Beach Outlet Simulator - atmospheregamestudiosltdsti

Hello everyone,

We would like to share an important update regarding Beach Outlet Simulator. Unfortunately, due to financial limitations and some design challenges we faced during development, we are no longer able to continue the project as planned.

This was not an easy decision for us. We sincerely thank everyone who added the game to their wishlist and supported us along the way. Your interest and encouragement meant a lot to our team.

For now, development on Beach Outlet Simulator is coming to an end.

Thank you very much for your patience and understanding.

— The Beach Outlet Simulator Team

10:48
Incredicer - pochi
  • Game is now DPI aware so if you experienced problems with the game resolution when your display scale was not set to 100%, this issue has now been resolved.

  • The screen flashing and glitching experienced by some laptop users has been fixed.

Last mile - Arava

We’ve rolled out a fresh update for Last Mile, focused on making the road more immersive, intense, and balanced than ever before.

Here’s what’s new 👇

👁️ Now You Can See Who’s After You
The pursuer is no longer a mystery - you can now see it on your navigator.
Keep your eyes on the road… but don’t relax too much. 👀

🔇 Silence Can Be Louder Than Music
We’ve removed the background music so that you can dive deeper into the eerie world of Last Mile.
Now, the only sound is the hum of the engine… and whatever moves in the dark.
Ambient sounds will be added soon to make the atmosphere even stronger.

🎧 Sound Settings Finally Fixed
No more frustration - volume sliders now work as intended. Adjust the sound your way and focus on survival.

Energy & Battery Rework
We’ve completely rebalanced energy and battery usage.
The road is now less forgiving - managing your power wisely will be crucial to survival.
Plan your stops carefully, and don’t let the darkness catch you unprepared.

🛠️ Minor Bugs Have Been Fixed
Small tweaks and fixes to make the ride smoother and more stable.

This update may be small, but it brings a lot of polish and atmosphere to the road.

Your feedback keeps pushing Last Mile forward - thank you for helping us make this game the haunting drive it’s meant to be. 🚗💀

Project D5 Playtest - sumo_jskorupa

Project D5 is a game very early in development, and we want you to help us put it through its paces. From now until the 31st October, log on during our playtest hours and take this opportunity to feed back on our unannounced title. 

Today we have one joined playtest session for those in Europe and North America - we'd love to see you online and in D5! 

Join us on Discord to get more info on the happy hours.

Codename CURE II - Jackerino

Greetings, Operatives! We've been hard at work these past couple of months, and we cooked something up for you! We've developed a new Gameplay Trailer featuring some exciting upcoming features that will be there on initial release, showcasing the game's gore mechanics, weapon sidegrades, player customization, different tilesets, and more!

Keep track of the latest news and information regarding CURE 2 on our socials!

Discord -

https://discord.com/invite/Mx68kDa6Uy

X -

https://x.com/RaptorByteLtd

YouTube -

https://www.youtube.com/@RaptorByte

CivRise - wheatley

Hey everyone!
This update brings several major improvements to CivRise, from new languages and smoother performance to better UX and bug fixes. Let’s take a look


New Language Support

CivRise now supports 14 languages!
English, Russian, German, French, Spanish, Portuguese, Chinese (Simplified), Japanese, Korean, Turkish, Indonesian, Italian, Polish, Thai, and Ukrainian.

Translations are AI-assisted and consistent across UI and gameplay. We’ll continue refining them with community feedback — so if you notice anything odd, let us know!


Major Performance Improvements

This is one of the biggest performance upgrades so far.
You should now experience faster load timessmoother frame rates, and more stable performance across all systems.


UI & UX Enhancements
  • Added UI animations for smoother transitions.

  • Result panels can now be closed by clicking anywhere.

  • Improved readability and layout for various menus.

Small details, but they make the overall experience feel much more responsive and natural.


Bug Fixes
  • Fixed the music switching issue.

  • Resolved cases where progression reset occurred after saving/loading (Faith paths, Heritage bonuses, etc.).

  • Fixed several minor UI and logic bugs.


Cloud Save & Recovery

Cloud Save and Save Recovery systems have been implemented!

  • Currently available on Steam and mobile versions.

  • Not supported on Itch.io.

  • Mobile builds will receive the same update in a few days.

This should make it much safer to play across devices or recover progress after reinstalling.


Thanks for Playing!

As always, your support and feedback mean a lot, every review, wishlist, and comment helps shape CivRise into a deeper and better experience.

Enjoy the new update, and see you in the next Age!

Sand - JayAyyCee

Servus Allies!

As promised in yesterday's development update, the SAND playtest is back after a brief pause!

As a reminder, in this playtest you will have access to two modes:

Storm Dive: A new game mode that emphasizes action and confrontation. Where you alongside a number of other smugglers will drop onto the planet of Sophie aboard your trampler and battle against the clock to explore, loot and extract safely before the world is engulfed by a devastating sandstorm.

Voyage: The classic SAND experience. Explore, loot, sneak, ambush, engage in combat, and extract at your leisure (or when your food runs out).

You can find the patch notes and known issues list HERE

If you’ve applied to participate in the playtest, you should either already have an email in your inbox inviting you to play SAND or will receive one before the end of the day.

If you have not yet applied, head to the steam page now and click “Request Access”

If you've participated in previous playtests, you can access the game right away!

https://store.steampowered.com/app/1431300/Sand/

Please don't hesitate to head over to our Discord to leave any feedback you have about the playtest and report any bugs you encounter!

Once again, Streaming IS allowed everywhere.

Come and join us on our social media pages to keep yourself up to date with all the news and updates for SAND! Facebook - Twitter - Instagram

- Hologryph & tinyBuild Games

2Person Playtest - Immitated_One
Dear community,

We’re thrilled to bring you a brand new game mode to test, break, and share your ideas on — Arena Mode!

Arena Mode fuses our quirky 2Person co-op perspective with classic FPS gameplay and a pinch of tower defense elements. Whether you want a chill 1v1 duel or a chaotic 2v2 showdown, Arena offers a fresh way to experience our world.

⚔️ Mode Recap

Single Player – Now featuring a drone companion that circles around you every 5 seconds in auto mode! You can also manually control it to simulate the full 2Person experience.

2–4 Player Mode – Our classic speedrun platformer returns, but with a very unclassical co-op twist.

3–4 Player Camera Swap Mode – Cameras now swap between players every 15 seconds, adding an extra layer of challenge and coordination.

2v2 Competitive Mode – Race head-to-head to finish the level first!

1v1 Arena – A fast-paced FPS/Tower Defense hybrid, perfect for casual duels.

2v2 Arena – The full 2Person FPS/TD experience, blending cooperation and chaos.

⚙️ Other Improvements

Reworked camera system for smoother transitions and improved performance.

Optimized multiplayer spawning to eliminate duplicate players when switching scenes.

Improved player physics to reduce wall-sticking and jitter during movement.

Enhanced checkpoint and respawn system — checkpoints now sync properly across all clients.

General stability, visual, and balance updates across modes.

We can’t wait to hear your feedback, ideas, and suggestions as we continue shaping the Arena experience.

Thank you for your continued support — stay tuned for more exciting updates!
💬 Share your thoughts in the community hub!
Unbridled: Das Pferdespiel - Mind Evotion Games
During the week of October 20–24, the focus was on the riding system.
We worked on a new riding control scheme, dynamic camera movement, and smoother transitions.
In addition, planning is already underway for future dressage movements to make the overall riding experience more realistic and versatile.


New Riding Controls (WIP)
In the last devlog, we already mentioned the new riding modes that will be available in the future.
To make this expanded functionality both playable and intuitive, we are currently working on a new keyboard layout for riding.

Some key bindings will remain the same or similar, while others will be expanded or newly added to allow precise and fluid execution of future “special moves.”

Additionally, we plan to provide several standard keyboard layouts — including EN/US, DE, and FR — to ensure optimal control for international players.

Plans for Dressage
We have already had several discussions about how we want to integrate dressage riding and its special movements into the game in the future.
These special movements are not planned for Update 0.3.0.0, but we are already laying the technical groundwork for them.

The following movements are planned, among others:
  • Piaffe
  • Leg Yield
  • Half Pass
  • Shoulder In
  • Haunches In
  • Pirouette
  • Flying Lead Changes
  • Turn on the Hindquarters
  • Turn on the Forehand

Camera Movement While Riding
The camera movement now dynamically adapts to the horse’s motion.
When the horse moves in a gait with noticeable up-and-down motion, the camera will follow this slightly to create a more realistic riding feel and give the movement more weight and dynamism.

Refining Transitions While Riding
This week, we mainly focused on refining all animations and fixing small issues in the transitions between riding modes and gaits.
Our goal is to make these transitions as smooth and natural as possible — without stuttering, unwanted movements, or visible inconsistencies during blending.

Since riding is a central part of the game, it remains clearly in focus and continues to receive special attention.

Replacing Purchased Assets
Our goal is for Unbridled: That Horse Game to offer a unique and distinctive experience — which naturally includes custom-made objects within the game world.
In the past, we relied on many pre-made assets that we purchased at affordable prices.

In the future, however, we plan to gradually replace these with our own models.
For Update 0.3.0.0, the focus will be on vegetation — particularly grass, trees, and bushes.





Note
All content is currently in WIP (Work in Progress) status and may still change before release!
As always, you can follow our progress live on our public roadmap:
BPROOF - Dexsolutions

A new frost has fallen upon the battlefield. Prepare to face The Icequeen, a deadly new boss with chilling powers — available exclusively in Wave Mode.
This update also includes several gameplay improvements and balance adjustments.

Patch Notes:

  • Added new boss: The Icequeen (exclusive to Wave Mode)

  • Adjusted overall damage balance across multiple weapons and enemies

  • Fixed several minor bugs and visual issues

  • Improved performance and stability in multiplayer sessions

...

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