Adrenaline Rampage - HollyMolly

After months of battles, community feedback, and polishing, Adrenaline Rampage has fully released on Steam. The game has grown, evolved, and become bigger, faster, and more intense than ever. Expect new challenges, refined systems, and plenty of surprises waiting for you in the full version.

What’s new in the full release:

- Locations: the Laboratory has been reworked with new details and atmosphereand; new location "Greenhouse" added.

- Gameplay balance & fixes: smoother combat flow, adjusted enemy spawns and damage, fixes to weapons and abilities.

- Campaign updates: a proper ending after the final boss and improved progression flow.

- Visual & audio upgrades: improved effects, updated models, refined UI/UX, and brand-new music.

- Optimization & polish: better performance, cleaner navigation, and dozens of quality-of-life improvements.

- Localization & immersion: updated translations, new names for enemies, and more consistent in-game terminology.

A word from the team

Hey everyone,

We’ve been working on Adrenaline Rampage for over four years now, and wow - what a ride it’s been. There were plenty of bumps along the way, but with your feedback and support we kept pushing forward, fixing things, and making the game better step by step.

That’s why today feels so huge for us. This is our first independent release, and honestly, we’re both proud and a little nervous to finally share it with you. We couldn’t have done it without the Early Access community - you kept us motivated and gave us the energy to keep going. ❤️

From the bottom of our hearts: thank you. Now let’s go raise some chaos together!

Sincerely,

The Midhard Games Team

Weeks Till Winter Playtest - r_childress
- controller input cam rotation reset (right thumbstick)
Leenie Boog - AB Developer
Hey! 👋🦊
Sorry for not posting updates for a while... I got sick :(
But I wanted to share a small video for #ScreenshotSaturday

I’m working on an interesting level featuring some gravity anomalies 👀
And by the way, here’s the link to the game:

https://store.steampowered.com/app/3051030/LEENIES_TALE/

Stone Simulator – Just Be a Rock - STFGames

Hello again — it’s me, your stone ːstone_simulator_heartː

While the developers are preparing the co-op mode so I won’t be lonely anymore,
they’ve given me something new to do — collecting memories.

I’m still lying in the same place.
The wind still sings through the grass, and the sun still warms my surface.
But now there’s something new in the air — the scent of collections.

As you play, I begin to dream ːstone_simulator_boulderː

Simple dreams, like life itself: spring meadows, summer skies, autumn winds, and winter silence. Each dream is a card you can discover. Spring Vibes. Summer Vibes. Autumn Vibes. Winter Vibes.
And, of course, my odd forest companion — Weirdo Friend.
He appears whenever reality becomes a little too serious.

And I’ve started to… grow ːstone_simulator_fingerː

Well, not me exactly — my levels on Steam have. If you collect all five cards and craft them into a set, my essence grows stronger, and your collection gains a new level. Pebble, Boulder, Ancient Stone, Crystal Core, Magma Heart…
And if you’re lucky, you’ll reach the final state — Eternal Monolith.

Each level-up may reward you with one of three rare profile backgrounds
or an emoticon — a small but living fragment of my mood.

The world keeps changing, but I remain.
I lie still and listen as everything around me awakens,
as you gather my fragments and turn them into a story.

Varthos - Heir to the Throne - Meister A.

The patch today includes the German translation and several Quality of Life changes. Furthermore, we have all remaining translations prepared for testing. Please help us by signing up for the playtest on the Varthos Steam Store Page to test your favorite language starting tomorrow (19th of October). With your help and input, we can hopefully improve the translation quality before it goes out to the public and release the remaining translations as soon as possible. CHANGES, ADDITIONS AND BUGFIXES

  • 4K resolution option added to screen resolutions,

  • Increased font size for skill tooltip descriptions,

  • To improve readability, the displayed damage numbers are now truncated to avoid decimals (internally they remain floats and are handled as such for calculations),

  • "Cast Fireball" skill can now be executed while running,

  • The "Arrow Barrage" skill now also allows rotation of your character,

  • Pest Crow animations have been polished,

  • Reworked Bloodseeker Hyena textures to reduce excessive shininess,

  • Added first translation set: German. If you find any issues, please provide a screenshot along with a suggestion. This makes it significantly easier for us to find the correct text to change.,

Imagine the word 'left'... it can mean the direction but also how much remains, so we need the context, hence the screenshot. Also, if possible, change the language setting to the English original to see if the translation might be completely out of place. Ideally share your findings on our Discord. We are working hard on releasing more translations in the upcoming days!

The Crazy Hyper-Dungeon Chronicles - Baron Karza

We’ll be streaming The Crazy Hyper-Dungeon Chronicles during Steam Next Fest!

Watch the developer face deadly traps, ridiculous monsters, and the ultimate challenge… speaking English live!

Don’t miss the chaos, the laughter, and a true descent into madness (and broken grammar)!

Chowdown Kitty - Chowdown Kitty

Hi everyone!
We’re thrilled to share that Chowdown Kitty is officially part of Steam Next Fest from October 13–20. You can jump into the demo right now, match some treats, and start growing your very own Chonk crew.

This is one of the best times for new players to discover the game, and your feedback during this event will help shape what comes next.

💬 How You Can Help

  • Play the demo and let us know what you think in the Feedback & Bug Reports forum

  • Share screenshots and tag your favorite cats

  • Hit Wishlist if you want to follow the game’s development

Thank you so much to everyone who’s played, shared feedback, and supported us so far. Your support means the world, and we can’t wait to see more cozy cat chaos during Next Fest!

11:41
Theralite - Bahototh

We added an in-game help dialog which you can open by pressing F1 while in the game.

Additionally we fixed several bugs:

  • an error could occur while choosing a random crate content during level creation leading the game to crash

  • sometimes an enemy could be attacked while already dead leading the game to crash

  • in some situations the follower NPC did not start to follow you in a quest but kept standing still

Happy playing!

11:35
1492 - Colonization of the new world Playtest - OliverJ
  • Fixed freeze after successful fort bombardment
  • Fixed problems relating to trade routes after a colony was lost
  • No longer allowed to build a colony on the edge (must have 8 adjacent tiles)
  • Map can now be customized (size and climate)
  • Now differentiates between minor and major rivers when calculating production bonuses
  • The dialog to select which good to produce after dragging a unit to a tile now shows max potential (like the "Work the fields" dialog)
  • A village with a foreign mission will now increase that village's alarm towards other players
  • When an armed/mounted native unit dies, the closest village gets to reclaim some of that unit's horses or muskets
  • Wagon trains now limited - number of wagons can not exceed number of colonies
  • A village with large cache of muskets or horses will now trade some of these to a village of a different tribe
  • Colony now shows a large hammer on the building currently under construction (or being upgraded)
  • A progress indicator is now shown on the town hall if there is an ongoing goods party (counting down from the initial +50% bell bonus)
  • Village chief gifts are now more likely to be map knowledge. Other gifts are reduced in value.
  • Looting a ship will now loot from all cargo slots, but not the full contents (some goods will have been damaged during the attack)
  • If a colonist is about to starve, the food deficit warning is shown as a dialog and not just a news item
  • The High seas tile is renamed "Sea Lane"
  • Activating an anchored ship (clicking on it) will no longer ask the player to clear orders
  • Ships in europe can be given a goto-order making it continue to that colony automatically when reaching the new world
  • Added "L" hotkey for loading the most valuable cargo in colony screen
  • Added "U" hotkey to unload all in colony screen and europe screen
  • Added "C" hotkey to open construction menu in the colony screen (ctrl+C to Buy)
  • Fixed brief freeze when starting new music track
  • NumPad can now be used to navigate dialogs
  • Fixed output on buildings in the colony screen showing in other colonies if the building did not exist in the other colony (e.g. output from Armory)
  • Fixed mouse-wheel zooming (was not properly zooming to cursor)
  • Colonists can now be dragged to tiles that already have a worker to swap them
  • Ships under repair are now shown in colony and europe, but can not be interacted with
  • Fixed ships being sunk most of the time instead of being damaged and sent for repairs
  • Europeans can now demand privateer withdrawal
  • Fixed weird diplomacy dialog if not agreeing to the partition when first meeting a european nation
  • Most dialogs used to pick units will show the unit description
  • School now shows teaching progression for each teacher
  • Messages about changes in loyalist penalties and rebel bonuses rarely appeared as they should. Fixed.
  • All production values on buildings and tiles now show red if there is a loyalist penalty in effect or green if the colony has rebel bonus
  • Slight increase to village alarm from player activities in surrounding tiles
  • Significantly increased the alarm generated from the "Tribal Anger" lost city
  • Trade routes can be renamed
  • Immigrants appearing in europe now leans more towards unskilled immigrants on higher difficulties
Ascendant Dawn - Nikous Studios

Developer Gameplay

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