1:14pm
Dungeon Ward Playtest - DungeonWard
- added Ukrainian language
- bugfixes
1:12pm
Street Soccer Online - SaqaRRR

Street Soccer Online is a multiplayer street soccer game. It will be released on Thursday with a 30% discount. For more information, you can join our Discord channel.

Rock Simulator 2 - vinoo
Small Patch

Here is a small update that fixes most of the issues from the Ascend update.

Hidewaway (Ascended) Red Light Green Light
• Hideaway (Ascended): Fail timer changed from 3s → 3.8s
• Stage 1: Previous (4–6 seconds) → Now 7 seconds
• Stage 2: Previous (2.8–5 seconds) → Now 6 seconds
• Stage 3: Previous (1.2–4 seconds) → Now 5 seconds
• Failing a stage no longer resets you to Stage 1

Other Challenge Adjustments
• Hideaway (Basic): Fail timer changed from 3s → 3.8s
• Temple Ascended challenge: All stages now easier (longer gaps between clicks)

Weather Settings (Ascended)
•Weather settings now have a wider tolerance to account for rounding issues.
•Example: The number 5 will now accept a range from 4.8 to 6.0 (previously 5.0 to 6.0)

Map & UI Fixes
• Adjusted a hidden rock on Aurora that was difficult to click
• Join Session map images now correctly display the maps
Misgiven - Ancastasia

As an alumni of last year, Misgiven will be part of the AdventureX 2025 Steam Showcase from 19th November through 2nd December! Throughout this time we'll be streaming Misgiven's demo playthrough and we'll be keeping an eye on chat for questions ːreheartː

While the playthrough will be pre-recorded, answering your questions in chat will be live! Use this chance to ask us about Misgiven, studio happenings as well as about Deep Fog Signals, Misgiven's standalone prequel currently in active development and planned to release in early 2026.

See you in Misgiven's chat!

Electronic Market Simulator - lavanta Game Studios

Update Highlights:

  • New Shelves Added: We've introduced 2 new shelf types to the furniture catalog. You now have more variety and space to display your products.

  • In-Game Tutorial: Added a new "Tutorial" section to the Pause Menu. If you ever need a quick reminder on game mechanics, you can now access the guide instantly without leaving the game.

  • Performance Improvements: We have adjusted the LOD (Level of Detail) and Nanite settings for in-game objects. This optimization ensures a smoother gameplay experience and better frame rates.

Thank you for playing and keep the feedback coming!

Sheepherds! - Yahaha Studios

Hey shepherds,

It’s time!

We’re excited to announce that Sheepherds! is officially out now on Steam!

🎉 Launch week bonus (limited for the launch week):
  • $14.99 USD → $13.49 with 10% launch discount

  • Free Supporter Pack DLC included (1 dog breed + 4 outfits)

🐾 Play solo or with friends (1–4 players, local or online). Game supports 9 different languages.

💡Pre-launch FAQ >>> Click here to read

🎁 Join our community for more fun

We will be hosting some festive launch-week events ^^

Come find your fellow shepherds:

Join our Discord

We couldn't have done it without your support during our demo and playtest phases.

From the bottom of our fluffy hearts — thank you!

https://store.steampowered.com/app/3006280/Sheepherds/

🐶Let the herding begin!

Ultimo Disco

Super Fantasy Kingdom - SuperFantasyKingdom

Hey everyone 👑

Many players wanted more information before buying a new hero, so instead of showing empty statistics, you can now read about how they attack. Next, I will need to improve the descriptions 😂

The scientist cannot be given units of the kingdom you currently play. You cannot start with them anyway, it makes more sense thematically, and it also makes it more likely that he will want a unit you still need to give him. It should be better in every case. I really like such changes.

Similarly, the builder and demolisher visits have been swapped. Now the builder comes first, giving you more build options earlier and more opportunity to use that investment. And the demolisher comes afterwards, opening more strategic plays as you can use it on the builder's building, but also because later on you might not need some of the other buildings anymore. This simple change should make both decisions deeper, and even affect other decisions, on all progression levels. So satisfying!

The caravan's arrival can be skipped instantly, so there is no second wasted anymore. And when selecting fate, the related kingdom's reputation does get highlighted. I'm trying to make everything as easy to handle as possible. The new pirate marker, which is primarily necessary in the undead kingdom, seems to annoy some players. I could remove it from the human kingdom, or only show it once and not daily, but in both cases, it could also lead to people forgetting about it. Any other ideas? At least it vanishes at night now.

The undead kingdom has gotten some QoL upgrades. The timing of when you upgrade a Mausoleum does not matter anymore, they start with another Ooze Pool, so you can go get all related upgrades if you invest into it, and the Blood Bank states that it needs dead rats now.

While Selene is one of the most powerful heroes, I have seen the repeated wishes to make her hit everything. But that is a fine line. I must preserve differences between heroes. Some might be easy to play, others might be great early, or against masses of monsters or against bosses - so that you need to switch up which other units to take and when. If every hero is consistent early, they also cannot differentiate as much later on. At the same time, when people first try a hero they should not hate them either. I'll try to improve it enough, without losing her essence.

Hope you will enjoy the changes!

Steam Reviews

Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.

Feryaz

New features/QoL:
  • Throne room displays heroes attack description when the hero was not unlocked/played yet

  • Scientist does not accept units of the kingdom you are playing, so its easier to give him the units you want to

  • Builder comes visiting on day 13 now

  • Demolisher comes visiting on 19 now

  • The caravan can be skipped earlier now

  • After beating a boss all negative status effects get removed from your units

  • UI fate selection caravan reputation gets highlighted

  • UI pirate marker vanishes at night

  • Curiosity shop improved description

  • Undead upgrading Mausoleum does not reset its timer anymore

  • Undead start with another ooze pool

  • Undead dead rat is called dead rat now, so it's clear what the bank is missing

Balancing:
  • Mort is categorized as melee now

  • Selene is riding closer to the gate, reducing her deadzone

  • Selene reduced base damage by 1

  • Druid passive increased cooldown 3 > 3.33s

  • Ghoul displays piercing stat

  • Jailer increased damage scaling slightly

  • Monk displays area stat

  • Paladin increased base damage

  • Shaman's summon increased taunt range 40m > 50m

  • Troll evolution increased cooldown 1.5s > 2s

Fixes:
  • Fixed workers taking more jobs than assigned when sending them to work very early first day

  • Fixed game resuming behind pause menu when coming out of any screen

  • Fixed combat events like onkill happening too often

  • Fixed villains standing still in the distance maybe

  • Fixed hunter building sprite door placement

  • Fixed Alaric self heal passive

  • Fixed Bee not displaying it does plant damage

  • Fixed Bee description bounce amount

  • Fixed Endboss getting damaged by monsters hitting units

  • Fixed Endboss getting damaged by thorns

  • Fixed Lich achievement

  • Fixed UI relic catalog economy relics do not appear to be examinable

  • Fixed burn also stacking for enemies

Join the Super Fantasy Kingdom Community

Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3595551008

Abra-Cooking-Dabra - Kirilles
Bugfixes and Improvements
  • VSync now works as intended;
  • Small optimization improvements (more to come in future updates).
Firestone – Idle Clicker Online RPG - Holyday Studios
🏆⚔️ Rise as the "Champions of Alandria" - Embrace Your Destiny! 🎮🔥

🌟💰 Embark on a quest for glory with chestfuls of currencies that shape the realms of the game!

⚔️🌍 Forge unbreakable alliances, devise ingenious strategies, and carve your legacy as the true "Champions of Alandria"! 💪💎🎁

✨🎉 Revel in monumental rewards and inscribe your saga in the annals of history! Don't miss "Champions of Alandria" – Your destiny awaits! 🌟🤝🏅

Stones Keeper II: Chaos Lord - Jesse Kellor

Greetings, dear players!

We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open!
You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that will be available in the full game. The playtest is planned to begin in early 2026 - details about the rewards can be found below.



ABOUT THE PLAYTEST

Before we dive into the full details, we invite you to watch the trailer released specifically for the start of playtest sign-ups.
We’re also delighted to announce that we’ve been selected for The Winter OTK Games Expo - a major event for indie developers. The expo kicks off on November 22.



WHAT AWAITS PLAYTESTERS

You’ll be able to experience:
- The first chapter of the Undead campaign, led by the Chaos Lord — introducing the story and core gameplay mechanics.
- The “Skirmish” mode (previously unavailable in the demo version).
- 3 playable factions (Humans, Undead, Inquisition) out of 9 planned in total (1 in the campaign + 2 in Skirmish mode).
- Full animations for all units, dialogue portraits, and castles.
- The ability to share your feedback via a Google Form.
- Two Steam achievements.
- Exclusive rewards for playtest participants.

🏆 EXCLUSIVE REWARDS

By participating in the playtest and completing specific objectives, each player will be able to unlock unique equipment for their units.
These rewards will be granted in the full game once all conditions are met. Let’s take a closer look:

First reward - an enhanced axe for your Zombie unit. It significantly boosts its starting damage. By default, you cannot purchase it in the shop at the beginning of the game. However, don’t worry - it becomes available later in the campaign once you’ve collected the required resources. This reward simply grants early access to equipping the Zombie unit with the axe.



Second reward - an improved healing potion. It restores significantly more health and is a unique consumable item. This potion is available only to playtest participants and is single-use.



These rewards will be especially valuable for players who enjoy higher difficulty levels.

Conditions for earning the rewards:
- Add the game to your Wishlist.
- Follow the publisher on Steam: Valkyrie Initiative
- Earn the Steam achievement "Strategist" during the playtest.

To unlock the "Strategist" achievement, you must complete the campaign content available in the playtest without losing a single unit - on any difficulty.

The playtest is scheduled for Q1 2026.

When the playtest begins, you will receive a notification. In the meantime, you can already complete the first step - add the game to your Wishlist to ensure you don’t miss the launch.

https://store.steampowered.com/app/2779310/Stones_Keeper_II_Chaos_Lord/
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