Torque Drift 2 - GMG- Jayden
Hi everyone!

Its time for another update! Hope you're all excited, we look forward to hearing your feedback!

A-Sync Battles

Drift Battles are here! Get ready to jump in and battle other players online.

Drift battles work by matching you with an opponent at a similar skill level, then combining the 2 main elements of drifting competition, Lead and Chase, scores are calculated based on both players' performance.

To come out on top you should be focusing on collecting all clipping points and zones in your lead run, then in your chase you should try to hold as close proximity to the lead car as possible.

Ranked battles

These battles act like normal casual matches but have a rank attached to them so the more you win the higher you go.

Skill based matchmaking is at the core of Ranked as it allows for a fair and fun experience for all players. Torque Drift 2 will match you against someone with a similar rank to you and with a car that is comparable to yours in performance.

Player ranks will be awarded in ascending skill order:

  • Rookie 1-3

  • Grassroots 1-3

  • Semi Pro 1-3

  • Pro 1-3

  • Champion 1-3

  • Elite 1 - 3

  • Legend

[carousel autoadvance="true"][/carousel]

Driver

Your cars are now driven by an actual driver model! With complex animations and skills to boot, you’ll be glad to finally have them in the drivers seat!

Options within the setting allow you to turn the driver model off based on your preference.

Leaderboard Reset

Due to changes in scoring we have decided to reset all leaderboards with the release of this update. We will be rewarding players with the following rewards:

  • 1st place (Total Points leaderboard) Custom Season 1 decal

  • 2nd place (Total Points leaderboard) Custom Season 1 decal

  • 3rd place (Total Points leaderboard) Custom Season 1 decal

  • Top 10 (Total Points leaderboard) Custom Season 1 decal

New Additions
Cars
  • BMW E30

  • BMW E30 M3

Parts

STRÖM Wheels 

  • DS-05

  • DS-15

  • DS-25

  • DS-35

  • DS-F45

TM Bodykits 

  • Mazda MX5 NA

  • BMW E36 M4

  • Mazda RX-3

  • Toyota Supra Mk4

  • Mazda RX-7 FC

  • Toyota JZX100 (Chaser)

  • Toyota AE86

RTR Bodykits

  • RTR Widebodykit for the Stock S650 Mustang

Streethunter Bodykits

  • Toyota GT86

  • Subaru BRZ

Engines

  • Ford Coyote V8

  • Ford RY45 V8

Decals
  • Gradient Pack

  • Panthera Creator Pack

  • Halloween Limited time themed Pack

  • Dino DC, TurnPike, Faded and Seima Decals added to creator pack

General

  • Added Hue Shift slider to allow for better color adjustment

[carousel][/carousel]

Fixes/Optimisations/Changes
Major
  • General optimisation.

  • General crash and bug fixes.

  • Fixed various hitches when in inventory.

  • Adjusted lighting of garage, paintshop and shop for improved performance and visuals on all quality modes.

  • Fixed an issue where you would not receive an unlockable decal when requirements were met.

  • Fixed a bug where a cars throttle could get stuck.

  • Added Shader Caching system to improve/remove frame stutters on first playthroughs.

  • Adjusted drone camera look at behavior to allow for looking at specific points on the car instead of defaulting to centre of the vehicle to allow for more dynamic shots.

Minor
  • Fixed a bug causing the Honda Civic to stall unexpectedly.

  • Fixed roll cages not being available for some vehicles.

  • Adjusted some chase position spawns to be more fair.

  • Fixed an issue with the Gold TM wheels.

  • Adjusted some part thumbnails to better represent the part.

  • Adjusted Irwindale crescent moon layout to suit lower Horsepower cars.

  • Adjusted LZ compound backroads layout flow.

  • Adjusted various chase spawn positions.

  • Fixed a bug where cars could spawn into scenes on an angle or in the wrong location.

  • Decal selector in Paintshop is now full width.

  • Added a recommended graphics panel to start of Tutorial

Shutter Story - Armaan

Hi!

Excited to announce that the Shutter Story demo now has full controller support! A number of you played the demo on a Steam Deck or on the PC with the controller plugged in, this turned out to be a difficult experience especially in the SpectralAware UI sections without official controller support. This should be a much more pleasant experience now :) Check out the control mappings below:

It's now quite intuitive and fun to use a controller for analyzing photos if I may say so myself! Let me know if you have any feedback regarding the controls, or if you run into any bugs related to it.

- Armaan

Gaming Copilot: AI Companion - Gaming Copilot

Hey gamers! The new version of Gaming Copilot is here again!

No fancy fluff this time—just the practical features you’ve been asking for.

Let’s go through them one by one!

Multi-Image Uploads! Easier Continuous Talking

Before, you had to switch screens to send each image—super inconvenient. Now, with the upgraded multi-image feature, just press a shortcut to capture your game screen into the chat. You can send up to 3 images per chat and continue the discussion based on them.
For example, when playing a puzzle game, take screenshots of suspicious clues and send them to Gaming Copilot. It’ll analyze all three and give you hints or walkthroughs—you can even keep asking follow-ups!

Embedded Translation Customization! No More Stuck in Foreign Games

Tired of switching between translation apps while playing? Now translations can be embedded directly into your chosen area!
Select a region on the screen, press the translation shortcut, and the translated text will appear right inside it—with adjustable font size.
For example, you can overlay translations right on top of in-game dialogue for perfect readability and full immersion.

Controller Shortcuts! Couch Gamers Rejoice

Previously, you could only use the keyboard to control the app. Now controller shortcuts are supported!
In Settings → Shortcuts, you can assign buttons to specific actions (two-button combos required).
For example, in a Souls-like game, press LB + X to ask about a boss’s weakness—no need to drop the controller.

Custom Model API! More Flexible with OpenAI Compatibility

Now you can use models not on the default list!
Under Custom Dialogue/Translation Model, choose “Others”, then fill in your own URL, model name, and API key.
The model must support OpenAI Completion API and visual understanding.
If you have a favorite model—go ahead and plug it in!

Bug Fixes + Guide Updates! Smoother Experience

We fixed all your reported bugs: pinned windows disappearing in some games, flickering screens, inconsistent icons, transparency issues in custom areas, and more.
We’ve also added new content to the offline guide library.

ːsteamhappyː

This update truly focuses on solving your real gaming annoyances.

I’ve fixed as much as I could based on your feedback.

Try the new version, and if you like it—don’t forget to leave us a positive review on Steam!

We will keep listening to your suggestions to make Gaming Copilot even better. Let’s make gaming smoother together!

MateEngine - SHINY


Oh no! A zombie!

Yes, you see that right — we’re bringing Minecraft into MateEngine!
We’re developing both a Forge mod and a Fabric mod for Minecraft 1.21.X.

This integration enables cross-interaction between MateEngine and Minecraft: Java Edition.
Right now, we’re building a system where your avatar warns you when certain mobs are nearby.
We’ve all been there: a creeper sneaks up, and suddenly—boom—you’re gone.

Not anymore. This time, your favorite avatar will help keep you safe during your Minecraft sessions, warning you whenever danger approaches.


Soon!

CosmicBreak Universal - ひじりんご
The emergency maintenance that began on Thursday, October 30, 2025, at 14:00 (JST) was completed at 15:00 (JST).
The details of the maintenance are as follows:

◆ Bug Fixes
- Fixed an issue where the Wonder Bit of certain characters, including Amelia Leopold and Chiara Blastbeat, did not end properly.





We sincerely apologize for any inconvenience this may have caused.
Thank you for your continued support of "CosmicBreak Universal."
Infinite Voyager - cGh ONE

Well, this re-launch is going to be a big one, so let’s get started with Infinite Voyager’s newest feature: Ship Customization

Ship Customization

Ship customization comes in the form of Upgrades that can come with a captured starship or be purchased at planetside Shipyards.

These Upgrades provide all new advantages for your starship both in and out of combat, including:

  • Drone Hangar

    • Allows your starship to carry an additional 2 drones that can be used for scouting or combat.

  • Primary Ammo

    • Increases your primary weapon ammunition by 50%.

  • Secondary Ammo

    • Increases the numbers of missiles you can fire (secondary weapon ammunition) by 50%.

  • Tertiary Ammo

    • Increases your countermeasures and point-defense weapons (tertiary weapon ammunition) by 50%.

  • Shield Charger

    • Increases the rate at which your shield recharges itself by 50%.

  • Shield Booster

    • Increases your starship's maximum shield by an additional 50%.

  • Hull Plates

    • Your starship can take an additional 50% damage before it is destroyed.

  • Repair Module

    • Your starship will automatically repair itself, so long as it does not take damage for an extended period of time.

Game Optimization

The next thing I’m happy to announce is that travel across the galaxy should be a lot more optimized now.

I won’t bore you with the details (most of it is under the hood stuff), but the main thing was limiting the total number of instances so it doesn’t run as slowly. That isn’t to say your hardware won’t affect performance, but it should run a lot faster in general.

Trailers

Finally, we have a new trailer out to celebrate this (re-)launch in Early Access.

Figured it was only right to have a new trailer with a new coat of paint.

Conclusion

Anyways, that should do it with the re-launch, and I’m really happy with how this turned out. I’ll be fixing any bugs or glitches I come across, but I hope you have as much fun playing Infinite Voyager as I did making it.

Chris Providence

cGh ONE’s ship-upgrader and sole employee

Social Media

Web: https://cghone.com/

Bluesky: @cghone.bsky.social‬

YouTube: https://www.youtube.com/@cGh_ONE

Discord: https://discord.gg/B5TEdTkEzk

Twitter: No.

Game of Thrones: Kingsroad - Game of Thrones: Kingsroad

Greetings, Lords and Ladies.

This is the Game of Thrones: Kingsroad team. 

As part of our ongoing commitment to maintaining a fair and enjoyable gaming environment, we regularly monitor for abnormal gameplay behavior and the use of unauthorized programs.

 

In accordance with our operational policies and Terms of Service, we have applied account restrictions to users found repeatedly violating these guidelines despite prior notice. 

 

Affected users will receive an in-game message detailing their restriction.

 

⚠️ Please note that all individual rankings associated with accounts found using unauthorized programs, including Altars, Content, Wormwalks, Beyond the Wall, and other game modes, have been deleted and cannot be restored. These accounts are also ineligible for any associated rewards.

We continue to investigate reports and suspicious activity, and further actions will be taken as necessary. We appreciate your patience and understanding as we work to ensure fair play for everyone.

 

For more detailed information, please refer to our \[Terms of Service].

  

If you have questions or concerns regarding your account, please contact Customer Support. 

 

We're committed to providing a fair gaming experience for all players, and we appreciate your cooperation.

Teravit - tsaito
Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on Thursday, October 30th, 2025 at 03:00 pm (JST).
The following changes have been made in this update.

The game version will change to "002.93" after the update.

■New Additions & Changes

・ The thumbnail selection dialog in the Streamer settings has been updated to display thumbnails in pages, reducing load on certain devices.

■Bugs Fixed

・ Fixed an issue where some monsters were displayed even when they were supposed to be hidden.
・ Fixed an issue in the Event Editor where performing certain actions would unintentionally delete commands.

Thank you for your continued support of Teravit.
The Seven Deadly Sins: Origin - durud_h

Together We Run, Bound by Destiny

Greetings, Star Guardians.

This is PD Koo of <The Seven Deadly Sins: Origin>.

With the start of the Closed Beta Test (CBT), I am delighted to reach out once again through this Developer Notes.

In our previous Developer Notes, we shared the news of our participation in Tokyo Game Show 2025 (TGS 2025).

It was a truly meaningful opportunity to witness your passion and excitement for <The Seven Deadly Sins: Origin> firsthand.

Watching so many of you enjoy <The Seven Deadly Sins: Origin> at TGS gave us the opportunity to reflect deeply on the direction we should take moving forward. By carefully reviewing each piece of feedback you shared through the survey, we were able to identify the areas that could be refined further to make the game even more complete.

Building upon the feedback we received, we are now launching the first Closed Beta Test to hear from even more of our star Guardians. In this Developer Notes, we would like to share details about the CBT and what awaits you in this experience.

This Closed Beta Test is built upon the version showcased at G-STAR and Tokyo Game Show. We have focused on applying the elements we observed while watching Star Guardians play onsite, along with the feedback we were able to quickly implement based on the survey results. In addition, the combat system we introduced in our previous Developer Notes has been further improved and polished for this test.

To share a bit more about the combat system of <The Seven Deadly Sins: Origin>, both the Tag Skill and Burst systems, which were briefly introduced in our previous notes, have been further developed for this test. You can now experience battles that feature Elemental Burst effects firsthand.

In <The Seven Deadly Sins: Origin>, each hero engages in battle based on one of eight Elements: Fire, Cold, Earth, Lightning, Wind, Physical, Holy, and Darkness. Depending on which Element triggers a Burst effect, different bonus effects are activated, allowing players to craft and link strategies that take advantage of each Element.

For example, the Fire Elemental Burst inflicts additional damage upon activation, while the Cold Elemental Burst can freeze enemies in place. By making use of each Elemental Burst effect according to the situation, players can turn the tide of battle in their favor.

The type of Element team you build is one of the core aspects of combat in <The Seven Deadly Sins: Origin>, allowing for a wide variety of team compositions based on each element. In particular, the Physical, Holy, and Darkness Elements feature distinctive special effects that set them apart, offering the joy of experimenting with diverse Elemental combinations and crafting unique combat strategies.

In this Closed Beta Test, a total of 19 heroes will be available for play.

As the test will run for one week, we hope you will take this opportunity to experience a variety of heroes and discover your own optimal team combinations.

To share a bit more about the Closed Beta Test, this version allows players to experience a greater variety of heroes and team combinations than what was available at Tokyo Game Show. You will also be able to take on an even wider range of bosses.

Through the Boss Challenge content, new bosses will become available as you complete the main story chapters of each region. In addition to previously revealed foes such as the Red Demon, Gray Demon, and Albion, new bosses, including the 「Corrupted」 Guardian Golem and Draco King Drake, await our Star Guardians. We hope you look forward to these battles.

In addition, the ‘Ferzen Mine,’ a dungeon that supports party play, will be opened.

The Ferzen Mine is a dungeon where players ride an electromagnet-powered minecart deep into the mine, battling enemies along the way as they fight to reach the end. Within the mine, various traps and mechanisms that respond to specific Elements await you. While it can be challenged solo, it offers even greater enjoyment when played as a party, so we hope many Star Guardians will join forces and take on the challenge together.

This Closed Beta Test will also showcase the growth systems currently in development.

From Mastery, which enhances a hero’s base stats, to Equipment Engraving, a key part of weapon progression, you will be able to experience Origin’s unique growth systems firsthand.

A hero’s potential can be increased through Mastery Growth, which grants Growth Points.

Up to four points can be obtained through Mastery Growth, and additional points can be earned by acquiring duplicate heroes, which are converted into Potential Points.

For Weapon Upgrades, players can perform Weapon Breakthroughs using Weapon Fragments obtained by salvaging weapons. It is also possible to craft high-grade weapons through in-game play, and these crafted weapons can be salvaged to obtain fragments used for further breakthroughs.

To address what many players may be most curious about, the regions available in this Closed Beta Test will expand slightly beyond what was shown at Tokyo Game Show, reaching up to the ‘Dragon’s Grave‘ region.

Following the story of the ‘Fairy King’s Forest,’ players will be able to experience the story of the ancient tribe of Liones, who have crossed time and space through the 『Book of Stars』.

Each region offers a variety of subquests and exploration elements, so we encourage you to take your time and enjoy the stories hidden throughout Britannia.

As this Closed Beta Test will take place over a relatively short period, it has been specially designed to allow players to experience <The Seven Deadly Sins: Origin> in a more condensed format.

To help you explore the Element-based combat system introduced earlier, heroes of different Elements will be provided each day, along with weapons and growth materials to support faster progression.

In addition, Diamonds and Summon lineups have been specially adjusted for the Closed Beta Test to allow players to enjoy a wider variety of content throughout the test period.

As we prepare for the first Closed Beta Test, our entire development team feels both excitement and a deep sense of responsibility.

Every piece of feedback from our Star Guardians will serve as a valuable foundation in shaping <The Seven Deadly Sins: Origin> into its final form.

All feedback shared through this test will be carefully reviewed, and we will do our utmost to deliver a more enjoyable and polished experience in return. We truly appreciate the patience and anticipation you have shown, and we are fully committed to meeting your expectations.

We ask for your continued warmth and support as we move forward on this journey together.

Thank you.

Sincerely, PD Koo

The Seven Deadly Sins: Origin - durud_h

Together We Run, Bound by Destiny

Greetings, Star Guardians.

This is <The Seven Deadly Sins: Origin>.

Today marks the beginning of the Closed Beta Test (CBT) for <The Seven Deadly Sins: Origin>!🎉

We would like to express our heartfelt gratitude to all Star Guardians joining us for this first step across the vast open world of Britannia!

May your journey be filled with adventure and excitement.✨

For more information, please refer to the details below.


✦ CBT Server Launch and Access Guide ✦

🔹 Eligibility

- Star Guardians who have been selected as participants for the Closed Beta Test (CBT)🌠

* An email titled ‘\[The Seven Deadly Sins: Origin] Your CBT Access Code Has Arrived!’ was sent on October 30 (Thu) to the email address you provided during application.

* If you have not received the email, please check your Spam or Promotions folder.

🔹 Closed Beta Test

Server Open Schedule

October 30 (Thu) 7:00 (UTC)

Test Period

From the server opening until November 6 (Thu) 6:59 (UTC)

Supported Languages

Korean, Japanese, English

Available Platforms

* Please note that the above schedule is subject to change. Any updates will be announced through this notice.

* The Closed Beta Test can only be accessed on the platform selected at the time of application. Platform changes will not be supported during the test.

🔹 How to Access the Closed Beta Test

① Register your Closed Beta Test Access Code sent to your email according to your selected platform.

▶ Guide to Redeem Code on Steam

▶ Guide to Redeem Code on PlayStation®5

② Download <The Seven Deadly Sins: Origin> through your registered platform.

③ Once the download is complete, launch the game and select either \[Log in with Netmarble ID] or \[Start Adventure] as prompted.

④ Enjoy your adventure across the vast open world of Britannia!
* When accessing the game, please make sure to connect to the recommended server without changing servers.

🔹 PC Recommended Specifications

Type

Details

CPU

Intel Core i7-11700K or AMD Ryzen 7 5800X or higher

RAM

32GB or higher

Graphics

NVIDIA GeForce RTX 3080 / 4080 or

AMD Radeon RX 6800 XT / 7900 XT or higher

Storage

At least 40GB of available space

* For the best testing experience, we recommend playing in an environment that meets or exceeds the specifications above.

* Performance may vary depending on your device environment, and the specifications may change depending on development circumstances.

🔹 Official Communities

- Join our official communities to stay up to date with the latest news about <The Seven Deadly Sins: Origin>.

▶ Go to the Official Discord

▶ Go to the Official X 

▶ Go to the Official YouTube

🚨 Notes

- Applicants who are not selected will not receive a separate email notification.

- The Closed Beta Test schedule and content may be changed or terminated without prior notice.

- The Closed Beta Test (CBT) Access Code is a unique code assigned to each participant. Please do not share it with others, as doing so may result in unauthorized use or account-related risks.

- Temporary system load or device-related issues may occur during the test. For a smooth experience, we recommend participating in a stable environment. 

- Please note that compensation may not be provided for any inconvenience caused by data loss, network instability, or similar issues during the test, in accordance with applicable laws.

- Certain features, including payment, may be unavailable on the test server, and some content may differ from the official server.

- The Closed Beta Test (CBT) build is a work in progress, and server instability or bugs may occur. Maintenance may be conducted during the test period if necessary.

- Gameplay data and results collected during the test may be used to improve game quality and future service development.

- The test is limited to the applicant only. Sharing, transferring, selling, or lending your account to others is strictly prohibited. If such activity is detected, participation eligibility may be revoked.


We hope you enjoy your adventure throughout the Closed Beta Test!

Thank you.

...

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