SULFUR - Pluto
  • Fixed an issue where the player would never leave invulnerability during the intro tutorial.
  • Fixed some missing vista textures in the church hub.
Northrealm Tribes - SanjaDev
Improvements
  • Reworked the Steam News UI for better readability.

  • Reworked Windowed Borderless mode, which now functions correctly.

  • Zoom speed is now set to 1 by default, so you can move the camera immediately without adjusting settings.

Fixes
  • Fixed a bug affecting the Russian language.

New Content
  • Added fish to the sea to make the water feel more alive.

Platform Support
  • Linux support added: players on Linux operating systems can now play the game.

Bug Heroes: Tower Defense - Foursaken Media
  • Added specials to the store, including player-choice Power Pack and a variety pack of boosts
  • Increased gold earned when playing Airship multiple times in a day
  • In-door environments now use a toy road for paths
  • Towers can now be toggled to stop attacking
  • Players can now archive Upgrades: keep them around, but don’t show them in battle. Coming soon: increase the star level of your existing Upgrades!
  • Hero and Tower max levels have increased so all stats can be properly maxed out
  • Hero and tower experience now roll over past promotion levels
  • If a hero or tower is already at max level and a reward is given for that hero/tower XP, it will be changed to gems
  • Added a ‘back’ button for VIP/PC merchant, so you can go back to a previously generated upgrade (no more accidentally skipping an upgrade you’re looking for)
  • Junk Mills drop junk a bit closer to themselves
  • Beetle’ Shockwave ability now deals Breaker damage
  • Bosses no longer teleport super close to food stash
  • Non-robot boss abilities are now visible on their boss window
  • Enemy Food Stash firecracker turrets do not target the food stash unless all heroes are dead
  • Players can no longer get a sidequest to build X towers if there is a level condition limiting building towers
  • Pack Ant now makes decisions quicker when constantly picking up junk
  • Fixed a bug where the mouse wouldn’t work on MacOS version
  • Fixed the airship showing/giving the wrong amounts of gold when playing multiple times in a day
  • Fixed a bug where the camera could go through walls
  • Fixed a bug with hero ultimates being charged instantly
  • Fixed a bug with Slug’s Barrage Upgrade not doing anything
  • Fixed a bug where an enemy Food Stash from a quest wouldn’t spawn on a disabled airship location
  • Added account transfer in the options menu (iOS and Android only)
  • Various game polish and UX improvements
  • Optimizations
9:49am
Melon Bounce - YAYO
Two new modes added: Micro Mode and Bomb Mode
Friend Ranking and Global Ranking removed (removed because there were too many ranking types)
UI bug fixes
Voor De Kroon - Future Minimalism
Hello everyone,

It is already time for the third major Castle Creator update and this one is a big milestone:
Full Campaign integration and Steam Workshop support are here! You can now share,
download and use custom castles directly in your game.

Sharing custom castles works the same way as units, but to use them in a campaign you must first enable them for the custom faction you are playing



This update also introduces siege towers. These can be enabled on walls in the Castle
Creator and will be built during quick battles or in your campaign. Siege battles as a whole
run smoother thanks to a round of optimizations aimed at the siege camp and custom castles.

There is plenty more packed in as well:
  • New wall material variations
  • A brand new octagon tower type
  • New props including doors, windows, chimneys, cranes and torches that react to time of day
  • Expanded detail structures for keeps and towers
  • Fresh siege camp graphics and new siege engine variations
  • Landscape tools to round off and trim castle terrain
There is still more work planned for the Castle Creator, but from here development will also
shift back toward other parts of the game. Stay tuned for the next updates!

Thank you for all the support so far!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc[/url] [b]Full Changelog[/b] [list] [*] Add campaign logic to custom castles [*] Add Steam Workshop support for custom castles [*] Add system to construct custom castle on campaign map in miniature [*] Add siege towers: can be enabled on straight wall pieces that support it, replaces ladders [*] Add campaign integration of siege towers [*] Add round off landscape function >> will create a rounded landscape silhouette [*] Add trim landscape function to castle creator [*] Add faction trait for siege towers [*] Add more wall material variations [*] Add new settings and fix castle info dialog [*] Add new octagon tower type [*] Add loose arrow slits as props [*] Add random siege ram variations [*] Add new keep detail structures [*] Add new tower detail structures [*] Add gate for palisade wall set [*] Add health bonus to very large units and officers [*] Add dynamic torches that turn off depending on time of day to castle creator [*] Add door/window props [*] Add extra chimney model [*] Add crane props [*] Add new style siege camp graphics to campaign map [*] Add hay flower type to scatter in the courtyard in the castle creator [*] Improve settlement upgrade menu [*] Improve siege engine operation animations [*] Buff crusader falchion damage [*] Change default castle wall material [*] Optimize fire and smoke FX [*] Optimize siege camp assets and FX [*] Replace archer defense prop sets with the new archer defenses [*] Remove flag wear from attacker flags with siege destruction level [*] Fix location of siege camp sounds [*] Fix defender spawn height with heightmap in castle courtyard [*] Fix head icons on empty equipment slots [*] Fix player spawning on horse in some cases when in castle [*] Fix units not updating on the Steam Workshop [*] Fix issue with night battles [*] Fix player death camera during siege battles [*] Fix castle creator churches collision [*] CRITICAL: Fix navigation on castles with floating walkways [/list
Full Changelog
  • Add campaign logic to custom castles
  • Add Steam Workshop support for custom castles
  • Add system to construct custom castle on campaign map in miniature
  • Add siege towers: can be enabled on straight wall pieces that support it, replaces ladders
  • Add campaign integration of siege towers
  • Add round off landscape function >> will create a rounded landscape silhouette
  • Add trim landscape function to castle creator
  • Add faction trait for siege towers
  • Add more wall material variations
  • Add new settings and fix castle info dialog
  • Add new octagon tower type
  • Add loose arrow slits as props
  • Add random siege ram variations
  • Add new keep detail structures
  • Add new tower detail structures
  • Add gate for palisade wall set
  • Add health bonus to very large units and officers
  • Add dynamic torches that turn off depending on time of day to castle creator
  • Add door/window props
  • Add extra chimney model
  • Add crane props
  • Add new style siege camp graphics to campaign map
  • Add hay flower type to scatter in the courtyard in the castle creator
  • Improve settlement upgrade menu
  • Improve siege engine operation animations
  • Buff crusader falchion damage
  • Change default castle wall material
  • Optimize fire and smoke FX
  • Optimize siege camp assets and FX
  • Replace archer defense prop sets with the new archer defenses
  • Remove flag wear from attacker flags with siege destruction level
  • Fix location of siege camp sounds
  • Fix defender spawn height with heightmap in castle courtyard
  • Fix head icons on empty equipment slots
  • Fix player spawning on horse in some cases when in castle
  • Fix units not updating on the Steam Workshop
  • Fix issue with night battles
  • Fix player death camera during siege battles
  • Fix castle creator churches collision
  • CRITICAL: Fix navigation on castles with floating walkways
Idle Tycoon Manufacturing - Eragone

Bug Fixes:

  • Ingots on the ground would not be destroyed

  • Elias' ingot value will now be an integer

  • The skill tree gave 4 worker slots instead of XP x2

  • FX volume has been balanced with music volume (additionally, the default value was changed from 50 to 100 in the settings menu)

Additions:

  • Hold the Ctrl key while crafting a conveyor belt to get a new one ready to place

  • Added tutorial mentioning the Ctrl key

Balancing:

  • Slight reduction of the output value of ingot presses after upgrades

Translation:

  • English text updated

Subspace Discovery - Pierre
* [new] You can now dismantle buildings in your home subspace. Doing so drops the original build resources back into Subspace! @TEN
* [tune] Adjusted window size so shortcut tooltips don't overlap. @Henry
* [tune] Frame rate settings now restore properly after minimizing the window. @Henry
* [tune] Mining progress circle is thinner again, closer to how it was before. @JoWhips
* [tune] Cloak is no longer active while in the Shipyard.
* [tune] Cloak visuals are now less distracting, and hitpoint bars stay visible for better readability.
* [tune] Artifact power selection has a slight delay to prevent accidental acceptance. The description now fades in so players have a moment to read it. @Henry
* [tune] Added a setting to disable camera autofollow if your ship is already in view. @TEN
Dragon Spot: Cozy Sandbox - no_firing

Hello everyone, it’s time for the first update that will make the game even more enjoyable:

  • Optimization — the game now runs smoother and more stable.

  • Gamepad support is back.

  • Steam Deck support has returned.

  • Fixed minor bugs so nothing distracts from the atmosphere.

Thank you for spending time in our game. Your feedback helps us make it even cozier.
With love, Faraway Home ❤️

Banker Simulator - bazi
Hello Bankers! 💼

The countdown is in full swing! 🚀
Banker Simulator Early Access launches on September 22, 2025! 🎉

📆 Release Date:
September 22, 2025 – 19:00 GMT+3 / 18:00 CEST / 16:00 GMT

Only 2 days left! Very soon you’ll be able to build your own banking empire, revive bankrupt banks, and make critical decisions to earn customer trust. 💼💰

Success in the banking world won’t come easy. You’ll need to make strategic investments, manage risks carefully, and stay calm in moments of crisis. Every move will shape the future of your bank! 🏦

Don’t forget to add the game to your wishlist so you’ll be notified on release day and be among the first to play in Early Access. ✅

Don’t forget to check out our other games! 🎮

https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/

MabelDOS - MabelisYT
  • Fixed Errors From SharpPlusNative/GraphicsEngine Changes.

  • Added "--list-minigames" Flag To List Available Idle Minigames.

  • Removed All Left Over "Ownership" Code.

  • Added New Flexible Path Permissions Check, Making System Folder Private To The Admin User, User Home Folders Private To Each User.

  • The Editor Now Saves New Files As "/Users/\[UserName]/Test.txt" Rather Than "/MabelDOS/Test.txt".

  • The "admin" User's Home Folder Is The System Folder "/MabelDOS".

  • Renamed "HackerModeBGM" To "HackerMode".

  • Added CRT Screen Filter Effect.

  • Added The "toggle-crt" To Toggle The CRT Screen Filter Effect (Disabled By Default For Accessibility).

  • Replaced "minreq" With "reqwest", Making The "download" Command Faster, And Shrinking The Linux Build Back Down To The 900KB Range.

  • Replaced LZMA Compression Of Assets With LZMA2, Speeding Decompression Up At The Cost Of A Tiny Size Increase.

  • "Edit" Command Now Requires A Filename As A Paramater.

  • Added "Edit" Command To Help Blurb.

  • Reduced Timeout For Konamicon Achievement From 3 To 1 Seconds.

  • Now Requires At Least 11 Accounts For The 10 User Accounts Achievement (Including The Admin Account).

  • Simplified The Achievements Code, Storing The Steam API Values As The Accessors Instead Of Arbitrary Index Values.

...

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