! 💚
  • Ranching is better together! Multiplayer ranching has arrived, plus pen organization magic! 🧑‍🌾
  • Spiritfest Returns! Haunt your homestead with new and returning items to the Spooky Moon Store, including new pumpkins, iron fences, and more! 🌒
  • From candy to cobwebs, the Spiritfest Bundle brings the season’s spookiest cheer to the Bulletin Board! 🦇
  • Take a seat or drift to sleep. Benches and beds introduce the newest interactable furniture animations! 💤
  • Pumpkin, spice, and something nice. The new seasonal Jack-o’-lantern Rockhopper Lure is here! 🎃
  • Unleash the divine and the devilish. Premium Cosmetics now feature the Heavenly Creatures collection, jam-worthy emotes, and the Goobi pet! 🕯️
  • …and more!

To learn more, read the full patch notes here.

===

Need support? Visit support.palia.com
To connect with other Palians, join the discord here.
NIHONGO SCHOOL - SHIBANOIO

We have applied an update to address the vulnerability in Unity.

Satisfactory - css_uzu
Hi Pioneers!

Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.

This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version

If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day

See you all again soon <3


OPTIMIZATION
  • Refactored Spline Collision
    • This affects Conveyor Belts, Pipelines and Hypertubes
BUG FIXES
  • Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
  • Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
  • Fixed null pointer crash when logging discrepancy between picked up items on client and server

STEAM DECK
  • Fixed controller support not working with the Server Manager
  • Verified support:
    • First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
    • Steam Deck built-in controls are now always usable and available even when an External Controller is connected

System Shock 2: 25th Anniversary Remaster - Literally Thousands of Bees

System Shock 2 (1999) will be delisted from PC platforms on October 10, 2025.

Existing owners of System Shock 2 (1999) will still be able to re-download and play it from their library, but new users will no longer be able to purchase System Shock 2 (1999) as a standalone product.

At the time of delisting, System Shock 2 (1999) will be made available with the purchase of System Shock 2: 25th Anniversary Remaster. Both new and existing owners of System Shock 2: 25th Anniversary Remaster will be able to access System Shock 2 (1999) from their library at no additional cost.

If you have any questions, please reach out to our support team (https://support@atari.com).

Business Empire Tycoon - healydaniel16
Here is a New Update, Bringing a new look. To see the whole new look you will want to declare Bankrupt so you can see when you rent a vehicle or Rent the House. If you do not go Bankrupt you may have up the windows to rent the car and truck, return them before renting or you will be double paying for them. There is now a list of things to do in the cell phone and more will be added in the future. Give it a try and let us know what you think between the old look and the new one. Thanks for playing!
System Shock® 2 (1999) - Literally Thousands of Bees

System Shock 2 (1999) will be delisted from PC platforms on October 10, 2025.

Existing owners of System Shock 2 (1999) will still be able to re-download and play it from their library, but new users will no longer be able to purchase System Shock 2 (1999) as a standalone product.

At the time of delisting, System Shock 2 (1999) will be made available with the purchase of System Shock 2: 25th Anniversary Remaster.

Both new and existing owners of System Shock 2: 25th Anniversary Remaster will be able to access System Shock 2 (1999) from their library at no additional cost.

If you have any questions, please reach out to our support team (https://support@atari.com).

CLeM - marionshkav

We’re super thrilled to finally reveal the project we’ve been working on for the last year and a half. Let us introduce you to... ANGIE MAGICA!

It's a new game with lots of places to discover, friends to meet, powers to unleash, spells to cast, puzzles to solve, charms and stickers to collect, dishes to cook... It's an epic and magic gourmet action adventure like no other!

We’re excited to know what you think about it, so feel free to share your thoughts in the comments section or our usual social media channels.

Cheers!

Mango Protocol

✨✨✨

Agatha Knife - marionshkav

We’re super thrilled to finally reveal the project we’ve been working on for the last year and a half. Let us introduce you to... ANGIE MAGICA!

It's a new game with lots of places to discover, friends to meet, powers to unleash, spells to cast, puzzles to solve, charms and stickers to collect, dishes to cook... It's an epic and magic gourmet action adventure like no other!

We’re excited to know what you think about it, so feel free to share your thoughts in the comments section or our usual social media channels.

Cheers!

Mariona, Jordi & Javi

✨✨✨

Lou's Lagoon - Megabit Bruce

Hey, Pilots!

We’ve just landed back at Tiny Roar HQ after a busy few weeks of flying, playtesting, and convention-hopping. Time for a little postcard from our journey to keep you in the loop.

🛩️ Playtest Adventures

We recently invited a bunch of you to hop in your planes and explore Lou’s Lagoon for a two-hour test flight. The feedback you sent us is pure gold - thank you!

Here’s what stood out:

  • Exploring & Collecting: Everyone loved the Swirler (our trusty collection tool), but resource balancing still needs some tuning.

  • Flying: Most of you had fun soaring over the islands, but we’ll be tightening up those controls so it feels smoother.

  • Fishing: Well… barely anyone found it. Oops. We promise, it exists and it’ll be easier to cast a line next time. 🎣

Our plans going forward: polish the details (controls, balancing, usability) so they don’t distract from the breezy, tropical fun that makes Lou’s Lagoon shine.

🌊 Lou’s Lagoon at Gamescom

In August, we packed our seaplane and flew over to Gamescom, where we joined the Indie Arena Booth with Gamecity Hamburg. It was a whirlwind! So many amazing games, so many players, and yes, a few familiar faces from this very community (big hugs to you for showing up 💙).

The highlights:

  • Everyone kept complimenting the game's art style!

  • Turns out our ring challenges were a little too tricky, so many people bonked into the starting rings. Don’t worry, we’re making them bigger and easier to fly through.

  • And of course, our prize wheel was a hit! Keychains, stickers, and Hefti Caps flew off the shelf faster than we expected 🧢

⚙️ What We’re Working On

Since then, we’ve been back at base, tuning up every corner of the game:

  • Smoother UX: Pin blueprints, craft and build with less hassle, and navigate menus that actually make sense.

  • More Celebration: Finishing quests now comes with bigger, better “yay!” moments.

  • UI & Map Glow-Up: Cleaner icons, easier flow, and a much more useful map.

  • Onboarding: The start of the game is getting friendlier, so your first flight feels like a joyride, not a crash course.

  • Balancing & Progression: More adventure, clearer cause-and-effect, and more reasons to use all your tools (yes, fishing too 👀).

  • Switch Port: Our brave sub-team has been wrestling the mighty boss that is Nintendo Switch performance. Progress is looking great!

  • Story & Characters: New quests, dialogue, animations, and sounds that make the world and its people feel more alive.

🌺 Wrapping It Up

So that’s our latest logbook entry: a mix of flying high, learning from bumps, and tuning up the Lagoon for smoother skies ahead.

Thank you for being part of this journey, whether you playtested, came to Gamescom, or are just reading this with a fruity drink by the beach. 🌞

Stay tuned for our next video devlog which we plan to publish later this month!

The Lou’s Lagoon Crew ✈️🌴

Libido Space - ダイ

This time, we've made some minor adjustments to the trial version!

It seems that the previous trial version had a bug where data was corrupted, preventing the game from launching. I just hope there won't be any problems this time...

\[Updates]

◆ Minor adjustments to Millia's character illustration (fixed waist position)

◆ Changed the character illustration when her belly reaches its maximum size after pregnancy

(bump size is now larger)

◆ Adjusted the belly growth rate after pregnancy to 2 minutes

◆ Fixed a bug that caused the status screen to display incorrectly when a butterfly monster egg hatched from the anus after a tentacle was impregnated in the uterus.

That's all for the update!

If the update does not work properly and the additional content is not updated, please uninstall the game and reinstall it.

There won't be any major changes, but we would like to update the trial version regularly.

We want to create as comfortable a gameplay experience as possible...!

...

Uutisten haku
Arkisto
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