FISTAGON - Virtual Dawn
Small hotfix affecting mainly lower end machines in long multiplayer matches.
-Found and fixed a memory leak
-Other optimizations
LoveCraft - pers-krolya

Men's and women's.

Make your look special, stand out!

50% off today only!

Game of Thrones: Kingsroad - Game of Thrones: Kingsroad

Greetings, Lords and Ladies.

This is the Game of Thrones: Kingsroad team.

A server patch is scheduled to address several issues identified in the game.

Please see below for more details.


☑️ Patch Schedule

🔹 October 2, 03:00 AM - 03:10 AM (PT)

▸ The patch schedule is subject to change.

☑️ Patch Details

🔹 An issue where ranking rewards were not distributed to some characters when two or more characters on an account were eligible to receive rewards after the weekly reset will be fixed. 

🔹 An issue where skill points were not properly refunded when resetting a skill under certain conditions will be fixed.

▸ Please note that after the patch, performing a skill reset after reconnecting to the game will now proceed normally, and the correct amount of Skill Points will be refunded.

📌 Additional Notes

🔸 We strongly recommend reconnecting to the game after the server patch has been applied to ensure that the patch data is properly downloaded. 

🔸Due to potential changes in quest progress and other game content, we strongly recommend logging out of the game from a safe area before the patch is applied.

🔸Please refrain from using daily content and buff items until after the patch has been completed, as game connection may be unstable.


We will continue to do our utmost to provide you with an enjoyable experience in Game of Thrones: Kingsroad.

Thank you.

Cats in Heat - Sunshine Resort - artoonu

I'm happy to say that the game got Verified compatibility with Steam Deck!

Since there's no controller support, Valve set mouse emulation as the default input method. It might not be the most comfortable, but it does the job.

Christmas Is Coming - ${}M3!<iD
CHANGES
- Added alternate game mode 'random' where waves of mobs are randomised instead of organised.
- Added alternate game mode 'endless' where waves of mobs are randomised and there is no maximum wave.
- Added radio button in options to change the current game mode (can change mid-way through map if desired)
- Added option to change the resolution of the window (720p, 1080p, 4k).
- Added various graphics options to allow for better performance if needed (render, interpolation, alpha, colour, antialiasing, dithering).
- Added options to turn off sound effects based on specific effect type (spikes, barbed wire, projectiles, towers, mob destruction, items, click attacks, drops)
- Paint error messages now come from grupy rather than the default popup notification.

FIXED BUGS
- After skipping cinematic occasionally the mouse will not interact with GUI (refreshing screen seems to resolve bug, Press F3 twice -> goes to windowed and back to full screen).

KNOWN BUGS
- The same wave repeats beyond wave 60 (in classic game mode only).
- Death animation for meals are missing.
- Range display isn't correctly offset for the flamber tower.
- Scroll bar is not visible on the map selection list
- Steam achievements are not able to be unlocked. (Requires implementation of steam sdk with JNI)
- Exe won't launch with GUI head format, currently only executes by console which means fps information is currently not available to NVidia overlay and console is shown at launch instead of splash screen.
- Mouse can become 'drag locked' after scrolling the users card library in Grupy's shop.
- Some sequence of transactions in Grupy's shop can cause players gems to be less than 0.
- Mouse events can have no effect when frame rate is too low. (They 'miss' the frame)

PLANNED
- Animate Grupy's castle.
- Animated main menu background.
- Final projectile tower type to be revealed and added to the game.
- Flamber tower to be removed from Grupy's store and replaced with Final projectile tower.
- Reorganised tower and item buttons in the game HUD.
- Multiball Christmas card that spawns another projectile with a random trajectory on impact (stacks).

CONSIDERING
- Option to change tower targeting mode, possible modes could be:
"First found" - tower will fire at the first target it finds (this is the current default for all towers)
"Fixed Angle" - Manually set the angle for the tower, tower will fire continuously at the fixed angle.
"Closest" - Attacks the mob closest to the tower. (within range)
"Furthest" - Attacks the mob furthest from the tower. (Within range)
"Progressed" - Attacks the mob that has progressed the furthest along its path. (Within range)
"Random" - Rotates to a random angle after every attack.
"Step Rotate" - Rotates the tower by a user controlled increment after each attack (progressively rotates the tower)
Temtem: Swarm - Tsukki
Temtem Swarm is 25% off as part of the Steam Autumn sale! Experience the chaotic world of our bullet-heaven survivor set in the colorful world of Temtem, with fresh content just launched!



And if you want to strike double, snatch both of the games in the Temtem IP together, at an even lower price! Our Bundle guarantees you all the fun at the lowest price ːswpickupː
https://store.steampowered.com/bundle/5983/Temtem_Swarm__Temtem

We hope welcome you all onto Swarm very soon! Have fun and Temtem up!
Desktop Pachinko Idle - LuxJelly
  • Fixed Black Marble and Cat Marble being swapped

  • Changed pixel movement feature to prevent going into negative values

Revenge of The Gamer - Spirit
Hello everyone. I decided to write a post and share the news with you.

Participation in the demo version festival on Steam.

A new game demo festival will start on October 13, and I took part in it. The demo version of Revenge of The Gamer is already available for everyone. You can try out the first 2 locations (office and dungeon) and add the game to your wish list.

60fps

The first version of the game on my computer (RX580 graphics card) produced 20-25 fps. That's horrible. Why don't I have 60 frames in my game?) With this question, I set about optimizing. At the moment, I've managed to achieve 50-55 frames, and this version is already available.

I don't have time to write big posts, I'm completely busy developing the game. I just want you to know that the work is in full swing and the game will be released very soon.

Thank you so much for your support and for playing my games!

Vanguard Exiles - [TTD] Vik
Patch update with the following changes:

  • Permanent Buff HitPoints changed to +2 (previously +1)
  • Permanent Debuff HitPoints changed to -2 (previously -1)
  • Skirmish duration Buffs/ Debuffs Charges removed (now unlimited)
  • Berserker Bear Permanent Buff upon survival changed to +1,+2 (previously +2,+2)
  • Stopped units being sneaky and escaping from Barricades with Scout Drone
  • HotSeat Mode bug fixes

[
Light 'Em - mina.pecheux
Heya all! Thanks to everyone's continuing feedback, I've fixed/improved yet a few things in Light 'Em this week 😀

Features:
  • When you use the telescope, you can now use the mouse scroll or <Tab> to rotate it. This can be useful if you need the blueprint to fit in the middle of your existing constellations!
  • Then, once you've placed a constellation blueprint in your sky, you'll be able to zoom in and out on it (again using the mouse scroll or <Tab>) to better see the links it contains, in case some spots are too close to each other to be readable. Hopefully, this will make it easier to use the telescope and progress in your codex 😉
  • There is an option in the game's settings to enable or disable the sky erase on reboot. It will be disabled by default, meaning you'll initially keep all constellations and stars when you reboot, but you can choose to toggle it on to start fresh with a new canvas each time.


Fixes:
  • Constellation reward (ongoing): I've started to improve the way the constellations' value is computed to be more rewarding. (But I still need to decide on some rules here and there, so it might evolve a bit more in the future.)
  • Settings panel layout: Improved the layout/spacing to better accommodate the growing number of inputs.
  • Market computation: When you transfer stocks into the market and retrieve it back instantly, you'll now get the exact sum you transferred in.
There are still some bugs that have been reported and I haven't managed to fix yet, but I'll try my best to take care of those in the upcoming days/weeks! Thank you again for your help in making the game better 🙏
...

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