Double Whammy - SGI
Double Whammy has received an Epic MegaGrant! 🎸🎸

This game wouldn't exist without Unreal Engine, and the support from the MegaGrant is a very meaningful boost for development.

I'll be polishing the custom guitar designer, guitar shop, and dream realm gameplay...

And hopefully the game will be in your hands soon! 🤘🤘

📣Stay Connected

Feel free to follow development and reach out to me on any of these platforms:

Dragon Gate: Tournament - Luftikus Games
Long time no see!

I’m a solo developer, and Dragon Gate: Tournament is my very first game. Between full-time work and life, development eventually became overwhelming and frankly no longer fun. Luftikus Games started as a dream project, so I decided to take a step back and rediscover the joy of creating games.
That break turned into almost six months, which means the release window has also shifted. The game is now planned to launch after Steam Next Fest in March 2026.

During that time, I realized that my original vision - story campaign, 20+ tracks, multiple vehicles, etc. was simply too big for a solo developer. To deliver something polished and enjoyable, I had to scale way back and focus on the core experience.

This also affects the demo: to avoid too much overlap with the full version, some content (like the Polar Base track and a few power-ups) will be removed in the upcoming October update and reserved for the full release. I know this might disappoint some of you, but I hope this transparency helps explain why.

October Demo Update

Even with these adjustments, the demo will remain fun and packed with action, especially with the new additions coming this month!

  • New tutorial track
  • Turn-Around feature (read more later)
  • New music and sound effects
  • Improved damage system
  • Polished UI and better performance
  • Lots of bug fixes and gameplay tweaks

More details coming in the changelog!

What am I working on?

NEW POWER-UPS: I’ve been designing a fresh batch of chaotic new power-ups. Without spoiling too much: you’ll be able to jam enemy controls with a virus, unleash swarms of mini-rockets, turn invisible to avoid attacks, or pull everyone around you into disaster with a magnetic field.
Got cool ideas for new power-ups? Join the official Luftikus Games Discord!

NEW TRACKS: Track design used to be my weakest point — but it’s slowly becoming a strength. A brand-new tutorial map and four additional tracks are on the way, set across scrapyards, harbors, dams, and deserts. Each offers a unique twist and atmosphere.

PROCEDURAL GENERATION: I’m experimenting with a special mode that builds tracks from random segments, creating a fresh layout every time. It’s early in development, but it could add a great layer of replayability beyond the handcrafted tracks.

META-PROGRESSION: Inspired by _Mario Kart’s_ coin system, I’m working on a light progression mechanic that lets you unlock new tracks and power-ups as you race. You’ll start small — and grow your arsenal over time.

EXPERT-FEATURES: Power-ups like the Gatling Gun used to only target opponents ahead. With the new Turn-Around Feature, you can flip 180° and shoot backward — but you’ll have to drive in reverse! It’s tricky but opens up tons of new possibilities.

UI IMPROVEMENTS: The UI is constantly evolving. I’m aiming for a cleaner, more readable, and more cohesive design by release. Feedback is always welcome!

Your Feedback Matters

As a solo developer, I rely heavily on your feedback to make Dragon Gate: Tournament the best it can be. If you find bugs, have ideas, or just want to chat, come say hi on the official Luftikus Games Discord.

Thanks for sticking around — and for your patience and support.
See you on the track,
Luftikus Games
Past Fate - Kate Middleton

The Past Fate Open Alpha test begins October 23rd, and we are excited to announce that Early Access launches on Steam December 9th!

For everyone not participating in the closed alpha, now is your chance to explore the savage and vast lands of Nendhir!

What to expect in the Open Alpha
  • Explore and aid the Kingdom of Edaria with their fight against the undead and other threats lurking in the shadows.
  • Test the combat, crafting and early quests.
  • Play freely with the community!
  • Sharpen your blade and test your your skills in PvP combat!
Open Alpha starts October 23rd at 4PM GMT / 12PM EST and runs until 30th of October 4PM GMT / 12PM EST

Like last time, you can participate on Past Fate's Steam page that allows you to play the Open Alpha. There are no pre-requisites to play the alpha!

More information regarding Early Access will come out later!

Your feedback will help with shaping the world before we officially launch into Early Access. Thank you all for the support and we cannot wait to see you in game!


Also as mentioned, patch 0.5.4 is now live with some improvements to the games quests, User Interface, QoL and bug fixes.

Game Improvements and changes summary:

World

  • Enemy drop chances improved
  • DLSS and FSR added
  • New reputation icons
  • Quest changes

Player Changes and Improvements

  • Faith scaling
  • Lowered heal distance, aswell as changed healing effect sound
  • UI and HUD changes
  • Changes for Knowledge Experience

Bugs fixed

  • Players spawning with their gear on spawn has been fixed
  • Quests are now saving properly
  • Server structural change
The Horde Wants You Dead - Bunkins

Hey Squad,

Just a small update to deal with a couple nasty bugs that were brought to our attention.

Bug Fixes
  • Fixed Endless mode modifiers persisting into normal games

  • Fixed issue with players being able to join lobbies despite being on different versions of the game

  • Fixed issue that could occur when exiting a lobby containing 3 or more players

Surfpunk - Spillz

Hey Raiders,

Our next playtest is coming up soon in November!

🎮How to Join the Playtest
  1. Press Request Access on the Surfpunk Steam Page.

  2. On November 7th, a limited number of players will be randomly selected into the playtest. You will receive an email on that day if you were selected.

  3. Once you've been granted access, you'll be able to invite up to 3 of your Steam friends.

Want Guaranteed Access?
  1. Create an account on our Surfpunk Community Hub.

  2. Head to the Invite tab and share your personal referral link with friends.

  3. Climb the leaderboard! The top 30 members on the Referral Leaderboard are guaranteed to receive playtest access.

If you've been granted access in a previous playtest, your access will still be valid.

🏄Connect on Discord

The easiest way to get in touch with us is via the Double Stallion Discord server, so meet us there if you can and we can help you through any issues. It's also the best place to give us feedback and report bugs. We're counting on you to help us improve the game and really value your feedback.

https://discord.gg/doublestallion

🌴What's New Since Last Time
  • Server selection is now accessible from the Title Screen

  • Removed the hard time limit on Missions

  • Improved online join flow

  • Enemy balancing

  • Metagame balancing

  • New Art & VFX

  • Improved UI/UX


See you soon!

- Eric

Sanatorium - A Mental Asylum Simulator - jakob

The countdown to Sanatorium has officially begun! 

As we get closer to launch, we wanted to provide some background on the game.

We started Sanatorium for our graduation project during our time studying game design. We have no professional background in this field and had to rely on research and even consultations with various experts. Thanks to these experts, we were able to deliver a strong historical foundation for our fictional narrative. One of these experts was the curator and professor of psychiatry from the Museum of the Psychiatric Clinic of the University of Berne in Switzerland.

We received astounding feedback from professionals in the field after playing the demo. They weren't talking about the diagnoses or treatment methods, but about the bureaucracy within the institutions and their core approach to patient care, which, according to them, still feels strangely familiar in some ways today.

The first prototype was created while we were still in school, and after that, we worked in different industries while continuing to develop the game as a side project.

With limited funding and working part-time, juggling development, resources, and our individual workloads was often challenging. In a sense, creating a game focused on mental well-being sometimes pushed our own boundaries, but it also helped us grow both as game designers and personally.

We were able to bring our vision for this game to life thanks to the steadfast support of our loved ones, the Swiss cultural promotion organization Pro Helvetia, the Swiss Game Hub co-working space, our committed additional contractors, and our outstanding publisher

The original idea was to explore "professional mimicry" and decision-making as central game mechanics for an academic bachelor thesis. A 1920s asylum proved to be an ideal setting, as its historical backdrop—with its ethical ambiguities and the limited psychological knowledge of the era—provided a compelling and challenging environment for these concepts.

Most importantly, we’re mindful of how patients are portrayed in the game to ensure these topics are handled with care. Some games with similar themes tend to mock patients, often by comically exaggerating their symptoms and dialogue—but we’ve made a conscious effort to avoid that.

Some patients are loosely inspired by real individuals, and certain backstories draw from true events—but they’re intentionally not fully accurate or immediately recognizable. However, players familiar with specific historical figures or events might catch a few subtle hints. We love including easter eggs.

The journey has been hard but incredibly rewarding and we can’t wait for you to discover the many secrets within the Sanatorium.

Diamond Word - dproworkshop
On October 12th, support for MacOS devices was added. However, an issue with the FreeType library was discovered on some machines. This issue is fixed in this update.
Race Elcano - elcanogames
The new version includes several improvements and adjustments:

New training mode to practice and get familiar with the mechanics.

Updated menus for clearer navigation.

PlayStation controller support.

Option to skip cutscenes during gameplay.

Interface improvements and overall presentation tweaks.
Huntsman - chris

To our loyal Atherton employees,

We have a quick and simple message; thank you! The Next Fest week was incredible. You turned up in droves to visit the page, download the demo and share your experiences everywhere. Your support for Huntsman (and your terrified squeals) drew in a new wave of people who wishlisted the game and also played the demo. It was incredibly inspiring.

So what's next? In short, we're getting ready to light the fuse on this rocket (insert an arachnid themed analogy if that works for you) as November's launch is incredibly close. We have new spider types to unleash, a launch date to reveal and some other cool bits we won't spoil yet. We'd say the future is bright but...your future largely takes place in a darkened research laboratory infested with enormous carnivorous spiders. But Huntsman's future is looking very good!

As a thank you, here's an in-development snap of something we won't name. This was taken a while back and our new friend is a little camera shy.

We'll be updating the demo with some bug fixes and small QoL improvements in time for launch, to entice more people into the web...we mean to join our wonderful community. For now, we want to say once again, thank you for your continued support.

FEAR the Huntsman. Forget. Everything. And. Run!

Discord: https://discord.gg/Nku7QGXqxD

Instagram: https://www.instagram.com/huntsman_gameofficial/

X: https://x.com/FEARtheHuntsman

TikTok: https://www.tiktok.com/@fearthehuntsman

YouTube: https://www.youtube.com/@TenImagePublishing

Website: https://www.tenimagepublishing.com/huntsman

Screeps: Arena - o4kapuk
Changelog

Version 0.6.3

  • ✨ Construct and control arena support
  • ♻ Refactored contests for UI improvements
  • 💄 Lots of little UI improvements and polish touches
...

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