Swimpossible! - ArcaneCabinet

Hello to everyone CURRENTly struggling upstream!

Yesterday was an exciting day for us at Arcane Cabinet as we launched the Swimpossible! demo for Steam Next Fest, for you to play and hopefully (lovingly) hate.

Meaning, if you've been waiting to test your ability to control all of Craig the reverse-mermaid's four limbs at once while fighting currents and getting slapped or zapped around by wildlife, now's the perfect time to DIVE in!

https://store.steampowered.com/app/3819490/Swimpossible/

What can you expect from the demo?

  • We're throwing you right into the action in one full level of Swimpossible! We hope things will go swimmingly for you.

  • Enjoy a breather in explorable chill spots too, before continuing the struggle upstream.

  • Hand-drawn illustrated story moments throughout your little swim.

  • Menus and text that are fully localized so everyone can enjoy the adventure. Unless you get swept back by currents, in which case, that's on you.

  • Watch out for environmental hazards, ranging from algae to worms, eels, and ducks.

  • Plus, if you beat the whole level, you may get teasers for what's to come. A little reward for surviving the chaos, if you will.


Day one updates are in!

Thanks to early feedback and playtesters, we've cleaned up a thing or two.

  • localization tweaks

  • controller improvements

  • audio fixes

  • rage quit button fully unlocked

If you spot something broken or have any other kind of feedback, we would love to hear from you!

You can reach out to our dedicated Support Craig by filling out this form. We'll be updating our demo throughout Next Fest!


Full Release SoonTM

The full version of Swimpossible! will be released in November, so please stay tuned for more updates. Until then, you can follow us on social media if you long for more reverse-mermaid content.
(click here to find us on the social media platform of your choice). And if you want to chat, feel free to join our Discord server.

Many thanks to our playtesters and localizers, as their efforts have helped us immensely. Last but not least, thank you to all of you who have taken the time to wishlist and play this silly little game. We appreciate you all, it means a lot to us! :)

Team Arcane Cabinet

THE SPIRIT LIFT - prettysmartgames Tracie

Catch a ride on 👻🏨THE SPIRIT LIFT for this year's Steam Next Fest!
Wishlist and play the demo now featuring new cards, creatures, and battles along with updated UX.

Did you check out the new gameplay trailer to see what new secrets the Vexington Hotel has in store for your next stay? 👀


More news about the grand opening coming soon...
Exit Together - Çınar's Art
Hey everyone,

TL;DR: I’ve seen your feedback about the second part. it was my attempt to try something new and different. I’ll be adding checkpoints throughout that section to make it more enjoyable and fair to play.

I’ve been reading all your feedback. thank you so much for playing and sharing your thoughts. I’m really happy that so many of you enjoyed the first part of Exit Together!

I also noticed that the second part feels very different and, for many players, much harder and more frustrating due to the lack of checkpoints. I completely understand. Originally, Exit Together was meant to end after the first part. the second section was an experimental addition where I tried out a different concept and tone.

That said, I want to make sure it feels fair and enjoyable for everyone. In the next update, I’ll be adding checkpoints to every key section of Part 2, so progress won’t be lost as easily.

Thank you again for all your honest feedback and support. It really helps me improve and grow as a developer. ❤️

-Çınar's Art
Waterjacked! - AFP_Wyatt

Hey everyone! Wyatt here, the Director at AFP.

Firstly, for all those who have wishlisted and tried out the demo for Waterjacked, THANK YOU! We've been building Waterjacked over the past five months outside of our day jobs, and to see how far it's come and have something we can show you, the players, is nothing short of a miracle.

The main purpose of this post is to introduce A Frog's Pond and what we're trying to do. Additionally, I'll lightly talk about our plans for Waterjacked, with a more in-depth post coming later this week, really spelling it all out. Without further ado, let me introduce you to AFP!

The idea of AFP started in November of last year when I was working on a tabletop card game called Fayren. I had recently dropped out of college and wanted to take a chance at something, so I decided to double down and make it a reality. Unfortunately, the tariffs made the project unrealistic for me to pursue, but I had learned a lot and met some really cool people who make up the core of the AFP team today. Over the summer of this year, the team really took shape, and we got started on a digital game code named Project Fjord (now Waterjacked!).

However, we're not trying to just make games for the sake of making games. We've grown up with them, and we're witnessing the industry mature, but not in a positive direction that keeps what makes games special at the core of it. We've watched, and still are watching, studios we used to love close down, go through layoffs, or have exciting projects cancelled. We've eagerly waited for a new game to release and been let down due to last-minute delays or poor launches. The worst experience of all is purchasing an interesting Early Access game that ends up getting abandoned.

I say all that to drill home that we get it. We're not a company that's going to throw corporate jargon at you or tell you how we want you to feel a sense of pride and accomplishment by spending money. We want you to have fun, enjoy our games, and most of all have a bond of trust between developer and player. We want to hear your feedback, regardless of how hot you come in with it. We want to make our games better, not just so we can be proud of what we make, but so you can have an experience with worlds worth exploring and stories worth remembering. A fresh website is currently in development that we'll be launching soon, so you can get a real, bulleted look at how we're trying to run a studio differently than what we've been forced to deal with. To give you a general overview, we will:

  • Never sell percentage chance drop items

  • Always provide free demos for our games that will always be available, so you can make an educated purchase

  • Never use DRM

  • Open source our games once we sunset them or when we feel the time is right

  • Never create a premium mod marketplace (mod-friendly devs here)

  • Have a reasonable and fair content-to-price standard ($70 my ass)

This is all well and good, but to make this a reality, our first objective is to make good games. And to do that, we need your help. We obviously want to change the way games are marketed, but we also want to change the way they're developed by putting the game in front of you as soon as we can. We'd much rather provide a free, early demo with rough edges and get your feedback from the get-go than work behind the curtain in an echo-chamber. We also don't want to just drop a demo and then run back behind the curtain. We need your continuous feedback to mold our projects into the best game they can be.

For Waterjacked, we'll be making updates to the demo over the next few weeks, addressing immediate feedback, such as UI adjustments, tool tips, animation improvements, and, of course, bug fixes. We'll also be adding new content, like new modules, more interactions between modules, and new enemies. We'll share more about the current road map for Waterjacked later this week. If you've got any ideas, comments, or criticisms about the Waterjacked Demo, please join the Discord and post them in the Waterjacked Feedback channel!

It's a pleasure to introduce AFP after months of hard work, and here's to making Waterjacked the best it can be,

-Wyatt

Obligatory social media links 🪷

Twitter/X: https://x.com/AFrogsPond
Reddit: https://www.reddit.com/r/AFrogsPond/
Discord: https://discord.gg/NwEWQaqFhV
Bluesky is currently down due to domain transfers

Snapshot Aquarium - ponx

Hi everyone!
We’ve released several updates over the past few days!

Newly added in version 0.8.163:

Fish happiness is now simulated!

In follow-cam view, you can see each fish’s basic needs — for example, most species need a minimum shoal size to feel comfortable and safe.

Love and cheers,
Team Octoponx

12:30
Coin Shark - zhang.zhixuan

The game has been patched to bug fixes!

Bugfixes

-Fixed a typo in the tutorial text, changed “Archieve” to “Achieve.” ✍️

-Fixed a display issue where Coconut’s “Usage Limit” value appeared incorrectly.

-Fixed a bug where the Quit button didn’t work properly after failing a run.

-Fixed a problem where the mail window would pop up incorrectly when loading a save.

-Fixed a rare issue where the tutorial could trigger on the Menu screen, causing the game to freeze.

Feudal Friends - Keep Games

After announcing that our game will be removed from Steam, we received many heartfelt messages from our Steam and Discord community asking for one final discount.
At first, we didn’t fully understand this request but after looking into it, we learned that this is something collectors and loyal community members often do as a final gesture of support for the developers.

So, we decided to arrange one last discount before the game is delisted.
You can read our detailed statement explaining the reason behind the delisting here;
👉 https://store.steampowered.com/news/app/2317820/view/544496796130345785?l=english

We want to sincerely thank everyone in our community for these kind messages and the incredible support.
Every lesson we’ve learned through this project will carry forward into our future games and we’ll continue working with all our heart to create meaningful experiences together with our players.

With love,
Keep Games

Hoomanz! - Koffeecup

Speedrun competition for our Hoomanz! Demo is underway. And YOU can win our custom Hoomanz! controller, t-shirt or stickers… if you’re fast enough!

100% run with all Hoomanz scared and all creatures saved.

More info and full rules at: https://www.koffeecup.net/hoomanz-demo-speedrun-challenge-2025

Submissions end October 20th.

Submit your run here: https://www.hoomanz.game/#speedrun-competition

Go-Kart Simulator - serkankoken00

Hello Racers,

Thank you for your intense interest and feedback on the Go-Kart Simulator Demo! 🏁 With the newly released Hotfix v0.6 update, we've worked on making the driving experience even smoother.

🔧 Patch Notes (v0.6)

- Fixed customer offer error.

- Minor interface adjustments.

- Small optimizations and visual updates added.

This hotfix is an intermediate step to make the demo experience more stable and enjoyable. New content and gameplay improvements await you in the next update! 🚀 See you on the track,

– The Go-Kart Simulator Team 🏎️

DODGEBRAWL Playtest - TheArbinator

Hello everyone!

It's been a bit! The Steam playtest has been going well, and I've been doing some work behind the scenes to make the game more smooth. This update is a bit content-light. but it allowed me to retool some systems to be a bit more versatile.

Disclaimer: This update contains some changes to the way game modes and UI elements work. This may have bugs and unintended side effects. Please report all issues using the ingame form.

Additions

  • New map: Dodgemall! Dodgemall is the game's largest map. It takes place inside a mall, with several storefronts and a big central building that can be climbed atop for some verticality. I will continue to work on making the map function and look better in following updates.

  • Added viewmodel animations!

Changes & Fixes

  • Updated engine version to Unity 6.2. This update improves stability, and patches the CVE-2025-59489 RCE exploit.

  • Several maps have had their lighting overhauled.

  • Team Knockout mode altered to have players spawn with their teammates.

  • UI now displays the leading player's name when playing Free-For-All.

...

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