Community Announcements - Tree_of_Savior_JP

日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。

本日以下の内容を含む修正パッチを実施いたしました。

【対応内容】

(10/02 13:23 実施)

本内容はゲームを再起動することで反映されます。

あらためまして、本現象により啓示者様にご不便をおかけしましたことをお詫び申し上げます。

啓示者の皆様におかれましては、上記の内容についてご理解とご了承の程よろしくお願いいたします。

今後とも「Tree of Savior」をよろしくお願いいたします。

「Tree of Savior」運営チーム

10:51pm
迷你王国战争 Mini Kingdom Wars - 枫叶

Fix potential bugs that may occur in full screen mode

10:50pm
Gridfall - Lucerna Frameworks

Hey everyone!

Thank you so much for trying out Gridfall! We had a great first Demo day full of nice feedback and bug reports ahah!

This is a small update that addresses some of that feedback, especially on the UI side. There was a general consensus that the game was hard to read in general.

Here's a list of the changes made to fix this:

  • UI Changes:

    • Damage Sum and Mult now have colours associated to them;

    • Game text is now more spaced out;

    • Tweaked text colours in general to make things easier to read and recognize;

    • Fixed some edge cases where text would wrap and make it hard to read;

    • Cleared up some ambiguous wording throughout the game;

    • Changed "Resources" and "Reserves" into "Turns" and "Discards", respectively; Eventually, it would be nice to bring back "Resources" and "Reserves" for immersion purposes, but for now I want to make it more obvious;

  • Balancing:

    • Peasant: +40 damage per adjacent Peasant -> +20 damage per adjacent Peasant;

  • Bug Fixing:

    • Fixed bug that was causing "reward value" under Enemy information to always display as a 5G reward;

That is all for this update!

Thank you.

VRoid Studio v2.4.0 - VRoid Team

Thank you for using VRoid Studio.
VRoid Studio v2.4.1 update concerns the following:

■ Fixes

  • Fixed an issue where certain parameters of the new tail accessories did not function correctly.

We will keep looking out for your comments and feedback and work towards new updates.
Thank you for your continued support.

Polylithic - darkfejzr
Fellow Tribemembers
Version 0.8 has arrived! We’ve been working on this update for almost a year, and it brings our most prominent feature yet: Multiplayer. Now you can explore the prehistoric world of Polylithic together with your friends. This is a massive milestone for our team. One we never thought we would reach when we first started. We can’t wait for you to jump in and share your thoughts on all the new content!

New Campaign

We’ve reworked the Polylithic tutorial campaign from the ground up! Based on your feedback and the addition of new features, the story has been rewritten to feel more grounded and immersive. You’ll also meet a cast of brand-new NPCs along the way.

Important Note: The Second Era portion of the campaign will arrive later in the 0.8 update cycle, as we’re taking extra time to polish those quests to the standard they deserve. Additionally, the old saves will not be compatible.


The Multiplayer

The entire game has been redesigned to support multiplayer, now for up to 10 players! Join public games or host your own with a variety of customization options, a group chat, and fun commands.

Release notes for 0.8

There are over 1,000 changesets in our repository, so here are just the most significant ones:

  • Multiplayer

  • New Milestone system for Sandbox / MP

  • Chat with commands

  • New Campaign

  • New migration system

  • Camp center

  • Fall damage

  • New buffs

  • New sounds

  • Revival ability

  • Boats!

  • Shovel Terrain adjustments

  • Performance improvements, new detail system!

  • AI Improvements for Tribe members

  • New Animals and recipes

  • New UIs

  • And new exciting bugs!

Final Thoughts

We’re thrilled to have you on this Early Access journey. Your feedback shapes the game, so jump in, explore, and share your thoughts on Discord.

This is a passion project from a small team chasing a dream, and we appreciate all your help! Your support means everything.

We want to hear from you!

https://store.steampowered.com/app/1839060/Polylithic/

Buggos 2 - IntrepidMarmot
Sorry for the trouble
Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


10월 2일(목) 오후 1시 23분, 게임 수정을 위한 클라이언트 패치가 진행되었습니다.
클라이언트 패치 이전에 게임을 플레이하고 계셨던 구원자님께서는 게임을 재실행하시어 수정된 버전으로 플레이해 주시길 바랍니다.



[h5]【수정 내용】[/h5]
  • 게임 런처 업데이트
    - Auto Run 기능 옵션 추가


감사합니다.
MycoRelic - sandydingograham
Fixes:
  • Fix for boss respawn trapping players in the arena if they stayed too long after the boss died.
  • Fix for issue that was preventing players from getting the full reward from their dungeon run after killing the golem.
  • Fix for issue preventing players from picking up loot from the golem boss in some circumstances.
  • Enshugoo should no longer fall through the floor.
  • Fix for a few more various switches causing sequence issues.

Balance & Stuff
  • Decoration pass on the Polestar Village area.
  • Big Cutter should drop now from the T2 scrappie swordsman.
  • Dargo sells steel shell shield.
  • Dowager no longer sells captain armguards.
  • Clod no longer sells mangrove arrows.
Ascend From Nine Mountains - Lyeeedar

Ascend from Nine Mountains is finally on steam! That means cloud saves, steam achievements, auto updates, community discussions, and steam workshop! As well as this, you can find the following changes and improvements in this first (of many) builds.

New Features
  • The Star Observers in the Falling Star Observatory can now be joined. This is a large selection of new content with many items, recipes, techniques, crafting actions, and more.

  • The Celadon Flame Brewers now have a new rank, with associated selection of items, enchantments, and techniques.

  • Two new formation droplet techniques have been added.

Changes
  • You can now aid Jiaohua and Lingxi to break through.

  • Formation Part buffs now say 'Formation Part' instead of 'Formation Buff'.

  • Spiritual Resonance now only gives the penalty on the first deviation (so the second to change the resonance fully isn't punished).

  • Added the school specific formation parts to a new merchant at each festival.

  • Merchants that sell an item now appear in the compendium.

Balance Changes
  • Inscribed slip now gives an artefact power buff, and has the correct trigger techniques for the intended realm.

  • Raging Qi Cauldron now also gives a buff based on how full the qi pool is.

  • Invoked Resonance now stacks in intensity as well as duration.

Bug Fixes
  • Auto-use items now allow multiple of the same item.

  • Auto-use items no longer show error when the item selected has no remaining stacks.

  • Fixed craft complete dialog layout to avoid clipping.

  • Fixed compendium filter button position.

  • Fixed compendium screen realm indicators overlapping the borders.

  • Fixed deadly focus enchantment not being better at transcendent.

  • Fixed Lingxi not accepting higher realm versions of her gifts.

  • Fixed trophies not dropping when wearing the wrong tier of vow talisman.

  • Fixed the player randomly not having priority in technique priority tiebreaks.

  • Fixed the jump to recipe button not appearing when the recipes are filtered.

  • You can now only eat the intended number of flesh pills.

  • Fix hover visuals for the buttons in the herb garden.

A Better Tomorrow - Summid

-修正错字

...

Search news
Archive
2025
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002