9:01am
General War Memories - jtggame
  • Do you want more resources?
  • Do you want to get a unique unit?


Then this event is just for you, hurry up. A flash-sale event has been launched, where you can buy valuable items, units with a big discount.


Click Painter - fallshad
- Now, Game tips are presented on the loading screen

- Add sprite animations in loading screen
General War Memories - jtggame


A great event that will allow you to get points for the spent gold coins, which can be exchanged for excellent items.
Features of this event
  • If Score Exchange is launched in parallel with Lucky Draw, then 1 spent gold coin is equal to 2 points.
  • These accumulated points can be used both in the Score Exchange event itself and in the Lucky Draw event (points spent are displayed exactly in both events and if spend points in Score Exchange, they will disappear from the Lucky Draw event and vice versa.)
  • IMPORTANT! If the points are not spent by the end of this event, the points can be reset to zero if one of the related events - ends (Lucky Draw or Score Exchange)


  • The current launch of the event does not include the parallel start of the Lucky Draw event, therefore 1 coin spent = 1 points.
  • The number of exchange points for items in the event has been reduced.
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Best regards JTGgame Team!
General War Memories - jtggame

During this event, which usually lasts 5-6 days, with daily recharge, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.

Don't miss your chance to get one of the strongest units for 22 stars. also, bonus rewards will be for 3 | 8 | 17 stars and for 22

Best regards,JTGGame Team!

General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
Speed Rivals - BabelGames

We just updated the demo for Speed Rivals with one of the most requested features: single trigger controls.

You can now choose between different styles:

  • Release = full stop

  • Release = slow down gradually

Both simulate the way classic slot cars behave on real tracks. Of course, you can still race with two buttons if you want more control – we believe that’s still the best option for chasing leaderboard times!

We also added an onboard camera for a more immersive experience, and tweaked the UI and garage to make the experience smoother.

Try it now and tell us which control style you prefer!

Dungeon Alchemist - MACx3D


Join our Community Manager Mac during The .DAM stream. Ask questions in AMA format as we showcase community maps and assets from the Steam Workshop.

You can also watch The DAM stream on the following platforms:
Twitch
YouTube
Facebook
Tik Tok
Twitter
And of course, right here on our Steam page!
8:55am
Medieval Frontiers Playtest - Active Fungus Studios
Patched the mushroom and alchemy table bugs
FastMoBa - ongvuaconntc
Hello players!

We’ve just released a new update focused on enhancing bot behavior and overall game realism. Here’s what’s new:

Improved Bot Escape Behavior
Bots now make smarter decisions when fleeing, making them more dynamic—and much harder to take down.

Updated Bot Farming Algorithms
Bots have been reworked to prioritize attacking lower HP enemies first, improving their efficiency and tactical decision-making during combat.

Enhanced Visibility Checking
Line-of-sight detection has been refined for better performance and realism. Bots now have more accurate awareness—large monsters will no longer be able to hide behind walls!

Thanks for your continued support! We’re working on even more improvements, so stay tuned.
Motocross The Game - Mouk Lab ✅

You are in February, morning, 8 degrees. Brrrrrrrr 🥶🥶🥶

Hey everyone! 👋

First things first: If you haven’t already, please add Motocross The Game to your Steam wishlist: it’s super important for our visibility and really helps us grow!

Thank you 🧡

Our artists are simply amazing...

🚧 What’s new in July?

July has been full throttle for us, here’s what we’ve been up to:

  • 🏟️ Worked on a brand new track (almost ready for the next Alpha!)

  • 🏍️ Kept improving the physics and collision systems

  • 🎛️ Upgraded the HUD and replay HUD for a better experience

  • 📸 Integrated Photo Mode: capture your best moments with cool effects!

  • 👻 Enhanced the ghost system (race against yourself or friends!)

  • 🤸 Improved rider animations for more realism and reactions to the physics

  • 🎤 Recorded brand new sounds (some of you heard the sneak peek in #mtg-screenshots on Discord – join us!)

  • 🚦 Integrated a new bike sound & rev limiter (still WIP)

  • 🎶 Added different fresh in-game sounds from real life recordings

  • 🚧 Rolled out the first version of off-track detection (WIP)

  • 🏁 Integrated new racing logic on the next Alpha track

  • 🖥️ Added & improved UI elements (still WIP)

  • 🔁 Made replay mode even better (WIP)

  • 🦵 Added first version of leg simulation when stopping the bike

  • ⚙️ Added automatic shifting helper, traction control, anti-wheelie and anti-stoppie

  • 🛠️ Lots of physics tweaking & general improvements

FMX ramp testing... Getting ready for MTGX-Games 😅

📅 What’s next?

August is going to be huge! Three members of our team will be at Gamescom in Cologne, Germany from August 19th to 22nd! Come say hi at our booth and maybe get hands-on with the game! 🙌

✨ Plus, we’re cooking up a big announcement for August... stay tuned! ✨

Thanks again for your amazing support – we seriously can’t wait to show you what’s next! You all rock! 🤘

The Motocross The Game team 🧡

Sending the finish line jump on the new test track!

A test with the photo mode using the manual focus: obviously not the best focus here! 😅

...

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