Land Of The Valiants - Vanracs

Today marks a historic milestone for Land of the Valiant.
The foundation of Evolving Intelligence is complete — a system that allows NPCs to think, learn, and grow with every player interaction.

Each question, each conversation, and each choice made by the players helps shape the knowledge and behavior of the world itself.
No two interactions are ever the same — every villager, craftsman, and guardian may now see the world through their own evolving perspective.

This is not a scripted world anymore.
It’s a living, breathing realm — one that learns from you.

🧩 This system is now live and being tested by our closed testers.
🔥 It marks the beginning of the AI age within Land of the Valiant.

11.53
magnat - Costicla
  • Fixed issue where offline gains were computed incorrectly

  • Still in progress: 'city' map, that will replace the current business grid. Coming soon!

J-Jump Arena - Artbarian
It’s time to get spooky! 👀



Join the Halloween fun and play 5 online games to earn a special Pumpkin Head accessory!

You can choose from 3 festive colors, perfect for showing off your Halloween spirit. 🎃✨

Get out there, play, and have a frightfully fun time!
Stream Avatars - clonze

[c]-Added EWC Avatars to the workshop!
-Added Mingames > Boss > Player spacing[/c]

[c]-Added Minigames > Boss > Custom Boss > healthbar position[/c]

[c]-Added Minigames > Custom Boss > Added healthbar Position Y[/c]

[c]-Added Minigames > Boss > Player Spacing option[/c]

[c]-Fixed Avatar&Gear > Preview > Gear positioning[/c]

[c]-Fixed Minigames > Boss > Bug - Custom player classes that self damage and die no longer skip the next players turns[/c]

[c]-Fixed Minigames > Roulette > Bug with outcomes not matching visually with colors.[/c]

[c]-Fixed Minigames > Roulette > Bug with green allowing even numbers to win.[/c]

[c]-Fixed Youtube > Youtube update was sending @handles with the symbol as display names, which caused issues for targeting avatars with commands.[/c]

Ara History Untold: Anniversary Edition - Ara: History Untold
The latest update introduces significant balance changes, tooltip improvements, and technical fixes.

View the Full Changelog Below

The latest update for Ara: History Untold, v2.02 has been released, bringing a variety of adjustments aimed at enhancing gameplay and stability.

Culture & Traits Updates

Several Culture Traits have been rebalanced to improve their strategic distinctiveness. Key changes include increased influence for Field Distinction, as well as raised culture bonuses for Victory Parades and Solitary Brilliance. The Celebrated Empire trait has been adjusted, reducing its culture bonus. Other traits, such as Convincing Doctrine and Religious Authority, have seen increases in their Religion Spread Strength. Tooltip improvements have also been made, including fixes for the Celebrated Hardships trait and ensuring that Capital Pride applies correctly.

  • Trade Production Balance Changes: Trade production bonuses have been increased for several traits, including Organized Merchants and Shared Routes, enhancing their effectiveness in gameplay. The bonuses for Confident Traders and Shared Plunder have also been raised, improving trade dynamics.

  • New Tooltip Improvements: Comprehensive tooltips have been added to enhance the understanding of trade production calculations, detailing base rates, connection types, and modifiers. Nested tooltip navigation allows players to hover over and click on production values for a full breakdown by nation. Tooltips are now integrated across various UI panels and feature improved readability and localization for all languages.

 

Gameplay & UI Improvements

The update resolves an issue where starting a crafting project could unintentionally cancel building upgrades, ensuring that upgrades complete as expected. Late-game performance has been optimized, significantly reducing UI lag when adjusting crafters in the Improvement Panel. The Eternal Siege event has also been modified to provide a temporary security boost instead of unlocking City Walls.

 

Economy & City Management

Filter tags for Cured Meats and Salted Fish have been corrected to ensure proper display under the City Growth filter in the Amenity selection menu.

 

Technical & Stability Updates

This patch includes improvements to startup performance on high-end NVIDIA GPUs and fixes for a rare startup hang related to texture loading.

 

Players can look forward to a more balanced and stable experience with the release of this update.

v2.02 Changelog
Culture & Traits
  • Rebalanced several Culture Traits to make each feel more rewarding and strategically distinct:

    • Field Distinction: Influence increased from 2 → 4

    • Victory Parades: Culture bonus increased from 20 → 25

    • Solitary Brilliance: Culture bonus increased from 20 → 30

    • Celebrated Empire: Culture bonus reduced from 20 → 10

    • Convincing Doctrine: Religion Spread Strength increased from 2 → 5

    • Religious Authority: Religion Spread Strength increased from 5 → 10

    • Cultural Exchange: Culture bonus per Trade Agreement increased from 1 → 2

    • Cultural Diffusion: Culture bonus per Research Agreement increased from 1 → 2

    • Monument Builders: Prestige bonus reduced from 2 → 1

    • Artistic Glory & Systemic Inquiry: Updated text to better describe their effects

    • Capital Pride: Now correctly applies only to Capital Cities

    • Fixed the Devotional Reach Culture Trait so it properly boosts Influence when your Religion is dominant.

    • The Celebrated Hardships trait now correctly appears in the Golden Age tooltip.

    • Ensured Grand Duke starts with a Culture Value in Cities as intended.

Trade Production Balance Changes

  • Organized Merchants: Trade Production bonus per City Controlled increased from 5% to 10%

  • Shared Routes: Trade Production bonus per Alliance Maintained increased from 5% to 20%

  • Respected Caravans: Trade Production bonus increased from 10% to 25%

  • Confident Traders: Trade Production bonus increased from 20% to 50%

  • Shared Plunder: Trade Production bonus after conquering a city increased from 50% to 100% (lasts 20 turns)

New Tooltip Improvements

  • Detailed Trade Route Tooltips:
    Added comprehensive tooltips showing how trade production is calculated — including base rate, connection type (Land, Sea, Air), modifiers from traits and buffs, and total production per turn.

  • Nested Tooltip Navigation:
    Hovering over Production Per Turn now reveals a full breakdown by nation (e.g., “Korea +0.3, Egypt +0.9”), and clicking on a nation opens that nation’s detailed trade production tooltip.

  • Integrated Across the UI:
    Tooltips are now available on the Trade Agreement Panel, Diplomacy Screen (Agreements Subpanel), and Diplomatic Relations Panel (Receiving Section).

  • Accurate Modifier Calculations:
    Trade bonuses now display exact numerical contributions (e.g., Protective +220), ensuring full accuracy with internal buff calculations.

  • Improved Readability:
    Tooltips now feature clear visual spacing, color-coded values (white for base, green for modifiers), and icons for time-based information.

  • Localized for All Languages:
    All tooltip text has been externalized for localization, ensuring consistent and translatable presentation across languages


Gameplay & UI Improvements
  • Fixed an issue where starting a crafting project could unintentionally cancel a building upgrade. Upgrades now complete as expected.

  • Optimized late-game performance when adjusting crafters in the Improvement Panel:

    • Significantly reduced UI lag (especially in larger empires).

    • No gameplay logic changes — purely a performance enhancement.

  • Eternal Siege event updated: the second option no longer unlocks City Walls (which previously caused stalled wars). It now grants +10 Security for 20 Turns, maintaining the defensive narrative without blocking progression.


Economy & City Management
  • Corrected filter tags for Cured Meats and Salted Fish, ensuring they properly appear under the City Growth filter in the Amenity selection menu.


Technical & Stability Updates
  • Improved startup performance on high-end NVIDIA GPUs.

  • Fixed a rare debug startup hang related to texture loading.

Crush Crush - Sad Panda Studios

Hey Panda Peeps!

We’re offering zero tricks, only treats with this Halloween sale! From October 30th to November 4th, enjoy 10% off Diamonds and 10% off the Limited Time Event Girls in the Store! That includes the thematically-appropriate Monster Girl Bundles, just in case you needed a suggestion of who to unlock. But don’t let us sway you too much! There are lots of pretty waifus to choose from! And unlike Halloween candy, these sweeties won’t give you cavities, so you can have as many as you like.

We love you so hard!

~The Pandas

Blush Blush - Sad Panda Studios

Hey, Panda Peeps!

Man, there sure are a lot of ghosts and werewolves running around these days. Well, whether you celebrate spooky month or not, we hope you’ll at least enjoy this Halloween sale! From October 30th to November 4th, you can enjoy 20% off Diamonds AND receive the whole Spooky Outfit set as a bonus with your purchase! That means each of the twelve core guys gets an adorable, smexy, and/or silly Halloween costume added to his closet. Just think of all the fun you’ll have playing dress up!

We love you so hard,

~The Pandas

Cybernetic Seduction - Season 1 - 1Thousand

Hi!

The new DLC for Cybernetic Seduction is officially released!
Season 2 picks up right where the story left off featuring over 5000 new images and 440 animations. I’m thrilled for you to finally dive back in.

A 10% launch discount is active for Season 2, while Season 1 is 45% off during the Weeklong Deal. A Season 1 + Season 2 bundle is also available for those who want the full experience in one go.

If you enjoy the game, please consider leaving an honest review. It really helps the game reach more players.

Continue the story here:

https://store.steampowered.com/app/3552650/Cybernetic_Seduction__Season_2/

Thank you for playing and I hope you’ll enjoy the continuation of the story.

Take care!

Tezcatlipoca - BecSantus
Hello, dear players! 💀

As many of you know, Tezcatlipoca was originally planned to be released today, but I decided to launch it earlier since the game was already complete.
While I still believe that the original release was the finished version, I’ve continued adding small touches and improvements along the way.

What’s new in this version
Church expansion

The church now has two additional rooms.
The puzzle that unlocks the Tezcatlipoca statue now requires the player to collect three small statues scattered throughout the city and place them inside the church.

New labyrinth

A brand-new larger and more challenging labyrinth has been added.
To avoid confusion, it now features multiple exits, though it’s still being tested—so I’d love to hear your feedback!

New enemy: Ixpuxtequi | The Sack Man

This new enemy unlocks after completing the graveyard puzzle.
He wasn’t planned at all, but a sudden spark of creativity made me realize he would fit perfectly in the world.
Ixpuxtequi relentlessly hunts the player through open areas, and—like all other enemies—his attacks can be dodged.

💡 Hint: he only performs high attacks.

This update also adds a new short cinematic, connecting the story of our protagonist’s family more closely with Gabriel Anxeli’s.


What’s coming next?
  • 2D and 3D designs of the new enemy in the gallery, along with his lore.

  • An official ending guide explaining how to unlock every ending.

Reindeer Story - Azzie

Deer Gamers!

It's approaching the 1st anniversary of Reindeer Story... just two days away I can't believe how quickly it came!

To celebrate I've released a guide on obtain all the endings of Reindeer Story, check it out!

https://steamcommunity.com/sharedfiles/filedetails/?id=3580073995In addition I've released a new version of Reindeer Story. Version 1.151 the key change in this version is a big increase in save slots!

New is a "Next" button which will appear on the title screen load menu and in the pause menu. Pressing Next will cycle through 5 pages of 6 save slots... adding up to 30!

This jump from 7 save slots to 30 should give a lot more flexibility in saving the game and collecting all the games endings.

Functionality Update

  • Increased the number of save slots to 30.

  • A "Next" Option appears on both the title screen's and pause screen Save Menus. This will move through 5 pages of saves with 6 saves on each page (for convenience the autosave slot will appear on all pages).

QoL

  • The Pause menu now shows the date (month - day) in the bottom left hand corner.

As always I hope you continue to enjoy Reindeer Story!

Thanks for Reading!

-Azzie

...

Prohledat novinky
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