Even20: The Interference of Parallels - Silvereyes

Watch Stream Next Fest broadcast!

The Gold River Project - Jokka
Patch Notes - 2025.10.17b

  • New swimming audio

  • Loot updated

  • Brought back CONTROLS in the main menu. Sensitivity and intervened mouse controls back in.

  • Spawn at start dock locations cleaned up. Shouldn't land in the water

  • Removed JOIN on server. You must be invited. This is a quick fix on the public joining private servers until resolve.

Landonia - ocanaday

Gameplay Changes

-Improved UI (can hold down hotkeys for actions)

-Weapon/Spell range circles appear to show range of effect

-New area music

-New battle music

-Improved party/NPC follow UI

-Vision range circle in effect

-Fixed bug that player moves when drinking/eating from inventory screen

-New area "Abandoned Building" and revamped "Library"

-More feedback for some actions/auto-actions

-Items that can be picked up are now more clear

-Exits to other zones made more clear

Ctesiphon - Stomy
Behaviors

(Can't call it AI anymore)

  • Grunts can now shoot over obstacles a bit easier. I want to do a dedicated animation for this eventually but for now if the grunt's muzzle is obscured the projectile will spawn up at eye height.

  • Cut down the pathfinding cooldown for the headless Cyborg Chargers so now they'll actually run straight at you even from a short distance. Originally they only updated their destination every second or so for out of fear all the navigation queries would have a performance impact.

  • The mechs now angle their arms independently to track you so they'll be a lot harder to exploit up close.

Tactical Nexus - 寝かせな

Previously, items inside dig blocks were not displayed in the “Item Catalog (2-key/4-key)” and were also not affected by <Sprouting Magic / The Harvest (Chapter 8-1)>. This has been fixed.

(However, this fix does not apply retroactively to existing save data.)

We've known about this issue for several years, but the fix was so tedious we kept putting it off.

(Because it required applying the fix to every existing stage and then updating the game.)

Usually, when we implement such a large-scale fix, some nasty bug pops up. But thanks to our wonderful and dedicated players who usually report them promptly on Discord, etc., any major errors should be fixed within a day or two.

Knights of the Crusades - Dev Konstantin

Hello Everyone,

This is a big one... after more than 100 hours of work, I can finally say that all known crashing issues have been fixed. It’s been a tough month tracking down the causes across so many different player setups - from old PCs to high-end rigs - but at last, it’s done.

Im terribly sorry for how long it took to fix, really wish I could go back in time... seeing the games review score drop from the 90s to the 70s over these crashes was heartbreaking. I truly hope that with this fix in place, the score will rebound, as these days an indie game can’t really grow without a Very Positive rating. Fingers crossed. I`ll continue working on the game no matter what though.

And I also want to thank everyone for your patience and support. Even after the 7th update, nearly a third of players were still affected by crashes. Ad your reports, shared logs, and feedback are greatly appreciated.

And with this major hurdle out of the way, we can finally return to the usual weekly updates - got so much exciting stuff on the horizon. A lot of polish to mid and late game, new nations for Sandbox, new features - and so much more...

And let’s take a closer look at what today`s 9th update has in store - a lot of other solid fixes and improvements.

Crash Fixes
  • Fixed a crash on the loading screen that would close the game

  • Fixed additional crash on the loading screen – affecting a very small number of players

  • Fixed loading screen crash related to point light

  • Fixed game getting frozen on the loading screen – requiring a PC restart

  • Fixed a crash during combat when player is about to win defense of his city

Major Bug Fixes
  • Fixed a major issue when winning battles and having to wait a minute for victory to register

  • Fixed a rare major issue when after winning a battle player could still not get a win

  • Various campaign progression fixes – fixing last situations where player can rarely get stuck

Byzantine Empire Playable
  • Byzantine Empire is now playable in Sandbox mode

  • Byzantine Empire has 6 playable and 8 total lords

  • Unique starting conditions for Byzantine King and Lords with a very large number of assets

  • Various fixes to Byzantine Empire assets, relations, starting conditions

Performance Improvements
  • Visual performance in RTS battles in large cities improved by up to 15 FPS

  • Scrolling speed on the world map is smoother now

  • Shaved off additional 1-1.5 seconds from most loading screens on all systems

Other Fixes
  • Disabled some odd light in the army camp and large city houses

  • Improved the look of Slavic king portraits

  • Fixed some issues when loading hamlets with double walls

  • Final Crusades battle vs Fatimids now shows a quest at the start of the battle

  • Improved Russian localization

  • Improved Chinese localization

  • No longer playing Low Food voiced notification in naval battles

  • Added flags to small stone gatehouse – so it’s easy to identify it

  • Player lord character is now more clearly marked in diplomacy screen

  • Play Victory/Defeat sound when end battle window is opened

Balancing
  • Further reduced frequency of AI attacks on player (please note – in existing campaigns it will take a few months to take full effect)

  • Greatly reduced penalty for leaving battle – it now only damages some units, without removing any

  • Winning battles is now faster in most game modes

  • Player can now choose to stay and loot or leave the battle

  • Rebalanced ranged units – a bit less effective in some situations now

  • Stone resource is a lot harder to acquire now, requiring bigger investment to build up large city

  • RTS mode stone income decreased by 25%

  • World Map stone income decreased by up to 35%

KingBack - ZHANG

Attention: Brain Storage. This game only refers to events and characters from the late Eastern Han Dynasty, and fictionalizes character events. Do not criticize if you do not like it.

1. Emperor Ling of Han:Originally an emperor in the late Eastern Han Dynasty, he passed away at a young age after failing to personally conquer the Xianbei tribe and succumbing to alcohol and sex. After being reincarnated by the player through time travel, he began a new life, fighting against various forces in the palace with intelligence and courage. Outside the palace, he met the Holy Maiden of Taiping Sect, Zhang Ning, and incorporated her into the harem. Subsequently, he secretly formed an organization of bad people and became a bad marshal, expanding his power. At the same time, he fell in love with the assassin Diao Chan of the Star Moon Organization. Due to Diao Chan's other identity as the courtesan of the Autumn Moon Tower, Emperor Ling of Han lingered in the harem and Autumn Moon Tower, continuing to create the impression of being addicted to alcohol and sex, and debauched.

2. Empress Dowager Dong:After the execution of Wang Meiren with a cane, the scheming family personally raised Liu Xie, the son of Wang Meiren, and regarded this child as the perfect puppet to control the court. Every night when teaching Liu Xie at Yongle Palace, he would point to the wall and say, "Xie Er needs to remember that this dragon throne needs the support of his grandmother to sit firmly." Under the phoenix pillow, there was a blood oath silk sent by the Yuan family, on which Yuan Wei personally wrote, "I wish to make Prince Xie the ruler of the world.

3. Empress HeThe Avengers who crawled out of the cold palace still have scars on their temples from when they were dragged. Now he has poured all his ambitions into his son Liu Bian, and privately asked the palace maid to tell Prince Liu Xie, 'Don't forget who your true enemy is who killed your mother.'. Every time the emperor visited other concubines, she would bite the silk quilt until blood seeped from the corner of her lips. But in the morning, she smiled and painted peony makeup on the bronze mirror, saying, "I want to see who can laugh until the end

4. Liu Biao:The infatuated person kneeling outside the Zhonghe Hall in the rain, holding a dagger. When he heard the emperor say 'Jingzhou needs pure ministers', the dagger fell to the ground with a bang. On the day of leaving the capital, I deliberately took a detour around Jiaofang Hall. Through the partition wall, I heard the sound of Empress He coaxing my child. I remembered the days when I had met Empress He and Emperor Ling of Han. Suddenly, I snatched my attendants' wine bags and drank them heavily. I shook the jade steps that I had not sent out before and threw them into the Luo River, saying, "Liu Jingsheng will never enter Luoyang again in this life

5. Xu Rong:A sorrowful and indignant general who firmly believes in the complete downfall of the emperor. During a night patrol, it was discovered that there were black shadows flashing on the roof of the Autumn Moon Tower. Upon investigation, dozens of black clothed men were seen kneeling and bowing towards the man in dark armor. When the man turned around, half of his face was revealed, revealing that he was the emperor who should have been lying on the knees of a drunken beauty. Xu Rong hurriedly hid in the shadows, his nails digging into the blue bricks of the palace wall: "Your Majesty... how many scenes have you acted in

6. Yang Guifei: A concubine in the imperial harem who does not compete or compete, staying quietly in the deep palace like pale ink on rice paper, counting the begonias and arranging the aftermath all day long. When the emperor comes, he bows his head and offers tea, and all rewards are silently stored in the treasury. When the imperial consort was vying for favor, she only buried the petals of the old year's plum blossoms and wrote a memorial before she could finish. The tea stains left by Empress He's trusted confidant were already carefully wiped clean by the pot of clear water under the moonlight. When the moonlight shines through the corridor, I always hear her whisper to the swallows' nest, 'Helpless flowers fall, familiar swallows return...'

6:42pm
DEVOUR - Fenda
  • First responder perk now shows the full screen speed effect when active,

  • Various controller UI navigation fixes,

  • Carnival: Fixed a battery and coin spawn point for easier pick up

  • Improved the Pug pet's turning,

  • Improved all pets aligning to slopes,

  • Tweaked more spots that were safe from Kai,

  • Fixed the first monkey spawned not emerging from a demonic portal,

  • Fixed being able to repeatedly cause the fortune teller to speak new lines when crossing the welcome threshold,

  • Fixed Kai walking over the manhole if repeatedly focused with UV in the early game,

  • Improved the way monkeys spawn in

Stackflow - Pixel Purrfect Studio
Hey everyone! 👋

We've heard you loud and clear - the Super Rotation System is finally here! This has been one of our most requested features, and we're excited to roll it out to all of you.

🎯 What's New

Super Rotation System (SRS) ✨
The game now uses the official SRS rotation mechanics! I'll be honest - I'm not the most experienced block-stacking player myself, but we spent a lot of time on it to make sure we got this right. The rotation system now includes:

  • Proper piece rotation with accurate kick tables
  • Wall kicks and floor kicks that follow official SRS specifications
  • I-piece, T-piece, and all standard piece rotations working as expected
  • Smoother gameplay that matches what competitive players are used to

This should make the game feel much more intuitive for veterans of the genre while keeping all the roguelike goodness! 🎲✨

🙏 Thank You!

Huge thanks to everyone who requested this feature and provided feedback. Your passion for the game pushes us to make it better!

As always, if you encounter any bugs or have suggestions, please let us know in the discussions forum. Happy stacking! 🧱
THE DREADFUL SPACE - Fj.Eyesight
The new 2.5 update for THE DREADFUL SPACE introduces several important improvements and fixes!

🛠 Main changes:

  • Fixed various bugs and gameplay issues;

  • Improved screen resolution and compatibility;

  • Updated and optimized internal resources;

  • Enhanced overall stability and performance.

This update ensures a smoother, more immersive experience for all players.
Thank you for continuing to explore the dark depths of THE DREADFUL SPACE!

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