Astronomics - hubecube_

Hello! A summary of some of the fixes that went out recently. The main one being a fix for fallen datacubes not being picked up by Workerbots!

Version 0.77.2

  • Fixed visual issue on CV2 in Knowledge Base,

  • Fixed visual issue on Buoyancy Research Icon,

  • Fixed Research occupying KGs in Freighter Storage

Version 0.77.3

  • Falled Datacubes and other equipmetn tagged for storage will now be correctly piced up,

  • Disabled pirate music until we have a fix for the problem

Thank you for all your reports. We'll continue tackling issues this week!

Cube Corp wishes you a prosperous day
-hube

Slime Squadron: Harpy Raiders - Clouds of Eternity

Hey everyone, Linx here! Things have been progressing well, and on top of Gamescom Asia 2025 being on the 17th of this very month (Which if you live in or are flying down to Bangkok, Thailand, you should totally check it out - we are at booth 46!!!)

Without further ado, let's review the changes for the game up until and in the month of October, 2025.

Harpy 'Culture' Exposed!

Fig 1.0: An illustration of multiple harpy sub-species.

Did you know? Not all harpies are made the same. Our expert sociologists have studied the structure of harpy society, and have noticed vast differences in wealth, status and even employment rate between the several harpy sub-species.

For example, Pigeon Harpies tend to do minimum-wage manual labor as couriers and delivery birds. Despite making up a significant amount of the population, there exists strict laws governing against what is viewed as sympathy to these people.



You might be wondering. Why don't the pigeon harpies tear these signs down? This is because they 1) are stupid and 2) have been told that their real enemy are the crows, another maligned harpy sub-species.

But us slimes, we are not so primitive and uncultured. The Slime Army believes that our strength is in our equity and diversity!

Slime Army DIE Policy

DIE stands for: Diversity, Inclusion and Equity. For slimes, this means that regardless of what mutations you may have, you will be welcome - so long as you may fight well and true.

Contrary to popular belief, Slime Army DIE policy is the same towards harpies! Regardless of creed, sub-species or political beliefs, all harpies must and will DIE before the might of the Slime Army! I hate them!! I hate them so much!!

And now, how exactly does the Slime Army encourage diversity? Well, we take our soldiers and inject them with as many chemicals as possible! Regrettably, some may explode, but others mutate in significantly more positive ways instead.

Fig 1.1: A successful mutation.

The amorphous slime therefore is granted more defining features. Eyeballs, mouths, ballistic spikes, a glowing bulb - anything is possible with the wonders of modern science, genetics and the GLOOPR editing of the very binary data that makes up our gelatinous forms!

Indeed, by ourselves, we are weak (though still stronger than those damned humans make us up to be).

But together, in embrace of our different talents, and reforged in the fires of war, we are strong, just as the Lord Pinky intended us to be.

So have no fear the next time you visit your base's assigned geneticist. Only when you embrace your inner potential can you become stronger.

- Lieutenant Kayzie

PS: What about that Demo?

It is with a heavy heart that I say that the demo is actually complete and (relatively) bug free. However, we are not able to release it on Steam right now as previously discussed. Instead, we will be hosting a private playtest for select users. If you want to try out the Slime Squadron Demo, do join the discord server and ping @Linx145.

As mentioned before, I am flying off to Thailand to attend the convention, I may be slow to respond at the moment, but you will be put on a wait list and I will attend to everyone at the same time the moment I am able to!

Thank you for your kind understanding.

With regards, Linx145

Halchemist - ssss4794

Team Flask's Halchemist play video will be streamed endlessly.

HUMANKIND™ - Catoninetales
Humankind Version 1.29.4721 - "Freyja" Religion Changes

General Changes
  • Tenets are no longer exclusive: multiple religions can share the same tenets

  • ADDED -2 Stability per non-State Religion Follower

  • CHANGED Religion Follower thresholds

    • Tier 3: 5+Min(#Players,8)*20 (Used to be *15)

    • Tier 4: 5+Min(#Players,8)*35 (Used to be *20)

Tenets
  • Shamanism

    • CHANGED +2 Faith on Administrative Plaza TO +3 Faith on Administrative Plaza

  • Respect the Seas' Bounties

    • REMOVED All but +1 Holy Site

    • ADDED +5 Food on Territories under influence of your State Religion if they contain a Coastal Water Tile

    • ADDED +3 Food on Territories under influence of the Religion

  • Abstain from Intoxicants

    • REMOVED All but +1 Holy Site

    • ADDED +5 Industry on Territories under influence of your State Religion if they contain a Forest

    • ADDED +3 Industry on Territories under influence of the Religion

  • Seek Wisdom

    • REMOVED All but +1 Holy Site

    • ADDED +5 Science on Territories under influence of your State Religion if they contain a Strategic Deposit

    • ADDED +3 Science on Territories under influence of the Religion

  • Hunt the Infidels

  • ADDED -10% Production cost

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Reject Luxury

    • REMOVED All but +1 Holy Site

    • ADDED +5 Money on Territories under influence of your State Religion if they contain a Luxury Deposit

    • ADDED +3 Money on Territories under influence of the Religion

  • Be Virtuous as Water

    • REMOVED All but +1 Holy Site

    • ADDED +10 Stability on Territories under influence of your State Religion if they contain a River

    • ADDED +5 Stability on Territories under influence of the Religion

  • Shelter the True Oracles

    • REMOVED All but +1 Holy Site

    • ADDED +5 Influence on Territories under influence of your State Religion if they contain a Mountain

    • ADDED +3 Influence on Territories under influence of the Religion

  • Smite Unbelievers

    • CHANGED -1 Unit Upkeep to -10% Unit Upkeep

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Bear not False Witness

    • CHANGED +5 Science on Research Quarters TO +3 Science on Research Quarters

    • REMOVED +2 Science on Religious District

    • ADDED +3 Science on Territories under influence of the Religion

  • Give Alms

    • CHANGED +5 Money on Market Quarters TO +3 Science on Market Quarters

    • REMOVED +2 Money on Religious District

    • ADDED +3 Money on Territories under influence of the Religion

  • Protect the Weak

    • REMOVED +2 Stability on Religious District

    • ADDED +5 Stability on Territories under influence of the Religion

  • Observe Fasts

    • CHANGED +5 Food on Harbour TO +3 Food on Farmer's Quarters

    • REMOVED +2 Food on Religious District

    • ADDED +3 Food on Territories under influence of the Religion

  • Undertake Pilgrimage

    • ADDED +3 Influence on Commons Quarter

    • REMOVED +2 Influence on Religious District

    • REMOVED -25% Civics costs

    • ADDED +3 Influence on Territories under influence of the Religion

  • Yield to None

    • REMOVED -20% Industry Cost on Religious District

    • ADDED +5XP on Unit Creation per Territory under influence of your State Religion

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Purge Idleness

    • ADDED +1 Industry per State Religion Faith produced in the Settlement

    • REMOVED +2 Industry on Religious District

    • ADDED +3 Industry on Territories under influence of the Religion

  • Show Not Mercy

    • ADDED +10 XP on Unit Creation per Military Quarter in Territories under influence of your State Religion

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Mandate Patronage

    • ADDED +1 Money per State Religion Faith produced in the Settlement

    • REMOVED +2 Money per Trade Road

    • REMOVED +2 Money on Religious Quarter

    • ADDED +3 Money on Territories under influence of the Religion

  • Proselytize Daily

    • ADDED +1 Influence per State Religion Faith produced in the Empire

    • ADDED -25% Civics costs

    • REMOVED +2 Influence on Commons Quarter

    • REMOVED +2 Influence on Religious District

    • ADDED +3 Influence on Territories under influence of the Religion

  • Develop the Intellect

    • ADDED +1 Science per State Religion Faith produced in the Empire

    • REMOVED +2 Science on Religious District

    • REMOVED +20 Science per Alliance

    • ADDED +3 Science on Territories under influence of the Religion

  • Eschew Gluttony

    • ADDED -10% Industry cost on Units

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Raise Monuments

    • REMOVED +50 Science on Artificial Wonders

    • REMOVED +2 Science on Religious Districts

    • ADDED +1 Science per Religion Followers if Religious Leader

    • ADDED +1 Science per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Industry per Religion Followers in Settlement on Settlements

    • ADDED +3 Science on Territories under influence of the Religion

  • Sustain the Faithful

    • REMOVED +20 Stability on Territories not following your religion

    • REMOVED +2 Stability on Religious District

    • ADDED +1 Influence per Religion Followers if Religious Leader

    • ADDED +1 Influence per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Stability per Religion Followers in Settlement on Settlements

    • ADDED +5 Stability on Territories under the influence of the Religion

  • Donate Generously

    • REMOVED +25 Money per Alliance

    • REMOVED +2 Money on Religious District

    • CHANGED +3 Holy Sites to +1 Holy Site

    • ADDED +1 Money per Religion Followers if Religious Leader

    • ADDED +1 Money per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Food per Religion Followers in Settlement on Settlements

    • ADDED +3 Money on Territories under influence of the Religion

  • Meditate Often

    • ADDED +3 Combat Strength if Religious Leader

    • CHANGED +2 Combat Strength to +2 Combat Strength if not Religious Leader

    • ADDED +5% Health Regen on Territories under influence of the Religion

Civics
  • Religious Rights - Communal Rights (Procession action)

    • CHANGED Procession cost from 5 * Population Money cost TO 10 * Population Money cost

    • ADDED +1 Faith per State Religion Follower on Administrative Districts

  • Religious Tolerance - Unlock Conditions

    • CHANGED from 2 Tenets to Have at least 1 non-State Religion Follower in your Empire OR at least 1 Follower of your Religion in another Empire

  • Religious Tolerance - Open-minded

    • CHANGED to +1 Stability per non-State Religion Follower

  • Religious Tolerance - Hostility

    • REMOVED +10 Faith on Influenced Territories

    • ADDED +30% Faith Defence on Territories

    • CHANGED to -1 Stability per non-State Religion Follower

  • Religious Minorities - Taxed Minorities

    • CHANGED to -1 Stability per non-State Religion Follower

  • Religious Minorities - Untaxed Minorities

    • CHANGED to +1 Stability per non-State Religion Follower

  • Unbelievers - Eliminate Unbelievers (Inquisition Action)

    • CHANGED Inquisition cost from 1 Population TO (1 + non-Influenced Territories Count) Population

    • REMOVED +10 Stability

    • ADDED +5 Faith per Sacrificed Population on non-Influenced Territories' Administrative Districts

    • ADDED +10% Faith Defence

  • Unbelievers - Banish Unbelievers (Banish Action)

    • ADDED +30% Faith Defence

    • CHANGED 5T Duration TO 10T Duration

  • Irreligion - Secularism

    • REMOVED +10% Fame gains

    • REMOVED +5 Money on Religious District

    • ADDED +5% FIMSI

    • ADDED +2 Stability per non-State Religion Follower

  • Irreligion - State Atheism

    • CHANGED +20% Fame gains TO +10% Fame gains

    • ADDED +10% Faith Defence

    • ADDED +3 Faith per Commons Quarter

    • ADDED +3 Faith per Research Quarter

    • ADDED +1 Faith per State Religion Follower

Emblematic Quarters
  • Kaiserdom

    • REMOVED +1 Faith per District in Settlement

    • ADDED +1 Faith per District in Territory

  • Jama Masjid

    • REMOVED +1 Faith per Pop

    • ADDED +3 Faith

  • Catedral Gótica

    • REMOVED +1 Faith per Pop

    • ADDED +3 Faith

  • Sultan Camii

    • REMOVED +1 Faith per District

    • ADDED +1 Faith per District in Territory

  • Tera

    • CHANGED +3 Faith TO +2 Faith

    • ADDED +5% Faith Defence in Territory

Natural Wonders
  • Mount Roraima

    • ADDED +10 Faith

  • Whakaari Volcano

    • ADDED +10 Faith

Fixes
  • Fixed various cases of missing localized text


Known Issues
  • Effects are unclear for Tenets in Tier 4 between Religious Leader/Non-Religious Leader

    • Religious Leader gets the effect for all followers worldwide (even the ones from other Empires).

    • Non Religious leaders get the bonus only for their followers.

  • The "Abstain from Intoxicants" Tenet applies unreliably

  • The "Be Virtuous as Water" Tenet is also applied on Cities that don't have Rivers in their Territory

  • The Mod Tools have not been updated yet

Tale of REN ~ [Searching for HEART droplets] ~ - xxx_start

It’s here! Tale of REN ~ \[Serching for HEART droplets] ~ is 25 %

Stay up to date with the latest news on Steam

Tale of REN continues its journey — come be part of the story!

Follow the latest updates on Steam and join our Discord \[[url="https://discord.gg/CqWSEN24mB"]https://discord.gg/CqWSEN24mB[/url]]! Share your experiences, connect with others, and get excited together!

CRSED: Cuisine Royale - [CM] RanDagon


Team brawl? Better - "Hero Rumble"!

The rules are clear:
  • On the first respawn, you will get a submachine gun, sniper rifle, T2 armor and food.
  • You will have unlimited respawns.
  • After each respawn you choose a new Champion, a new trap and ability. Champions, abilities and traps already played are all blocked. When everything has been played, the choice is updated, and everything is available to you again.
  • Your loot does not disappear after death.
  • You can find rare and epic weapons, armor, artifacts and a special hidden loot on the map.
So not only can you get a cosmetics chest, but also try, see, and test any Champions, even the ones you haven't purchased yet, in the game.
Still Wakes the Deep - SecretModeLiam

Yes, you read that right. Still Wakes the Deep now officially supports Steam Cloud Saves.

Thank you so much for sticking with us on this topic (and giving us the occasional prod, we read them all!)

Now go out there and get your daily dose of disgruntled Scottish workers shouting expletives at you.

挂机手游模拟器 - koliking

本次因为有新内容的缘故,故仅在测试版更新,待修复bug后会更新到正式版:

测试版进入方法,玩家可在库中【右击游戏】-【属性】-【测试版】-右上角选择【TestVersion】进入测试版本。

若进入游戏后左下角版本号没有“T”字样,重启steam刷新即可。 以下是本次更新内容:

版本 1.2.8T

1、新增冥商交易功能

(1)御灵师1000级时开启冥商交易。

(2)在冥商处使用元宝购买各类独有道具,或将多余的道具回收为元宝。

(3)当玩家元宝不足时,可以锁定冥商出售的道具,冥商出售的道具刷新时将不会被替换。

具体冥商刷新规则较复杂,可在冥商界面点击【指引】按钮查看详细规则。

新增大量冥商独有道具:

2、【号令之旗】 可在阵营活动中指挥电脑玩家进攻方向

3、【仙葫药】使用后可在寻宝活动中恢复10点体力

4、【灵根药】寻宝活动体力上限永久提高1点

5、【五鬼运财符】使用后可刷新抽奖奖池

6、【人方药】【地方药】【天方药】使用后可使试炼永久属性

7、【冥君令】使用后可使冥商交易即刻刷新收购任务

8、【藏宝图】使用后使寻宝系统全部道具掉落率永久提升0.1%

9、【孟婆汤】可使已转职的英灵重新转职或进行转生(转生系统未实装)

10、【释迦果】【蟠桃】【东海仙枣】【灵山菩提】【南海仙荔】使用后可永久提高1%的特殊属性

11、新增道具- 【宝石之晶】、【通神之晶】、【五彩之晶】、【破解之晶】,可用于升级翅膀(翅膀系统暂未实装)

新增功能:

12、新增功能-立即刷新抽奖伦次

现在冥商交易中购买【五鬼运财符】后,可在抽奖界面左侧点击【运财】按钮,即可刷新抽奖伦茨。

13、新增功能-阵营指挥

重做了部分阵营框架,现在冥商交易中购买【号令之旗】后,可在阵营活动中指挥电脑攻击目的,电脑玩家会在没有战斗时候前往玩家指挥的地点。

14、新增功能-重新转职

现在在【英灵】-【转职】界面,可点击右下角重新转职,消耗【孟婆汤】可使英灵重新转职。重新转职不会保留原已强化的转职效果。

修复优化:

15、升仙令现在使用效果调整为为可转化为328元宝。

16、修复玩家使用修改器给自己添加超过21亿的元宝后,再阵营活动中补充灵力会报错的bug。

17、修复定向刷新功能标题为批量熔炼的多语言文本错误

18、给背包整理功能增加了提示,当背包装备超过3000件时,点击整理按钮会提示玩家熔炼装备。

19、完善试炼活动,为试炼配置了单独的战场背景图

优化电脑玩家在竞技场中的战力显示:

21、给电脑NPC单独增加了战力计算方式,因电脑NPC被限制了特殊属性上限(如连击、反击、闪避、暴击等都有上限)

其与玩家相同战力时,因其基础属性极高,实际上要比玩家强的多

导致部分新手玩家玩家在初期发育较慢,战力与电脑持平时,会打不过电脑。

优化后电脑实际战斗强度不会变化,竞技场、悬赏、世界Boss、阵营活动等所有一切都不会改变

仅在竞技场战力显示上更接近电脑属性实际战力。为新手玩家在竞技场中提供一个更准确的战力参考。

通过优化电脑NPC战力显示的方式,让玩家在挑战NPC时提供一个更准确的战力参考。

22、考虑到部分玩家确实打不过电脑的情况

降低了电脑在新游戏初期30小时以内的成长速度

从15%的成长速度降低至5%,降低66%

现在新手在初期可以更容易打赢电脑玩家了。

在游戏超过30小时后,电脑NPC的成长速度会逐渐恢复至原成长速度,

测试版更新增加了玩家新功能,可能存在bug

若遇bug,请坐及宽心。

使用前请务必复制一份存档。

存档路径为(三种方法任选):

(1)C盘搜索Skylight

(2)手动选择路径:C:\\Users\\Administrator\\AppData\\LocalLow\\SkyLight

(3)复制路径:%USERPROFILE%\\AppData\\LocalLow\\SkyLight\\MoNiShouYou

若出现bug导致存档出问题,可在主界面载入存档右下角使用【自动存档】追溯最近的存档。

如果大家还有其他的建议或功能需求,欢迎通过以下渠道反馈:

添加 QQ 群:

一群::173962599(已满)

二群:992123486(新开)

前往百度贴吧【挂机手游模拟器】吧,不仅可以反馈意见,还能找到实用的游戏攻略

如果您觉得游戏值得好评,请在商店给个好评

您的好评对我十分重要。

十分感谢您的支持!

祝您游玩愉快。

Booty Farm [18+] - community

🌴 Aruba, Jamaica, oooh all the places we'll take ya!

Your next vacation destination is a tropical cruise, and with all these girls accompanying you - call it a Love Boat!

(no, dear players. This isn't that boat. We're on a different boat altogether)

"Let's smash our coco-nuts!"

Live October 14th - 19th

Zaccaria Pinball - Zsolt

Hey Pinball Fans!

 

We’ve officially started the transition out of Early Access, and we wanted to share what’s happening with the bundles  and a few extra updates!

 

We’ve heard you loud and clear! You wanted easier ways to pick tables and plan upgrades, so we’ve reorganized the bundles to make things simpler. Platinum, Starter, Starter Plus, and VR Starter stay the same as before.

 

Based on your feedback, we’ve added more category bundles:

 

The Gold Pack is now replaced with Solid State Pack 1, 2, 3 and Electro Mechanical Pack. Making it easier to pick your favorite tables at a discount.

 

We also added Remake Pack 1, 2, 3 and Deluxe Pack 1, 2, 3, so you can grab our original Magic Pixel tables with a discount too.

 

Since our original prices were set back in 2016, we’ve updated them to reflect the move out of Early Access and the changes over the years.

 

Each of our bundles is a ‘Complete Your Set’ pack, if you already own any DLC, their price will be automatically deducted, so you only pay for what you don’t have.

 

On top of that, we’ve started updating our logo and created a brand new trailer for the game. We hope it gives you a fresh look at everything Zaccaria Pinball has to offer!

 

We’re really excited about these changes and hope it makes exploring Zaccaria Pinball a bit more fun and straightforward. 

Happy Flipping,
The Magic Pixel Team

https://store.steampowered.com/bundle/3672/Zaccaria_Pinball__Platinum_Pack/

https://store.steampowered.com/bundle/60527/Zaccaria_Pinball___ElectroMechanical_Table_Pack/https://store.steampowered.com/bundle/60524/Zaccaria_Pinball___Solid_State_Table_Pack_1/https://store.steampowered.com/bundle/60525/Zaccaria_Pinball___Solid_State_Table_Pack_2/https://store.steampowered.com/bundle/60526/Zaccaria_Pinball___Solid_State_Table_Pack_3/https://store.steampowered.com/bundle/60528/Zaccaria_Pinball___Remake_Table_Pack_1/https://store.steampowered.com/bundle/60529/Zaccaria_Pinball___Remake_Table_Pack_2/https://store.steampowered.com/bundle/60530/Zaccaria_Pinball___Remake_Table_Pack_3/https://store.steampowered.com/bundle/60531/Zaccaria_Pinball___Deluxe_Table_Pack_1/https://store.steampowered.com/bundle/60532/Zaccaria_Pinball___Deluxe_Table_Pack_2/https://store.steampowered.com/bundle/60533/Zaccaria_Pinball___Deluxe_Table_Pack_3/

...

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