下午 7:37
The Fable: Manga Build Roguelike - gamelab_publishing
Thank you for playing “The Fable: Manga Build Roguelike”.
The following update was made in ver. 1.0.5
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ver.1.0.5
- Fixes for certain display issues
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Thank you for your continued support of “The Fable: Manga Build Roguelike”.
Love Tavern - StarTail
  • fixed cannot get crossover characters from goddess shop after purchased required games.

Wreckage - Dragonzord!

Greetings Drivers! 

Wreckage’s Early Access begins now, on the 30th anniversary of Twisted Metal

Without the monumental impact that Twisted Metal I & II had on us, Wreckage simply would not exist today. We know there are many others out there like us who grew up with classic car combat games, and there are few titles that both capture the nostalgia and scratch the itch. 

So that’s why we’re launching Wreckage today: we want to celebrate the shoulders we ride on! We would also love for you to take what we’ve got for a spin.

This game is currently in an ALPHA state. The edges are rough, but we’ve found the fun within the game and we’re ready to finish bringing this world to life. Despite being in Alpha, there are some fun little surprises in the game already — and we hope you enjoy smashing your way through the Tournament and Challenge Modes

But enough preamble, let’s discuss what’s in Early Access and what you can expect as we blaze a trail to version 1.0. 

What’s in the Early Access Build?

Early Access currently includes:

  • 1995 Tournament Campaign. This is a work-in-progress mode housing campaigns for each playable character.

  • Currently just levels to play through, but we’re working on adding some intro cutscenes and light story beats to flesh out the world and characters.

  • We are also planning to amp up the presentation for each campaign, currently you’ll just begin each level and play through them.

  • Challenge Mode. This is Tony Hawk meets Twisted Metal. Each level has a handful of different challenges to meet (to create a perfect run) within the time limit. 

  • Currently, all the challenges are the same. Over time we may adjust these based on player feedback.

  • Challenge Mode currently has a limited number of available maps, and this will increase over time. 

  • Split Screen & Remote Play. 2-4 players can all beat the heck out of each other in a PvP game mode. This can happen on the same machine with multiple controllers, or via Steam Remote Play!

  • We are developing a dedicated co-op mode, but this will take some time. 

  • We also need to retool Last Man Standing as a game mode. We may consider developing other multiplayer experiences if time allows. 

What’s in Development?

  • Polishing Tournament Mode. This looks like mini-narratives for every playable character contained in Tournament Mode. Cutscenes, voice overs, the works. 

  • Adding secrets to every level. In the spirit of the genre, we’re going to be adding secrets to every level, and also making sure they look (and feel) great. 

  • AI behavior upgrade. Currently the AI behaves like a bag of rocks being swung around by a swarm of angry bees. It’s indiscriminate, bumps into a lot of things, and is more focused on damage than anything else. 

  • We know there are a number of pathing issues that are likely to crop up (though we’ve solved the worst of them). We hope that by the time 1.0 launches, we can have a much smarter AI that feels strong, but fair. 

  • I-95 Death Race. This is the mode we’re very excited for, but it also needs a lot of time in the oven. This is a dedicated rogue-lite mode that tasks you with surviving levels with increasingly more difficult enemies, mutators, and car builds for yourself. The characters, cars, and items you unlock in this mode are equipable in Challenge Mode. 

Wreckage 1.0 Timeline

We are aiming to wrap development for Wreckage by the 30 year anniversary of Twisted Metal II (October 31st, 2026). We’ve spent a lot of time building the core systems and game feel of Wreckage over the last few years, so now we’re able to focus on getting it “content complete.” 

If you’re someone who’s been itching for something like Twisted Metal and want to ride alongside us for the next year, we’d deeply appreciate your support. If you’d like to wait till further into development, then consider leaving us a Wishlist and joining our Discord

This is a passion project through and through. We cannot wait to see it complete and in your hands. 

Now, it’s time for us to get back into The Chop. 

Talk soon,

- Jupiter Lighthouse Games

倫敦舊影 - CHIMian

Hello everyone!

We're excited to announce that London: Echoes of the Past has officially launched on Steam!

A launch discount is now live — get it now while it’s 10% off, and enjoy an extra discount when purchasing through our bundles!

Bundles available

Pursue Dreams and Yuri:

Highway Blossoms & Highway Blossoms: Next Exit & London:

https://store.steampowered.com/bundle/60639/Pursue_Dreams_and_Yuri/Memories lost in Yuri:

Seabed & London: Echoes of the Past

https://store.steampowered.com/bundle/60713/Memories_lost_in_Yuri/Mystery Yuri:

The Chrono Jotter & London: Echoes of the Past

https://store.steampowered.com/bundle/60479/Mystery_Yuri/

FAQ

Q: What is the price of the game?

A: The price depends on your region, so please head over to our store page on Steam for the most accurate pricing.


Q: What platforms will the game be available on?

A: It is only available on Steam now.


Q: macOS supports?

A: Yes! The full game is available on Windows and macOS!


Q: How long is the full version? How is it different from the demo/playtests?

A: The full game features the complete story plus an extra side episode, with around 90,000 words, three endings, and over 25 CGs.


Q:Will my progress on the demo be available on the full game?

A: Sorry, progress from the demo cannot be transferred. You can start fresh and enjoy the full story.


Q: Can it be played with a controller or on Steam Deck?

A: Yes! The game supports controller and Steam Deck.


Q: Does your game support Cloud Saves?

A: Yes! The game supports cloud saves, so you can continue your story anytime!


Q: Where is the game's save file?

A: %USERPROFILE%/AppData/LocalLow/Stellar Artificer Games\\London Echoes of the Past


Q: Found a bug or issue in the game?

A: ( Click Here to send Feedbacks

Future updates

We’re currently working on a "hidden-perspective" side story, which will reveal previously unseen emotions between characters and uncover more hidden truths from a brand-new angle.

In addition, we’ll be updating the demo version, expected to go live 1–2 weeks after the official release, allowing everyone to experience gameplay that’s richer and fully aligned with the official version.

For more behind-the-scenes info and the latest updates, be sure to follow our X and join our discord!

X: @SAGames1009

Discord: https://discord.gg/qq3uw47GT5

Thank you all for your support and companionship along the way!

Now, we warmly invite you to step into 1935 London and unravel a story of love, growth, and hidden truths.

靈動世界 - [Asobism] Koichi.Urushi

Hello everyone!

This update mainly focuses on fixing bugs and improving overall stability.

Changes
  • You can now copy the Dungeon Seed from the dungeon result screen.

  • Fixed the name of the effect used by the enemy Tremble (Japanese only).

    It contained a slightly inappropriate term — our apologies for the oversight.

Bug Fixes
  • Fixed an issue where battles against certain enemies could sometimes become stuck.

  • Fixed an issue where the translation for Dungeon Seed was not being displayed correctly in some languages.

  • Fixed an incorrect description for the Conceited Orb effect in Traditional Chinese.

  • Other minor fixes and adjustments.

If you encounter any issues or bugs, please report them on the official Vivid World Discord!

Thank you for your continued support, and we hope you enjoy Vivid World!

Ultimate Theater Simulator - Steel

Hey everyone, we're back with another update. This one includes some additions including a new employee, rebalancing prices and unlock levels, and some gameplay fixes. Check out the change log.

[c]v.1.3.1[/c] Change log:

Additions/Changes

  • Added new employee Hailey Williams.,

  • Added Line Separator furniture item.,

  • Added highlights when in Assign Workstation mode.

  • Added movie projector upgrade game tip.,

  • Rebalanced workers unlock level & service fees.,

  • Allow trash bags in inventory.,

  • Made storage room bigger.,

  • Replaced Arcade Machine music.,

  • Customers phones now emit light.,

Fixes

  • Customers can now break out out line when a new register opens.,

  • Improved map doors.,

  • Fixed various movie screen issues.,

  • Fixed Theater room seats not updating their mesh on load.,

  • Fixed issues with placing items outside of the map.,

  • Fixed trash objects not spawning after movies.,

  • Fixed worker issues with nachos.,

  • Fixed bug with workers quitting if paid after midnight.,

  • Fixed bug with losing popularity from movie with low hype.

Teravit - TERAVIT運営
Hi everyone.
This is the Teravit Operation Team.
We will be performing maintenance at the following time to fix an issue.
The game will be unable to play during maintenance.

■Maintenance Time

Thur, November 6th 2025 2:00 pm (JST) ~ Thur, November 6th 2025 3:00 pm (JST)

■Important Notes

・ Gameplay is unavailable during maintenance.
・ Please ensure that you save your world data before the maintenance begins.
・ The maintenance duration may vary.

We apologize for any inconvenience this may cause and appreciate your understanding.

Thank you for your continued support on Teravit.
留級玩家 - Tripearl Games

Hello, everyone! This is RomanticDev, PD of The Player Who Can’t Level Up.

Lately, there’s been a running joke within our dev team:

“At this rate, we’ll finish making the game before we finish climbing the tower ourselves…”

That’s how quickly things are moving! (Our coffee and carb intake is equally alarming.)

For this week’s Dev Log, we’d love to share some behind-the-scenes moments from the development of The Player Who Can’t Level Up.

We may be a little tired, but we’re doing our best to keep the laughs, and the fun alive. Come see how our week went!

This Week’s Highlights
Your Feedback from Tokyo Game Show & Illustar Fes

We were thrilled to meet so many of you at TGS 2025 and Illustar Fes! Hearing your thoughts firsthand was incredibly meaningful.

One line in particular stuck with us: “I may be a level 1 noob who can’t level up, but this game is so fun!”

A bit harsh? Maybe. But honestly? That’s the emotional loop we were hoping for and it meant the world to hear it.

Good news: We’re already applying your feedback to our next demo build. Look forward to what’s coming!

LU: Master… what if the demo gets released before we’re ready…

Combat Balance Tweaks

Based on feedback from the demo build, we’ve been tuning skill combos and growth pacing to dial up the fun factor.

Testing new growth curves again this week!

QA Feedback: “Feels like I’m fighting their HP now, not their attack patterns.”

→We’ve got another week of number hell gate in front of us.ːsteamsadː

New Tower Concept Art (feat. the Art Team’s Box Obsession)

This week, our art team revealed concept art for the upper floors of the tower, themed around Aethermark.

It’s a visually rich space powered by high-density Aether energy. The area features various forms of Aether designs woven into the environment.

Aether - The energy source that powers the alternate tower - All monsters and bosses inside are under its control

Internal nickname for the zone: Box World.

Still early, but it’s already oozing presence and style!

Sneak Peek: What’s Next

In our next PD Note, we’ll reveal one of the regions included in the final demo build!

It’s still getting its final touches, but we wanted to give our community a preview. Expect a new theme, new enemies, and fresh challenges.

If there’s anything you want to know or see in the next log, drop us a message on our Discord!

Wrapping Up

Game development is a lot like climbing a tower. You lose stamina with every step, but the view gets better and your confidence grows.

Your support is our healing potion. We’ll keep climbing with a smile, and maybe some caffeine, and see you again next week!

From, RomanticDev

"Still battling bugs at the top of the tower today."

Action對魔忍 - -

Greetings Commanders,

We've identified the following issues after the maintenance on November 4th, 2025.

1. Skill preview clips of Playable Character skills did not play on iOS devices

2. An abnormal screen appears when attempting to purchase Annerose from the Character Shop

3. The weapon Photon Rifle - Heimdall, could be seen in the Exchange List and was available from the Exchange Facility. (removed from the list).

└ As of 03:05 (UTC) on November 5, 2025, the item can no longer be obtained through the Exchange Facility.

All three Issues are now fixed. If these issues persist, please restart your game to apply the fixes.

We apologize for the inconvenience these issues may have caused.

Thank You.

Flatlands - LayDown Game Studio

Flatlands is now available!

Thank you for waiting!

Flatlands, a game that blends card battles, resource management, and production, is finally here! In the full version, we've added three distinct races: the Cat , which uses array to enhance characters and buildings; the Sheep, which flexibly combines totems to build structures; and the Rabbit, whose gameplay relies entirely on luck and tarot cards. Each race has three heroes with completely different talents.

Thank you to all the players who played the demo and provided valuable suggestions. Every playthrough and feedback you gave us motivated us to optimize the game. We hope you enjoy the full version.

We understand that the game still has many details to refine, and we will continue to update content and optimize the experience after release. Thank you again for your patience and trust, and we wish you a pleasant gaming experience!

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