My Joyful Aquarium - Error300

And it's time for some updates:

  • 🐟 added a new set of fish parts, so don't be surprised if your number of discovered fish go down noticeably.

  • 🐟 added some items that can be collected in the aquarium during active play.

  • 🐟 replaced the numeric rarity with descriptive one, as people found the numerics confusing.

  • 🐟 removed the more expensive fish eggs from the store, because the "more expensive" fish can be bred just as any other fish at this stage and people felt cheated with what they were getting for the price.

  • 🐟 overhauled the fish selling prices to make sure the more rare fish sell for more.

  • 🐟 also overhauled the breeding timers, because the initial breeding times were way too high.

Hopefully the game will become more dynamic now!

13:54
AChat - rbskft

New costumes

The Great Gaias - swahnsoon

Content Additions

Added Achievements for DLC content

Added Masochist difficulty

Battle RC - Blaster Games
Guides for the import process have been significantly simplified for easier importing
Dragging objects in the bot editor hierarchy now works as expected
Fixed a bug that caused multiple objects to get colored at a time
Fixed a bug that made some bots take too long to load and have missing colliders
Battle RC and Classic arenas were optimized (reduced triangle count)
Fixed a few other bugs / improved a few things
ContractVille - İlker Kayhan

Hello Contractors!

As we mentioned in our previous announcement, we are continuing to work full steam ahead on bug fixes.

In this update, we have made improvements to the auction, navigation, and construction sections, as well as resolving a few issues related to lighting in terms of optimization.

We will continue to add new features to the game and make bug fixes in the coming period.

Highlights
  • Major navigation improvements for more consistent pathing.

  • Auction now factors in more build elements and shows your total cost.

  • Better access to windows hidden behind ladders during construction.

https://store.steampowered.com/app/2698780/ContractVille

Performance & Optimization
  • Fixed a performance issue related to ceiling lights, identified via optimization feedback.

    I'm posting our optimization form here once again. If you're experiencing optimization issues, you can help us identify the source of the problem by filling out the form. Thank you very much for your feedback.

  • Various NPC performance improvements and bug fixes (ongoing).

  • A Shadow toggle has been added to the Ceiling Light interface.

    Players can now choose to disable shadows from light sources for better performance, or enable them for more realistic lighting and shading effects.

    We would like to show you this comparison from one of the save files you sent us.

    You can see the FPS difference regarding the lighting optimization improvement in the image below.

    Both images were captured at 4K Epic settings with DLSS/DLAA settings.

Auction
  • Roof, Porch, Balcony, Garage, Pool, and Outdoor Furniture (Garden) now affect auction calculations.

  • Total cost is now visible directly in the Auction panel.

  • Added an Info Box to the Auction tab with key tips and details.

  • Done-stage changes now count: After moving a build to Done, any modifications you make will now correctly reflect in the auction (previously they didn’t).

  • Interaction lock (reason): Items that now affect the auction and are paid as part of the sale are locked from interaction during the auction phase and after the house is sold, so priced content can’t be altered.

  • A visual error that caused us to see different values than previously calculated when opening and closing the auction panel has been fixed.

  • Roof construction is incurring more consistent expenses, and this is reflected in the price based on the expenditures. This also applies to the balcony, porch, and garden.

Gameplay & Building
  • You can now access the nails of windows hidden behind ladders during construction.
    When holding a screwdriver and standing on the ladder, the ladder’s opacity lowers so you can see and interact with the window.

  • When Build missions (including Mail, Parcel, and Contract types) are canceled or replanned, any Consumable Cost spent up to that point is now refunded.

Navigation Improvement
  • Pathfinding has been significantly improved. Vehicles now follow lane-based routes for smoother and more realistic navigation.

  • When a route is set on the opposite lane, the system automatically adjusts based on your current direction, guiding you to make a proper turn at the next intersection.

Missions
  • Fixed an issue where Amid, Isabella, and Lin (the last three missions) could, for unknown reasons, reactivate after completion and get stuck in a loop.

  • Fixed a bug preventing “Amid Decorate Contract” from reaching 100% completion.

UI/UX
  • Outside Decoration (Optional) panel (under General Mission Progress) now includes items for Garden, Roof, Porch, Balcony, Pool, and Garage.

  • Resolved “Missing string table” errors in the Comments tab.

Localization
  • Chinese(Simplified & Traditional) localization has been revised and polished.

  • Korean localization has been revised and polished.

  • Polish localization has been revised and polished.

UNDERGROUNDED - nana

"UNDERGROUNDED" Demo has been updated as follows:

Ver 0.1.1 UPDATE

- Updated Demo to address security vulnerability issues in Unity

Kings Origin - Nervelink

CHANGELOG –

Added

  • The "Camp" journey now allows you to perform the Agoge and hire or dismiss adventurers. (#301)

  • +15 new starting units, +20 new starting abilities. (#300)

  • New lineage system, rebalanced and featuring a semi-linear unlock chain. (ds#60)

  • New animated logo icon for the Discord server. (ds#57 – Thanks @kao_ri_san)

  • The skill system now differentiates between active and passive skills, and they have ranks and evolutions. (#297)

  • New beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. (#296)

  • Maps and difficulty have icons with information that define the map style and difficulty. (#293)

  • Unit marker for creating other units in the recruitment selection. (#292)

  • When hovering over units in the dungeon, their health, mana, and next ability to be used are displayed. (#291)

  • New pop-up text system with larger size. (ds#46 – Thanks @artmato)

  • Added a button to change dungeon speed to x2 / x3. (#289)

Improved

  • The "Camp" journey has been renamed to "Throne," and a new "Camp" journey has been added. (#298)

  • Display in the room the attribute increases of units, whether from the room itself or from abilities. (#295)

  • Auto-balancing of units and their primary abilities. (#294)

  • Progressive start for new players has been balanced. (ds#46 – Thanks @artmato)

  • Now infinite waves are triggered from a button. (ds#46 – Thanks @artmato)

  • The unit cost calculation logic has been balanced by difficulty. (ds#46 – Thanks @artmato)

Fixed

  • Expansions are now enforced even if you don’t enter the dungeon. (ds#59 – Thanks @richar4800)

  • Units now follow the path correctly. (ds#59 – Thanks @richar4800)

  • The leaderboard reports the overall position correctly. (ds#56 – Thanks @panfuricus)

  • Unit selection in the selector now correctly selects and displays the chosen unit. (ds#58)

  • Dungeon/Path button now responds on first click. (ds#40 – Thanks @systemid0x00)

  • When units attack the enemy as a group, they move forward and don’t return. (ds#51 – Thanks @pincho3202)

  • An enemy is dealing absurd damage to the lord. (ds#53 – Thanks @pincho3202)

  • D+20 / D+21 Infinite battles. (Critical) (ds#48)

  • The dungeon breaks when expanded with the expansion relics. (ds#50 – Thanks @kao_ri_san)

  • After the boss, an infinite wave will no longer start. (#290 – Thanks @pincho3202)

  • The lineage text no longer grows indefinitely in the Lineage panel. (ds#47 – Thanks @artmato)

Removed

  • Removed the old lineage system. (#299)

Cycle Idle RPG - Leafcutter
  • Fixed an issue where the stated value for the amount of ichor gained from a game of ER could overflow.
  • The "Choose Purchase Amount" options for Ichor bonuses can now go up to 10,000.
  • An error popup now occurs when an error causes the start for the search for the next monster to fail.
Battle Suit Aces - TrinketTom

Hi Aces!

Thank you to all who have played Battle Suit Aces and written reviews, discussion posts, and feedback all over the Internet. Reviews keep the Battle Suits energized, so we're incredibly grateful to you.

We've updated BSA a few times already to squash some nasty little bugs, improve some UI flows, fix typos, and get Steam Deck verified! The latest wave of improvements improve the Skip button and fix multi-playthrough achievements.

FAQ

For those of you who haven't been hanging out in the Steam Discussions, here's a quick update!

How come I can't edit my deck?

Great question! We're testing some changes to this. We launched without letting players remove cards because we wanted the focus to be on gaining characters instead of purposefully avoiding them for mechanical reasons. Instead, we hoped that Suit Mods would afford the flexibility to modify your deck as desired and that the Redraw button (and a few card abilities) would enable enough Draw manipulation to build your perfect Battle Line. We also worried that players would get bored if the optimal strategy was to always play the same cards every battle.

Of course, most deckbuilders let you remove cards, especially roguelite deckbuilders, which are incredibly popular. So, stay tuned as we playtest a few variants and then push an update live to let Captain Heathcliff make the tough decision to bench pilots!

I completed the game 3 times and I want to play more!

Even though that's not a question, we hear you and we're on it! There have been a lot of good suggestions in the Steam Discussions, so please let us know there or in the comments here what extra modes excite you and how they should work, like a NewGame+, Roguelite Mode, or perhaps a Starball Tournament. We've got some things cooking already but love to hear your ideas!

Can I speedrun Battle Suit Aces?

You sure can! Come on by our Discord server. There have been some Easy runs under an hour and a half, but there's a lot of room for improvement. And the new Skip Button upgrades will shave off a lot of time all by themselves. And if there's enough interest, it would be neat to add a full Speedrun Mode with splits...

How do I do more Crew Missions?

These special missions require you to complete each Patchworks character's Ambition. Those are shown when viewing a character's card in the Hangar (since they also unlock a mod slot) and when viewing a Crew Mission map node. Each Crew Mission map node lets you do one Crew Mission, but you can fly around them if you haven't completed the Ambitions you're hoping to. I highly recommend Belmont's mission, especially if you're a fan of Battle Chef Brigade or ProZD. For the achievement hunters out there, please note that you cannot do all the Crew and Faction Missions in a single playthrough.

A glimpse into the past

I'll leave you with this screenshot of an early version of Battle Suit Aces - from back when it was called Mech Trek! You can see a couple characters you'll recognize alongside chibi versions of the Battle Suits. In some of the prototypes, each card was represented in space with a chibi sprite, which would fire and be hit by the actual projectiles. It ended up feeling very confusing to have two representations and we certainly didn't need more art assets to draw!

Stay tuned for more updates to Battle Suit Aces and thanks again to everyone who's already joined Patchworks' cause!

-TrinketTom

Battle Suit Aces - TrinketTom

Hey Aces! We just pushed another patch to keep the Battle Suits flying and the playthroughs flowing.

  • You can now change your playthrough's Difficulty after starting it. Please note that the easiest difficulty you've played on is what's used for end-of-game achievement unlocks.

  • Fixed a bug with achievements that cannot be completed in a single playthrough: You've Got a Friend in Me, We're Going To Need a Bigger Boat, and Personal Projects. These will now unlock automatically upon opening the game if you've already completed their conditions.

  • Grant game-completion unlocks for lower difficulties than the one you beat it on. These will be re-evaluated upon opening the game for players who already beat it.

  • Fixed a a Bounty issue that resulted in the same Faction always being the first/easier option until players meet a third Faction.

  • Dialogue Skip will now speed up or jump past more cutscene segments, like establishing shots and fades.

  • Hold Dialogue Skip's button down to zoom through all dialogue. It will stop when there's a choice to make.

  • Drafting's Redraw and Skip buttons now have hotkeys.

  • Made the in-game bug reporting process a little easier by placing screenshots alongside the log and linking to that folder.

Onward we go! If you'd like to suggest more fixes or changes, join us on Discord!

...

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