Age of Fear: Total - Les

Hi all!

As some of you know, our series has a great modding workshop, and many aspects of the games can be edited. Over the years, we’ve tried to maintain backward compatibility — and I’m proud to say we’ve mostly achieved that goal!

However, as with any software development, we didn’t get everything right, and some of the more complex mods stopped working or had issues.

No more! Thanks to the hard work of Risewild, we’ve patched all incompatibilities and just released a major Backward Compatibility Pack. All our games will now work with previously created mods (over 100 and counting!).

Take care,
Les

Bronzebeard's Tavern - ethonk

Greetings Dwarves! 🍻

This is just a reminder that Spookbeard's Tavern will be ending a week from now! This is your last chance to get a hold of the limited time cosmetics and use the theme while it's free!

Spookbeard's Tavern 2025 will be ending on the date:

10th of November 2025, 5:00pm NZDT

Operation Athena - MISSING GAME STUDIO, Ltd.
Operation Athena – Hotfix 0.6.0a

This hotfix delivers critical stability improvements, visual updates, and performance optimizations across multiple systems and environments.



Gameplay & Networking

  • Fixed a timing issue causing weapon spawning errors when clients and hosts loaded in simultaneously. Weapon initialization now occurs after possession for consistent synchronization.

  • Network operations have been moved to a dedicated thread to improve multiplayer responsiveness.

  • Updated DefaultEngine network configurations by removing outdated legacy settings and aligning with modern Steam Socket and Advanced Steam Sessions features for improved connectivity and efficiency.



Environment Fixes

  • Corrected rock collision on Sandridge Isle (formerly “Woods”).

  • Fixed floating antenna issue on Taraq Outpost (formerly “Sandstorm”).



Visual & Performance Updates

  • Added God Rays and Sun Occlusion to all relevant levels, tuned individually for atmosphere and realism.

  • Optimized global shadow settings for outdoor performance and visual clarity.

Shadow Optimization Summary (Performance-Focused Outdoor Update):

  • Reduced Dynamic Shadow Distance to 10,000–15,000 for better GPU performance.

  • Lowered Shadow Cascade Count to 3 for a balance between quality and speed.

  • Slightly increased Transition and Fadeout Fractions for smoother blending.

  • Reduced Far Shadow Cascades to cut distant rendering costs.

  • Tuned Distance Field Shadow Distance to 30,000–40,000 for efficient soft shadows.

  • Adjusted Trace Distance and Ray Offset for stability and artifact-free results.

  • Maintained Inset Shadows on movable objects to preserve close-up detail on foliage and rocks.

Overall: These changes improve frame rate stability and shadow quality in bright outdoor environments with moderate foliage coverage.


Closing Notes

Hotfix 0.6.0a enhances both visual fidelity and multiplayer reliability — preparing Operation Athena for upcoming large-scale updates.

Thank you to our community for your continued feedback and testing support. Every report helps refine the tactical experience we’re building together.

Ancient Chinese Cities (Playtest) - 虾不咕

增加:

  • 增加 重檐庑殿大殿;

  • 补全尺寸 歇山大殿;

  • 增加三层佛塔(八边形)、五层佛塔(八边形),但是尺寸还没做全;

Polyjump - eXPresso

Hey everyone!

As we're getting close to the Early Access release, here's another update for the demo with a few important improvements and polish updates.

Gameplay & Mechanics

  • Added coyote time for smoother, more forgiving jumps

  • Added 2nd player shadow to help judge jump distances

  • Camera now zooms out based on speed for better visibility and a stronger sense of motion

  • Improved jump consistency across different situations

UI & Controls

  • Improved menu controller navigation for smoother input

  • General UI improvements and polish

Audio & Performance

  • Adjusted sound levels for better balance

  • Reduced demo size through asset optimizations

Thanks for playing the demo!

If you have any feedback, let me know!

-Lucas

1:15pm
Click Mage - Tiny Crow Games
  • lowered the scroll sensitivity for several scrollable windows, because they were way too high after the unity update

  • improved memory handling and garbage collection

Touhou Volleyball Danmaku - Toolkitz Games

This update is mainly to include the last two characters, Ran and Chen. They are now available to try out and have the following changes made to them.

Characters

Ran

Projectile

  • Two extra denser rings of danmaku can be emitted when the star explodes at full size.

  • The ball will now explode the star when it touches it.

Bomb

  • Projectile collection now lasts twice as long as before. This means that you will have more time to decide when to activate it or to collect more projectiles.

  • When Ran starts dispensing, she no longer collects any further projectiles.

  • Ball no longer cancels the dispersion but activates it.

  • You now get two points per projectile collected rather than one. This means that the dispersion now lasts longer than before.

Chen

Bomb

  • You can now shoot while using bomb but letting go of the button will unleash the built up projectiles.

Desperation

  • You can now hit the ball.

1:08pm
The Remainer - 20100
And so it begins.
First patch of the game to fix a few bugs and make some minor tweaks here and there.

  1. Increased the rarity of certain encounters
  2. Fixed the credit card displaying the Bible's document image
  3. (Hopefully) fixed the electrical maintenance door opening by itself
  4. Optimizied some of the code to make the game lighter
  5. Fixed the electrical lever not behaving as intended
HeartLinks: A Puzzle Called Love - Boat Shoes

The Demo can now be played in Japanese as well as English!

Please change the language settings to Japanese from the options menu if you would like to play in Japanese.

透明的她与真实的我 - 随风念影

更新内容:

1.修复音乐名称错误

2.真结局后内容常规更新

...

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