灰烬之国 Cinderia - 剧毒术士
Update
  • Optimized performance in the Dark Elf Boss scene.

BUG Fix
  • Fixed an issue where the screen could turn completely black when hit by the Dark Elf Boss’s phase-2 teleport attack.

  • Fixed an issue where the shop signpost could occasionally display a health potion incorrectly after refresh.

  • Fixed an issue where Telescope-selected Spell Cards were not taking effect.

  • Fixed an issue where in controller mode, the option to convert cards into upgrade points could still appear even when no cards were available.

  • Fixed a visual bug where some Spell Card / Ember frames in the shop were missing.

  • Fixed an issue where damage number colors displayed incorrectly when triggering Ambush Strike effects.

  • Fixed an issue where rewards were sometimes not granted correctly in the Candy House event.

  • Fixed an issue where Green’s summons could block holes during the Whack-a-Mole event.

  • Fixed an issue where Medusa’s Eye affected enemies that were in an invulnerable state.

  • Fixed an issue where in some cases, Goatmen could be left floating in the air by Whip Cultists.

  • Fixed an issue where the Paranoia Curse would not activate properly in certain conditions.

  • Fixed an issue where Icefall Impact could not remain suspended above certain breakable objects.

  • Fixed an issue where the explosion radius of Goatman Pillars did not match their visual effects.

Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed crash related to KeyValues
  • Added 'No Bullets' style for the Paka Parka
  • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
  • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
  • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
  • Fixed typo in logical expression (GitHub fix from Ian Brun)
  • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
  • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
  • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
  • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
  • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
  • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
  • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
  • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
  • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
  • Updated the Globetrotter to fix the second style using the wrong BLU team skin
  • Updated/Added some tournament medals
  • Updated the Seamann's Stubble
    • Fixed the normal map for better shading
    • Updated the backpack icon
  • Updated arena_afterlife
    • Fixed a rare regression bug that could cause players in Hell to count as alive
  • Updated koth_dusker
    • Fixed being able to build in RED spawn
    • Fixed a perch spot outside of BLU spawn
    • Added a visual delimitation for the capture zone
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
  • Updated ctf_doublecross_event
    • Took significant steps towards improving FPS on the map, especially around the bridge
    • Reduced particle and prop usage around the map
    • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
    • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
    • Removed the two spell books from just outside of the doors of each base
    • Increased the respawn time of the rare spell book slightly
    • Added Gargoyle spawns
    • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
Steam Deck - slouken

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed hidden games showing in All and Library tabs. They now appear in their own tab if applicable.

  • Fixed an issue where controls could lock up for several seconds after resume or on regaining a connection to Steam servers

Remote Play

  • Don't switch to Big Picture when streaming to Steam Deck

ScooterFlow - ScooterFlow
MULTIPLAYER
  • Smoother online gameplay

  • Reduced the amount of data being sent over network – ability to host servers with lower internet speeds

  • Fingers now animate for connected players

  • Wheels rotate for connected players

  • Resolved issue causing players to disconnect after repeatedly reconnecting to the same host

  • Build version checking - lobbies for players on older or newer versions no longer show in lobby list

GAMEPLAY OPTIONS
  • Added auto pumping on/off switch in the game options

  • Turning ramp assist off now also removes pocket airing assist

GENERAL
  • Trick animation speed slightly increased

Doll Impostor - david.headarrow
🎃 Halloween Update — Night of the Dolls



The facility grows quiet… too quiet. Strange whispers echo through the halls, and the dolls aren’t behaving like they used to.

🕯️ What’s new:

Halloween decorations and lighting tweaks across all rooms

Creepy ambient effects and random doll appearances 👁️

Minor bug fixes and performance improvements

This limited-time event will run until November 4nd — after that, the dolls go back to “normal”... if they ever were.

Happy Halloween, Investigator.
Don’t blink.
Splintered - Richard Murtland
Splintered v1.0 is Now Available!

Today's the day that Splintered officially leaves Early Access and enters v1.0! To celebrate, Splintered is 30% off for the next two weeks! Here's a quick rundown of what's included in v1.0:

v1.0 Main Features:
  • Chapters 4 & 5

    • The conclusion of Splintered's story! These chapters also further enhance the game's randomizer, taking it into its final form!

      • Equipment in Chapter 4 can be obtained from ANY era, allowing for unusual and powerful combinations of abilities.

      • Equipment in Chapter 5 randomizes equipment abilities! Further increasing the potential combinations.

  • Trial of the Rogue

    • Aedma's 4th Trial that brings a new and challenging way to engage in the randomizer!

      • Aedma has blessed you with the ability to choose your fate! When you gain stats, spells, and abilities you'll be given three choices to choose from!

      • However, such power must come with an equally fitting challenge: Permadeath!

    • Completing the Trial of the Rogue will unlock both of these features for the randomizer!

  • Enemy Codex

    • Head to the Enemy Codex (in the Bestiary menu) to view the stats of any enemy you've slain in game!

  • ...And more!

Thank you!

With Splintered's Early Access coming to an end, I'd like to give a heartfelt thank you to everyone that helped shape Splintered into the game that it is today!

To everyone that followed along, participated in the Early Access, discord community, Steam forums, and beyond... Thank you! It's been an exciting 7 months and I greatly appreciate your feedback, support, and enthusiasm and for taking part in joining me on this incredible journey.

I hope you enjoy the new content and I can't wait to hear what you think!

https://store.steampowered.com/app/3127000/Splintered/

Bit Heroes Quest - Adrian

Patch Notes:

  • The Halloween Gala event is here!

    • Bring your Spectral Invitations to Sardinex to exchange for cool rewards!!

  • New PvP and Gauntlet events have begun!

    • After the Gauntlet event ends, get ready for a Trials event until November 6th

  • The GvG event, featuring new thrones, is here until October 30th

    • After the GvG event ends, get ready for a Zombo Invasion event until November 6th

No Path Forward - ChristianChristian
New content
  • Added a new event (dialogue) and some story.

  • Moved old man to a new portion of the trail during act 3.

Adjustments
  • Fixed some box colliders through the game to be more precise.

  • Removed box collider from trash area in front of trailer park.

  • Added wooden ramp to get over fence near water reservoir.

  • Added more rocks to woodhill trail.

  • Adjusted background image in act3 finale to be white.

  • Made it so bear hint only displays once rather than over and over.

  • Bear spray distance is less.

  • Slightly changed some text of some hints and journal text.

  • Added a note to the tutorial screen about the game not including an autosave feature.

Bugfixes
  • Fixed journal text overflowing off of the page. Now if it overflows from page 1, it will go to page 2.

https://discord.gg/P3T9KPtvkm

MateEngine - SHINY

MateEngine 2.7.0

Fixes and Improvements:

  • Fixed an issue where the avatar could be dragged beyond window edges, causing visual glitches.

  • #268 The avatar no longer reacts to mouse movement when “Avatar Always in Front” is disabled.

  • #288 Added a “Reset Blendshapes” button to the Blendshape Menu that allows resetting all blendshape values to default.

Changes:

  • #149 Headpats now require circular or back-and-forth mouse movement on the avatar’s head to trigger the animation.

  • Reduced the “Hand Hold” detection area to prevent accidental activation during headpats.

New Cosmetics:

  • Added a new cosmetic item “ERROR!” under Steam DLCs, featuring an animated pixel-style face overlay in a retro arcade design.

New Dance Trails:

  • Added a dropdown menu in Dance Settings where you can select from multiple trail effects to match your style and preference.

Face Expressions:

  • The avatar now uses the “>_<” expression when dragged by the mouse (requires proper setup on custom models).

  • Female avatars now display the “>_<” expression when the mouse hovers over sensitive areas.

  • In BigScreen mode, the avatar closes its eyes and relaxes while receiving headpats.

AI Chat Update:

  • The avatar now moves its mouth in sync while speaking through AI Chat for more natural interactions.

Alarm Update:

  • The Alarm system is now located in the Circle Menu instead of the Settings Menu.

  • Clicking the Alarm icon opens the new Alarm Menu, allowing you to create unlimited alarms.

  • Each alarm can be configured for specific weekdays.

  • If no days are selected, the alarm will trigger daily at the set time.

  • To enable alarms only on selected days (for example Monday and Friday), press the MON and FRI buttons.

Language Update:

  • Updated and refined translations for Korean, Chinese (Traditional and Simplified), Kazakh, Ukrainian, German, Polish, Japanese, Spanish, Turkish, and French.

Microsoft Flight Simulator 2024 - jummivana

Public testing for both the ongoing Sim Update 4 and PlayStation 5 betas remains in progress! This week, the team released a new test build for both betas. In case you missed it, you can read the release notes for these test builds at the links below.

As a reminder, if you are participating in either beta test, please remember to submit and contribute to bug reports on our official forums and to vote in the survey polls. Your feedback is incredibly valuable to the team as they refine both SU4 and the PS5 releases! Forum links for each beta are below. Note: only those invited to the PS5 beta will have access to that private subforum linked here.

Finally, in the interest of improving transparency, we’re pleased to share a new piece of information with you in the weekly Development Update blogs going forward. You can now see how many days it has taken for each third-party product (New and Updated) to be released on the Marketplace after the Creator signed-off that it was ready to go. You can see this information in the dedicated Marketplace release page at this link. We’re curious to hear your feedback about this new information, so be sure to leave a comment on our forums if you have any thoughts about this new information.

– MSFS Team


Click here to continue reading the Development Update!

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