Badass Brigade - Marauder Squad

Hello friends!

Badass Brigade is officially open for playtesting. The actual game content available is the beginning of the game without any alterations. Here's exactly what that means:

  • Tutorial + first 3 missions. A mission should take around 1 hour+ to complete at my best estimate. For context, personally it takes me 30 minutes to clear a mission while getting every secret and knowing exactly where to go and what to do while absolutely crushing every enemy encounter.

  • 1 Training side mission. Currently has no music, pls ignore the silence. There will be many side missions in the full release.

  • Lots of weapons and gear to use. Note that some of the weapons and gear shown in the menu are unobtainable in the playtest.

  • After completing mission 3, there will be a post-mission cutscene as usual setting up the next mission, but you will not be able to access it.

I'm looking for feedback on everything! First and foremost, the game might crash at times. As of me writing this I'm fairly certain that there aren't any game breaking bugs in the content available, but I've been wrong before. But anyway, here's a list of things I would like feedback on:

  • Combat difficulty

  • Traversal difficulty. This includes things like making tricky jumps or just figuring out where to go.

  • Puzzle frequency/difficulty

  • Dialogue/cutscene frequency. Too much chatter or not enough?

Known issues:

  • Some player animations will fail to play or rapidly "jitter" in specific circumstances. This includes dying while performing certain actions or wall jumping while mashing keys.

  • Very rarely an enemy will clip into a wall, which causes them to instantly teleport somewhere nearby. I'm not sure any of you will notice this one in the first place.

  • Rarely some combination of punching + getting staggered or knocked back will cause the player to have no weapon equipped. Punching again should restore the weapon.

In the event that the game does crash, please either copy/paste the error message or take a screenshot of it and post it in either the steam forums or on the discord. Also describe where you were and what was happening at the time of the crash.

The playtest will remain active until a demo version is ready.

封神之弈 - 封神之弈

"Fengshen Yi" is a competitive game that integrates Chinese mythological elements with card strategy. In the game, you will immerse yourself in a magical mythical world and experience the boundless charm of Eastern mythology from a relaxed and interesting perspective. All content and images presented in this article are from the game's development phase and do not represent the final in-game visuals.

Game Worldview

After the finalization of the Fengshen Bang (List of Gods), the Heavenly Court established the "Xianyi Pavilion" as a place for gods to entertain themselves. Jiang Ziya holds his cards, the Supreme Lord Laozi ponders deeply, and Tongtian Jiaozhu watches the card game coldly, sighing at the decline of his Jie Sect. Zhao Gongming strokes his Dinghai Pearls and mutters, "The Fengshen Bang has ruined me!" Meanwhile, the Three Xiao Niangniang (Three Xiao Ladies) secretly tamper with the card order using the Hunyuan Golden Bucket, prompting Ran Deng Ancient Buddha to laugh and reprimand, "You still have the temperament of the Jie Sect!" Suddenly, an commotion is heard at the Southern Heavenly Gate—turns out Wuyun Immortal has transformed into a golden carp and jumped onto the card table, leaving Zhunti Daoist exclaiming repeatedly, "The Western Sect has lost another disciple..." The Fengshen War has long passed; why not enjoy a casual card game in your leisure time?

Three Realms Race Setting

In the Eastern land of "Fengshen Yi," blessed by ancient deities, all living beings are divided into three realms based on the "Law of Heaven and Earth": Human, Immortal, and Demon. Each race has unique characters and styles: the Human Race governs the mortal world, the Immortal Race maintains the order of the Nine Heavens, and the Demon Race lurks in the dark realms.

A character's basic information includes: Health, Attack, Defense, Level, Hand Card Limit, and their unique Magical Artifacts—providing players with more strategic options during battles.

Magical Artifacts

Every character in "Fengshen Yi" possesses 3 Magical Artifacts, each with distinct effects. Each Magical Artifact can be upgraded to a maximum of Level 2. At the start of the game, each player can choose one Magical Artifact to upgrade. Later, during the card game, players can perform additional upgrades when triggering the Magical Artifact upgrade mechanism.

Battle Hand Card Setting

The hand consists of Sancai Cards + Xingxiang Cards + Bagua Cards, corresponding to (Heaven/Earth/Human), (Astronomical Phenomena), and (Eight Trigrams Formation) respectively. They are mainly used for basic attack and defense in the card game.

  • Sancai Cards: Used for basic attack and defense in the game, derived from the "Sancai" (Heaven, Earth, Human) concept in traditional Chinese culture.

  • Xingxiang Cards: Used for basic attack and defense in the game, derived from the "Xingxiu" (constellations) in traditional Chinese culture.

  • Bagua Cards: Used to upgrade Magical Artifacts in the game, derived from the "Bagua Diagram" (Eight Trigrams) in traditional Chinese culture.

Battle Rules
Attack Rules

In "Fengshen Yi," players can play hand cards to attack the target during their turn. Each turn, Sancai Cards (Heaven/Earth/Human) and Xingxiang Cards (Azure Dragon, Vermilion Bird, White Tiger, Black Tortoise, Taiwei, Ziwei, Tianshi) can each launch a maximum of 1 attack, dealing damage equal to the player's Attack value to the target.

Multiplier Attack

If you have 3/4 identical cards in your hand, you can play them together to deal 2x/3x your Attack value as damage, and you will also get an additional Magical Artifact upgrade.

Fengshen Trigger Rule (Deals 10x Damage)

If the number of card groups in front of you reaches 4, you can play 2 identical cards and consume all card groups in front of you during your card-playing phase, dealing 10x your Attack value as damage. Note that Multiplier Attacks will take up the number of card plays for Sancai Cards/Xingxiang Cards in the turn.

Defense

When under attack, "Fengshen Yi" offers 4 types of defense mechanisms:

  • Jie (Block): Use the same type of card as the opponent's attacking card for defense.

  • Hua (Neutralize): Use 2 cards with numbers adjacent to all of the opponent's attacking cards for defense (only applicable to Sancai Cards; Xingxiang Cards have no numbers). This grants an additional Magical Artifact upgrade.

  • Fa (Counter): Use 2 identical cards of the same type as the opponent's attacking card for defense. This counters the opponent for 2x your Attack value as damage and grants an additional Magical Artifact upgrade.

  • Zhen (Suppress): Use 3 identical cards of the same type as the opponent's attacking card for defense. This counters the opponent for 3x your Attack value as damage and grants an additional Magical Artifact upgrade.

Bagua Cards

Bagua Cards can be played during the card-playing phase (no usage limit), and their effect is to upgrade a Magical Artifact once.


Currently, the game is still in development, and we welcome more suggestions and feedback. We have created a "Xianyou Group" (Player Group) – QQ Group Number: 735413870. Whether you have ideas for character storylines or inspirations for card skills, feel free to join and participate! Come and join "Fengshen Yi" to get the latest first-hand information!

Banana Loco - Juswa

Banana Loco is officially LIVE on Steam!

Get ready to peel out in the wackiest puzzle-adventure of the year. Hunt bananas, outwit traps, and earn medals in the banana land where chaos is just part of the charm.

Wishlist it. Play it. Go bananas.

Transformation Tycoon - Aileen

V0.5.1.1 has been pushed. This contains a fix for saved games failing to load when transforming an employee actively being transformed while off-duty. Most importantly, this release was built in a Unity editor that contains a security fix. There are no changes to writing or art.

See

https://unity.com/security/sept-2025-01

for more information.

Sophonce - MorningGlory

Hey all y'all goofy goobers straight chillin around these parts of steam! I just released a huge combat overhaul update for Sophonce! You can check out a gameplay video here:

This update encompasses all your feedback and suggestions and I am eternally grateful for all the constructive feedback! These are some of the major things I added:

  • Crouch Slide

  • Grenade Ammo Indicator added at the bottom right next to the ammo counter

  • You now have access to all powers that you can select with a Power Wheel. You can still switch between your previous power and your current power by tapping the "Cycle Powers" button.

  • Aim down sights (only the sniper and rocket launcher that you will get in chapter 2 will have the zoom effect because they use scopes)

  • Removed the advanced weapons and balanced all the weapons accordingly

  • Changed the system to true first person (minus seeing your own legs) to make the camera a lot more animated (you can adjust the aggressiveness of the head bob in the settings)

  • blood effects have been increased

  • melee changed to a knife instead of a punch and it can now be used as a gameplay mechanic since I upgraded the damage

  • Removed the casting animation for the shield power to not disrupt the fast flow of the game

  • all weapons have reload animations now instead of placeholder ones!

  • The shotgun is now pump action, the shotgun does a lot more damage but it's firing rate is slower due to pumping before each fire. (Trust me it feels a lot more satisfying)

  • fov range is now 70->120

  • Gamepad Controller movement feels a lot more organic

  • Removed the infinite pistol (it was too weak and useless) and incorporated a new ammo pooling system that allows you to collect different types of ammo without needing the specific weapon in your inventory. This will allow the player to have a larger ammo pool that will rarely run out and if the player does, they can rely on melee to fight back and get more ammo from weapon drops.

  • Flashlight is now attached to the hip which I needed to do because when it was attached to the gun the flashlight was lowered while sprinting.

and more that I can't really think of right now haha. Hope y'all enjoy! I read the comments about improving the level design to be more dynamic and not just a mere corridor shooter so I am redoing a lot of Chapter 2 to include that type of level design vibe similar to F.E.A.R.! I also know the A.I. voices aren't good so I will be trying my best to recruit some family members and close friends to redo the voices and help with future ones. Hopefully they come through!

The bad news is that I had to completely change the inventory save system so y'all wont be able to continue from where you left off because all your guns and powers will be missing. Here is a save file of the last level with the new save system so y'all wont have to replay the whole game again! Your choices still remain intact so don't worry! The instructions for installing these save files are in the folder.

https://drive.google.com/drive/folders/14HHH4Kp5dSaRWkprxGxSPsf0lw3LVs_9?usp=drive_link

I'm about to start job hunting now so I won't be updating this game for a bit until I find something but trust me that Chapter 2 will be worth the wait! Thanks again for all the help and support, I appreciate you guys so much!!

Davy Jones' Deckhand - Cass Bay Games

Ahoy mateys, welcome Below Deck!

One year ago we started the Below Deck newsletter, alongside the official start of production. Time has flown by and Davy Jones’ Deckhand has come a long way in a year. Check out this before and after comparison.

It has been a wild, epic adventure so far. In a year we’ve taken an idea and built it into an extremely fun demo that has been played by nearly 100 players, with an impressive median playtime of over 2 hours, we’ve travelled to Germany to pitch at Gamescom, and now just returned from PAX, Australia’s largest gaming event. We haven’t had a lot of time to stop and reflect or celebrate, but it’s been a very successful year! The team at Cass Bay Games are so grateful to everyone who has followed our newsletter, joined our playtests, and been cheering us on.

In this edition of Below Deck I’m going to share about our PAX Australia exploits and give you a sneaky little insight into what’s next for the game.

Yours piratically,

Ben

The pirate and the crab

As an unknown studio with an unknown game, Tepene and I knew we’d have to get creative to make the most out of our time in Australia. Our mantra was ‘commit to the bit’, and we certainly turned a few heads with our costumes and booth design. Tepene once again brought an exceptional eye for detail to give players an immersive sense of stepping into the swashbuckling world of the game. We had an exhausting, exhilarating time sharing our game with media and players, many of whom really clicked with what we were doing and absolutely loved our unique take on card combat at sea!

Booty!

We came well stocked with extra special VIP packs (recipients were horrified to discover their very own black spot inside), 5kgs of chocolate coins, and coloring-in-sheets!

Articles and media about Davy Jones’ Deckhand

While promoting the game at PAX we also had our first opportunity to talk to gaming media outlets about Davy Jones’ Deckhand. Check out this selection of articles that have been released so far.

Checkpoint Gaming Highlight https://checkpointgaming.net/features/2025/10/pax-aus-2025-highlight-davey-jones-deckhand/[/url]“Davy Jones’ Deckhand uses a simple yet fascinating two-stance system that utilises parries as its main driving force.”[/p][p][/p][p][url="https://explosionnetwork.com/davy-jones-deckhand-pax-aus-2025-preview"][u][b]Explosion Network Preview[/b][/u][/url][url="https://explosionnetwork.com/davy-jones-deckhand-pax-aus-2025-preview"] [/url]“The card-game genre can feel over-saturated at the moment and a bit harder to stand out in, which is why I was so pleased with Davy Jones’ Deckhand, which had me locked in as I did battle on the deck.”[/p][p][/p][p][url="https://www.indieformer.com/p/pax-aus-2025"][u][b]Indieformer PAX Aus 2025 Indie Picks[/b][/u][/url][/p][p]“A deckbuilder where defense isn’t optional - it’s everything.”[/p][p][/p][p][b][u][url="https://www.hookedgamers.com/features/2025/10/13/pax_rising_-_the_indie_games_of_pax_aus_2025-3.html"]Hooked Gamers Highlight[/url][/u][/b][url="https://www.hookedgamers.com/features/2025/10/13/pax_rising_-_the_indie_games_of_pax_aus_2025-3.html"] [/url] "With a narrative, mechanical and artistic design dripping over from the likes of Monkey Island, Captain Pugwash and Muppet Treasure Island; Davy Jones' Deckhand has you engaging in a deckbuilding swashbuckling adventure to duel pirates, knaves and ne'er-do-wells in counter-based combat."[/p][p][/p][p]And finally, [url="https://www.youtube.com/shorts/rmXCdgGR8XY"][u][b]here’s a short video we made ourselves[/b][/u][/url] for a laugh at PAX:[/p][p] [img src="{STEAM_CLAN_IMAGE}/45576904/c483df979defdb34bfa73d14f711dbc69b695dc5.png"][/img][/p][h2] [b]Charting our next course[/b][/h2][p] It’s actually quite an exciting time at Cass Bay Games. We’ve officially started to transition into the second phase of development, which means moving away from the core combat loop that has been the focus of the past year, and onto the outer loop of the game that includes exploration, narrative and progression. While we’re proud of our unique combat mechanics, it’s this second phase that is going to bring genre-bending elements to our game that deckbuilder fans and adventure fans alike will be very excited about. We may be a little slower on the playtest updates front, but we’re working hard behind the scenes and can’t wait to share the next evolution of [i]Davy Jones’ Deckhand[/i] with you when the time is right. Here’s a little sneak peek…[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/45576904/515e4afac583996e00f4a12e11a2da7de8865de3.png"][/img][/p][h1][b]Join the crew! [/b][img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAFdUlEQVR4AexWO0xUWxTdewb8RAtt1JKx99cZbQY/hVGEwg/+BwtpjHkUmqiJTzRRKx9aWEgAG0KAECB8AuEzUAAlvxqGFhpN+IQZhpm31r5z71xg4CXPkNe8m7vOPmefz1pn333OTED+4+d/ATkjECktLbh//36YiEQi4UgkUrBbX8oEgOD0vXv3/iotLY3evn07vZJKxRLxeHRtbS26uroajcfjsbt376YxhrYVwt4CYcw79LvCTMB6MjmeTCb/AGEYZGJIJBwbjzt2dVUgpiCRSJSg/08gurKy8vPmzZvjQB0QuXHjRvifBGGTBY8fP46UP3kyzrGOgFRKUuvrsk4kkwIxAjEbAb/rgwjry9jT8EeAOiBaXFycLi4ujhUVFUVdXLt2LVoElJSU/MRmY9hI3Wo8ftoTwEoaRTqdFs+inqKwDCiObVqCIrcDhBSgL0ygHiYSa2thCD4UR2RhhQClWAQCqqKqEggEzKo6bVXHCh5VRSkSCoXk9evX8uHDB7MXLlwQCqe4zaBQPyBIEAGLMOtcMMACrHhV1BpbC1Wn58iRI/Lx40c5e/asnDhxwmxFRYX5Dhw4YBMpZiekEFm3nxNMgKqKqgoKvGoQPKqKMvuS2CXKesXEfPr0STb3uUSMjFunRcjw8mOL8wlU1SN1F1ZVq6o6lo3l5WUaoSWskSmOHz8uSD5bmCSb4RfhRoFTLQKsEKpqQpSNHIjFYuatrq6Wly9fekLm5+fNf+7cuW0FUJBfRBrJzUkmgIQEHQYIoVXd4JXZ2Vm65fr16xbupaUlqa+vl6dPn5oY5giJdoKJADnHcDETgG0LoaowKnxUHcv6xYsXLeFYZ+gZbiYj65cuXbIcoJipqSkO2TEKJCb4GTjYBGSp6NoIJhauYTtyrDP07e3t3iCKefPmjRw9elRmZma2kHPHBElduORcxARg2+IXoZptkYCh5eCamhqLxPfv32VsbEzYRz9371qPJBNmf5tCCKjE6zsFnCw+UmtniunpaamqqrKkIymjUVtbK21tbXLlyhV58eKFVFZWyuXLl6WlpcVEPXr0yHKEZIQrghbMdttmls8eQzpUFTqUVQ/cPcHvzexn0i0sLAh+GQV3u5w8edLw4MEDefjwobx7904o4Pz58+DC1Y6LhyIICnD27S3vCMg2t9b43bnrr1+/SmNjoxHzFiRxeXm54GdZXHIKOHjwoC3C6BghBPitdfoKJwfgUN24c7hsBzx6BNvc/efPny3sDP3z589ldHRUJicnZWRkRO7cuSNXr16VV69eSVNTk3DXLiiCa2BRM671BDje3CWT7v3793bm+/r6hMeNpARPQG9vr5w6dUoaGhoEf1Lk2LFjWD8bfpd8syWbJ4Cd24GJyATcrr+np0fwR0Oam5ulrKxMnj17Jrdu3bIIcA6JPMsG4OaCJwA+2foR6BVvN1xkOywuLgrz5MuXLzaps7NzwzxzZgqukak6Saiq9l+A/wf8UFVRzfTBqjptVRX/wwUJ+rq7u+3YDg8PmwBVtTXYtwFITrYtAnl5eRIMBiXo2F8QMbQZGgjMBQMBT2gQ4zHG2qwTbPO4MgFpXR/9bl3VEaSq5JcASwiYwICyPXv2hPAdD7e2thbiui3s6Ojw0NXVFerq7laMKwQqgB9YeAJzHfEQBJ9Xp98Pty8P4+gPBIOkdgR8+/btDG63H3jmzLtDgW87BDFVCHUZsv/M/v37D2Pxwvz8/EosPAQ7Bwg2swX05+XnD2F8laqeIY1FgJV/C1zJv3AKhoC3OKKFAwMDoWg0qnv37g1BEIUZ9u3bFxocHFSIZlQrMG+CnL8tgIvkAgTN9ff3D7lgO9e4XROQiyyXb9cF5CL1+/4GAAD///iZ5kEAAAAGSURBVAMADZ4mfV7vqOwAAAAASUVORK5CYII="][/img][/h1][p] Don’t forget to wishlist the game on Steam, blackmail your friends and family to do the same, and help us market our pirate game![/p][p][/p][p]If you'd like more regular updates and to chat with the team then please join our public Discord server, we'd love to have you join our growing community. You can also follow us on social media at the links below. [/p][h2]Wishlist now: [/h2][p][dynamiclink href="https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/"][/dynamiclink][/p][h3] Discord invite: [/h3][p][url="https://t.co/sBqCnmZi9T"]https://t.co/sBqCnmZi9T[/url][/p][p] [/p][h3]Previous editions of 'Below Deck'[/h3][p]can be found on our [url="https://cass-bay-games.itch.io/below-deckrss/devlog"][u]Itch Devlog.[/u][/url][/p][p] [/p][h2]Playtester sign ups:[/h2][p][url="https://docs.google.com/forms/d/e/1FAIpQLSepQnRJpYGbH8t6w2Ax_H2OcJuDags8b0ti6JrpLP33PKP3DQ/viewform?usp=sf_link"][u]Fill out this form to access the playtest[/u][/url] [/p][p] Until next time me hearties, yo ho![/p][p] [img src="{STEAM_CLAN_IMAGE}/45576904/04f8e25a372e7ec9c3168f2bcb68762dfe872156.png"][/img][/p“Davy Jones’ Deckhand uses a simple yet fascinating two-stance system that utilises parries as its main driving force.”

Explosion Network Previewhttps://explosionnetwork.com/davy-jones-deckhand-pax-aus-2025-preview[/url]“The card-game genre can feel over-saturated at the moment and a bit harder to stand out in, which is why I was so pleased with Davy Jones’ Deckhand, which had me locked in as I did battle on the deck.”[/p][p][/p][p][url="https://www.indieformer.com/p/pax-aus-2025"][u][b]Indieformer PAX Aus 2025 Indie Picks[/b][/u][/url][/p][p]“A deckbuilder where defense isn’t optional - it’s everything.”[/p][p][/p][p][b][u][url="https://www.hookedgamers.com/features/2025/10/13/pax_rising_-_the_indie_games_of_pax_aus_2025-3.html"]Hooked Gamers Highlight[/url][/u][/b][url="https://www.hookedgamers.com/features/2025/10/13/pax_rising_-_the_indie_games_of_pax_aus_2025-3.html"] [/url] "With a narrative, mechanical and artistic design dripping over from the likes of Monkey Island, Captain Pugwash and Muppet Treasure Island; Davy Jones' Deckhand has you engaging in a deckbuilding swashbuckling adventure to duel pirates, knaves and ne'er-do-wells in counter-based combat."[/p][p][/p][p]And finally, [url="https://www.youtube.com/shorts/rmXCdgGR8XY"][u][b]here’s a short video we made ourselves[/b][/u][/url] for a laugh at PAX:[/p][p] [img src="{STEAM_CLAN_IMAGE}/45576904/c483df979defdb34bfa73d14f711dbc69b695dc5.png"][/img][/p][h2] [b]Charting our next course[/b][/h2][p] It’s actually quite an exciting time at Cass Bay Games. We’ve officially started to transition into the second phase of development, which means moving away from the core combat loop that has been the focus of the past year, and onto the outer loop of the game that includes exploration, narrative and progression. While we’re proud of our unique combat mechanics, it’s this second phase that is going to bring genre-bending elements to our game that deckbuilder fans and adventure fans alike will be very excited about. We may be a little slower on the playtest updates front, but we’re working hard behind the scenes and can’t wait to share the next evolution of [i]Davy Jones’ Deckhand[/i] with you when the time is right. Here’s a little sneak peek…[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/45576904/515e4afac583996e00f4a12e11a2da7de8865de3.png"][/img][/p][h1][b]Join the crew! [/b][img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAFdUlEQVR4AexWO0xUWxTdewb8RAtt1JKx99cZbQY/hVGEwg/+BwtpjHkUmqiJTzRRKx9aWEgAG0KAECB8AuEzUAAlvxqGFhpN+IQZhpm31r5z71xg4CXPkNe8m7vOPmefz1pn333OTED+4+d/ATkjECktLbh//36YiEQi4UgkUrBbX8oEgOD0vXv3/iotLY3evn07vZJKxRLxeHRtbS26uroajcfjsbt376YxhrYVwt4CYcw79LvCTMB6MjmeTCb/AGEYZGJIJBwbjzt2dVUgpiCRSJSg/08gurKy8vPmzZvjQB0QuXHjRvifBGGTBY8fP46UP3kyzrGOgFRKUuvrsk4kkwIxAjEbAb/rgwjry9jT8EeAOiBaXFycLi4ujhUVFUVdXLt2LVoElJSU/MRmY9hI3Wo8ftoTwEoaRTqdFs+inqKwDCiObVqCIrcDhBSgL0ygHiYSa2thCD4UR2RhhQClWAQCqqKqEggEzKo6bVXHCh5VRSkSCoXk9evX8uHDB7MXLlwQCqe4zaBQPyBIEAGLMOtcMMACrHhV1BpbC1Wn58iRI/Lx40c5e/asnDhxwmxFRYX5Dhw4YBMpZiekEFm3nxNMgKqKqgoKvGoQPKqKMvuS2CXKesXEfPr0STb3uUSMjFunRcjw8mOL8wlU1SN1F1ZVq6o6lo3l5WUaoSWskSmOHz8uSD5bmCSb4RfhRoFTLQKsEKpqQpSNHIjFYuatrq6Wly9fekLm5+fNf+7cuW0FUJBfRBrJzUkmgIQEHQYIoVXd4JXZ2Vm65fr16xbupaUlqa+vl6dPn5oY5giJdoKJADnHcDETgG0LoaowKnxUHcv6xYsXLeFYZ+gZbiYj65cuXbIcoJipqSkO2TEKJCb4GTjYBGSp6NoIJhauYTtyrDP07e3t3iCKefPmjRw9elRmZma2kHPHBElduORcxARg2+IXoZptkYCh5eCamhqLxPfv32VsbEzYRz9371qPJBNmf5tCCKjE6zsFnCw+UmtniunpaamqqrKkIymjUVtbK21tbXLlyhV58eKFVFZWyuXLl6WlpcVEPXr0yHKEZIQrghbMdttmls8eQzpUFTqUVQ/cPcHvzexn0i0sLAh+GQV3u5w8edLw4MEDefjwobx7904o4Pz58+DC1Y6LhyIICnD27S3vCMg2t9b43bnrr1+/SmNjoxHzFiRxeXm54GdZXHIKOHjwoC3C6BghBPitdfoKJwfgUN24c7hsBzx6BNvc/efPny3sDP3z589ldHRUJicnZWRkRO7cuSNXr16VV69eSVNTk3DXLiiCa2BRM671BDje3CWT7v3793bm+/r6hMeNpARPQG9vr5w6dUoaGhoEf1Lk2LFjWD8bfpd8syWbJ4Cd24GJyATcrr+np0fwR0Oam5ulrKxMnj17Jrdu3bIIcA6JPMsG4OaCJwA+2foR6BVvN1xkOywuLgrz5MuXLzaps7NzwzxzZgqukak6Saiq9l+A/wf8UFVRzfTBqjptVRX/wwUJ+rq7u+3YDg8PmwBVtTXYtwFITrYtAnl5eRIMBiXo2F8QMbQZGgjMBQMBT2gQ4zHG2qwTbPO4MgFpXR/9bl3VEaSq5JcASwiYwICyPXv2hPAdD7e2thbiui3s6Ojw0NXVFerq7laMKwQqgB9YeAJzHfEQBJ9Xp98Pty8P4+gPBIOkdgR8+/btDG63H3jmzLtDgW87BDFVCHUZsv/M/v37D2Pxwvz8/EosPAQ7Bwg2swX05+XnD2F8laqeIY1FgJV/C1zJv3AKhoC3OKKFAwMDoWg0qnv37g1BEIUZ9u3bFxocHFSIZlQrMG+CnL8tgIvkAgTN9ff3D7lgO9e4XROQiyyXb9cF5CL1+/4GAAD///iZ5kEAAAAGSURBVAMADZ4mfV7vqOwAAAAASUVORK5CYII="][/img][/h1][p] Don’t forget to wishlist the game on Steam, blackmail your friends and family to do the same, and help us market our pirate game![/p][p][/p][p]If you'd like more regular updates and to chat with the team then please join our public Discord server, we'd love to have you join our growing community. You can also follow us on social media at the links below. [/p][h2]Wishlist now: [/h2][p][dynamiclink href="https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/"][/dynamiclink][/p][h3] Discord invite: [/h3][p][url="https://t.co/sBqCnmZi9T"]https://t.co/sBqCnmZi9T[/url][/p][p] [/p][h3]Previous editions of 'Below Deck'[/h3][p]can be found on our [url="https://cass-bay-games.itch.io/below-deckrss/devlog"][u]Itch Devlog.[/u][/url][/p][p] [/p][h2]Playtester sign ups:[/h2][p][url="https://docs.google.com/forms/d/e/1FAIpQLSepQnRJpYGbH8t6w2Ax_H2OcJuDags8b0ti6JrpLP33PKP3DQ/viewform?usp=sf_link"][u]Fill out this form to access the playtest[/u][/url] [/p][p] Until next time me hearties, yo ho![/p][p] [img src="{STEAM_CLAN_IMAGE}/45576904/04f8e25a372e7ec9c3168f2bcb68762dfe872156.png"][/img][/p“The card-game genre can feel over-saturated at the moment and a bit harder to stand out in, which is why I was so pleased with Davy Jones’ Deckhand, which had me locked in as I did battle on the deck.”

Indieformer PAX Aus 2025 Indie Picks

“A deckbuilder where defense isn’t optional - it’s everything.”

Hooked Gamers Highlighthttps://www.hookedgamers.com/features/2025/10/13/pax_rising_-_the_indie_games_of_pax_aus_2025-3.html
"With a narrative, mechanical and artistic design dripping over from the likes of Monkey Island, Captain Pugwash and Muppet Treasure Island; Davy Jones' Deckhand has you engaging in a deckbuilding swashbuckling adventure to duel pirates, knaves and ne'er-do-wells in counter-based combat."

And finally, here’s a short video we made ourselves for a laugh at PAX:

Charting our next course

It’s actually quite an exciting time at Cass Bay Games. We’ve officially started to transition into the second phase of development, which means moving away from the core combat loop that has been the focus of the past year, and onto the outer loop of the game that includes exploration, narrative and progression. While we’re proud of our unique combat mechanics, it’s this second phase that is going to bring genre-bending elements to our game that deckbuilder fans and adventure fans alike will be very excited about. We may be a little slower on the playtest updates front, but we’re working hard behind the scenes and can’t wait to share the next evolution of Davy Jones’ Deckhand with you when the time is right. Here’s a little sneak peek…

Join the crew!

Don’t forget to wishlist the game on Steam, blackmail your friends and family to do the same, and help us market our pirate game!

If you'd like more regular updates and to chat with the team then please join our public Discord server, we'd love to have you join our growing community. You can also follow us on social media at the links below.

Wishlist now:

https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/

Discord invite:

https://t.co/sBqCnmZi9T

 

Previous editions of 'Below Deck'

can be found on our Itch Devlog.

 

Playtester sign ups:

Fill out this form to access the playtest 

Until next time me hearties, yo ho!

Wagotabi: A Japanese Journey - WLimited
  • Fixed button controller mapping conflict during dialogue (next dialogue and dictionary button)

  • Fixed an error that could happen when clicking on "I don't know" during sentence block exercices

  • うら先生 is now linked correctly to the -て form lesson

7: 13pm
Kill Ralph - WWDeep

Hotfix

- Fixed a crash when talking to Sofie about Ralph's plan (found by GhostStalker)

- Fixed a crash when talking to Ralph about the Lonely girl (found by BardHunter)

Bomberball - Texaur Digital LLC
You're Invited to Play

We are excited to give players a chance to experience Bomberball for the first time!

The Bomberball Playtest Weekend will run from November 7th-9th, 2025.

We are giving priority access keys to content creators and curators, but intend to admit all players in batches. Players with access can invite friends to skip the queue!

Players will get to try out the main game mode in one arena on dedicated servers, or host their own server with access to two modes in three arenas.

Two teams fight to get a bomb (ball) into the opposing team's rift (goal). Players move the bomb by carrying it, throwing it, or damaging it. The first to score 5 goals wins, or a team wins if they have more points when the game timer runs out.

Players choose between three playable classes that each have their strengths and weaknesses. Each class is equipped with two guns, an additional power weapon, grenades, melee, and an active ability (shield, grapple, or thrust pack).

How to Play

See you in the arena!

With Love,

Texaur Digital

3on3 FreeStyle: Rebound - 3on3 Freestyle

Dear Ballers,

We have applied sanctions to the users who used illegal program.

  1. Permanent Ban
  2. [/b]
    • D###Y D##K (Steam)
    • G###y##d###ry (Steam)
The 3on3 FreeStyle Team will continue to monitor abnormal gameplay to ensure a fair and competitive environment for all players.
Actions that disrupt or compromise the integrity of the game will not be tolerated under any circumstances.

Thank you.
- 3on3 Freestyle Team
...

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