Department of Gravity Management Playtest - nonnewtoniangamer
Hot Fixes
Dicey Bugs - ProdigalSon Games

PATCH NOTES:

  • All localization has been redone to better match a more natural tone and make it easier to understand the rules of the game

  • Fixed a bug where a repeat die was allowing a player units to be selectable for a targeted action that should only apply to the enemy units.

Water of M - fangsealgames
Optimization:
  • Added non-text hints to several puzzles (including: 1F Power Room, Art Classroom, and Biology Classroom).
  • Added weapon usage instructions to the inventory.
  • Adjusted certain materials.

Bug Fixes:
  • Resolved an issue where useless items sometimes remained in the inventory after a puzzle was solved.
  • Fixed a bug that caused save corruption when dying in certain special locations.
Diecast - Sofa

Hello!

Code for Pins has been converted to support localization. The next step is cleaning up text alignment and finishing up any small translations with miscellaneous text in-game.

Bug Fixes:
  • Small bug fix for an error that occurred when expanding a Scoring Hand.

  • Fixed a bug where using the Tarnished Coin gave an error after saving and loading a run.

Changes:
  • Added localisation for all pins names and descriptions in game.

  • Reworked back end code on how the game recognizes pins.

With this beta update, all main text has been translated (besides tutorial text and miscellaneous text). I'll be doing one final pass and then release the beta out onto the main branch. After that, new content! Be on the lookout for more "dice" and the foundation for an achievement system.

Happy rolling! :)

8:00pm
Forgedale - fogeL
Patch Notes – \[Version 1.0.2]
Bugs Fixed
  • Corrected an issue where processors occasionally did not track progress correctly.

  • Fixed a bug that could cause the Quest Review window to become unresponsive.

Gameplay Improvements
  • Players can now interact with both pedestals in “The Choice” scene.

New Features
  • Added an in-game feedback system, allowing players to submit bug reports and share feedback directly.

万物模拟器 Playtest - shizz
This release is a little late—the features were a bit involved.
This update mainly adds two liquid systems and particle physics:
A cellular automata–based liquid, similar to Terraria.
An MPM-based massive particle simulation, with particle–physics interactions.
A new editor entry that lets you add particles or fluids to the scene.
Music Game - BNnnen
- A few changes to UI
- Organised main levels into volumes
- Minor bug fixes
Kitty Combat - Mini Rowan✨
You can now play local co-op multiplayer in Kitty Combat! You can also play it online with Steam Remote Play!

Now hear me out, I know remote play isn't everyone's favorite thing. However, at the moment with Gdevelop this is kinda my best option since it'll be the easiest to work with and cause the least lag and desync.

In this update when you press multiplayer on the Main Menu it'll take you to the Cat Island and there will be a new lil cat named PJ. This will be player 2, who can be controlled with the arrow keys. At this point you can activate remote play and share your keyboard with another person to play together!

As of right now you share health and when player 1 levels up, player 2 will get a scaling set of stat ups.

Keep in mind this is an early access version of multiplayer and it will likely have some bugs or issues that have plans to be fixed in the future.
Rhythm Hotel - Gustav

At the recently concluded 17th Xiamen International Animation Festival's "Golden Dolphin Awards" ceremony, "Rhythm Hotel" won the Best Soundtrack Award and received a nomination for the Best Game Award.

The "Cyber Sousa Awards" were established in 2008 and have since become one of the most authoritative and influential competitions in China's animation industry.

This year's event attracted participants from over 50 countries and regions, with more than 3,000 animation and game works submitted.

KoboldKare - sales.gatordragongames
  • Changed mod syncing behavior to use room properties, preventing the need to wait for a mod list via an event post-join. This should improve the experience of joining servers.
  • Fixed instances where the main menu would show while trying to join matches sometimes.
  • Fixed error messages sometimes not displaying when a mod is unable to be downloaded or failed to load.
  • Fixed loading the main map not unloading other map mods.
...

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