Book Shooter - jianguoim

ːsteamthisːThe highly anticipated Creative Workshop of Book Shooter' is now live! Numerous customization and attribute options can be freely combined. Dr. Dragon has prepared new characters and additional resources for everyone, such as extra masterpiece walls, max-level sub-academies, and reduced ink consumption for academy copying, hoping everyone will actively participate in MOD trials and creation for 'Book Shootter.' We will also update official MODs for everyone to enjoy in the future.A new attempt, a new beginning, we just want all our readers to have a better gaming experience, break free from the limitations of the game, and unleash their excellent imagination and creative talents. Here, we sincerely thank our readers for their strong support!At the same time, Dr. Dragon has also left a guide for readers interested in creating MODs~ \[No subscription required for this MOD] The game now comes with a built-in MOD creation guide: in the game's installation directory/Guides folder.

Kalnazar - RobotsGames

Update 1.1.0140

- Added Auction House

- Added Black Wing Zone

- Added a new dungeon

- Added the first outdoor boss

- Added Raid Gate

- Added item level system

- Added item link system

- Added new monsters

- Added new quests

- Added new items

- Added new decors

Infected Love : The Fatal Experiment - xxx_start
  • Fixed language display to ensure consistency across the game

  • Adjusted and redefined score variable settings

Kaiju Cracking Corporation - dojidoji111
Hello everyone!

First of all, we would like to extend our heartfelt thanks for the valuable feedback and suggestions provided during the trial period! 🙏
We have carefully reviewed the comments from the recent discussion boards, community forums, and private messages, and we fully acknowledge some of the experience issues currently present in the game.

---

🎯 Key Feedback Areas
Based on your feedback, we have identified the following main areas for improvement:

· UI and Operation Experience: Text is too small, interface layout is too dense, and some button interactions are not intuitive enough.
· Tutorial and Pacing: The initial information overload, fast-paced time progression, and unclear explanations for certain events.
· Resolution and Visual Performance: Screen cropping or display issues on some devices.
· Performance and Bugs: Occasional lag or display abnormalities during the tutorial section or scene transitions.

---

🔧 Improvements We Are Working On
Our team is currently focusing on the following optimizations:

· Redesigning the UI layout and adjusting text size to enhance readability and visual comfort.
· Optimizing the tutorial section to ensure a smoother learning curve and clearer information delivery.
· Improving resolution adaptation and pause mechanics to support more screen ratios and operation preferences.
· Fixing lag and interface display issues while continuously optimizing overall performance.

These improvements will be gradually implemented in future updates. Our goal is to maintain the game's unique style and core mechanics while making the overall experience more intuitive and seamless.

---

💬 Final Words
Once again, we sincerely thank every player who took the time to try the game and share their thoughts. Your feedback is invaluable to us and serves as the driving force behind our continuous efforts to improve. Please stay tuned for future updates—we will keep listening to your voices with every new version ❤️
Arobynn: Sword of Adventure - Jace Of Shadows Gaming LLC
Minor Updates
1. Developer Test VR to KBM
2. Open World QOL
3. Custom Controller Positions
4. Equipped Weapon Slot UI

Minor Update Summary
1. Squeezing in a Minor Update to test the runtime toggle between VR and Non-VR in preparation for the major rework and implementation of optional Keyboard and Mouse controls.
2. Added 3 new dungeons to the Open World within sight of the player's initial spawn. Players shouldn't feel lost when they first enter the Open World Beta. This update will make locating dungeons a clear objective and more intuitive. Thanks, theapexnimbus for playtesting and letting me learn from your struggles!
3. Updated Custom Controller Positioning UI improving ease of use and readability. I added buttons to quickset alternative recommended defaults and cleaned up developer tips and notes so players can read less or not read at all and still figure things out.
4. Fixed mislabled Weapon Slots in the Main Player UI.

Dev Note
-While the Open World is progressing excitingly, I am feeling like going on a side quest! I have learned a lot in the last year, so I'll be taking a few steps back in preparation for some big leaps forward. It is finally time for the Keyboard and Mouse Player Character Rework! I am not positive I will succeed, but I am sure going to try! I will be using this as an opportunity to recode the entire base character improving the game framework and my ability to expand future mechanics. This will be a lot of work, but at the end I'll be prepped and ready for a lot of fun expansions like fishing, archery, advanced quest systems, and more!

Once again while working on this next patch I am going to be putting more effort into marketing and community outreach, but instead of just dipping my toes in the water I will aim to at least get my feet wet! Multiplayer games are more fun and exciting when there are multiple players! Coding more content and progressing the game is important but so is building a player base.
Loot of Baal - Myron_Owl

Feature Adjustments:

  • Added a new player guide tip clarifying that spell-based skills are not affected by weapon attack power.

  • Added a guide for the auto-progress feature, which triggers upon clearing the Level 27 stage.

Bug Fixes:

  • Fixed an issue that could prevent the game from launching under specific conditions. (This was caused by items that were incorrectly socketed. After the fix, invalid data in the socket slots will be cleared, returning them to an unsocketed state.)

Contact us: Email - send your problem to https://feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community

Battlefield™ 6 - kissemiss

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 

  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.

    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  

  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 

    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences.

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on https://x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Dragon survival - JR_DragonSurvival

We’ve released a small hotfix to address several issues based on player feedback.

Thank you to everyone who took the time to report bugs and share your thoughts!

Bug Fixes

  • Fixed an issue where the boss of Verdant Isle (the island’s guardian) could freeze in midair when hit by arrows.

  • Fixed a rare issue where the game could freeze when firing arrows.

Temporary Fixes / Workarounds

(These are not final fixes — they are temporary measures to reduce or mitigate the frequency of certain issues.)

  • Applied a temporary workaround for an issue in the quest Journey with Ignis, where the monster count in the objective Defeat the Azure Leafcrabs at the Lake Center could be too low.

  • Applied a temporary workaround for the quest step Travel a short distance together not completing when Ignis ran out of mana.

  • Applied a temporary workaround for beehives spawning in overlapping positions or floating in the air.

Localization

  • Fixed a typo in “Leather Tunic.”

System Improvements

  • Increased the amount of experience required to level up.

  • Adjusted morning start time to begin the day in brighter lighting.

  • Reduced the attack power of monster-dropped weapons.

  • Added “Unrepairable” tag in item tooltips for weapons that cannot be repaired.

  • Changed the repair bench message from
    “All items have been repaired”“Your repairable items have been repaired.”

  • Added an on-screen notice about AI voice usage during cutscenes.
    (The demo uses temporary AI voice acting, which will be replaced in future updates.)

  • Monsters that start falling will now be automatically removed after 5 seconds.

Known Issues

  • Some treasure chests may not contain any items.

Feedback

Your feedback helps us a lot in improving the game.
If you continue to experience any of these issues after this update,
please let us know in the Steam Discussions.

The Dragon Survival Dev Team

DeviDevi Survivor - fukawa_shunpei

・We have implemented an update to address the Unity vulnerability.

Tokyo Underground Killer - Thibault Antunes

QoL

  • Music from the record player now pauses while watching a VCR tape in the apartment,

  • Added key configuration option for the Shinjuku Hub minimap,

Bugs

  • Fixed an issue that caused the confirmation screen for newly obtained items or skills to freeze under certain circumstances,

  • Fixed an issue that caused an infinite loop in the elevator section in Mission 6,

  • Fixed an issue that caused Terajima to disappear during the boss fight in Mission 6

...

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