Dragon Inn - Nordexa
Improvements & Fixes

Encounter Generator

Fixed several bugs affecting encounter generation.

Resolved an issue where saved Enemy Tokens would not appear in the in-game list.

User Interface

Updated various UI windows for better clarity and usability.

Camera

Improved camera movement for smoother vertical (up/down) transitions. You can now use Space Bar and Control Key to control vertical movement of the camera.

Shop System

Corrected display and behavior of money types to ensure consistency.

Battle Map

Added functionality to move the battle map freely within the table area.
Borderlands 4 - 2K J

Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.

Every Friday, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.

Our Latest Update Notes:

We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:

https://steamcommunity.com/games/1285190/announcements/detail/525357766327403015?snr=2___

Some highlights from the Day 30 Update:

  • Shield visuals adjusted for improved clarity in combat situations

  • Sorting settings in menus now persist when switching tabs or leaving the menu.

And finally, pour one out for our Crit Knife

A guide on how to submit a ticket can be found here:

https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/

When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:

https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file

(Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)

It’s Spooky Season, Gourds and Ghouls!!

Do you sense it, Vault Hunter? The darkening crimson skies, the sickly scent of iron in the air, the sloshing of bloody puddles in the mud? It can only mean one thing: Horrors of Kairos, Borderlands 4's first free, limited-time Seasonal Mini-Event, has arrived!

Not sure where to start? Just find any world boss to see the new terror-inducing weather effect, and for a chance to get new Legendary loot!

The hour is upon us, so go and be scary (and don’t forget your SHiFT code here)!

Community Spotlight

We love celebrating players and their big wins. Here are a couple community members who unlocked IRL achievements:

Shacknews hung out at the Gearbox studio the day before launch to interview our dev team and capture what goes into releasing a Borderlands game. Their documentary, “24 'Til Launch: The Making of Borderlands 4”, is available now on YouTube, and is definitely worth a watch!

Steam Community Screenshots

As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos!

https://steamcommunity.com/sharedfiles/filedetails/?id=3589254054

https://steamcommunity.com/sharedfiles/filedetails/?id=3589104868

https://steamcommunity.com/sharedfiles/filedetails/?id=3588858251

https://steamcommunity.com/sharedfiles/filedetails/?id=3589253865

Behind the Team: Philip Hebert, Borderlands 4 Principal Programmer

Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Philip Hebert, Gearbox’s Principal Programmer:

How do you define your role as a Principal Programmer? In other words, what does it mean to you beyond seniority?

Philip:  Gearbox defines a Principal Programmer as a person with a deep mastery of at least one specialty. This usually comes with seniority but is not a requirement.  I have worked on gameplay systems, specifically gear, on a majority of Borderlands games.

How do you make sure engineering decisions empower (not limit) art and design teams?

Philip: Borderlands' gameplay systems are designed to be flexible and content-driven.  We also learn from previous games.  This may mean removing the ability to do things because of performance and creating new and better ways of doing them.

Community Creative Corner

Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:

deepestloverducknerd

EVR//DFT

dry_spacee

That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.

Happy Hunting,
The Borderlands Team

https://store.steampowered.com/app/1285190/Borderlands_4/

Dead Pulse - meskicks

We’re thrilled to officially announce Dead Pulse!
Our action-strategy survival roguelike is now visible on Steam, and we can’t wait for you to step into the apocalypse with us. This moment marks another defining chapter for us at Aroko Game Studio.

Dead Pulse is more than just a game, it’s our vision of survival where every trap, every bullet, and every decision matters. It reflects the kind of studio we’re becoming: one that blends intensity with strategy, atmosphere with heart, and challenge with meaning.

Your support means everything. By wishlisting Dead Pulse and sharing it with your friends, you’re helping us grow, reach more players, and continue building experiences that resonate far beyond the screen.

Wishlist Dead Pulse now and join us in holding the line against the endless horde.


https://store.steampowered.com/app/3691410/Dead_Pulse/

LoveCraft - pers-krolya
🔥 Hot new! 🔥✨ Add spark and passion to your intimate life! 😈 ✨
Specially for maximum pleasure! 🤫



13:19
Monarchs Dawn - monarchcorpsgames
As you might have seen on X i started to majorly rework the map, specially the jungle.

The goal is to make a more parkour focused jungle, specially for assassins.

PianoGlow 🎹 - TheAlanski

你好! Привет! Happy Halloween! Boo! Don't get too scared 🦇🕷️🎃👻💀.

  • Halloween Achievement - unlock a secret Halloween achievement if you open PianoGlow during the Halloween season.

  • In the spirit of Halloween, a new blood overlay, available in Settings > Theme > Theme Add-ons

  • Minor bug fixes.

Thank you!
TheAlanski@

Mik - Stefaaan06

Hi hello again - thank you everyone who played the Demo and left feedback and reported bugs, Ive been working on fixing the majority of issues in this patch.

I will continue updating the demo to fix major bugs, but I will start focusing the majority of my dev time towards finishing the game and adding actual new content (probably no content updates for the demo!!)

The only new major thing to speak of is this reworked secret:

Features:
  • Added invert X button to settings

Changes:

Added new Patreon supporters (THANK YOU!!)

  • Added more lore to secret in first Ventilation Shafts Area and reworked one of them

  • Polish across the entirety of the first Venitlation Shafts Area (prettier)

  • Polish across the entirety of "Containers" (more obvious to navigate)

  • More Polish and improvements across all scenes

  • Added a way to get up into "The Canyon" again after dropping down.

  • Platforms in area "Platforms?" move slightly faster

  • Better movement in Vents (harder to get stuck)

  • even less volumetric lights blurr

  • Changed leaves texture to be more lore accurate

  • Changed textures for barrels and boxes

  • Made the "fail generator" sfx more clear so its not confusing

  • New Camera break sfx

  • more reverb in sewers

  • Seed resets when loading checkpoint 1.

  • Plimbos and Quibbles are no longer "bound" to an area and can be carried beyond

  • Secret pictures are actually materials now (they interact with lighting)

  • \[Experemintal] Starting brightness slider adds slight boost to brightness value (so the game feels brighter as a whole)

Optimisation:
  • Build size optimisation (also makes runtime memory usage smaller)

    • Build size from 7gb -> 5gb

  • Optimisations for sounds, how and if they are streamed, and how much they stall the loading thread

  • Reduced loading stutters in some places.

  • Optimisation improvements in "Testing Track 17"

  • Optimisations improvements in last areas of Level 2

  • Anti Aliasing optimisations for lower settings

  • Minor optimisation for volumetric lights

  • Occlusion Optimisations

Bugfixes:
  • Fixed Timer / Leaderboard Issues

  • Fixed bug where weird sounds would play when restarting game

  • Fixed bug with crouch-clipping through the floor

  • Fixed Plantlife not appearing in "Testing Track 17"

  • Fixed lighting bugs in "Testing Track 17"

  • Fixed lighting bugs in final Area(s) of the game

  • Fixed lighting bug with bottles

  • Fixed bug where settings for disabled volumetric lights would not update

  • Fixed vaulting issues in some locations

  • Fixed tutorial displaying wrong key bug

  • Fixed lighting issues in last area of Level 2

  • Fixed non visible secret in Level 2

  • Fixed bug where you couldnt rebind keys in main menu

  • (Hopefully) fixed steam not starting up fast enough and therefore breaking saves / some other stuff

  • Fixed bug where screen would start fade in effect again when entering level 2

  • Fixed respawn bug in "Sewers?"

  • Fixed settings main menu "return" button not being selectable when on input page

  • Sensitivity actually works now

  • Fixed selection issues in pause menu

  • Fixed volumetric lights not updating properly when changing settings level

  • Fixed objects popping in/out in multiple places

  • Fixed collision errors in multiple places

  • Fixed multiple bugs in the secret in the first Ventilation Shafts area.

  • Fixed multiple issues with Notes clipping, Spelling mistakes etc

  • Fixed lots of other minor bugs in other areas

-Stefaaan

PornBeat Hardcore: Hot Explicit Sex - Cassandra

The story continues! Our brand-new DLC brings exciting levels, extra content, and tons of improvements across the game. Experience a richer world with refined gameplay and smoother performance. Ready to take it to the next level?

All Systems Operational - ASO dev

PATCH NOTES v1.0A

10/24/2025

GENERAL

- Background updates

- Enemy art updates

- Lower music and sfx volume when voices are playing

- Credits page

MULTIPLAYER

- Darken teammates

- Replace player name with gold arrow for self

BOUNTIES

- Bounty specific power-ups now have new sfx and vfx

BUG FIXES

- Fix Nebula worm projectile art

- Fix a lot of tutorial issues

PlanetSide 2 - CM Mithril

📈Members Double XP📈

Members can enjoy double XP this weekend.

The event runs through 10/26. 👉Learn more about All-Access: {COLLEGAMENTO RIMOSSO}

...

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