Noble Fates - xobermon
Hotfix
Dense Grass Grows 3x faster New maps start with more variety in existing growth Petitions Requests and Gifts from allies now include 3x Coins Requests and Gifts from non-allies now include 1x Coins Feasts Fix bug that caused people to consider rooms from other maps when deciding where to Feast This should resolve a number of nonsensical choices Thanks for the report! Relaxation Fix bug that caused people to relax in rooms from other maps This should resolve a number of nonsensical choices Thanks for the report! Training Fix bug that prevented Training when Scheduled to Train Report when there's nothing to train Thanks for the report! Fire Fire is now affected by Snow on the Ground Fix rendering bug Thanks for the report! Portraits Fix bug with Portrait sorting related to Prestige Thanks for the report! Mycologist Only reveal caves on the current map Thanks for the report!
Restart the game and steam to pick it up!
Spacenap - Eleven Dusks Studios

I am pleased to announce that Spacenap is now available in a bundle with the amazing Ropuka's Idle Island.
Get both games now at an additional discount!

Ropuka's Idle Island

A cozy idle game that sits anywhere on your desktop. Watch the frog cut grass, upgrade his tools, and decorate the island while you work or relax.

Spacenap

A chill idle stars hunting and constellations building game that sits in the corner of your screen. Take a nap and daydream while you do something else.

The Visitor Effect: Not an experiment - Dojo System

The Steam Next Fest is here!

You’re not just a player — you’re the experiment. Step into the Visitor Program and uncover what’s real… or what isn’t.

🎧 In this moment, DJ Panchi go live to test the demo and react to the community’s feedback in real time in teh steam webpage: The Visitor Effect: Not an experiment on Steam.

💬 Leave 3–5 lines of feedback in the official Steam thread to enter our daily 10-key giveaway — 10 winners drawn each day during Next Fest: Giving away 10 Steam keys 🎁 :: The Visitor Effect: Not an experiment General Discussions

🎮 Play the demo and add it to your wishlist now!

The Visitor Effect: Not an experiment on Steam

Gumshoe Detective Agency: The First Case - robinbmke

Removed: The in-game notepad.
A lot of players told me the digital notepad was clunky, and honestly, they were right! I’ve decided to remove it completely. From now on, you’ll need to jot clues down with a real pen and paper, just like an old-school detective. Grab a notebook, pour some coffee, and embrace that classic 90s mystery-solver vibe.

Known Issue:
There’s still one lingering bug where you might occasionally be unable to type in the in-game browser. I’m working on a fix and hope to have it patched soon. It does not render the game unplayable and is a minor bug.

Compatibility Note:
If your computer is over 10 years old, this game might not run properly. Gumshoe’s old-school aesthetic doesn’t mean it’ll play nice with actual vintage hardware, unfortunately!

More updates (and little quality-of-life improvements) are on the way, thank you for sticking with me and helping make Gumshoe Detective Agency: The First Case better with every patch.

– Birdy 🕵️‍♂️

Medic: Pacific War - Strakchy

Demo Update 8962

Thanks to the continuous feedback we receive, we're releasing demo updates periodically. Here's a small demo update for every Medic on the field!

Version 8962 Patch Notes
  • Some tweaks to covers in the Okinawa Arena Map,

  • Some tweaks to Grenade distances,

  • UI Tweaks/Optimizations,

  • Redesigned areas in the Pearl Harbor map (tutorial),

  • Okinawa Arena Map intro visual updates


Missed the demo announcement? Keep yourself updated by reading through the Steam post below:

https://store.steampowered.com/news/app/1281640/view/535489596875604209?l=english

We're always eager to hear your thoughts about the demo! Let us know about it by joining our Discord and leaving your comments. Additionally, you may ask for help from the team if you have any concerns.

Join our Discord now!

Medic: Pacific War on Discord

https://store.steampowered.com/app/1281640/Medic_Pacific_War/


Follow us on our journey!

We have more in store on our official platforms! Join our passionate community of virtual war medics dedicated to saving lives and bringing the troops home!

Medic: Pacific War on Discord

Medic: Pacific War on Reddit

Follow us on our official social media pages to get the latest scoop!

Medic: Pacific War on X

Medic: Pacific War on TikTok

Medic: Pacific War on Instagram

Medic: Pacific War on Facebook

Medic: Pacific War on BlueSky


Wishlist Medic: Pacific War on Steam now!

https://store.steampowered.com/app/1281640/Medic_Pacific_War/

10.53
CRETE Playtest - Freezer

New abilitiy: Dura Mater

  • Added Dura Matter to the list of available abilities as Tactical ability.,

  • Added genetic design for Dura Matter.,

  • Added all logic, assets, FX/SFX of Dura Matter.,

Beluga Cannon

  • Avoidance of enemies is now reduced by distance, making slightly easier to hit enemies.,

  • Enemies can't avoid projectiles if they are in knockdown state.

GG-Party - HitEmUp

Check out how the dev from GG-Party plays the game and what tactics he uses to crack the million ;)

Warhammer 40,000: Dawn of War IV - grant

Hi everyone!

We recently lifted the lid on our Back to War In-Engine Trailer, giving you a closer look at the real meat of Warhammer 40,000: Dawn of War IV’s gameplay! Every bit of it was running in-engine, with one eye on the kind of scale and spectacle that’s so important to the series.

If the trailer launch passed you by though, no problem! As well as sharing it right here in this post, we’ve also picked out some of our favourite highlights from the trailer, along with a little extra insight into the work that’s going on behind the scenes.

Bringing back base-building in Dawn of War IV

First up, base building’s coming back in a big way with Dawn of War IV. All four of the factions in the game have many different buildings at their disposal, with fortification options such as the mighty Hammerfall Bunker.

In fact, the building system in Dawn of War IV is very similar to that of the first game. As you construct your buildings, perform research or upgrade those buildings, you’ll unlock new units to deploy in battle. Naturally, the stronger those units are, the more power and influence you’ll need to achieve in battle before you can field them.

Get a closer look at our Combat Director

We’ve got a deep dive on our Combat Director system coming to you in a future update, but we’ve completely overhauled Dawn of War’s sync kill system to take full advantage of modern hardware.

Rather than animating just a select few final combat moves (like in the earlier games), our new Combat Director applies the sync kill system to every unit, everywhere, at every stage of the battle!

The Combat Director is constantly asking questions of the battlefield and providing answers in the form of custom animations for each individual engagement. So if you were wondering what might happen if a Redemptor Dreadnought were to go toe-to-toe with a Deff Dread, your answer’s right there!

Using the right tool for the right job

You can equip many of the units in Dawn of War IV with different weapons or upgrades to suit the situation in front of you. For example, you may choose to replace a Space Marine Intercessor’s Bolt Rifle with an Auto or Stalker Bolt Rifle instead - or add an auxiliary grenade launcher!

This flexibility provides a huge amount of tactical variation when it comes to dealing with the current threat. You can equip your Intercessor Sergeants with a Power Sword and Hand Flamer to fight groups, for example, while the Thunder Hammer and Plasma Pistol will prove more effective against heavier targets like vehicles. As you experiment, you’ll develop your own suite of tactical options to tackle everything the game throws at you.

Fine tune your tactics with a multitude of units

We’re launching Dawn of War IV with a huge number of units, and this shot really showcases the strength and scale of the armies under your command. There are more than a hundred different units and buildings in total, and those units come in different variants as well as different weapon configurations too.

If you’re the kind of player who wants to dig really deep into the fine detail of your tactical combat, we want to make sure you have all the weapons and wargrear you need to bring your bloodiest Warhammer 40,000 strategies to life like never before.

The battle-scarred biomes of Kronus

Our story takes place right across the planet Kronus, which means we have many different biomes to explore. Whether you’re fighting on a sun-scorched desert or up in the mountain highlands, each battlefield bears the scars of a world at endless war.

As you progress through the campaign you’ll begin to see different missions pop up across the many territories of the world map, and you may have to decide which mission to tackle. Some of these choices will have consequences too, so if you decide to defend a Manufactorum Complex rather than the Hive City, for example, one may survive at the expense of the other.

A spectacular display of destructive power

Creating a sense of awe and spectacle is incredibly important to us, and so we’ve created a dedicated destruction system that brings each battlefield to life like never before.

Any buildings you create will collapse in style once sufficiently damaged, while even scenic elements such as structures and vehicle wrecks can be transformed into rubble by errant fire. Think of a Gorkanaut shooting a barrage of rokkits. Yes there are lots of rokkits, but these are Ork rokkits - not all of them will hit their mark!

This system we’ve built makes every battlefield feel uniquely dynamic, and gives every landscape a real sense of having been scarred by the events of the latest skirmish.

We hope you’ve enjoyed this closer look behind the scenes of our latest trailer. We’ll have more developer blogs for you in the weeks and months between now and the 2026 launch of Dawn of War IV. In the meantime, make sure to add the game to your wishlist if you haven’t already done so!

The team @ KING Art Games

10.50
Axus Quest - aRaMa
Minor bug fixed
LUST HAREM: 1001 Pleasures 💞 - dm studio
You’ve experienced betrayal, rebuilt your power, and forged a harem of loyalty and passion. Now we want to hear from you!

Now your opinion is important:
🌙 What did you enjoy most in the game?
🌙 Were there parts that could be improved?
🌙 Any ideas for new scenes, characters, or features?

Your feedback helps us make the story richer, the harem hotter, and the experience even more immersive!
...

Prohledat novinky
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